|Spells/Abilities||Fiery Breath - Fire Damage 20pts in 5ft on target.
Daedroth Shield - Shield 20pts for 45sec on self.
|Resistance||33% Resist Fire|
According to Varieties of Daedra, they are "feral [and] beastlike" and "appear in the service of many different Daedric Powers, and may represent common creatures existing like wild animals in the wildernesses of Oblivion".
In battle, a Daedroth prefers to slash at opponents with their mighty jaws and huge, hooked claws. They will, on rare occasion however, belch a fireball. Some have been observed using poison magic. On spotting an enemy, the Daedroth will shake itself, invoking its Shield spell, and then generally lumber toward the enemy, slashing with its claws.
This battle initiating ritual can make the Daedroth slow to react, especially when summoned close to enemies. It is a large beast and sometimes has difficulty maneuvering in tight spaces.
Note that daedroth is also the singular form of the word daedra, but is rarely used in that sense. The singular daedroth almost always refers to the creature described here and is used as both singular and plural (though the plural daedroths is also seen on occasion).
- Daedroth can be conjured as a summon using the expert-level Conjuration spell Summon Daedroth.
|Creatures (The Elder Scrolls IV: Oblivion)|
|Animals||Bear • Boar • Deer • Dog • Horse • Mountain Lion • Mudcrab • Rat • Sheep • Slaughterfish • Unicorn • Wolf|
|Creatures||Goblin • Imp • Land Dreugh • Minotaur • Ogre • Spriggan • Troll • Will-o-the-Wisp|
|Daedra||Clannfear • Daedroth • Flame Atronach • Frost Atronach • Scamp • Spider Daedra • Storm Atronach • Xivilai|
|Undead||Ghost • Lich • Skeleton • Wraith • Zombie|
|Shivering Isles||Baliwog • Elytra • Flesh Atronach • Gatekeeper • Gnarl • Grummite • Hunger • Scalon • Shambles • Skinned Hound|