A map of Cyrodiil.

For this province in The Elder Scrolls Online, see Cyrodiil (Online).
"It's our natural barriers that keep us safe, mostly. Mountain borders north and east, open sea to the west, and bogs and rainforest to south."
Adamus Phillida[src]

Cyrodiil quote

Cyrodiil, also known as Cyrod[1] or the Imperial Province for much of its history,[2][3] has been the capital province of three human empires in Tamriel, and is the homeland of the Colovian and Nibenese races of men.[2]

It is situated in the center of Tamriel, and has had a varied climate throughout its history.[4][5] Cyrodiil is a wealthy and powerful nation and is the center of the Empire. Cyrodiil serves as the setting for The Elder Scrolls IV: Oblivion. The demonym is "Cyrodilic."


Central governmentEdit

The Elder Council functions as the primary legislative authority of the Third Empire of Tamriel.[6] The Council convenes at its chambers in the White-Gold Tower, in the Imperial City.[7] The Council passes a variety of legislation, and has the power to levy taxes from Imperial provinces.[8] The Emperor possesses a veto power over any legislation passed by the Council.[6]

Appointed by the Emperor, the Council is typically made up of the wealthiest and most powerful men in the Empire.[9] In times where the succession of the Empire is disputed, the Elder Council has both ruled as an interim government and confirmed the final choice of successor.[10][11][12]

Local governmentEdit

Each major city has its own Count or Countess who rules over the city, and the surrounding county.[13] The Imperial City doesn't have a Count as it is ruled directly by the Emperor.


As the Imperial Province, the region has unrivaled access to the Imperial Legion. The force itself comprises several Legions,[14] and is the main fighting force in Cyrodiil and the Empire. Although the majority of the Legion's soldiers come from western Cyrodiil, the Legion is composed of many races from throughout the empire.[2][15][16] The legions tactics and organization come, to a large degree, from Akaviri practices learned from slaves captured after the Akaviri invasion in the First Era.[2] Its headquarters is located in the Imperial City's Prison District.[17]

Most of the Legion wears armor that is a combination of leather and chain mail, resembling Roman auxiliary armor called Imperial Light Armor. The Legion Legates, however, wear Imperial Armor which largely resemble Roman Lorica Segmentata armor or Roman Legionnaire armor. These show the status of each solider. Imperial legionnaires are trained in a variety of weapons, from polearms to all forms of blades, as well as having specialized cavalry, archers and healers.[18] Imperial battlemages form a specialized corps within the Legion.[14]


Cyrodiil texture map

A colored map of Cyrodiil in 3E 433.

Main article: Histories of Cyrodiil

Merethic EraEdit

The earliest accounts of Cyrodiil are those of Topal the Pilot in the Middle Merethic Era, an Altmeri explorer who navigated much of Tamriel. The ballad mentions a range of creatures in the Nibenay valley, mostly birds and beasts.[19] There are records of Nedic civilization in Cyrodiil during a similar period, however.[20] This was apparently quite advanced, with a series of ruined cities containing catacombs built within mountains and other advanced structures.[21]

During this time the Ayleids migrated to Cyrodiil, enslaving the Nedes in the service of their empire.[22][23]

First EraEdit

In 1E 242, during a period of civil strife between the Ayleid lords,[24] Alessia received a vision from Akatosh at Sancre Tor and began a revolt against the Ayleids.[25][26] The Amulet of Kings was forged at this time, as a sign of the pact between them and a reminder that Akatosh would "hold fast the gates of Oblivion", limiting Daedric access to Mundus.[27] She was joined her revolt by Cyrodiil cultural heroes Pelinal Whitestrake and Morihaus.[28] This rebellion overthrew the Ayleids in less than two years,[24] aided by Nords and uniting the Colovian and Nibenese peoples into one, the empire of Cyrodiil.[29][25] There also appears to be some revenant of the Ayleids holding land under Alessian rule for some years after the initial rebellion.[24] Due to this patchwork of different cultures and beliefs, most particularly Alessia's Nord allies and the culturally merish slaves she had liberated, Alessia created the pantheon of the Eight Divines at this time as a compromise between merish and Nordic beliefs.[29]

