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Defense of Bruma

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Defense of Bruma is a quest available in The Elder Scrolls IV: Oblivion.

With three out of four of the items, Martin informs the Hero of a very bold plan to obtain the final item required to open the gate to Mankar Camoran's Paradise - a Great Sigil Stone obtained from a Great Oblivion Gate.

His plan involves risking the city of Bruma itself to allow Dagon to open three lesser gates, in order to then open a Great Gate and bring out a great siege engine to destroy the city.

WalkthroughEdit

BrumaEdit

Defense of Bruma Clapping

Clapping for Martin

After hearing Martin's plans, travel to Castle Bruma and inform the Countess, Narina Carvain, of his daring plan. Tell her to meet Martin at the Temple of Talos to have a war council and prepare for battle. The Countess will accept the plan, and will order her guards to prepare for battle.

After the meeting, follow Martin and his small army out to an area just east of the city. On the way, they pass the citizens of Bruma, who will clap and cheer for Martin as he passes by them.

Great Gate siteEdit

Soon after arriving at the east side of the city, Martin addresses the troops to make a rallying speech before the battle. Smaller gates open behind him and Daedra will begin to come out of the gates.

As soon as Martin has finished his speech, try to eliminate as many Daedra and defend Martin until the Great Gate opens. Three Daedra will spawn from each gate during each wave, and after every second wave another gate is opened.

If the Allies for Bruma quest has been completed, there should be additional good-quality soldiers to keep Martin safe from three increasingly-larger waves of Daedra from the lesser gates and then the Great Gate itself. In some cases, there will even be guard captains assisting in the fight.

The Hero can also get some of the Bruma Guard to follow, even if they are weak, as they can still distract enemies.

The Great Gate opensEdit

FinalGreatGate

The Great Gate opens.

As soon as the Great Gate opens, run up and enter through it. Be sure to go through as quickly as possible, as once they go through Martin cannot die (provided one completes the next section of the quest in time).

Be sure to be prepared. They won't have a second chance later, and the follow-up timed quest inside the Great Gate itself doesn't allow for much margin of error.

JournalEdit

Journal Entry
  • Update: Upon receiving the quest

Martin has deciphered the fourth item needed for the ritual: a Great Sigil Stone. Unfortunately, it is the anchor for a Great Gate -- the kind of Oblivion Gate the Mythic Dawn opened at Kvatch. While it is very dangerous to allow the Mythic Dawn to proceed with their plan to attack Bruma, it is our only hope to obtain a Great Sigil Stone. Martin will lead the defense of Bruma, while I enter the Great Gate to obtain its Sigil Stone.

  • Update: After talking to Martin:

I should tell the Countess of Bruma that Martin will meet her in the Chapel of Talos for a war council.

  • Update: After talking to the Countess of Bruma:

I told the Countess of Martin's plans. She reluctantly agreed, and is going to meet Martin at the Chapel of Talos. When I am ready for battle, I should inform the Countess.

  • Update: After the meeting in the Chapel of Talos:

The Countess has ordered her men to let the Mythic Dawn open the three Gates, and to deploy for battle outside the city gates. Martin has gone to lead the defense of the city. I should proceed to the battleground at once, and protect Martin at all costs.

  • Update: After arriving at the battlefield:

Martin and I have arrived at the battlefield. I must protect Martin until the Great Gate opens.

  • Quest complete

GalleryEdit

TriviaEdit

  • It is one of the only times that Jauffre, Grandmaster of the Blades, can die. The other possible occasion is when coming back from Kvatch with Martin. If he isn't killed by an enemy, the Hero may kill him. However, killing him creates a bounty on them for murder, and will make Martin have a different opinion of the Hero.
  • Be sure that Martin goes through the city gate before they do, or he won't be at the battlefield, and the gates won't open.
  • If the Hero fails to grab the Sigil Stone before the 15 minutes is up, they will get a message saying Martin was killed, and the story will act as if they were killed (it will make a reload a previous save file).

BugsEdit

This section contains bugs related to Defense of Bruma. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.
  • If you triggered the glitch in the Miscarcand quest, Martin will walk out to the battlefield wearing his robe instead of his armor. This can make keeping him alive during the battle extremely difficult, as by this time he has lost his essential, flag meaning he will die instead of going unconscious. If Martin is wearing his robe, bring up the console, select him and type:
  • additem 1FECE 1
  • additem 3ABB9 1
  • additem 1FED0 1
  • additem 1FED1 1
  • additem 1FED2 1

However, this only works on the PC Version. It is also possible to reverse pickpocket permanent Bound Armor and Weapons into Martin's inventory. This is the most appropriate 'fix' if you do not wish to reload a previous save.


OB questicon amuletofkings
Main Quest (The Elder Scrolls IV: Oblivion)
OB questicon amuletofkings
TutorialDeliver the AmuletFind the HeirBreaking the Siege of KvatchWeynon PrioryPath of DawnDagon ShrineBlood of the DaedraSpiesBruma GateAllies for BrumaBlood of the DivinesMiscarcandDefense of BrumaGreat GateParadiseLight the DragonfiresImperial Dragon Armor

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