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Daedric Armor (Skyrim)

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Daedric Armor
Daedric Armor (Skyrim)
Base Armor:
144 (set) ArmorIcon
Weight
96 (set) WeightIcon
Base Value:
7650 (set) GoldIcon
Class: Heavy Armor
Upgrade Material: Ebony Ingot
Perk: Daedric Smithing
ID: -
For other uses, see Daedric Armor.
Quotebg.png
"I can only tell you tales of how to make Daedric armor. I have never seen it myself, nor do I know anyone that has. The stories say that it should always be worked on at night... ideally under a new or full moon, and never during an eclipse. A red harvest moon is best. Ebony is the principle material, but at the right moment a daedra heart must be thrown into the fire."
Sven Two-Hammers[src]

Daedric Armor is a set of heavy armor available in The Elder Scrolls V: Skyrim. It is extremely heavy, but also has the highest armor rating in the base game and its add-ons. The armor set contains five pieces: a helmet, boots, gauntlets, a cuirass and greaves, and an optional shield. A weapon set of the same name is also available.

Pieces of Daedric armor can be smithed at a blacksmith's forge or within the basement (known as the Midden) of the College of Winterhold using Ebony armor, Daedra hearts, black soul gems, and centurion dynamo cores.

Appearance

Both similarly as well as unlike the predecessors that came before it, the primary design for Daedric Armor in Skyrim possesses a incredibly dark and sinister design that seems to have a more gothic and mythological inspiration than it's counterparts in previous games. 

The armor itself has an overall unique model with a black-metallic color scheme (due to being made from ebony) decorated with small silver chains, intricate and ornamental designs on the boots, lower torso and gauntlets, two sets of shoulder guards underneath the initial armored spikes mounted on the shoulders, and even several large fastens located all over the body that link each piece of the armor together. 

The set also features several other spikes protruding from various parts of the body as well as six large horn-like spikes on the very top of the helmet to accompany the large eye-like sockets in the front; Giving the player an incredibly malevolent and monstrous appearance.

Certain areas on the armor (the gauntlets and the cuirass) will also give off a deep red glow whenever the armor is worn in dark or dimly lt areas; this does not, however, have an affect on a player's detection while sneaking.

Locations

Unenchanted pieces of daedric armor will begin to appear throughout Skyrim at level 48, and enchanted armor will begin to appear at level 49.

Smithing

Forging Daedric Armor requires a Smithing level of 90 and the Daedric Smithing perk. Pieces can be forged at a blacksmith's forge with the following components:

Ebony ingots can be smelted from ebony ore or purchased from Blacksmiths. Daedra hearts can be purchased from alchemists, Enthir at the College of Winterhold, or found on dead Dremora. Pieces can be upgraded with an Ebony ingot at a workbench and also benefit from the Daedric Smithing perk, which doubles the improvement.

The Atronach Forge

Conjurers who have completed their Ritual Spell at level 90 can also create Daedric armor at the Atronach Forge. The following components are required to forge the armor:

Attributes by piece

Piece ArmorIcon WeightIcon GoldIcon Leather Strips Ebony Ingot Daedra Heart ID
Daedric Armor 49 50 3,200 3 5 1 0001396B
Daedric Boots 18 10 625 2 3 1 0001396A
Daedric Gauntlets 18 6 625 2 2 1 0001396C
Daedric Helmet 23 15 1,600 2 3 1 0001396D
Daedric Shield 36 15 1,600 1 4 1 0001396E
Total (with shield) 144 96 7,650 10 17 5
Total (without shield) 108 81 6,050 9 13 4

Trivia

  • Wearing the full Daedric set raises the chance of successful intimidation checks by 10%.
    • Similarly, wearing the full set might cause Vigilants of Stendarr to attack the Dragonborn on sight should the Dragonborn come across any.
  • Interestingly, knowing how certain parts of the armor will glow red, should the Dragonborn wear the cuirass part of the armor minus the helmet, the Dragonborn's neck now also glows red as a result of the armor's effect.

See also

Appearances

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