In an alliance with Skyrim, the Alessian Empire pushed far west towards High Rock, which, at the time, was under the control of the Direnni, a clan of Altmer.[25] This expansion, taking place in the centuries following the rebellion, also saw the rise of the Alessian Order, a monolatristic organization led by the prophet Marukh.[25] These doctrines held sway over Cyrodiil for many centuries, and during this time a particularly fanatical sect, known as the Marukhati Selective, attempted to purge the merish elements from Akatosh.[30] This resulted in the 1,008 year dragon break known as the Middle Dawn.[31] Ultimately, the Alessian Order and the empire it supported fell to the War of Righteousness within ten years.[2]

In 1E 2703 the Akaviri invaded Tamriel.[32] The Akaviri were defeated at the Battle of Pale Pass by Reman Cyrodiil, where the Tsaesci swore loyalty to him and became the dragonguard, forerunners to the Blades.[33] Also from this point on until the end of the First Era, Tsaesci would serve in the Imperial government, most noticeably as the Akaviri Potentate.[2] Under the new rule of Emperor Reman I, Cyrodiil became cosmopolitan, and incorporated architectural and geometrical aspects of High Rock, Colovian, Nibenese, and even Akaviri culture.[2]

The Reman dynasty ruled Cyrodiil for more than 200 years after the Akaviri invasion, and under Reman II brought all of Tamriel save for Black Marsh and Morrowind into the Empire.[34] Reman II also began the inconclusive Four-Score War with Morrowind, which ended in a truce after with the death of Reman III.[35]

Second EraEdit

Although the Reman Dynasty ended in the First Era, the Second Empire endured under the control of Akaviri Potentates. This period saw the outlawing of private armies, and the creation of the Fighters Guild from the Akaviri Syffim in 2E 321 as the weakening Potentate attempted to maintain its power.[36][37] Savirien-Chorak, last Potentate, was killed by the Dark Brotherhood in the year 2E 430.[38]

Throughout the rest of the Second Era, Tamriel was in a state of chaos known as the Interregnum which lasted four hundred years.[39] Nibenay and Colovia split apart, and much Imperial infrastructure fell into disrepair.[25] Many petty warlords tried to claim the Imperial throne.[9] A warlord known as Cuhlecain arose and, with the help of Talos, his general, reclaimed much of the First Empire's territories.[2] Following the Battle of Sancre Tor, which saw many Nords join Culecain's cause,[40] he was assassinated, either by Talos or an unknown Breton assassin.[2][41] Talos subsequently took the name Tiber Septim and was crowned Emperor by Zurin Arctus.[2][41] In doing so, he declared the first year of his rule to the be the first of the Third Era.[9]

Third EraEdit

Imperial Province

The Imperial Province (Cyrodiil) in Arena

After his coronation, Tiber Septim embarked on a period of restoration for Cyrodiil, in addition to solidifying the provinces of High Rock, Skyrim and Hammerfell under his rule for the first twenty years of his reign.[2] He died in 3E 38, and was succeeded by his grandson, Pelagius I.[9]

A succession of emperors and empresses followed, with Potema of Solitude attempting to claim the Ruby Throne for her son Uriel, beginning the War of the Red Diamond in 3E 120.[42] The Imperial City was invaded by Uriel in 3E 121 as part of the initial attack, resulting in the seizure of the city and his coronation as emperor.[43] The tide was turned when Cephorus, another claimant to the throne, agreed to loosen centralised control over certain provinces in exchange for their support against Potema.[44] Although some consider the war to have been over by 3E 127, Potema held out for a further ten years, supported by undead and Daedric minions, before dying during a siege of her castle.[45]

