The Difficulty option allows you to choose how challenging the game, generally in combat, is. Throughout The Elder Scrolls, There have been a multitude of ways to change the difficulty and multiple difficulties to choose from. This slider was used to change the difficulty in The Elder Scrolls IV: Oblivion.
Difficulties in Morrowind were added in a patch and work the same way as in Oblivion with the same type of slider.
Difficulties in Oblivion are controlled by the Slider seen above.
- If you move the bar to the left, monsters will do less damage to you and will be more vulnerable to your attacks, thus making the game easier.
- If you move the bar to the right, monsters will do more damage to you and will be more resistant to your attacks, thus making the game harder.
The Difficulty in Skyrim can be changed by opening the pause menu and accessing "Settings" under the "System" Tab. Difficulties in Skyrim change the damage multiplier causing direct changes to skills that rely on them. There are six difficulties, ranging from Novice to Legendary, from less to more difficult, respectively.
|Difficulty||Player Damage Dealt||Player Damage Taken|
- Using a higher difficulty results in unbalanced skill developing. As the Dragonborn needs more hits to kill an enemy he/she would generally have higher weapon skills, but many enemies can kill the Dragonborn in a couple of hits, so the Dragonborn would have to evade their attacks, and armor skills remain undeveloped.
- Using higher or lower difficulties can be beneficial when leveling certain skills; for example, at Legendary difficulty, the damage taken from attacks is much more substantial and will thus level up Heavy and Light Armor easier, whereas on Novice, the player does more damage to level up weapon and magic (One-Handed, Destruction etc.) skills.