Elder Scrolls

Dagoth Ur (Character)

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For other uses, see Dagoth Ur.
Dagoth Ur Character
*Voryn Dagoth
Biographical information
Date of birth

Circa First Era

Date of death

3E 427

Physical description

Chimer; Dunmer



Hair color


Eye color


Chronological and political information

Descendents of Dagoth Clan.

  • Lord High Councillor (First Era)
  • "The Sharmat"
"Together we shall speak for the law-and-the-land and shall drive the mongrel dogs of the Empire from Morrowind."
―Dagoth Ur[src]

Dagoth Ur, who Vivec would later come to call The Sharmat, was a powerful Chimer lord and Lord High Councilor to House Dagoth, and is the main antagonist of The Elder Scrolls III: Morrowind.


Historically, Dagoth Ur was born as Voryn Dagoth, at a time when the Chimer political landscape was changing. The traditional system of small, tightly-knit clans was evolving into a more centralized political system consisting of six powerful houses. House Dagoth was one of these houses, and Voryn would eventually become Lord Voryn Dagoth, patriarch and head of the House.

By the time Lord Dagoth had taken over control of the House, he had become close friend and advisor to the head of House Indoril, Lord Indoril Nerevar. Voryn, like many of House Dagoth, was an accomplished warrior and soldier. As House Indoril began to assume the prominent role in leading the Chimer, Nerevar named Voryn as his chief general and second in command of the Chimer armies.

He played a pivotal role in the Battle of Red Mountain, which resulted in the disappearance of the Dwemer and the transformation of the Chimer into the modern Dunmer. He was also responsible for creating the Blight and unleashing Corprus on Morrowind. He lived primarily in the crater of the volcano Red Mountain, which is itself called Dagoth Ur. Local legends referring to "terrible demons of the mountain" probably refer to Dagoth Ur and his cohorts.


Battle of Red MountainEdit

During the lifetimes of Indoril Nerevar and Voryn Dagoth, a tenuous peace existed between the Chimer and the Dwemer. This owed primarily to the amicable relationship between Nerevar and the Dwemer King, Dumac . The two had united their races at approximately 1E 416 to drive the Nords out of their land, and founded the unified kingdom of Resdayn.

However, philosophical differences between the two races would soon bring this peace to an end. The early Aldmer views on the act of creation, which they called The Sundering, was that their immortality had been stolen from them by Lorkhan. They believed that immortality was their birthright, and generally lamented its loss. The Chimer, at the urging of the Daedric Prince Boethiah, had rejected this view as weak. They instead believed that their mortal life, which they called The Testing, was meant to strengthen them in preparation for the afterlife. The Dwemer, however, maintained their belief in their birthright, and as the race progressed in both scientific and arcane craft, certain powerful Dwemer priests began to believe they could restore immortality back to their race.

Sometime between 1E 400 and 1E 700, the Dwemer High Priest Kagrenac built a series of workshops in the caverns beneath Red Mountain. Up to this point, the mountain was not an active volcano, and had never actually erupted. Deep within the heart of Red Mountain, Kagrenac made a critical discovery: the Heart of Lorkhan. The Dwemer believed this artifact to be the true, physical remnant of Lorkhan, taken from him by the Aedra in response to his trickery at The Sundering. At any rate, the object held immense mystical power, and Kagrenac forged a series of tools to aid in working the Heart, which were Keening, Sunder and Wraithguard. He believed that this heart could be used to power a giant golem he had created, called Numidium, and through this golem, allow the Dwemer to achieve god-hood.

Nerevar, upon discovery of this plan, confronted King Dumac and demanded that Kagrenac be stopped. Dumac, either not believing Nerevar or simply not agreeing with him, refused to act, and war broke out between the Dwemer and the Chimer. The war ended badly for the Dwemer, with Nerevar forced to kill Dumac in the final major battle. Nerevar and Voryn then traveled to Red Mountain and fought with Kagrenac's priests, ultimately defeating them. Exactly what occurred in that battle is unclear, but several of its effects are known. Most notably, the Dwemer race disappeared entirely from Tamriel, effectively ending the war. Nerevar was mortally wounded, but had gained control over the tools. Nerevar then left Voryn in charge of guarding the tools (according to some, this was against Voryn's urging to destroy the tools immediately), as he returned to confer with his advisors: Vivec, Almalexia, and Sotha Sil.