A variety of crises in the following years continued to weaken the authority of the Empire, although only some of these touched the Imperial Province itself. The Imperial Battlemage Jagar Tharn imprisoned the Emperor Uriel Septim VII in 3E 389. The time of the Imperial Simulacrum that followed resulted in a general decline in relations between Cyrodiil and its provinces, as Tharn's mismanagement caused provincial authorities to rise up against the Empire.[46]

In 3E 433, Uriel Septim VII was assassinated by the Mythic Dawn cult, precipitating the Oblivion Crisis whereby Mehrunes Dagon attempted to invade Tamriel. Martin Septim and the Hero of Kvatch stopped this, by destroying the Amulet of Kings and defeating Dagon on the streets of the Imperial City itself.[47] Following the Crisis, Chancellor Ocato, acting as Potentate, declared the end of the Third Era.[48][49]

Fourth EraEdit

After the death of Potentate Ocato in 4E 10, the Stormcrown Interregnum began, which saw a series of pretenders attempt to claim the throne of Tamriel.[50] The Mede dynasty rose to power in 4E 17 when Titus Mede I, a Colovian warlord at the time, captured the Imperial City from the Nibenese pretender Thules the Gibbering, ending the Stormcrown Interregnum. Soon after the Imperial City fell to Mede another pretender, Eddar Olin, attempted to seize control but was swiftly defeated by the Emperor, solidifying the Mede dynasty's hold on the Empire. In 4E 49 Cyrodiil was under threat once again, this time by the floating city of Umbriel but Titus Mede I was victorious in the end thanks to his son, Prince Attrebus Mede.[51]

In 4E 168, Titus Mede II ascended to the Imperial throne. By this time Cyrodiil's empire had been heavily weakened. Valenwood and Elsweyr were captured by the Aldmeri Dominion, and in Hammerfell a civil war was being fought between the Crowns and Forebears, though still part of the Empire. In 4E 168, the Empire consists of Cyrodiil, Skyrim, High Rock, Morrowind and Hammerfell. Black Marsh had created its own state which later captured parts of southern Morrowind in the Argonian Invasion, and Morrowind was still rebuilding following the eruption of Red Mountain in the Red Year of 4E 5.[52]

On the 30th of Frostfall, 4E 171, the Aldmeri Dominion sent an ambassador to the Imperial City with a list of demands which Titus Mede II rejected, precipitating the Great War, which saw the invasion of Cyrodiil and the sacking of the Imperial City and occupation of Leyawiin, Bravil and Anvil before it ended with the White-Gold Concordat in 4E 175.[52]

During 4E 188, the city of Bravil erupts into violence as a result of a war between two skooma traffickers.[53] Cheydinhal follows suit and falls to violence sometime during 4E 189 – 4E 200.[54] According to Cicero, he claimed that "The Imperial Province is ravaged by strife. Nowhere there is safe, at present." It is implied that many cities in Cyrodiil fell to violence and chaos.[54]


Cyrodiil is mostly an expanse of forest and mountains. Its heart, the Nibenay Valley, is a vast plain, enclosed by equatorial rain forests. Many rivers flow through this area, and as one ventures further down the rivers, the land slowly becomes more sub-tropical, eventually giving way to the swamps of the Black Marsh. The elevation rises gradually to the west and sharply to the north. The western part of the region is relatively dry. The Velothi Mountains (Valus Mountains, as the Imperials call them) to the east have some roads, but most travel in Cyrodiil is dominated by rivers. Cyrodiil is the most diverse province in terms of geography and climate.

The Nibenay Valley is the most prominent area of the land, a great grassland with Lake Rumare in its heart. Several small islands dot the surface of this lake, and between them stand great bridges. It is on these islands that the Imperial City stands. The rest of Cyrodiil also contains the cities of Anvil, Bravil, Bruma, Chorrol, Cheydinhal, Kvatch, Leyawiin and Skingrad.

