Discontinuity refers to conflicting accounts of various entities, places, events, or concepts in The Elder Scrolls.


In The Elder Scrolls II: Daggerfall, Akatosh was a locally worshipped dragon that was originally able to be ridden by mortals.[1] Later, he is the Dragon God of Time.[2]


In The Elder Scrolls II: Daggerfall, Arkay was originally mortal, and made immortal by Mara. From Morrowind onwards, this is not the case. But Runil says: "The god Arkay was once like us, bound to winding mortality. But he willingly gave up this existence that we might better understand the vagaries of life and death. It is through the ebb and flow of this cosmic tide that we find renewal and, in the end, peace. May the spirit of Lavinia and all those who have left this world and its suffering know the beloved serenity of Aetherius... and may we one day rejoin them in eternity."


Arius is mentioned as a "God of Fire" in The Elder Scrolls: Arena, and is then never heard of again.

Cyrodilic JungleEdit

It is mentioned throughout the series that Cyrodill was once covered in tropical jungles much like Valenwood or Elsweyr,[3] but appears as temperate forest in The Elder Scrolls IV: Oblivion. This discontunity is explained however as the result of Tiber Septim achieving CHIM and erasing the jungles from history.


In The Elder Scrolls III: Morrowind, Ebonheart is located in the inland island of Vvardenfell. In The Elder Scrolls Online, however, Ebonheart has somehow moved to the region of Stonefalls.

This has been fixed with The Elder Scrolls Online: Morrowind, where Vivec discusses moving the whole city - either re-building it south of Vivec, or moving the whole city via magia/other means.

Great HarbingersEdit

This book is written in the Third Era (in the content of the book). It is also appearing in The Elder Scrolls Online, which is set in the Second Era.

Lusty Argonian MaidEdit

Creating this book is a quest in The Elder Scrolls III: Morrowind, yet appears in the previous era in The Elder Scrolls Online (resolved by Telenger's book).

Population sizeEdit

In The Elder Scrolls II: Daggerfall, there are over 10,000 characters (and thousands of locations). In The Elder Scrolls III: Morrowind and games after this, there are not nearly so many.


The reason for this discrepancy is one of development choice. In Arena and Daggerfall, they were a small company, and they used a randomizing program in order to create a large volume of characters in a relatively low cost and file size. By the time of The Elder Scrolls III: Morrowind, Bethesda Studios had been acquired by Zenimax, who provided them with the funding to produce the much more individualistic, hand-crafted approach to the genre that Bethesda are now known for creating.



The quest "Journey to Aetherius" in The Elder Scrolls II: Daggerfall involves travelling to Aetherius to meet Sheogorath. In later games, he is a Daedra with his own Plane of Oblivion.


There are multiple conflicting dates within the Timeline from different sources.