Dragonsreach Dungeon serves as home to a portion of the Whiterun's guard and the prison.
The entrance area has the chests the Dragonborn needs to retrieve their items, either after he or she serves time or if they reach in from the sewer grate behind the chests.
The main cell block has cells on either side (Adept, unless a quest-related cell) and a door at the opposite end leading to Dragonsreach. The cell to the west is of particular interest, as it comes decked out with food and a variety of luxuries not normally associated with jails. This is where the more prominent miscreants are kept, usually after a drunken binge.
If the Dragonborn is arrested and placed in this prison, the cell will have a loose grate on the floor which may be lockpicked. Going down this grate will lead through an underground passage and eventually open into the Guard Barracks. It is possible for to retrieve their possessions while still in the dungeon by activating the Prisoner Belongings and Evidence chests, which can be seen through a grate in the underground passage. If caught escaping, the guard will battle you and Irileth (an essential character) often joins the fight.
The guards will not try to arrest the Dragonborn again, but all possessions will still be in the prison. The door can also be lockpicked, but is a harder lock. If guards see the Dragonborn escape through the door, they will attack.
If the Dragonborn agrees to side with Saadia against the Alik'r, he or she ventures to the Dungeons in search of the imprisoned bounty hunter. If the Dragonborn pays off the bounty hunter's fines, he reveals the location of his leader Kematu at Swindler's Den, west of Whiterun.
This section contains bugs related to Dragonsreach Dungeon. Before adding a bug to this list, consider the following:
- There is a bug where if the Dragonborn uses a dragon shout a few times, a guard will unlock the cell door and ask him or her to stop, at which time escape may be attempted without the guards becoming hostile.
- There is a bug where when the Dragonborn walks in, there is a hole in the floor. If he or she walks in it, it drops them to the other side of the first cell on the left.