The west of Cyrodiil is named Colovia and includes the areas of the Gold Coast, the West Weald, the Colovian Highlands and the Imperial Reserve. This area includes the cities of Skingrad, Anvil, Chorrol and Kvatch. This area has rolling countryside and slopes down to a warm coastline to the West and rises to more rugged hills in the North. This area is also noted for its wealth and prosperity.

As a jungleEdit

During its original creation as the Imperial Province, The Elder Scrolls: Arena's maps of the region with a boreal green, fading into brown in the west and a richer pine green in the southeast, towards Black Marsh.[55] The grass of the Imperial City was green, though there were many oak and pine trees, leaving its biome unconfirmed.[56]

In the Pocket Guide to the Empire, First Edition shipped with The Elder Scrolls Adventures: Redguard, Cyrodiil was described as a river-based society surrounded by what was mostly an endless jungle. It additionally stated that foliage of jungles surrounding the Imperial City were cleared during non-flooding seasons, the Colovian West had a coastal jungle,[2] and the Nibenay Valley had a jungle-like heat.[57] When asked about Cyrodiil, dialogue of Savants in The Elder Scrolls III: Morrowind was:[58]

"Cyrodiil is the cradle of Human Imperial high culture on Tamriel. It is the largest region of the continent, and most is endless jungle. The Imperial City is in the heartland, the fertile Nibenay Valley. The densely populate central valley is surrounded by wild rain forests drained by great rivers into the swamps of Argonia and Topal Bay. The land rises gradually to the west and sharply to the north. Between its western coast and its central valley are deciduous forests and mangrove swamps."

The Elder Scrolls IV: Oblivion, however, found Cyrodiil to be completely lacking in any form of tropical climate.[59] The subject was briefly touched upon by Mankar Camoran's writings in the game, stating CHIM could reshape the land, and was done by the Red King (Most likely Tiber Septim) to change the climate of his home.[60] Former game developer Michael Kirkbride wrote a minor text rationalizing the change within the game, wherein Emperor Tiber Septim uses his mastery of the Thu'um, as well as his understanding of CHIM, to bring a temperate climate to the region. After conquering the Summerset Isles in 2E 896, Septim rewarded the loyal soldiers and inhabitants whom hated the jungles, therefore retconning Cyrodiil being a jungle after the Second Era.[OOG 1][61] Therefore, Cyrodiil in Oblivion, which took place in 3E 433, had already been lacking a jungle for centuries thanks to Tiber Septim.[59]

However, Cyrodiil's state as a jungle during the Second Era was once again changed by The Elder Scrolls Online, after Cyrodiil was announced to not be a jungle in the time period of the game.[OOG 2] To explain this, they quote scholar Phrastus of Elinhir, whom states that Cyrodiil never was a jungle and that the only reason it was recorded as such is because of an error in transcription by the classical author Heimskr, believing the original copied text translated to "extensive uplands."[62] Phrastus' rival, Lady Cinnabar of Taneth, states that the landscape of Cyrodiil changes to the desires of the people who rule the land.[5]

County capitalsEdit


Anvil is a port city and the political capital of County Anvil. It is the westernmost city in Cyrodiil, located along the Abecean Sea. The Great Chapel of Dibella, where followers of the Nine Divines seek her blessing, dominates its skyline. In the northeast portion of Anvil lies the statue of the Selkie of West Ferry, who is said to guide sailors along the Gold Coast. Castle Anvil, home of Countess Millona Umbranox, lies on a small island just to the south of the city.


Bravil is located in southern Cyrodiil on a small peninsula at the mouth of the Larsius River as it empties into Niben Bay. From the look of the buildings and its architecture, it appears that Bravil's populace is one of the less wealthy of Cyrodiil. It also might be high in crime rate, as there is a skooma den within the walls of the city. It is also home to the Night Mother crypt.


Bruma is the northernmost city in the province of Cyrodiil, located in the Jerall Mountains along the border to Skyrim. Bruma's northern latitude, combined with its high altitude, results in a much different climate than that of other populated areas of the province. The city is perpetually covered in snow, with clear, sunny days a rarity. The city, being heavily influenced by the Nords, has adapted to the climate with a much simpler, hardier way of life.


