Doomstones are powerful, magical stones scattered all across Tamriel. There are twenty Doomstones scattered across Cyrodiil. Thirteen of these monoliths are named after the birthsigns, while the other seven are believed to be named after long-forgotten cults. Doomstones are not the same as Rune Stones.
Doomstones are mentioned in an edition of the Black Horse Courier, titled New 'Doomstones' Series!.
Greater power[]
Each Doomstone grants one or more greater power when touched. Some restrictions apply:
- All Doomstones must be approached between 6 pm and 6 am. At any other time, one will get the message "No stars shine upon the Doomstone."
- In order to receive Cult Stone powers, one must have a certain level of combined Fame and Infamy points. If lacking, the Hero will receive the message "The Hero's fate is known when the Hero's fame has grown." The renown requirement can be met by wearing the Gray Cowl of Nocturnal reward from the Thieves Guild, as it gives 100 Infamy whenever worn.
Map[]
The following is a useful map of the Doomstones in Cyrodiil. However, the map is not complete in all aspects (many of the Birthsign Stones and Shezarr Cult stone are missing for example, as well as misplaced markers, with the Lover's Stone marked as the Magnus).[1]
Birthsign Stones[]
- The Apprentice Stone – Bestows the Void Seed greater power.
- The Atronach Stone – Bestows the Arcane Well greater power.
- The Lady Stone – Bestows the Lady's Warding greater power.
- The Lord Stone – Bestows the Ysmir's Scales greater power.
- The Lover Stone – Bestows the Lover's Bower greater power.
- The Mage Stone – Bestows the Magicka Manifold greater power.
- The Ritual Stone – Bestows the Mara's Mercy and Mara's Milk greater power.
- The Serpent Stone – Bestows the Cobra's Dance greater power.
- The Shadow Stone – Bestows the Fingernail Moon greater power.
- The Steed Stone – Bestows the Hellride greater power.
- The Thief Stone – Bestows the Cheater's Nip greater power.
- The Tower Stone – Bestows the Warden Key and The Master's Hand greater power.
- The Warrior Stone – Bestows the War Cry greater power.
Cult Stones[]
- Aetherius Stone – Bestows the Gates of Aetherius greater power.
- Dragon Stone – Bestows the Dragon Dream greater power.
- Jode Stone – Bestows the Jode's Blood greater power.
- Jone Stone – Bestows the Jone's Shadow greater power.
- Magnus Stone – Bestows the Skein of Magnus greater power.
- Nirn Stone – Does not exist within the game (it was removed), but its greater power Nirn's Breath does. Open the console and enter
player.AddSpell 0006B6B1
to gain the power. - Shezarr Stone – Bestows the Shield of Shezarr greater power.
- Sithian Stone – Bestows the Sithian Web greater power.
Effects[]
Table of effects for the Cult Stones. All effects last 120 secs on Self:
Aetherius | Dragon | Jode | Jone | Magnus | Shezarr | Sithian | |
---|---|---|---|---|---|---|---|
Fame Required |
20 | 70 | 30 | 10 | 50 | 60 | 40 |
Health | 40pts | 40pts | |||||
Magicka | 50pts | 50pts | |||||
Fatigue | 100pts | ||||||
Acrobatics | 30pts | ||||||
Alchemy | 15pts | ||||||
Alteration | 15pts | ||||||
Armorer | 20pts | ||||||
Athletics | 30pts | ||||||
Blade | 20pts | ||||||
Block | 20pts | ||||||
Blunt | 20pts | ||||||
Conjuration | 15pts | ||||||
Destruction | 15pts | ||||||
Hand-to-Hand | 20pts | ||||||
Heavy Armor | 20pts | ||||||
Illusion | 15pts | 20pts | |||||
Light Armor | 20pts | ||||||
Marksman | 20pts | ||||||
Mercantile | 20pts | ||||||
Mysticism | 15pts | ||||||
Restoration | 15pts | ||||||
Security | 20pts | ||||||
Sneak | 30pts | ||||||
Speechcraft | 20pts | ||||||
Other Effect | Resist Magic 20% | Invisibility | Reflect Spell 20% |
Drevis Neloren's lecture[]
Drevis Neloren, an Illusion professor at the College of Winterhold, once researched Doomstones and held a lecture for his students and other members of the College in the Hall of the Elements. The following is his full official lecture that he led:
- "The existence of so-called "Doomstones" throughout Skyrim has been repeatedly verified. The meaning of these stones has not. The prevailing opinion of Skyrim natives is that the stones are indeed magical in nature. While there is no direct evidence of this, it does seem likely. References to similar stones appear in lore throughout the various Tamrielic cultures. None of said stones, however, exactly match the markings or distribution of Skyrim's stones. At present, there is no confirmation of any of the various theories surrounding the nature of these stones. Their relative positions do not indicate that any individual stone is part of a larger, unobserved pattern. Also, their placement throughout Skyrim does not correspond to any known magical phenomenon. The age of the stones themselves has yet to be officially determined. It has been widely assumed that they were placed during the Merethic Era. Writings from that period, including those of Ysgramor himself, do not mention the stones and thus this idea cannot be verified. Nonetheless, many are drawn to these stones based on the local stories describing them as a source of significant power. The College will continue to research these intriguing objects, and of course any findings will be relayed with all possible haste."
- ―Drevis Neloren
See also[]
- Standing Stones – Birthsign doomstones in The Elder Scrolls V: Skyrim
- Mundus Stones (Online) – Birthsign doomstones in The Elder Scrolls Online
Appearances[]
- The Elder Scrolls IV: Oblivion
- The Elder Scrolls V: Skyrim (mentioned only)
Sources[]
Oblivion Locations | |
---|---|
Cities | Anvil • Bravil • Bruma • Cheydinhal • Chorrol • Imperial City • Kvatch • Leyawiin • Skingrad |
General | Ayleid Ruins • Camps • Caves • Forts • Mines • Landmarks • Settlements • Stables • Taverns |
Special | Daedric Shrines • Doomstones • Oblivion Gates • Rune Stones • Wayshrines |
Regions | Blackwood • City Isle • Colovian Highlands • Gold Coast • Great Forest • Heartlands • Jerall Mountains • Nibenay Basin • Nibenay Valley • Valus Mountains • Waterfront • West Weald |
Shivering Isles | Regions: The Fringe • Mania • Dementia Cities • Camps • Caves • Forts • Landmarks • Settlements |