There are no completely reliable historical accounts of the following events, and the stories differ depending on which faction is relating the events. What follows is the most commonly accepted version, based on multiple accounts and certain more reliable testimony.

Nerevar ordered Voryn to guard the tools, and not allow anyone to take possession of them. Nerevar returned to his advisors, mortally wounded. Since leaving Red Mountain, Nerevar had determined that the tools were dangerous, and should be destroyed. It is likely that the Daedric Prince Azura even commanded Nerevar not to allow the tools to be used, a possibility that is borne out by subsequent events. In any case, Nerevar extracted an oath from his council that they would not use the tools, just before he died from his wounds.

The council, however, did not abide by their oath. They traveled to Red Mountain to claim the tools, perhaps initially with all intentions of keeping them locked away. When they arrived, Voryn refused to hand the tools over to their control. It is likely that the proximity to the Heart of Lorkhan may have corrupted Voryn's reasoning, or that he had somehow managed to bond with the Heart in the intervening time. Or, he may simply not have believed the council's account of Nerevar's death. The council fought and defeated Voryn, and took the tools for themselves. Sotha Sil spent some time examining them, and ultimately, the three returned to the Heart and used the tools, achieving almost total god-hood. Azura, furious at the oath breaking, or more likely at the violation of her commands, appeared and cursed the Chimer race. She turned their skin dark gray, making them the Dunmer, and also gave the Nerevarine Prophecy that foretold the ultimate downfall of the three, now calling themselves The Tribunal. As a sign of her displeasure, and to seal the prophecy, Azura caused the first eruption of Red Mountain.

The birth of Dagoth UrEdit


Dagoth Ur

Somehow, Lord Dagoth survived the battle with the Tribunal, and remained in Red Mountain near the heart. He, and the sparse remains of his house, all now powerful ash vampires, began to rebuild a base of power in Red Mountain, plotting their revenge. Dagoth appears to have bonded directly to the Heart of Lorkhan, possibly due to having been in such proximity to it before his defeat, as he was able to tap into its powers without needing any of Kagrenac's tools. At intervals, the Tribunal was forced to travel to the Heart with the tools to renew their power, and Lord Dagoth, now calling himself Dagoth Ur, took the opportunity to strike. In 2E 882, when the Tribunal arrived, they were driven off by Dagoth Ur and his brethren.

Dagoth plotted to take control of Morrowind from the Tribunal, whom he saw as a corrupting force. His primary goals were:

  • The abolition of the Tribunal
  • Return to the tribal clan system
  • Return to ancestor/Daedra worship
  • Rejection of the Imperial Treaty and withdrawal from the Empire
  • Elimination of all non-Dunmer from Morrowind.

To this end, Dagoth began using his growing powers to build an army outside of the Ghostfence. Dagoth first brought up powerful ash storms and various blight diseases from out of the volcano, forcing the Tribunal to expend their power erecting and maintaining the Ghostfence. Next, he introduced a bizarre, flesh-deforming disease called Corprus that causes those infected to develop huge cancerous growths, and in many cases, go insane. The disease was incurable, but not always fatal: those who "survived" to later stages become Corprus Stalkers, foot soldiers in Dagoth Ur's army. One side effect of Corprus, possibly the intended one, was that sufferers of the disease are open to receive visions or dreams directly from Dagoth Ur. He used this connection to plant suggestions in the minds of Dunmer across Vvardenfell, creating an extensive Sixth House Cult to help overthrow the Tribunal.