Cheydinhal is the city closest to the Morrowind border near the Velothi Mountains. Being so close to Morrowind, Cheydinhal is populated and influenced considerably by the Dunmer. To the north is Lake Arrius; to the south, the Reed River; to the southeast, Lake Poppad. Cheydinhal is built next to a lake at the foot of the mountains.


Chorrol is a major city in Cyrodiil, located in the Great Forest, near the Hammerfell border. The city itself is heavily fortified as it serves as county seat for County Chorrol. Weynon Priory, a monastery of the Order of Talos, is located nearby. To the east is Castle Chorrol, home of Countess Arriana Valga.

Imperial CityEdit

The Imperial City, in the heartland of Tamriel, is the ancient seat of power and the capital of the Empire of Tamriel. From the First Era into the Fourth Era, the White-Gold Tower continues to be the centre of Tamrielic cultures and the beacon of the Empire. It was once the center of an Ayleid city, noticeable in the gleaming white architecture and magnificent statues.


Kvatch is a city located on the Gold Road between Anvil and Skingrad. The Count of Kvatch was Ormellius Goldwine, before being killed by the armies of Mehrunes Dagon, along with most of the citizens. The city was the site of the only Arena other than the one in the Imperial City. It is the location of an early battle between Daedra and the people of Tamriel. Before its destruction, Kvatch was the second largest city in Cyrodiil, in front of Skingrad and behind the Imperial City. Kvatch was rebuilt after the Oblivion Crisis.


Leyawiin is a fortified coastal city and capital of County Leyawiin, in the Blackwood region of southern Cyrodiil. County Lewayiin is nestled around the Southern Nibenay Basin, bordered by Black Marsh to the east, Elsweyr to the west, and the Topal Bay to the south. Situated on the southern west bank of the Lower Niben Bay, the city of Leyawiin guards the passage up the Niben River from Topal Bay to the Imperial City.


Skingrad is a large city located southwest of the Imperial City on the Gold Road, near the border with Valenwood. Skingrad is noted for its wealth and this is reflected in the appearance of the city and its citizens. The city is divided into two sections: North and South. The North contains many upper-class homes, shops and the guild halls. The South is where the chapel is located and many other residences. It is separated by a huge trench running through the city. Before Kvatch was destroyed, Skingrad seemed to have been the third largest city in Cyrodiil. Now it seems to be the second largest city. Most of the city can be viewed from the bridge.


The economy of Cyrodiil is split between the different areas of the nation. The center, mainly the Imperial City, is the most wealthy region as it is very mercantile in nature, as it was here that merchants started to make their fortunes in the first era. The west of Cyrodiil is very self-reliant; particularly reflected in the independent attitude of Chorrol and Colovia as a whole. Skingrad, Leyawiin and Anvil appear to be some of the wealthier cities whilst Bravil seems to be the poorest. The economy of Cyrodiil has now been used as a model for economies in the rest of the Empire. Rice and textiles are its main exports, along with more esoteric treasure-goods, such as hide armor, moon sugar, and ancestor-silk.

Native racesEdit


The Imperials are well-educated and well-spoken. Imperials are also known for the discipline and training of their citizen armies. Because of this, the Imperials have dominated Tamriel for more than 2,000 years.

The phrase "Imperial Race" is a bit of a misnomer. The people of Cyrodiil are divided into two ethno-cultural groups; Nibeneans and Colovians. Both descend from the native Nedic and Cyro-Nordic peoples that were enslaved by the Ayleids, but diverged after consecutive invasions and interactions with other races. Colovian Imperials in Western Cyrodiil are more Nordic, sharing similar beliefs such as a heavy martial and seafaring tradition. Nibeneans have an Akaviri and, to a lesser degree, elven heritage. They have a greater appreciation for magic, art, commerce, and spirituality, in spite of being staunchly loyal to Alessian traditions. Both groups reflect the Empire's culture; a hybrid of Nordic, Aldmeri, and Akaviri culture.


