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For other uses, see Divayth Fyr.
Quotebg
"The Telvanni decided to honor me with membership in their great house. This tower was their idea of a gift. Their choice of location was... portentous, let's say. For them. My own auspices are far brighter"
―Divayth Fyr[src]

Divayth Fyr is a skilled Dunmer wizard of House Telvanni who resides in his tower of Tel Fyr on Vvardenfell. He is encountered as quest giver and guide in the Halls of Fabrication,[1] and also involved in the main questline of the Clockwork City.[2][3]

InteractionsEdit

Forging the FutureEdit

Divayth Fyr is found in the lower floor of Tel Fyr, and will "Come to consult the great Divayth Fyr? I'm afraid I'm rather occupied at the moment." when approached. He will first ask you to clear a path through Anababi caves in the Halls of Fabrication

To The Clockwork CityEdit

Meet Divayth Fyr in Mournhold.[2][3]

In Search of a SponsorEdit

The Strangeness of SehtEdit

Where Shadows LieEdit

Sotha Sil: "You trespass, Ur-dra. The Clockwork City shall bear your wait no longer.
Begone."
Nocturnal: "You achieve nothing, little godling. The Triad looms upon Summerset's shores. All that is shall be ours!"
Divayth Fyr: "Well done, my friend. Enough theatrics, Luciana. On your feet. Luciana...?"
Sotha Sil: "We should return to the surface. This is no place for mortals."

The Light of KnowledgeEdit

Sotha Sil: "Thank you both for coming."
Divayth Fyr: "Of course, old friend. You seem troubled. More troubled than usual, I mean."
Sotha Sil: "Perceptive, as always. I do not wish to diminish your achievement, but Nocturnal's defeat here will be short-lived.
What's more, she does not act alone. A third enemy looms at the edge of my sight.
Their covetous eyes are now fixed on the Summerset Isles."
Divayth Fyr: "Then we should inform the rest of the Psijics. They'll need to prepare."
Sotha Sil: "I will inform them personally. I have a separate task for you, Divayth.
Take the Skeleton Key. Keep it hidden for as long as you can. I trust that this task pleases you? After all, your love of such trinkets is what brought you here in the first place."
Divayth Fyr: "Sometimes I wonder if you see too much. I will keep it safe."
Sotha Sil: "Farewell, Divayth Fyr. We will not meet again."

DialogueEdit

Show: Forging the Future

"The Telvanni decided to honor me with membership in their great house. This tower was their idea of a gift. Their choice of location was... portentous, let's say. For them. My own auspices are far brighter.'"

What makes you say that?
"I'm a traveller. At my doorstep, a new path. The natural conclusion should be obvious. I intend to explore beyond the rift that has emerged in my basement, or rather, the caverns beyond; however, none of this lot are willing or able to join me."

What exactly do you need accomplished?
"Upsets in planar demarcation are remarkably complex. Study must be free from distraction. An impossibility while constructs continously spill from the rift. We must find their source and shut it down."
Understood. Where do we begin?
"Clear a path through the meddlesome machines in the cavern beyond this antechamber. I will join you once I've completed my usual transliminal preparations."
What kind of constructs are we dealing with? or You mentioned constructs. What kind?
"Some are Dwemeri. Tinkered with in ways beyond even my experience. Intriguing, but not nearly so interesting as the fabricants. Their marraige of organic of the organic and inorganic defied all contemporary wisdom. But are they as they seem."
What is a fabricant?
"What indeed. I'd only heard descriptions of the creatures in my talks with Barilzar, Sotha Sil's former apprentice. Even he doesn't seem to have a full grasp of their design. They are life driven by clockwork, if all is to be believed."
Do you know where this rift leads?
"Given the eruption of fabricants into the caverns, my theory is it somehow intersects with Clockwork City. Anything beyond that is pure speculation."
Clockwork City?
"The domain of Sotha Sil. A world of his own design. Privilege of being a god. Whether it exists in Nirn is the subject of much conjecture. Perhaps we'll finally lay that debate to rest."
I don't think we've been properly introduced.
"I'd assumed you knew whose home it was you were standing in. Divayth Fyr. Does that name's significance escape you as well."
No, I'm actually a fan of your writings.
"Then you should be honored to see my work first hand. I'll make a note of your contribution to my next book, posthumous or no."
Yes, sorry.
"For your sake, I hope you're more prepared for what's to come. As for me, you could say I am a practitioner of magic. If you were partial to understatement. I am the premiere authority on extra-planar travel. My writings are taught the world over."
Show: To The Clockwork City

"You've arrived. I am Divayth Fyr, wizard-lord of Tel Fyr. I trust no further introduction is necessary? I see a Daedric artifact. It lies hidden in a brass city filled with danger, curiosity, and contradiction. You will accompany me, if you wish."

