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Main article: Item Sets

Dungeon Sets in The Elder Scrolls Online.

Important InformationEdit

  1. Each dungeon will drop items relevant to its particular sets (e.g. the Tormentor set will not drop in Arx Corinium.
  2. Minor/Minibosses – will drop one of the following pieces: Hands, Waist, Feet, or Unique item
  3. Bosses will drop one of the following pieces: Chest, Shoulder, Legs, or Unique Item.
  4. Final Bosses will drop: Jewelry, Weapon, Shield, or Unique Item.
  5. Treasure Chests – have a slight chance to drop armor (this can be increased via Treasure Hunter passive.
  6. Items dropped in Veteran Dungeons will be of Epic Quality or above; Normal Dungeons will always be blue-rarity (Superior Quality).

Arx CoriniumEdit

Lamia's SongEdit

(Light Armor Set)

  • 2 Items: Adds 11–967 Maximum Magicka
  • 3 Items: Adds 1–129 Magicka Recovery
  • 4 Items: Adds 11–967 Maximum Magicka
  • 5 Items: When you use an Ultimate ability, you heal you and your allies within 20 meters of you for 0–30 Health per point of the Ultimate's cost.

Medusa SetEdit

(Heavy Armor Set)

Undaunted InfiltratorEdit

(Medium Armor Set)

  • 2 items: Adds 11–967 Maximum Magicka
  • 3 items: Adds 11–967 Maximum Magicka
  • 4 items: Adds 8–688 Weapon Critical
  • 5 items: When you use an ability that costs Magicka, your Light Attacks deal an additional 9–774 damage and Heavy Attacks deal an additional 13–1161 damage for 10 seconds.

Banished CellsEdit

JailbreakerEdit

(Medium Armor Set)

SanctuaryEdit

(Light Armor Set)

  • 2 items: Adds 12–1064 Maximum Health
  • 3 items: Adds 4% Healing Taken
  • 4 items: Adds 11–967 Maximum Magicka
  • 5 items: Increases your healing received by 12% for you and up to 11 group members within 10 meters of you.

TormentorEdit

(Heavy Armor Set)

  • 2 items: Adds 12–1064 Maximum Health
  • 3 items: Adds 4% Healing Taken
  • 4 items: Adds 4% Healing Taken
  • 5 items: When you deal damage with a Charge ability, you gain 42–3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds.

Blackheart HavenEdit

Bone Pirate's TattersEdit

Medium Armor

  • 2 items: Adds 11–967 Maximum Stamina
  • 3 items: Adds 1–129 Stamina Recovery
  • 4 items: Adds 11–967 Maximum Stamina
  • 5 items: While you have a drink buff active, your Max Stamina is increased by 23–2000 and Stamina Recovery by 3–300.

Knight-Errant's MailEdit

Heavy Armor

Undaunted UnweaverEdit

Light Armor

Blessed CrucibleEdit

Nikulas' Heavy ArmorEdit

Heavy Armor Set

  • 2 items: Adds 22–1935 Spell Resistance
  • 3 items: Adds 22–1935 Spell Resistance
  • 4 items: Adds 12–1064 Maximum Health
  • 5 items: When you Block a spell projectile, you have a 25% chance to Reflect the spell back to the enemy.

Noble Duelist's SilksEdit

Light Armor

Sword DancerEdit

Medium Armor

City of AshEdit

Burning SpellweaveEdit

Light Armor

  • 2 items: Adds 11–967 Maximum Magicka
  • 3 items: Adds 1–129 Spell Damage
  • 4 items: Adds 8–688 Spell Critical
  • 5 items: When you deal damage with a Flame Damage ability, you have a 20% chance apply the Burning status effect to the enemy and increase your Spell Damage by 6–600 for 8 seconds. This effect can occur once every 12 seconds.

