Heavy Armor is a skill in The Elder Scrolls V: Skyrim. Heavy Armor skill is raised by the use of certain kinds of armor that the in-game character can equip. Heavy armor typically weighs more than light armor, injuring speed and carrying capacity at the offset of added protection. Penalties to speed and carrying capacity can be countered using The Steed Stone, consuming Potions of Carry Weight, or using the Conditioning perk.
Books and quests
These books permanently raise the Heavy Armor skill:
- 2920, MidYear, v6
- Hallgerd's Tale
- Orsinium and the Orcs
- The Knights of the Nine
- Oghma Infinium — choosing the "Path of the Warrior" increases all combat-oriented skills by 5, including Heavy Armor.
These quests permanently raise the Heavy Armor skill:
Armor increases the Dragonborn's armor rating, which decreases how much physical damage is dealt to them. The maximum damage reduction is capped at 80%, which is achieved:
- When wearing 4 pieces of armor plus a shield: 542 armor rating.
- 4 pieces of armor or less without a shield: 567 armor rating.
The following are the perks that become available to select as the skill is leveled up.
|Juggernaut (5)||Heavy Armor 20/ 40/ 60/ 80||Increases armor rating for Heavy Armor by 20% (+20% per additional rank)|
|Fists of Steel||Heavy Armor 30, Juggernaut||Unarmed attacks with Heavy Armor gauntlets do their base armor rating in extra damage. Sneak attack bonus is two times the damage.|
|Well Fitted||Heavy Armor 30, Juggernaut||25% armor bonus if wearing all Heavy Armor: head, chest, hands, feet|
|Cushioned||Heavy Armor 50, Fists of Steel||Half damage from falling if wearing all Heavy Armor: head, chest, hands, feet
Also reduces damage from environmental physics such as flying debris launched into the air by force shouts or other enemy attacks.
|Tower of Strength||Heavy Armor 50, Well Fitted||50% less stagger when wearing only Heavy Armor
Force Without Effort can provide an additional 25% stagger reduction.
|Conditioning||Heavy Armor 70, Cushioned||Wearing Heavy armor no longer affects how much stamina is used when sprinting. Any heavy armor worn no longer counts towards the carry weight.
Of note, however, is any previously worn Heavy Armor that is unequipped will then count towards carry weight.
|Matching Set||Heavy Armor 70, Tower of Strength||
Additional 25% armor bonus if wearing a matched set of Heavy Armor
|Reflect Blows||Heavy Armor 100, Matching Set||10% chance to reflect melee damage back to the enemy while wearing all Heavy Armor: head, chest, hands, feet|
Leveling up armor skills is relatively simple: take physical damage in combat while wearing armor pieces of that type. To level up the Heavy Armor skill most efficiently, wear a full set of Heavy Armor (head, hands, feet, chest). The rate of skill gain is based on the total amount of damage incoming before armor is applied. Thus, taking multiple attacks from a skeever or wolf levels heavy armor at a significantly slower rate than blows from Giants or Mammoths would. Being the victim of power attacks likewise grants more experience than a standard attack. Conversely increasing armor rating does not decrease the rate at which the skill advances.
One can rapidly level up the skill simply by finding an enemy (or group of enemies) which uses physical attacks and allowing them to attack without attacking back. Mudcrabs are useful in this regard, as they have low health yet can do enough damage, especially the larger varieties. Restoration magic and healing potions can be used to restore any damage taken (thus one can also level up the Restoration skill simultaneously). If you have a shield of the appropriate armor type, one can also upgrade the block skill as well during this process. Taking on larger groups and/or more powerful enemies will level the skill(s) faster, but one has to balance their ability to restore their own health against the amount of damage they will be taking.
To level up the skill in complete safety, especially at low levels, one can find a brawl opponent willing to brawl repeatedly without charging a wager - usually during a quest such as the "Hired Muscle" quest often dispensed near the beginning of the Companions questline or the "Taking Care of Business" quest for the Thieves Guild.
- Gharol (Expert): Dushnikh Yal in The Reach.
- Farkas of The Companions (Master): Jorrvaskr, or the training area behind it, in Whiterun. Requires membership of The Companions.
- Isran of the Dawnguard (Master): Fort Dawnguard, in Dayspring Canyon. Requires the Dawnguard add-on and membership to the Dawnguard.
- Kuvar (Master): Thirsk Mead Hall near Lake Fjalding. Requires the Dragonborn add-on.
The following is heavy armor sets that benefit from this skill:
The Armors listed here are Heavy Armors that are able to be crafted by the Dragonborn given the appropriate perk.
