Elder Scrolls

Dagoth-Ur (Quest)

50,988pages on
this wiki
Add New Page
Talk0 Share
For other uses, see Dagoth Ur.
"To the northeast lies the fire mountain, Dagoth-Ur. Somewhere in its volcanic depths is the final piece of the Staff of Chaos. The entrance to that fabled mountain has disappeared with the Dwarves that mined it. There may still be those who know of it, however."
Ria Silmane[src]

Dagoth-Ur is the ninth main quest of The Elder Scrolls: Arena. In this quest, the Champion finds the eighth and final piece of the Staff of Chaos.


Black GateEdit

  • Receive Ria Silmane's vision while sleeping.
  • Travel to the city of Ebonheart, Morrowind.
  • Talk to King Casik in the Palace of Ebonheart and accept his quest.
  • Travel to the Black Gate.
  • Reach the Second Level.
  • Find one of the three keys (Ruby, Sapphire or Emerald).
  • Open the room on the south.
  • Retrieve the Hammer of Gharen.
  • Give the Hammer to the King Casik and he will mark the entrance of Dagoth-Ur on the map.


  • Travel to Dagoth-Ur.
  • Defeat the Vampire located inside a large room on the northwest.
  • Loot the Mithril Key from the Vampire's corpse.
  • Collect all the five keys on the Second Level.
  • Open the doors to the Third Level.
  • Retrieve the Final Piece of the Staff of Chaos.


"I would take no chances, for Tharn has no mercy and will attack the moment he perceives the Staff reassembled. You must be swift. To the northeast lies the fire mountain, Dagoth-Ur. Somewhere in its volcanic depths is the final piece of the Staff of Chaos. The entrance to that fabled mountain has disappeared with the Dwarves that mined it. There may still be those who know of it, however. Find the entrance, enter the volcanic catacombs, and return with the final piece of the Staff. We are so close, I wish you well..."
Ria Silmane[src]

Once the Eternal Champion obtained the Seventh Piece of the Staff of Chaos, the deceased Ria Silmane will contact them again and give more information about the location of the final lost piece required to repair the Staff of Chaos. Jagar Tharn at this point already handed over the place where the Final Piece remains, trustful that his opponent would never locate the entrance of the Dwarven Ruin.


"My name is King Casik, and I have heard that you seek Dagoth-Ur, the legendary home of the Dwarven People. Perhaps we can help one another. I have in my possession the Anvil of Mithas, greatest of the Dwarven blacksmiths. Only one object was strong enough not to shatter when used to shape metal upon the Anvil, the Hammer of Gharen. It is said that the ring of the Hammer upon the Anvil speaks to the user, telling him the entrance to the Mount of Dagoth-Ur. With the raw metals presebt within the mountain, my blacksmiths will be able to fashion the finest weapons and armor in the realm! Recover the Hammer for me. It was supposedly lost in the dungeon known as Black Gate. I will show you where this dungeon can be found. You will be rewarded for this deed with the location of the entrance to the Dagoth-Ur. You can then journey there and explore it to your heart's content. Do you agree?"
―King Casik[src]

Morrowind is the last province to be explored. Asking people about the volcano will eventually lead to the city of Ebonheart. The citizens of the city will direct the Eternal Champion to their leader, King Caskik, who resides in the local palace.

Already knowing about their search for Dagoth-Ur, the King will greet the Eternal Champion and tell that an ancient Dwarven weapon, the Hammer of Gharen, will reveal the entrance of the volcano when used together with the Anvil of Mithas—which is currently owned by himself. The King proposes a deal to the Eternal Champion: if they recover the Hammer of Gharen from the depths of the dungeon known as Black Gate, he will reveal and mark the location of the volano's entrance on their map.

After accepting the Casik's quest, the King mark the location of Black Gate on the map.

Black GateEdit

Recommended effects:

  • Resist Fire, useful against Fire Daemons and Wraiths. Two or three are enough.
  • Cure Paralysis, useful against Medusas. Potion is called Potion of Free Will, two of them are enough.
  • Levitation, useful to pass through the First Level quickly, using water channels. Four potions are enough.

Black Gate is located southeast of Ebonheart. Inside of this bi-level dungeon the Eternal Champion may encounters a great variety of creatures: Rats, Stone Golems, Hell Hounds, Homonculi, Ghosts, Ghouls, Iron Golems, Fire Daemons, and, rarely, Medusas.