Ayleids, also known as Wild Elves or Heartland High Elves, were a race of Aldmer who immigrated to the province in the Merethic Era. Ayleids worshiped both Aedric and Daedric deities, and forced the Nedes in slavery. The Ayleids had many cities scattered across Cyrodiil, all now turned to ruin. In 1E 242, the Nedic slave queen Alessia led a rebellion which overthrew the Ayleids. Following this, many Ayleids fled to neighboring provinces and few Ayleid cities were still inhabited. By the end of the First Era, most Ayleids were extinct, and the last Ayleid died in 2E 582.

Bird creaturesEdit

Topal the Pilot was said to have found an extraordinary race of "bird creatures" inhabiting City Isle in the Merethic Era. They could not be saved from the hands of the "cat demons," believed to be ancient Khajiit.[19]


Nine DivinesEdit

The Nine Divines are the most important religious order in Tamriel. The religion combines the eight Aedra with the founder of the Third Empire, Tiber Septim (Talos). There are six gods and three goddesses. In Cyrodiil, there is a chapel in each major city, venerating the divines. There are also wayshrines along the roads that are devoted to the Nine Divines. These Aedra also appear in various combinations in the pantheons of other cultures.

Because Talos was not originally one of the Divines, in some religious sects they are referred to as "The Eight And One." As of 4E 200, Talos was effectively removed from the pantheon of the Gods and The Eight Divines worship resumed. Thalmor agents from the Aldmeri Dominion, per the White-Gold Concordat, ensure that the worship of Talos remains an illegal activity.

The Cyrodiilic PantheonEdit

Alessian OrderEdit

This monotheistic religion was once very popular, but today only remnants of its faith remain. It started in the coastal jungle of what is now the Colovian west, where a prophet named Marukh, who had spoken to the "Enlightened One," Saint Alessia, began to question the validity of Elven rule. These sentiments led to an increasingly abstract and unknowable depiction of a Single God. The Alessians were wise enough to realize that they had to incorporate the ancient polytheistic elements into their new religion for it to find a wide acceptance. The divine aspects worshipped by the various humans and Aldmeri were recognizable in the guise of the myriad saints and spirits of the evolving Alessian canon. It wasn't long before the Order was the authority on every religion in Tamriel, and their power grew to earthshaking proportions. Nearly a third of the First Era passed under their theocratic rule. When its priesthood had become too widespread to support itself, the Order began to fight among itself. With the severance of the territories of West Cyrodiil from the Empire, too much money and land had been lost. The War of Righteousness broke out, and the Order which had almost ruled the world undid itself in a ten year span.


Imperial culture is a pragmatic melting pot of the various contrasting cultures of the provinces, unified by the strong hereditary Emperor and bureaucracy, the rule of law, a professional army, and tolerance of disparate polytheistic cult worships. Education and wealth is broadly distributed through all social classes where Imperial culture has flourished. Many citizens are literate and protected under Imperial Law.

Persons of all races and creeds can advance in wealth and status in commerce, the bureaucracy, and the military. The quality of life in Cyrodiil and its Empire seems to be high, with many wealthy and educated citizens.


Most of Cyrodiil's population are Imperial, but the Nibenay Valley is largely multicultural, and is often the site of conflicts between rival Khajiit and Argonian. The northern city of Bruma is occupied by a minority of Nords. Elves are dispersed throughout Cyrodiil and the Count of Cheydinhal is a Dunmer with Cheydinhal itself having a considerable Dunmer population due to its proximity to Morrowind. Orcs aren't seen very often.



