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Dark Mace

One of the many weapons wielded by the Dark Seducers

Dark Seducer Weapons are wielded by Dark Seducers in the Shivering Isles.

WeaponsEdit

Weapon Base Value Weight Max. Damage Health Speed Reach
Dark Mace 1500 GoldIcon 39 WeightIcon 22 DamageIcon 572 Health-icon 0.9 1.0
Dark War Axe 345 GoldIcon 28 WeightIcon 16 DamageIcon 352 Health-icon 0.8 1.1
Dark Shortsword 10 GoldIcon 8 WeightIcon 7 DamageIcon 98 Health-icon 0.8 1.2
Dark Longsword 80 GoldIcon 28 WeightIcon 14 DamageIcon 252 Health-icon 1.0 1.0

WornEdit

Weapon Base Value Weight Max. Damage Health Speed Reach
Dark Mace 40 GoldIcon 19 WeightIcon 12 DamageIcon 200 Health-icon 1.0 0.9
Dark War Axe 13 GoldIcon 12 WeightIcon 8 DamageIcon 1120 Health-icon 0.8 1.1
Dark Shortsword 25 GoldIcon 10 WeightIcon 9 DamageIcon 150 Health-icon 0.8 1.2
Dark Longsword 45 GoldIcon 24 WeightIcon 12 DamageIcon 200 Health-icon 1.0 1.0

BowsEdit

Weapon Base Value Weight Max. Damage Health Speed Reach
Dark Bow 55 GoldIcon 12 WeightIcon 10 DamageIcon 180 Health-icon 1.0 1.0
Worn 30 GoldIcon 10 WeightIcon 9 DamageIcon 150 Health-icon 1.0 1.0
Frail 11 GoldIcon 8 WeightIcon 8 DamageIcon 112 Health-icon 1.0 1.0

Unique WeaponsEdit

Weapon Base Value Weight Max. Damage Health Speed Reach
Ruin's Edge 500 GoldIcon 10 WeightIcon 12 DamageIcon 300 Health-icon 1.0 1.0
Nelrene's Ceremonial Shortsword 10 GoldIcon 8 WeightIcon 7 DamageIcon 98 Health-icon 1.2 0.8

ArrowsEdit

Weapon Base Value Weight Max. Damage
Dark Arrow 5 GoldIcon 0.15 WeightIcon 11 DamageIcon
Loathsome GoldIcon 0.2 WeightIcon 9 DamageIcon
Repulsive 5 GoldIcon 0.2 WeightIcon 11 DamageIcon
Alluring 12 GoldIcon 0.2 WeightIcon 13 DamageIcon
Beguiling 35 GoldIcon 0.5 WeightIcon 15 DamageIcon

DefinitionsEdit

  • "Base Value" refers to the actual value without Mercantile skill or the merchant's disposition affecting it.
  • "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
  • "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon.

See alsoEdit

AppearancesEdit