First LevelEdit

Black Gate First Level

Black Gate First Level

The First Level of the Black Gate is a zone of moderate size which is split by water channels. The door to the Second Level is located west of area's central position (as seen marked with a blue square on the map). It is possible to use the effect Levitation to fly above the water and reach a safe place near the door to the Second Level, avoiding many creatures and longer paths.

If a terrestrial path is taken, it should be noted that there is nothing unusual on the First Level of the Black Gate. There are mainly abysses on the south and lava on the northwest.

The entrance to the Second Level will provide a riddle to be opened.


"This door is sealed tight. A question is carved above it.
What answer do you give?

What is the thing
which comes in sheets,
yet cannot be folded or
gathered again?"

The answer is "Rain."

Second LevelEdit

Black Gate Second Level

Black Gate Second Level

Hammer of Gharen

Hammer of Gharen

The Second Level contains considerably more water than the First. The Hammer of Gharen remains south of the entrance, surrounded by unbreakable walls. This room can be accessed by through three locked entrances; each one has a correspondent key found in various parts of the Second Level. Fortunately, only one is necessary to open the room. These keys are the Ruby Key, the Sapphire Key, and the Emerald Key in this case. The map on the right marks the Ruby Key (on the northwest) with a white square.

Once the Ruby Key has been found, the Eternal Champion must find the correct door and open it. A Fire Daemon and an Iron Golem will be protecting the Hammer of Gharen; after their defeat, the Eternal Champion can conquest the ancient weapon and exit the dungeon, preferably using Levitation again.

Ebonheart IIEdit

"Well done, (player's name). You have done the realm a service it will not easily forget. Smiths across the land will hail your arrival. Now, for my part of the bargain... King Casik rings the Hammer of Gharen onto the Anvil, listening intently. A slow smile spreads across his features. Gesturing to you, he inscribes the location of the entrance to Dagoth-Ur, somewhere in the northern part of Morrowind, onto your map..."
―King Casik[src]

Upon being given the Hammer of Gharen, King Casik will fulfill his part of the deal and mark the entrance of Dagoth-Ur in the map.


Recommended effects:

  • Resist Fire, useful against Fire Daemons, Wraiths, Vampires and Hell Hounds. Two or three are enough.
  • Resist Shock, very useful against Liches and Homunculus. Two are enough.
  • Levitate, will be extremely useful during the Third Level to fly above the lava. Very recommended. Two are enough.
  • Cure Paralysis, useful against Medusas. Potion is called Potion of Free Will, one is enough.
  • Passwall, this will make the Second Level much shorter. It is necessary at least eight times. (The Eternal Champion may get locked inside the Second Level if they do not have sufficient enchantments or magicka to use Passwall eight times)

Dagoth-Ur is the volcano located on the center of the island of Vvardenfell. Common features includes much lava—more than any other dungeon in the Main Quest—and some of the most powerful creatures encountered in The Elder Scrolls: Arena, such as Liches and Vampires, but also Stone Golems, Wraiths, Ghosts, Hell Hounds, and Homonculi. The Final Piece of the Staff of Chaos remains inside the corridors of this dungeon.

First LevelEdit

Dagoth-Ur First Level

Dagoth-Ur First Level

The First Level is a large zone with confusing passageways, but fortunately the door to the Second Level is not far away from the entrance. The fastest way to reach the next zone is to go west immediately after entering the dungeon, fighting with Hell Hounds, Homonculi, and Wraiths.

The door to the Second Level is locked, and the Mithril Key which opens it is guarded by a Vampire inside the room close to the door, in the northwest zone. The room is also locked, but it is possible to open it using an unlocking spell or simply attacking it. It is important to remember that Vampires are the second strongest creature encountered, having power to deal massive damage with his sword or with Fireballs.

After defeating the Vampire, the Mithril Key can be looted from his corpse and used to open the Second Level's entrance.

Second LevelEdit

Dagoth-Ur Second Level

Dagoth-Ur Second Level

The Second Level is also a large area, however this time the Eternal Champion will have to explore all of it. The entrance to the Third Level is protected by five doors, each one has a corresponding key located in different zones of the Second Level, they are the Ruby Key, the the Sapphire Key, the Crystal Key, the Amethyst Key and the Diamond Key.

However, if the Eternal Champion has the effect Passwall, either by spell or enchantment, they can break the walls and open only the last door with the Diamond Key, which is found close to the center of the Second Level and is protected by a Lich near an abyss (see map).