EmbershieldEdit

Medium Armor

  • 2 items: Adds 12–1064 Maximum Health
  • 3 items: Adds 12–1064 Maximum Health
  • 4 items: Adds 22–1935 Spell Resistance
  • 5 items: When you deal damage with a fully-charged Heavy Attack, you have a 50% chance increase your Spell Resistance by 40–3440 and deal 12–1032 Flame Damage to all enemies within 5 meters of you every 1 second for 6 seconds.

SunderflameEdit

Heavy Armor

Crypt of HeartsEdit

Ebon ArmoryEdit

Heavy Armor

  • 2 items: Adds 12–1064 Maximum Health
  • 3 items: Adds 12–1064 Maximum Health
  • 4 items: Adds 4% Healing Taken
  • 5 items: Increases your Max Health by 13–1118 for you and up to 11 other group members within 28 meters of you.

LeviathanEdit

Medium Armor

  • 2 items: Adds 11–967 Maximum Stamina
  • 3 items: Adds 8–688 Weapon Critical
  • 4 items: Adds 8–688 Weapon Critical
  • 5 items: Adds 19–1643 Weapon Critical

Shroud of the LichEdit

Light Armor

  • 2 items: Adds 1–129 Magicka Recovery
  • 3 items: Adds 11–967 Maximum Magicka
  • 4 items: Adds 1–129 Magicka Recovery
  • 5 items: When you fall below 33% Magicka increase your Magicka Recovery by 12–1032 for 20 seconds. This effect can occur once every 1 minute.

Darkshade CavernsEdit

Armor of TruthEdit

Heavy Armor

  • 2 items: Adds 8–688 Weapon Critical
  • 3 items: Adds 11–967 Maximum Stamina
  • 4 items: Adds 1–129 Weapon Damage
  • 5 items: When you set an enemy off-balance, your Weapon Damage is increased by 5–450 for 10 seconds.

Netch's TouchEdit

Light

  • 2 items: Adds 12–1064 Maximum Health
  • 3 items: Adds 11–967 Maximum Magicka
  • 4 items: Adds 1–129 Spell Damage
  • 5 items: Adds 4–400 Spell Damage to your Shock Damage abilities.

Strength of the AutomatonEdit

Medium

  • 2 items: Adds 12–1064 Maximum Health
  • 3 items: Adds 11–967 Maximum Stamina
  • 4 items: Adds 1–129 Weapon Damage
  • 5 items: Adds 4–400 Weapon Damage to your Physical Damage abilities.

Direfrost KeepEdit

Draugr HulkEdit

Medium

  • 2 items: Adds 11–967 Maximum Stamina
  • 3 items: Adds 11–967 Maximum Stamina
  • 4 items: Adds 11–967 Maximum Stamina
  • 5 items: Adds 29–2500 Maximum Stamina

Ice FurnaceEdit

Heavy

  • 2 items: Adds 11–967 Maximum Magicka
  • 3 items: Adds 8–688 Spell Critical
  • 4 items: Adds 1–129 Weapon Damage
  • 5 items: When you deal direct damage with a Frost Damage ability, you have a 50% chance to deal an additional 34–997 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second.

Magicka FurnaceEdit

Light

  • 2 items: Adds 22–1935 Physical Resistance
  • 3 items: Adds 11–967 Maximum Magicka
  • 4 items: Adds 1–129 Spell Damage
  • 5 items: When you take damage from a melee attack while you are under 80% Magicka, restore 93–8000 Magicka. This effect can occur once every 30 seconds.

Elden HollowEdit

BarkskinEdit

Medium

  • 2 items: Adds 12–1064 Maximum Health
  • 3 items: Adds 1–129 Stamina Recovery
  • 4 items: Adds 22–1935 Physical Resistance
  • 5 items: Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 23–2000 Health and restore 11–1000 Stamina. This effect can occur once every 5 seconds.

Light SpeakerEdit

Light

Undaunted BastionEdit

Heavy

  • 2 items: Adds 12–1064 Maximum Health
  • 3 items: Adds 22–1935 Physical Resistance
  • 4 items: Adds 22–1935 Spell Resistance
  • 5 items: When you taunt an enemy while you are under 60% Health, gain a damage shield that absorbs 160–13760 damage for 6 seconds. This effect can occur once every 10 seconds.