What exactly would I be signing up for?
"A voyage that only a few have ever undertaken. We will travel to Sotha Sil's peculiar experiment—the Clockwork City. I have inquiries to make. You will assist me."

You know how to reach the Clockwork City?
"I do. The Tribunes are not so clever that they could hide such a place from me for long. The city is quite close ... and also very far away. Just the first of Sotha Sil's many paradoxes. If you choose to join me, be prepared for many more."
Why ask me to help?
"The future holds its secrets close, but I have scried glimpses. Your spirit strides alongside of those of anointed kings and heros. Trust me—you walk the path to power. Don't believe me? Good. A healthy dose of skepticism will serve you well."
All right, I'll work with you.
"Of course you will. Naturally, you have questions. Alas, they will have to wait. Servants of the Tribunal do not look kindly on blasphemous journeys like this one. Meet me at the waterfall north of the city. We can discuss the details there."

"My companion arrives at last. Now then, our journey beings in this dreary little cave. Quite a surprise, yes? Believe me, it won't be the last. We can speak freely here, but do make it brief. All this natural splendor is just ... tedious."

You mentioned Sotha Sil. Who is he?
"The Father of Mysteries, the Clockwork God, the Tinkerer, and other such banal titles. Sotha Sil, or Seht, is a member of the Dark Elf Tribunal. He reigns over Morrowind as the god of craft and sorcery—the wisest and most reclusive of the Three."

Do you know him well?
"Ha! No one truly knows Sotha Sil—not even his hordes of wild-eyed worshipers. I studied with him before his ascent, and even then he defied comprehension. His only true peer was Indoril Nerevar. Such a shame what happened to him."
Indoril Nerevar?
"Indeed. Saint Nerevar the Captain. Our king and greatest champion for a time. He died, tragically, during a journey to the heart of Red Mountain. It was all very sudden. Some believe his retainer, Dagoth Ur, struck the mortal blow. Others ..."
What do the others think?
"I think it's irrelevant. The silence of Sotha Sil may come from a place of grief and deep regret. It might be a side-effect of this fierce obsessions. Perhaps both? How he became a god is no concern of mine. I respect his knowledge, nothing more."
"Why did Sotha Sil hide the Clockwork City here?
"Sotha Sil hides everything. But more to your point, it's not just a city. It's an incomprehensibly powerful world-shaping device. Can't leave that sort of thing lying about, can you? Also, Almalexia worries about how it reflects on her divinity."
Almalexia?
"Yes, Sil's fellow tribune. A machine can be studied and perhaps understood in time. She fears that by reducing their divinity to a machine, Sotha sil lessens the mystique of their godhood. To his great credit, Sil largely ignores these concerns."
What do you hope to find in Clockwork City?
"A Daedric artifact. I take a keen interest in all such objects, but this one seems especially significant. You see, nearly everyone who searches for it winds up dead. I suspect that someone or something hid this artifact away in the Clockwork City."
Are you concerned about seeking an object that got other people killed?
"Other people are not Divayth Fyr. I've not lived this long by shying away from dangerous relics. Anyway, if this artifact inspired someone to slaughter scores of mages, it's clearly something worth investigating."

"Hmm. Even draftier than I remembered. Follow me."

"Welcome to the Dwarven hold of Bamz-Amschend ... such as it is. Ironic that Ayem's holy city of Mournhold has Dwemeric roots, don't you think?"

"Curious. Practically no one knows this route, but this scaffolding looks new. Built by rogue ordinators, perhaps? Stay watchful."

"Sotha Sil always did admire Dwarven industry, albeit quietly. Perhaps that's why he built his city here."

"This lift will take us to the nethermost depths of the ruin, and to our destination. Come along."