The Ruby Key is above a platform surrounded by lava inside a large room located in the northwest zone. An Iron Golem will be protecting this key. The Sapphire Key is also located above a platform surrounded by lava protected by a Fire Daemon, this time in the northeast zone of the map. This location can be only reached through a hidden passage or by using Passwall. The Amethyst Key is also above a platform in the southeast zone, guarded by a Vampire, however this one is surrounded by an abyss. As mentioned previously, the Diamond Key is protected by a Lich near the center of the Second Level, and the Crystal Key is located on a room in the southwest with only one entrance, surrounded by lava. To take this key, the Eternal Champion will have to carefully jump over the lava. The key is protected by a Medusa. (all these five keys are represented in the map with white markers).

If the Eternal Champion uses Passwall to break the way, before doing the next step, it is very recommendable to save the game and not to save again on the same slot until getting out of Dagoth-Ur. This is a measure of safety to ensure the Champion will not be locked inside the Second Level.

When the five keys have been obtained, the Eternal Champion must open the doors. After opening the last door, Stone Golems will be protecting the entrance to the Third Level. When they are defeated, the Eternal Champion can enter the last area of Dagoth-Ur, the heart of the volcano.

Third LevelEdit

Dagoth-Ur Third Level

Dagoth-Ur Third Level

This level is different from the other two—it is simply composed by one corridor and a large lava lake. The Final Piece stands right in the heart of Dagoth-Ur, surrounded by lava. To reach it, the Eternal Champion must first go through a corridor guarded by Homonculi and Wraiths.

The heart of Dagoth-Ur is the last area of the dungeon and one of the most dangerous places in The Elder Scrolls: Arena. Four Fire Daemons guard the corners of this zone, and three Liches can be encountered next to the walls. Ghosts and Homonculi are seen flying above the platforms surrounded by lava, and more Homonculi are encountered above the central platform where the Final Piece stands.

It is not necessary to fight the Liches nor the Daemons to reach the Final Piece, however defeating them will grant a great quantity of experience points to the Eternal Champion. If the Levitation effect is available, it should be used now to fly above the lava. If the effect is not available, the Eternal Champion will have to jump through the platforms and reach the central platform.

The Final Piece is surrounded by walls and it is a bit difficult to come close to it. The Eternal Champion must stand right in the front of the flying blocks and jump above them (the Levitation effect must not be active; the mouse can be used to adjust the character to the right position). The Eternal Champion will fall inside an abyss and the Final Piece shall be in front of them; they just need to climb up the wall and touch the Final Piece. It will give a riddle before being obtained:


"To escape, a riddle must ye answer...

From the beginning of eternity,
To the end of time and space,
To the beginning of every end,
And the end of every place...

What am I?"

The answer is (humorously) "E."

Final Piece of the Staff of Chaos

Final Piece of the Staff of Chaos

The Final Piece will then join the pieces collected earlier and finally repair the Staff of Chaos, and the following message will appear to the Eternal Champion.

"Thou art truly worthy. Go in peace,
and let thy fate be written
in the Elder Scrolls..."

The Eternal Champion must now exit Dagoth-Ur, breaking the way again if they used Passwall to skip the Second Level.

The Staff of Chaos is finally completed, however, an unexpected problem is discovered.


"I congratulate you on your success. Have you discovered however, what I have known all along? The Staff is drained of all magical potential. I did it myself before scattering the pieces across the realm. It is a useless stick, good for churning butter or rowing a boat, but not for saving the Emperor. Come find me if you dare, and I will relieve you of any further burdens you may think to face. My legions await..."
Jagar Tharn[src]

For the last time, the usurper Jagar Tharn appears to the Eternal Champion and reveals that before splitting the pieces of the Staff of Chaos around Tamriel, he had drained its magical power. The Imperial Wizard will defy the Eternal Champion to travel to the Imperial Palace in the Imperial Province and meet him personally—if, of course, he survives Tharn's minions, who are sent again in a new ambush.

After Tharn's creatures are defeated, the Eternal Champion must rest and receive Ria Silmane's new vision to start their final quest and finally save Emperor Uriel Septim VII.


Order Description
1 The ruler of Ebonheart marked the entrance of Black Gate on your map in Morrowind...
2 Your continental map shows the entrance to the fire mountain, Dagoth-Ur, to be in Morrowind...



This section contains bugs related to Dagoth-Ur (Quest). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.
  •  PC   If the Eternal Champion uses Passwall to break the way into the Third Level, the walls will reappear and they may get locked inside the Second Level if they cannot use the spell again to exit the dungeon.
Arena Main Quest
Escape From PrisonFang LairLabyrinthianElden GroveHalls of ColossusCrystal TowerCrypt of HeartsMurkwoodDagoth-UrImperial Palace

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.