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Dragon Burial Mounds

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Dragonmound
A dormant Dragon Mound
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Scattered across all corners of Skyrim are strange circular mounds, surrounded by a scattering of standing stones.

These are actually ancient Dragon burial mounds; the final resting place of these creatures when they were slain centuries ago.

Alduin the World-Eater has returned to Skyrim, and over the course of the Main Quest, he opens these mounds and resurrects the Dragons within, calling them forth to wreak havoc once more.

Contents

How Dragon Mounds openEdit

There are 22 Dragon Mounds scattered throughout the nine Holds of Skyrim. When one is encountered (all are listed in the Atlas, and marked on the Hold maps), it will be in one of four states. Over the course of the Main Quest, these mounds gradually open, releasing the dragons trapped within.

State I: DormantEdit

Each Dragon Mound opens in response to a specific objective in the Main Quest. Before that point, the Dragon Mound is dormant. The ground is covered, and the site could easily be mistaken for an ancient Nordic burial mound, as the two are quite similar.

State II: DesertedEdit

As the Main Quest develops, some mounds will have been opened, but with no dragon nearby. That is, Alduin has visited this site, resurrected a Dragon from the mound, and both Dragons have flown away.

State III: AwakenedEdit

As the Main Quest goes on, more and more mounds will be found in this state. Alduin has visited the site, resurrected the Dragon from the mound, and flown away. Meanwhile, the reborn Dragon remains here, gathering its strength and waiting for a chance to strike.

State IV: ResurrectionEdit

In a few cases, if the right mound is stumbled upon at just the right time, Alduin may be encountered himself. If watched, Alduin will resurrect the dragon, then fly off to his next destination. Attack, and Alduin roars into the skies before making his escape (he cannot be killed). Meanwhile, the resurrected dragon will turn and attack. If this opportunity is missed, the mound will change to State III, with the newly-resurrected Dragon remaining near its mound until the Dragonborn arrives to challenge it. Stage IV mounds can be seen and identified from a distance due to Alduin flying around it. DO NOT stand on top of these mounds before the dragon emerges, as it can cause it to become stuck in the ground.

Dragon Mound stagesEdit

Name of Dragon Mound Hold Location State Dragon?

Main Quest Notes

Autumnshade Woods The Rift II No Opens during Act I: Bleak Falls Barrow
Mzulft Foothills Eastmarch II No Opens during Act I: Dragon Rising
Bonestrewn Crest Eastmarch II No Opens during Act I: Dragon Rising
Witchmist Grove Eastmarch II No Opens during Act I: The Way of the Voice
Kynesgrove Resurrection Eastmarch IV Yes Act I: A Blade in the Dark. You will visit this location during the Main Quest: A Blade in the Dark, witness the resurrection, and kill resurrected dragon.
Karth River Forest Hjaalmarch II No Opens during Act II: Diplomatic Immunity
Robber’s Gorge Bluffs Hjaalmarch III Yes Opens during Act II: Diplomatic Immunity
Autumnwatch Woods The Rift II No Opens during Act II: Diplomatic Immunity
Lost Tongue Pass The Rift II No Opens during Act II: Diplomatic Immunity
Great Henge Resurrection Whiterun Hold IV Yes Opens during Act II: Diplomatic Immunity. Visit this location before Act II: Alduins Wall begins in order to witness the resurrection.
Karthspire Bluffs The Reach III Yes Opens during Act II: Alduin's Wall
Lone Mountain Whiterun Hold III Yes Opens during Act II: Alduin's Wall
Bilegulch Ridge Falkreath Hold II No Opens during Act II: Alduin's Wall
Evergreen Woods Falkreath Hold III Yes Opens during Act II: Alduin's Wall
Bloodlet Peaks Falkreath Hold II No Opens during Act II: Alduin's Wall
Rorikstead Resurrection Whiterun Hold IV Yes Opens during Act II: Alduins Wall. Visit this location before Act II: Elder Knowledge begins in order to witness the resurrection.
Labyrinthian Peaks Hjaalmarch II No Opens during Act II: Elder Knowledge
Sea Shore Foothills The Pale III Yes Opens during Act II: Elder Knowledge
Shimmermist Hills The Pale III Yes Opens during Act II: Elder Knowledge
Reachwater Pass The Reach III Yes Opens during Act II: Elder Knowledge
Ragnvald Vale The Reach III Yes Opens during Act II: Elder Knowledge
Yorgrim Resurrection The Pale IV Yes Opens during Act II: Elder Knowledge. Visit this location before Act II: Alduin's Bane is complete in order to witness the resurrection. This location is about halfway between Forsaken Cave and Anga's Mill.

Start a Discussion Discussions about Dragon Burial Mounds

  • Interrupting Alduin at a dragon burial mound

    7 messages
    • As shown in the article, stepping on a mound during the summoning process may cause the dragon to become stuck underground.
    • I got that (piss-poor) map of the dragon mounds, and thought a new quest was going to start regarding going to them to stop Alduin from reviv...
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