- Chitin DR – Shield, Helmet, Armor, Gauntlets, Boots
- Iron – Shield, Helmet, Armor, Gauntlets, Boots
- Ancient Nord – Helmet, Armor, Gauntlets, Boots
- Imperial – Shield, Helmet, Armor, Bracers, Boots
- Steel – Shield, Helmet, Armor, Gauntlets, Boots
- Steel Plate – Helmet, Armor, Gauntlets, Boots
- Dwarven – Shield, Helmet, Armor, Gauntlets, Boots
- Bonemold DR – Shield, Helmet, Armor, Gauntlets, Boots
- Orcish – Shield, Helmet, Armor, Gauntlets, Boots
- Nordic Carved DR – Shield, Helmet, Armor, Gauntlets, Boots
- Ebony – Shield, Helmet, Armor, Gauntlets, Boots
- Stalhrim DR – Shield, Helmet, Armor, Gauntlets, Boots
- Daedric – Shield, Helmet, Armor, Gauntlets, Boots
- Dragonplate – Shield, Helmet, Armor, Gauntlets, Boots
The following Armors are Heavy Armors that are either given to the Dragonborn as a quest reward, bought, or found randomly throughout the world; they cannot be crafted. Some are unique items, others are non-craftable sets.
- Blades – Shield, Helmet, Armor, Gauntlets, Boots
- Dawnguard DG – Shield, Helmet, Armor, Gauntlets, Boots
- Daedric Artifacts – Shield, Helmet, Armor
- Dragon Priest Masks
- Falmer – Shield, Helmet, Armor, Gauntlets, Boots
- Unique Items
- Wolf Armor – Helmet, Armor, Gauntlets, Boots
There are several different armor sets available in Skyrim, both in heavy and light variants. Certain armor sets can provide special bonuses if the full set is worn. See the main article for a full list.
|Ancient Nord Boots||10||5||25||Iron Ingot||Daedric||00056A9D|
|Blades Boots||13||10||85||Steel Ingot||None||0004B288|
|Daedric Boots||18||10||625||Ebony Ingot||Daedric||0001396A|
|Dawnguard Heavy Boots DG||13||9||85||Steel Ingot||Advanced||014757|
|Dragonplate Boots||17||8||425||Dragon Bone||Dragon||00013965|
|Dwarven Boots||13||10||85||Dwarven Metal Ingot||Dwarven||0001394C|
|Ebony Boots||16||7||275||Ebony Ingot||Ebony||00013960|
|Falmer Boots||12||4||55||Chaurus Chitin||Steel or Advanced DG||000B83CD|
|Falmer Hardened Boots DG||13||8||50||Chaurus Chitin||Advanced||00e8dd|
|Falmer Heavy Boots DG||16||6||225||Chaurus Chitin||Advanced||0023ef|
|Imperial Boots||11||8||20||Steel Ingot||None||000136D6|
|Iron Boots||10||6||25||Iron Ingot||None||00012E4B|
|Orcish Boots||15||7||200||Orichalcum Ingot||Orcish||00013956|
|Steel Shin Boots||12||8||55||Steel Ingot||Steel||000F6F21|
|Steel Cuffed Boots||12||8||55||Steel Ingot||Steel||00013951|
|Steel Plate Boots||14||9||125||Corundum Ingot||Advanced||0001395B|
|Wolf Boots||12||4||11||Steel Ingot||Steel||000CEE7C|
|Dawnguard Rune Shield DG||27||6||450||Steel Ingot||Advanced||011baf|
|Herebane's Fortress||21||4||817||Refined Moonstone||Elven||000f9649|
|Aetherial Shield DG||26||12||2000||Dwarven Metal Ingot||None||005759|
|Auriel's Shield DG||32||14||775||Refined Moonstone||Elven||00284d|
|Shield of Solitude||32||12||1540||N/A||-||0010EB65|
|Shield of Ysgramor||30||12||1715||N/A||-||000E41D8|
|Spellbreaker||38||12||227||Dwarven Metal Ingot||None||00045F96|
|Targe of the Blooded||20||8||300||Steel Ingot||Steel||000FC5BF|
|Skills in The Elder Scrolls V: Skyrim|
|The Mage||Alteration • Conjuration • Destruction • Enchanting • Illusion • Restoration|
|The Thief||Alchemy • Light Armor • Lockpicking • Pickpocket • Sneak • Speech|
|The Warrior||Archery • Block • Heavy Armor • One-Handed • Smithing • Two-Handed|