The Tribunal's declineEdit

Dagoth Ur's plans continued to grow for approximately the next 450 years, while the Tribunal's power diminished. The Tribunal continued to make attempts to reach the Heart, but were constantly beaten back. Finally, late in the third age, Sotha Sil and Almalexia made an all-out assault on Red Mountain, trying to drive Dagoth Ur out and regain control of the Heart. They took with them two of the tools, but were defeated (and barely escaped, with Vivec's help), leaving the tools in the hands of Dagoth Ur. At this point, they are on the verge of losing the war for control of Morrowind.

Soon after being cut off from the Heart, the Tribunal was still powerful enough to aid Tiber Septim in unifying Tamriel, with the aid of Kagrenac's golem (with a much less potent power supply), and usher in the third era. By 3E 427, however, with the lack of Kagrenac's tools and access to the Heart, the Tribunal's power had waned significantly. Sotha Sil and Almalexia have gone into isolation, and Vivec rarely left the temple in Vivec City. Corprus and the blight sickness was spreading rapidly, and the Sixth House Cult was steadily growing in political power.

The Nerevarine ProphecyEdit

Dagoth ur Akulakhan

Dagoth Ur with Akulakhan

Late in the Third Era Emperor Uriel Septim VII, a devout student of history and prophecy, notices that one of his minor prisoners appears to fit many of the criteria for Azura's Nerevarine Prophecy. Uriel actually believes that the prophecy is about to be fulfilled, though he initially claims that he is merely interested in using the appearance of the prophecy for political gain. The prisoner is sent to Vvardenfell, where one of Uriel's Blades guides him through the initial stages of fulfilling the prophecy.

Eventually, the prisoner visits a shrine to Azura and the truth is revealed—he is the rebirth of Nerevar, the Nerevarine, and is destined to defeat Dagoth Ur. Dagoth attempts to persuade the Nerevarine to his side, and eventually reveals the core of his plan. Dagoth has created a second golem, the Akulakhan (the first Numidium was destroyed in Daggerfall), with the purpose of conquering all of Tamriel and infecting everyone with Corprus. He believes that Corprus is the final stage in the Testing of the Dunmer, and those who survive will have successfully achieved godhood.

The Nerevarine rejects Dagoth Ur's offer, and instead of trying to defeat him or the golem, uses Kagrenac's tools to overload and destroy Lorkhan's Heart itself. Once the heart is gone, Dagoth Ur has nothing to sustain his life, and he and the remainder of his ash vampires die. Similarly, the Tribunal loses most of their god-like powers, and become mortal, as Vivec explains when the Nerevarine returns to him.

Note on name usageEdit

In The Elder Scrolls: Arena, a simple map of the continent of Tamriel is shown, including the island of Vvardenfell. The center of this island is a volcano which is referred to only as Dagoth Ur. However, in The Elder Scrolls III: Morrowind, the volcano is referred to by its inhabitants almost exclusively as Red Mountain. This appears to be a continuity error on the part of Bethesda, once they decided upon the back story for Morrowind. Within the context of the game, this discrepancy is explained by the fact that Dagoth Ur resides inside of Red Mountain for most of his life. Thus, in local legend the mountain takes on his identity, and is sometimes referred to incorrectly by this name.

It is commonly accepted that the name Dagoth Ur should properly be used only to refer to the person, and the volcano should be referred to only as Red Mountain.

Morrowind dialogueEdit

Show: The Citadels of the Sixth House.

Voice "Come, Nerevar. Friend or traitor, come. Come and look upon the Heart, and Akulakhan. And bring Wraithguard... I have need of it."

"Come to the Heart Chamber. I wait for you there, where we last met, countless ages ago."

"Come to me, through fire and war. I welcome you."

"Welcome, Moon-and-Star. I have prepared a place for you."

"Come. Bring Wraithguard to the Heart Chamber. Together let us free the cursed false gods."

"Welcome, Nerevar. Together we shall speak for the Law and the Land, and shall drive the mongrel dogs of the Empire from Morrowind."

