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Dawnguard (Faction)

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For the game, see The Elder Scrolls V: Dawnguard.

The Dawnguard are a joinable faction in The Elder Scrolls V: Dawnguard. They are an ancient order of vampire hunters, once retired but have recently been revived by Isran, a former Vigilant of Stendarr, now dedicated to eradicating Vampires throughout Skyrim. Fort Dawnguard serves as their headquarters and can only be accessed via Dayspring Canyon located in the snowy mists, east of Riften, near Stendarr's Beacon.

HistoryEdit

The history of the Dawnguard is vague and is surrounded by rumors and hearsay. What little is known, however, is that the group was formed in the Second Era by the Jarl of Riften at that time. The Jarl's son, through his overly confident and adventurous pursuits, contracted vampirism one day. The Jarl refused to kill his own son, so instead he commissioned the construction of a fort and hired a large mercenary force, later branded the "Dawnguard", to keep his son quarantined.

Some say the Dawnguard had to put the Jarl's son down and were banished from the hold. The Dawnguard, however, continued their work as vampire hunters, until they broke up, due to the fact people increasingly disregarded the threat of vampires, weakening the power and respect of the Dawnguard.[1]

Others claim that the Dawnguard, upon seeing the immense power of a vampire, decided to become vampires themselves. They were said to have preyed on the Rift until they were hunted down.[2]

Even more rumors say that the Dawnguard were disliked because of their abuse of power as they went on nightly raids and pillaged small villages without any probable cause.[3]

InteractionsEdit

Dawnguard-fort

Fort Dawnguard, headquarters to the Dawnguard vampire hunters.

Main article: Quests (Dawnguard)

Main QuestEdit

Side QuestsEdit

Random vampire encountersEdit

Hostile vampires begin to appear in cities at night at around level 7-8, and rumors of a group of vampire hunters called the Dawnguard can be heard at level 10, thus opening the Dawnguard questline. Alternately, Fort Dawnguard (and the questline) is accessible at level 1 right after the Dragonborn's escape from Helgen. Visit Dayspring Canyon, the entrance to which is located just off the road, near the eastern edge of Skyrim and almost directly east of Riften, downhill to the north-northwest from Stendarr's Beacon.

Guild perksEdit

Dawnguardcrossbow

Crossbows are the trademark weapons of the Dawnguard.

The unique benefits of joining the Dawnguard include full access to Fort Dawnguard, various new weapons, armor, and spells to help fight vampires, such as crossbows, Dawnguard armor, and faction-specific spells such as Sun Damage and Vampire's Bane.

Furthermore, Dawnguard members can also hire Armored Trolls for 500 GoldIcon apiece, which serve as temporary followers.

If caught as a Vampire after joining the Dawnguard Isran will direct the player to Falion in Morthal to cure the Vampirism. If deciding to become a vampire after joining the Dawnguard it is best to do so after finishing the questline as they will refuse any further communication or cooperation.

MembersEdit

Fort DawnguardEdit

Dawnguard-magic

Isran, Leader of the Dawnguard.

Dayspring CanyonEdit

  • Ollrod - A Nord male vampire hunter.
  • Tilde - A Nord female vampire hunter.
  • Vori - A Nord female vampire hunter.

OtherEdit

Neworderend 03

Members of the Dawnguard assembled during "A New Order".

Generic Dawnguard members can be randomly encountered in the world if Harkon's court is joined. Each wears pieces of the Dawnguard Armor set. They are hostile towards members of the Volkihar Clan.

EquipmentEdit

Crossbows are the trademark weapons of the Dawnguard. Members of the order typically wear Dawnguard Armor that is available in both heavy and light armor variants.

WeaponsEdit

Name DamageIcon WeightIcon GoldIcon ID
Crossbow 19 14 120 xx000801
Dawnguard War Axe 11 13 55 xx00D098
Dawnguard Warhammer 22 26 110 xx00DD55
Dawnguard Rune Axe 11 13 175

xx01668C

Dawnguard Rune Hammer 22 26 500 xx011BAD

ArmorEdit

Name ArmorIcon WeightIcon GoldIcon Variant ID
Dawnguard Armor 29 6 220 Light Armor Red: XX00F3FB
Gray, one pauldron: XX00F402
Brown: XX00F404
Dawnguard Boots 8 1.5 25 Light Armor XX00F400
Dawnguard Gauntlets 8 1.5 40 Light Armor XX00F3FE
Dawnguard Helmet 16 1.5 100 Light Armor XX01989E
Dawnguard Rune Shield 27 6 450 Light Armor XX011BAF
Dawnguard Heavy Armor 34 42 425 Heavy Armor Brown: XX00F3F7
Gray: XX00F3FA
Dawnguard Heavy Boots 13 9 85 Heavy Armor XX014757
Dawnguard Heavy Gauntlets 13 7 85 Heavy Armor XX014758
Dawnguard Full Helmet 18 10 220 Heavy Armor XX0050D0
Dawnguard Shield 26 10 240 Heavy Armor XX0150B8

ReferencesEdit

  1. Dialogue with Isran
  2. Dialogue with Sorine Jurard
  3. Dialogue with Florentius Baenius

AppearancesEdit

Start a Discussion Discussions about Dawnguard (Faction)

  • Dawn Guard or Volkihar?

    112 messages
    • 72.198.205.181 wrote:I have the burning skies mod, I morph into a full fledged dragon at will. with full control and all the abilities of ...
    • Dawnguard for warrior, Volkihar for mages and assassins. As for the questlines themselves, I prefer Volkihar. (I HAVE completed the quest lines...
  • Volkihar Clan or Dawnguard (Faction)?

    64 messages
    • 218.186.254.37 wrote:For vampire characters, I'd go with the vampires for good reason, plus you need the ring of the erudite to use the vamp l...
    • Kidwhix! wrote:184.100.68.71 wrote:You're the biggest scrub imaginable if you pick DG.  Vampires are just so superior is every way. OG V...

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