Fungal GrottoEdit

Dreugh King SlayerEdit

Heavy

  • 2 items: Adds 1–129 Weapon Damage
  • 3 items: Adds 1–129 Weapon Damage
  • 4 items: Adds 8–688 Weapon Critical
  • 5 items: Gain Major Brutality at all times, increasing your Weapon Damage by 20%. When you kill an enemy, you gain Major Expedition for 20 seconds, increasing your Movement Speed by 30%.

Spider Cultist CowlEdit

Light

  • 2 items: Adds 12–1064 Maximum Health
  • 3 items: Adds 11–967 Maximum Magicka
  • 4 items: Adds 1–129 Spell Damage
  • 5 items: Adds 5–450 Spell Damage to your Destruction Staff abilities.

Viper's StingEdit

Medium

  • 2 items: Adds 8–688 Weapon Critical
  • 3 items: Adds 11–967 Maximum Stamina
  • 4 items: Adds 8–688 Weapon Critical
  • 5 items: When you deal damage with a melee attack, you deal an additional 74–6400 Poison Damage. This effect can occur once every 4 seconds.

Selene's WebEdit

Durok's BaneEdit

Heavy Armor

  • 2 items: Adds 12–1064 Maximum Health
  • 3 items: Adds 1–129 Health Recovery
  • 4 items: Adds 4% Healing Taken
  • 5 items: When you take damage, you apply Major Defile to the attacker for 10 seconds, reducing their healing received by 30%. This effect can occur once every 1 second.

Hircine's VeneerEdit

Medium Armor

  • 2 items: Adds 1–129 Stamina Recovery
  • 3 items: Adds 11–967 Maximum Stamina
  • 4 items: Adds 1–129 Stamina Recovery
  • 5 items: Increases your Stamina Recovery by 10% for you and up to 11 other group members within 28 meters of you.

Vestments of the WarlockEdit

Light Armor

  • 2 items: Adds 1–129 Magicka Recovery
  • 3 items: Adds 11–967 Maximum Magicka
  • 4 items: Adds 1–129 Magicka Recovery
  • 5 items: When you fall below 33% Magicka, restore 104–9000 Magicka. This effect can occur once every 1 minute.

SpindleclutchEdit

KnightmareEdit

Heavy Armor

  • 2 items: Adds 22–1935 Physical Resistance
  • 3 items: Adds 12–1064 Maximum Health
  • 4 items: Adds 1–129 Weapon Damage
  • 5 items: When you deal melee damage, you have a 20% chance to apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 15%.

Prayer ShawlEdit

Light Armor

  • 2 items: Adds 11–967 Maximum Magicka
  • 3 items: Adds 1–129 Spell Damage
  • 4 items: Adds 1–129 Magicka Recovery
  • 5 items: When you heal a friendly target, you have a 6% chance to grant them a damage shield that absorbs 28–2425 damage for 6 seconds.

SpelunkerEdit

Medium Armor

  • 2 items: Adds 11–967 Maximum Stamina
  • 3 items: Adds 1–129 Stamina Recovery
  • 4 items: Adds 1–129 Weapon Damage
  • 5 items: Adds 4–400 Weapon and Spell Damage to your Undaunted abilities. When an ally uses one of your Undaunted ability synergies you restore 17–1500 Stamina.

Tempest IslandEdit

Jolting ArmsEdit

Heavy Armor

  • 2 items: Adds 12–1064 Maximum Health
  • 3 items: Adds 22–1935 Spell Resistance
  • 4 items: Adds 22–1935 Spell Resistance
  • 5 items: When you block an attack, you have a 50% chance to charge your arms, causing your next Bash ability to deal an additional 67–5805 Shock Damage and increase your Spell Resistance by 75–6450 for 6 seconds.

