For the Argonian in Online, see Deep-in-Cups.

Deep-In-His-Cups is an Argonian who approaches the Dragonborn in a random encounter, during or after completing the "A Night to Remember" quest.


He demands 10,000 GoldIcon, telling the Dragonborn that during their night of binge drinking, Sam Guevenne and the Dragonborn dared him to enter a Bandit camp and steal a hat, for which he would be paid 10,000 GoldIcon.

To resolve the issue, the Dragonborn can either pay the 10,000, talk him down to 750 (with Speech), intimidate him, or simply admit to not having the money. Selecting this option will turn him hostile.

The hat itself—which can be received by paying, pickpocketing or looting him—is worth 1 GoldIcon.


  • Any gold paid to him will be available in his inventory for looting or pickpocketing.
  • His name, Deep-In-His-Cups, points to his tendency to drink heavily, which is why he is involved in the debauchery quest.
  • He is similar to the Madwoman and Sigar, in that they are all random encounters which occur some time after completing a Daedric quest.


This section contains bugs related to Deep-In-His-Cups. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  PC   360   PS3   It is possible to encounter him more than once, even after he becomes hostile and is killed.
  •  360   PS3   If the Dragonborn claims to not have the money for him, and he becomes hostile, sheathing any drawn weapon can cause him to become neutral and walk away, saying "you are not worth it."
  •  360   He will occasionally respawn around 5 minutes after being killed and attack the player again. He does not respawn a third time.
  • Sometimes he will not speak and attack the player.
  • When followed from his initial encounter (if protected and prevented from death along the way) he will become stuck in a loop between Steamcrag Camp & Narzulbur.


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