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Dispel (Morrowind)

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DispelMW
For other uses, see Dispel.

Dispel is a spell and an effect that removes magical effects. It is a member of the Mysticism school of magic, governed by the Willpower attribute. It does not have a duration; the effect occurs immediately upon being cast. Dispel's magnitude directly corresponds to the percent chance that it will be successful in removing effects.

UsesEdit

Dispel is versatile in that it can be used by casters to remove detrimental spell effects from themselves, or be used against opponents to remove their beneficial effects. Note that there is no distinguishable difference between the two, dispel removes both positive effects and negative effects regardless of who casts it or who is targeted.

This effect is particularly useful when fighting mages and necromancers. It can be used to disperse summoned creatures, as well as removing bound items, magical shields, and a myriad of other spells. Potions of Dispel are particularly useful in combat. They can aid spellcasters by removing a Silence effect, and are invaluable to all classes by being the only option available to prematurely remove a Paralyze effect (only ingredients and potions can be used while paralyzed).

While Dispel can be used in wide variety of applications, it does not affect any magical effects occurred from potions or constant effects (these can include: abilities, curses, diseases, or enchantments).

Spell and variantsEdit

The Dispel spell is cast on self, has a 100% chance of success, and consumes 25 Magicka. The variants have significantly lower costs, chances of success, and can be cast on others.

Name
ID
Cost
(Magicka)
Range Magnitude
Almalexia's Grace
almalexia's grace
5 Self 20
Dispel
dispel
25 Self 100
Purge Magic
purge magic
2 Target 5
Self Dispel
self dispel
1 Self 5
Slave Belt
slave belt
1 Self 5
Touch Dispel
touch dispel
1 Touch 5

ItemsEdit

The following items have a Dispel effect. (They may have additional effects – see articles for further details.)

ClothingEdit

Name
ID
Type Range Area
(ft.)
Magnitude
Blood Ring
blood ring
Ring Self 0 10 to 20
Heart Ring
heart ring
Ring Self 0 20 to 50
Soul Ring
soul ring
Ring Self 0 10 to 20
Warden's Ring
warden's ring
Ring Target 0 50 to 100

IngredientsEdit

First Effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.

Name
ID
First Effect Expansion
Bungler's Bane
ingred_bc_bungler's_bane
Moon Sugar
ingred_moon_sugar_01
Pearl
ingred_pearl_01
Timsa-Come-By Flowers
ingred_timsa-come-by_01
Tribunal

PotionsEdit

Name
ID
Range Magnitude
Potion of Dispel
p_dispel_s
Self 10

ScrollsEdit

Name
ID
Range Area
(ft.)
Magnitude
Scroll of Alvusia's Warping
sc_alvusiaswarping
Touch 1 100 to 200
Scroll of Corrupt Arcanix
sc_corruptarcanix
Target 10 150 to 240
Scroll of Radrene's Spell Breaker
sc_radrenesspellbreaker
Self 10 60 to 140

WeaponsEdit

Name
ID
Type Range Magnitude
Grey Shaft of Unraveling
grey shaft of unraveling
Arrow Self [sic] 50 to 100

AppearancesEdit

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