"Do you see it, just across the ravine? That's our door."

"Sotha Sil's factotums still remember me. How touching."

"I'd say prepare yourself, but nothing can prepare you for what's to com. Touch the sphere. The Clockwork City awaits."

"What in the ... This is not the Brass Fortress."

[As his shadow rips from his body] "My shadow! My power! Don't let it escape! Factotums. They're activating!"

"Fetching scrapheaps ... My shadow remains close. We must hurry!"

"Perhaps I failed to impress the gravity of our situation upon you. If my shadow gets away, we may never escape this place. So if you have something to say, say it quickly."

Was that really your shadow?
"Yes—and perhaps something more. In removing my shadow our attacker removed some vital part of my animus. My soul, in the common parlance. Without it, my power is severely diminished. Needless to say, this will not do."

Do you know how to recover your shadow?
"This may surprise you, but I've never had my shadow ripped from my body. Even so, I will devise a solution. Don't trouble yourself with the finer details. Just be prepared to fight. Much will depend on your ability. Do not fail me."
Do you have any idea what sent us here?
"Not yet. We should have translocated directly to the Brass Fortrress—Sil's chief municipality here in the Clockwork City. But somehow we ended up here. Vexing."
How do we get out of here?
"One step at a time, if you please. We need only to find a landmark, or a map ... or something. Once I determine where we are, it won't take long to find an exit. Just leave that to me. You focus on these traps."

[Upon the Vestige triggering a knife trap] "Well done. Killed by spinning knives is not an epitaph worthy of Divayth Fyr."

"I recognize this place now. The Pneumatic Forge. We should leave as soon as possible."

[Divayth and the Vestige reach Divayth's Shadow] "At last! Defeat this monstrosity, but don't kill it. I must reclaim my power."

[After defeating Divayth's Shadow] "Maliad, khebeit tehir! Devahrokad sint molad!"

[Divayth's shadow re-enters him.] "Finally. You never know how much you miss a thing until it tries to kill you."

[As more factotums appear] "More rediclous machines? I've had enough of this! [The Vestige and Divayth defeat the factotum then leave.]"

"Follow this road to the Brass Fortress. When you see the wayshrine, veer north ... or what passes for north here. If you have other business to attend to, I'll not stop you. Just meet me at the gates to the fortress when you're ready to proceed."

Are you all right?
"Concerned for my well-being? Touching. With time, I should make a full recovery. You preformed admirably in there. I must admit, I had my doubts. But don't worry—I have doubts about practically everyone."

Any new ideas about what disrupted our travel?
"No. I hoped that in reclaiming my shadow, I might catch a glimpse of our adversary or my prize. Alas, nothing. Seems we'll have to conduct inquiries the old fashioned way."
What was that about your prize?
"Have you forgotten so soon? I came to the Clockwork City in search of a Daedric artifact. Our misadventures in the Pneumatis and this mysterious relic share a common point of origin, I'm certain. Now it's just a matter of rooting it out."

[At the Brass Fortress]

Proctor Luciana Pullo: "Divayth Fyr! I warned you never to come back!"

Divayth Fyr: "Luciana Pullo. Hospitable as ever. Go talk to her. I'll not waste my time speaking with a petulant toy soldier."

[After conversing with Luciana]

"Luciana clearly hasn't lost her charming demeanor. Predictable."

It seems I won't be welcome in the city until I've found a sponsor.
"Ah yes, their bizarre sponsorship custom. I forgot about that little wrinkle. As a friend and peer of Sotha Sil, I come and go as I please. I suppose it would be best for you to wait out here. If I need you again, I will find you."

Can't you sponsor me?
"I'm not a citizen. And even if I were, I'd not waste time wading through their opaque beraucracy. You've proven yourself to be more than capable. I have no doubt you'll figure something out. Gain your sponsorship. We will speak again soon."
Show: In Search of a Sponsor
[?]
Show: The Strangeness of Seht
[?]
Show: Where Shadows Lie
[?]
Show: The Light of Knowledge
[?]

QuotesEdit

  • "Come to consult the great Divayth Fyr? I'm afraid I'm preoccupied at the moment..." —When first met, before "Forging the Future"

GalleryEdit

TriviaEdit

AppearancesEdit

References