Elder Scrolls

Darklight Tower

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Forticon Darklight Tower
TESV Darklight Tower
Hold The Rift
Location South-west of Riften
Type Fort
Quests Repentance
Characters Illia
Enemies Hagravens
Frostbite Spiders

Darklight Tower is a fort located in The Elder Scrolls V: Skyrim.

"There's a foul presence coming from Darklight Tower, southwest of the city. Some say the place is home to necromancers."
Hold Guard

It is an old ruined watchtower which now is infested with Frostbite spiders and witches. It is located south-west of Riften, almost at the border of Skyrim, straight south of Goldenglow Estate. This is where the potential follower, Illia, is located. If her request for help is accepted, the quest Repentance will start.




Notable itemsEdit


  • There is a key-only closet; the key can be obtained from Illia's inventory.
  • There is a master-leveled chest in one of the rooms.
  • If the tower is difficult to find, open the world map; on it is the big lake near Riften. There are three bigger islands, forming a triangle. The tower is directly south of the lower-left island. It can also be seen from Largashbur, the Orc Stronghold in the The Rift.
  • While a horse is helpful in climbing up to the back of the dungeon, that isn't recommended, as there is one door that can only be opened from the entrance side.


This section contains bugs related to Darklight Tower. Before adding a bug to this list, consider the following:

  1. Confirm all bugs with other editors on the talk page before adding them below.
  2. Always try reloading an old save first, before asking for assistance.
  3. Do not discuss possible bug fixes or origins. Leave those and all other first-person-anecdotes on the talk page, not the article.
  4. Always add  360  ,  PS3  , or  PC   to clarify which system the bug appears on.
  •  PC   360   PS3  It is possible to approach the top of Darklight Tower from the world map before ever discovering it as a location.
  •  PC   360   PS3  In the courtyard outside of the entrance to the tower are a hag and a hagraven. These two are part of the quest's plot, however one may kill them on the spot. If they are killed, the story plot may begin to glitch. Throughout the tower, there will be no witches, hags, hagravens, or spiders until the balcony area, where two characters are standing as if talking, but will not be speaking. After these two witches, lower level spiders, skeevers, and other witches will have appeared behind the Dragonborn after traveling. Illia will appear when the Dragonborn has picked a target to engage, behaving as if the two had already met, and the quest had progressed. The quest markers will appear, as well as the quest log displaying the quest. Illia will exit the same way the Dragonborn entered.
  •  PC   360   PS3  If the Dragonborn has killed Illia's mother, Illia will still talk to her as if she were still alive, yet with no response from her, the quest cannot progress. Sitting in the wooden chair between two sharpened poles will initiate the dialog of her telling her mother that she must die. Illia will then walk back to the tower, though the quest marker hovers over where her mother was standing before being killed. If the Dragonborn catches up to Illia, she merely engages in passive conversation with no dialog options. The quest remains active, with no way to progress.
    •  PC   360   PS3  Solution: loading a previous save before the mother was killed will help.
    •  PC(Fix)   Using the console to enter commands progressing the quest may help.
  • If Illia is made a follower and then dismissed, she may not be able to be reactivated as a follower.


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