"Is this how you honor the Sixth House, and the tribe unmourned? Come to me openly, and not by stealth."

Dialogue "It began here. It will end here. Have you any parting words? Or would you prefer to skip the speeches, and get to our business. You are the challenger here, after all. So to you goes the courtesy of the first blow."

parting words: "Now that you have come to me here, there can be but one result. Many times I have considered offering to share this place with you. I considered offering to accept your oath of service. You might try to buy my trust by giving me Wraithguard, Keening, and Sunder. I thought we might once again be friends... comrades... brothers in arms."

"But I have won this place and power by right of conquest. By right of daring and enterprise. I will not risk it to cunning and deceit. I offer you no deals. If you are my enemy, I cannot trust you. And even if you are not my enemy, I cannot let you live."

"It will all be decided here. I believe I will prevail. But I cannot be sure, and I am vain enough that, should I fall, I would wish to be remembered in my own words. So, if you have final questions you would ask, ask them now. I have final questions I would ask you, if you would answer."

final questions: "My first question is: Are you really Nerevar reborn?"
By the grace of gods and fate, I am Nerevar reborn. "That is bitter. The gods and fates are cruel. I served you faithfully once, Lord Nerevar, and you repaid me with death. I hope this time it will be you who pays for your faithlessness."
I'm a loyal servant of the Emperor. "Then I salute you for your faithful service to your lord. And I curse you and your Emperors as my enemies, for your stealing and spoiling Morrowind and degrading the Dunmer race. Your death and humiliation will give me special pleasure."
I am a self-willed hero, and I make my own fate. "You are bold. I honor your independence. You are one to teach the gods their limits. I hope the bards will praise the glory of your death in song."
I know no more than you do. "What a world.... Perhaps we shall never know. But as I have sympathy for you, and the melancholy fate of all mortals, I shall weep for your death."
final questions: "My second question is: if you win, what do you plan to do with the power from the Heart? Will you make yourself a god, and establish a thearchy? Or will you complete Akulakhan, and dispute control of Tamriel with the Septims? Or will you share the Heart with your followers, as I have, and breed a new race of divine immortals?"
Make myself a god. "You will follow the model of the Tribunal? That is a dull and unenterprising ambition. See what the Tribunal have done. They've sacrificed the honor and dignity of the Dunmer race, and handed over our ancient land to the mongrel dogs of the Empire. You may mean well, but you lack vision. You are not worthy of the Heart."
Complete Akulakhan. "A noble ambition. And anyone who would make war upon the Septims should be my friend. A pity we cannot trust one another as allies."
Share the Heart. "You have a noble spirit. I share the power I have from the Heart to help free mortals from their ancient fears of the gods. Who knows what we may be capable of once we not longer fear death? Your goal is worthy, and I honor you for it."
'I have my own, secret plan for the Heart. "Well. Perhaps there may be surprises in store for me yet. Or perhaps you obscure your plans on principle. Or perhaps you are an instinctive bluffer. No matter."
final questions: "My final question is: if I had offered to let you join me, would you have surrendered Wraithguard, Sunder, and Keening to me to seal your oath?"
No, I would never join you.. "Thank you for your forthright response. And now, if you have any questions, ask them. Otherwise, you are the challenger. I await your first blow."
No, I would never surrender the tools. "An interesting response. You might have been willing to join me, but never to surrender the tools. Very interesting. I'm glad I didn't try to bargain with you. And now, if you have any questions, ask them. Otherwise, you are the challenger. I await your first blow."
Yes, perhaps, with the right guarantees. "Since it hardly matters, let me assure you... there are no guarantees that would help you once I had my hands on those tools. Pity I didn't try to bargain with you. It might have made things so much easier. But now, if you have any questions, ask them. Otherwise, you are the challenger. I await your first blow."
Yes, if I had a cunning plan. "Yes, of course. I doubt that any cunning plan would have been of much use once I had the tools in hand. But now we'll never know. Pity. But now, if you have any questions, ask them. Otherwise, you are the challenger. I await your first blow."