  1. The Adabal-a
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Pocket Guide to the Empire, First Edition: Cyrodiil - Imperial Geographic Society
  3. 2920, vol 05 - Second Seed
  4. Provinces of Tamriel
  5. 5.0 5.1 Subtropical Cyrodiil: A Speculation
  6. 6.0 6.1 Brief History of the Empire, Book IV - Stronach k'Thojj III
  7. Minutes of the Elder Council
  8. The Warp in the West - Ulvius Tero
  9. 9.0 9.1 9.2 9.3 Brief History of the Empire, Book I - Stronach k'Thojj III
  10. Brief History of the Empire, Book III - Stronach k'Thojj III
  11. Assassination! - Black Horse Courier
  12. An Elder Scrolls Novel: Lord of Souls - Greg Keyes
  13. The Elder Scrolls IV: Oblivion - dialogue with Counts
  14. 14.0 14.1 Report: Disaster at IonithLord Pottreid
  15. The Elder Scrolls III: Morrowind
  16. The Elder Scrolls V: Skyrim - dialogue with Sybille Stentor
  17. The Elder Scrolls IV: Oblivion
  18. Report: Quality of Recruits - Captain Lampronius
  19. 19.0 19.1 Father of the Niben
  20. Frontier, Conquest and Accommodation: A Social History of Cyrodiil - University of Gwylim Press
  21. Skyreach Explorer, Volume Four - Reginus Buca
  22. Before the Ages of Man - Aicantar of Shimerene
  23. Daedra Worship: The Ayleids - Phrastus of Elinhir
  24. 24.0 24.1 24.2 The Last King of the Ayleids - Herminia Cinna
  25. 25.0 25.1 25.2 25.3 25.4 Pocket Guide to the Empire, Third Edition: Cyrodiil - Imperial Geographic Society
  26. The Legendary Sancre Tor - Matera Chapel
  27. Trials of St. Alessia
  28. The Song of Pelinal, Book II
  29. 29.0 29.1 Shezarr and the Divines - Faustillus Junius
  30. Vindication for the Dragon Break - Fervidius Tharn
  31. Where Were You When the Dragon Broke?
  32. Pocket Guide to the Empire, Third Edition: Other Lands - Imperial Geographic Society
  33. Legacy of the Dragonguard - Kiasa-Veda
  34. Reman II: The Limits of Ambition - High King Emeric
  35. 2920, The Last Year of the First Era: Evening Star - Carlovac Townway
  36. History of the Fighters Guild
  37. Fighters Guild Charter
  38. The Brothers of Darkness - Pellarne Assi
  39. Pocket Guide to the Empire, Third Edition: Arena Supermundus - Imperial Geographic Society
  40. The Battle of Sancre Tor
  41. 41.0 41.1 The Arcturian Heresy
  42. The Wolf Queen, Book VI - Waughin Jarth
  43. The Wolf Queen, Book VII - Waughin Jarth
  44. The Wolf Queen, Book VIII - Waughin Jarth
  45. Biography of the Wolf Queen - Katar Eriphanes
  46. A Short Life of Uriel Septim VII - Rufus Hayn
  47. The Oblivion Crisis - Praxis Sarcorum
  48. Rising Threat, Vol. III - Lathenil of Sunhold
  49. History of Raven Rock, Vol. I - Lyrin Telleno
  50. Rising Threat, Vol. IV - Lathenil of Sunhold
  51. The Infernal City: An Elder Scrolls Novel - Grey Keyes
  52. 52.0 52.1 The Great War - Justianus Quintius
  53. Cicero's Journal - Volume 2
  54. 54.0 54.1 Cicero's Journal - Volume 4
  55. Arena Map of TamrielThe Imperial Library
  56. Appearance of the Imperial City in The Elder Scrolls: Arena
  57. Attrebus' Biography ― Archived Redguard Website
  58. Savants Notes on Vvardenfell: Imperials
  59. 59.0 59.1 Events of Oblivion
  60. Mythic Dawn Commentaries 3
  61. Speech of Heimskr
  62. The Heartland of Cyrodiil
Notice: The following are out-of-game references. They are not found in any in-game books, but can still be considered part of The Elder Scrolls lore and are included for completeness.
  1. From The Many-Headed Talos
  2. Elder Scrolls Online Lore Answers

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