|Armor Type||Armor Set|
|Armor Class||Heavy Armor|
Mostly worn by Dremora Lords and princes, Daedric armor is very heavy and cumbersome, but offers excellent physical protection. It is the rarest, and most expensive unenchanted armor in Tamriel, superior to even ebony armor. Few individuals possess pieces of this armor, let alone a full set.
Often mistaken for its similar counterparts in the Dremora sets, Daedric armor is known to bear a curse, having a daedra spirit forged into its unholy plates. The process of binding a spirit to the metal is unpleasant for the victim, and the armor pieces often retain echoes of preternaturally prolonged suffering endured during manufacture.
For many thousands of years, the exact way to produce Daedric equipment had remained a mystery to many people. Many believed them to originate only in the realm of Oblivion itself. Whoever discovered the process of forging Daedric equipment will remain a mystery, but the process itself will not. Daedric armor and weapons are created from ebony, the supernaturally strong metal that is mined almost exclusively from the volcanic island of Vvardenfell, in the province of Morrowind. Ebony is the principle component, but at the opportune moment a daedra heart must be thrown into the fire. Daedric Armor glows red at night, just like Glass armor which glows green at night.
Legend speaks that the armor must be forged under a new or full moon — A red harvest moon is best — but never during an eclipse.
In The Elder Scrolls IV: Oblivion, it appears at level 20, and can be obtained outside the Oblivion planes, most often on vampires, high level Dremora, and leveled enemies in caves and dungeons. Otherwise, this armor is most often found on Valkynaz-rank Daedra in any Oblivion Gates and Marauder Warlords, another spot is at the Roxey Inn on an NPC.
Attributes by pieceEdit
Below lists the statistics for each piece of Daedric Armor. Gold value, armor rating, and weight are determined by the piece's base value. These values are calculated without abilities, attributes, skills, and other modifiers.