What is your plan for the Heart? "I will continue to draw divine power from the Heart and distribute it to my kin and followers. I will continue to broadcast divine power upon the blight winds, so that it will touch each soul on Vvardenfell, and then more broadly, across the waters to the rest of Morrowind and Tamriel. In time, every mortal in Tamriel shall feel the liberating contact with the divine."

What is your plan for the Sixth House? "The Sixth House will serve as the elite cadre of our movement. As cultists evolve through various stages of enlightenment, they will become, as suits their abilities, either holy warriors or priests. Their duty is to prepare themselves for service; their joy and liberation is to enter ever-more-deeply into the profound enlightenment of the divine dreamworld."

What is your plan for the Dunmer? "I will free the Dunmer from the Imperial yoke, and cast down the false gods of the Temple. I will lead them out of their ancient superstitions, and gift them with intimate knowledge of the divine. Then, perhaps, when Morrowind is once again restored to its ancient glories, it will be time to consider whether the Dunmer should cultivate ambitions of empire."

"How do you justify your crimes? "If, by my crimes, you mean the inevitable suffering and destruction caused by war, then I accept the burden of leadership. The Sixth House cannot be restored without war. Enlightenment cannot grow without the risk of upsetting the tradition-bound and complacent herd. And the mongrel armies of the Empire cannot be expelled from Morrowind without bloodshed. As I have charity and compassion, I grieve. But our mission is just and noble."

What happened to the Dwemer? "I have no idea what happened to the Dwemer. I have been denied the opportunity to study Wraithguard, and I am not sure how much of Kagrenac's lore was invested in his tools, and how much in his own sorcery and mastery. I have long studied Kagrenac, and have come to admire his wisdom and craft. Someday, after the campaigns of the Sixth House are secure, I hope to have time to dedicate to this mystery."

Why are you building Akulakhan? "Akulakhan will serve three purposes. First, it will be the champion of my armies, liberating first Vvardenfell, then Morrowind, and then, perhaps the rest of Tamriel. Second, it will serve as a sower and cultivator of the divine substance derived from the Heart. Three, it will serve as the prominent banner and symbol of our cause -- to defy the Empire, to liberate mortals from ancient superstitions, and to glorify our crusade against the gods."

Battle Dialogue
  • "Oh. Please, Nerevar! Spare me!"
  • "I surrender! I surrender! Hah-hah-hah-hah-hah!"
  • "Farewell, sweet Nerevar. Better luck on your next incarnation."
  • "This is getting tiresome."
  • "You are a stubborn thing, Nerevar."
  • "Come on!"
  • "Hah-hah-hah-hah. Oh, dear me. Forgive me, but I am enjoying this."
  • "What a fool you are. I'm a god, how can you kill a god? What a grand and intoxicating innocence. How could you be so naive? There is no escape. No recall or intervention can work in this place. Come, lay down your weapons, it is not too late for my mercy."
  • "Omnipotent. Omniscient. Sovereign. Immutable. How sweet it is to be a god!"
  • "Persistent, aren't you."
  • "STUpid...."
  • "This is taking too long."
  • "Damn this thing…"
Heart Hit Dialogue
  • "What are you doing?"
  • "FOOL!"
  • "STOP!"
  • "This is the end. The bitter, bitter end."


Start a Discussion Discussions about Dagoth Ur (Character)

  • Which of the three TES games had the best antagonist?

    138 messages
    • First of all I think that Dagoth Ur is the best antagonist because of the ways he tries to take control morrowind. 1. He sends thoughts i...
    • wrote: Timeoin wrote: ScholarOfTheScrolls wrote:Dark Jeto wrote:The difference was in the execution though. Dagon assembled a c...
  • Dagoth Ur

    8 messages
    • There's also a true connexion between the hero and Dagoth, unlike the others
    • Okay, you want to know what I liked about Dagoth Ur (apart from his awesome backstory and believable/relatable motivations)? He felt like a v...

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