Overwhelming SurgeEdit

Light Armor

  • 2 items: Adds 11–967 Maximum Magicka
  • 3 items: Adds 1–129 Spell Damage
  • 4 items: Adds 1–129 Spell Damage
  • 5 items: When you activate a Class ability, you have a 15% chance to surround yourself with a torrent that deals 22–1892 Shock Damage to the closest enemy within 12 meters of you every 1 second for 6 seconds.

Storm MasterEdit

Medium

  • 2 items: Adds 8–688 Weapon Critical
  • 3 items: Adds 8–688 Weapon Critical
  • 4 items: Adds 1–129 Weapon Damage
  • 5 items: When you deal Critical Damage with a fully-charged Heavy Attack, your Light Attacks deal an additional 15–1333 Shock Damage for 20 seconds.

Vaults of MadnessEdit

Oblivion's EdgeEdit

Medium Armor

  • 2 items: Adds 8–688 Weapon Critical
  • 3 items: Adds 1–129 Weapon Damage
  • 4 items: Adds 1–129 Stamina Recovery
  • 5 items: When you kill an enemy, you fill an empty Soul Gem and heal for 20–1720 Health. Adds 1–129 Weapon Damage

RattlecageEdit

Heavy Armor

  • 2 items: Adds 12–1064 Maximum Health
  • 3 items: Adds 1–129 Spell Damage
  • 4 items: Adds 1–129 Spell Damage
  • 5 items: Gain Major Sorcery at all times, increasing your Spell Damage by 20%. Adds 1–100 Spell Damage

The Worm's RaimentEdit

Light Armor

  • 2 items: Adds 1–129 Spell Damage
  • 3 items: Adds 11–967 Maximum Magicka
  • 4 items: Adds 1–129 Magicka Recovery
  • 5 items: Reduces the cost of your Magicka abilities by 5% for you and up to 11 other group members within 28 meters of you.

VolenfellEdit

CrusaderEdit

Medium Armor

  • 2 items: Adds 11–967 Maximum Stamina
  • 3 items: Adds 1–129 Stamina Recovery
  • 4 items: Adds 11–967 Maximum Stamina
  • 5 items: Increases the duration of the dodge chance bonus of Roll Dodge by 0.3 seconds.

Duneripper's ScalesEdit

Heavy Armor

  • 2 items: Adds 12–1064 Maximum Health
  • 3 items: Adds 4% Healing Taken
  • 4 items: Adds 4% Healing Taken
  • 5 items: While you are blocking, your Physical and Spell Resistance is increased by 50–4300.

Treasure HunterEdit

Light Armor

  • 2 items: Adds 11–967 Maximum Magicka
  • 3 items: Adds 8–688 Spell Critical
  • 4 items: Adds 8–688 Spell Critical
  • 5 items: Gain Major Prophecy at all times, increasing your Spell Critical rating by 2191. Adds 1–100 Spell Damage

Wayrest SewersEdit

Combat PhysicianEdit

Light Armor

  • 2 items: Adds 11–967 Maximum Magicka
  • 3 items: Adds 8–688 Spell Critical
  • 4 items: Adds 8–688 Spell Critical
  • 5 items: When you critically heal a friendly target, you grant them a damage shield that absorbs 95–8195 damage for 6 seconds. This effect can occur once every 6 seconds.

Sergeant's MailEdit

Heavy Armor

  • 2 items: Adds 12–1064 Maximum Health
  • 3 items: Adds 1–129 Health Recovery
  • 4 items: Adds 1–129 Weapon Damage
  • 5 items: Increases the damage of your fully-charged Heavy Attacks by 19–1634.

ToothrowEdit

Medium Armor

  • 2 items: Adds 11–967 Maximum Stamina
  • 3 items: Adds 8–688 Weapon Critical
  • 4 items: Adds 8–688 Weapon Critical
  • 5 items: Gain Major Savagery at all times, increasing your Weapon Critical rating by 2191. Adds 1–100 Weapon Damage

Cradle of ShadowsEdit

SH

GossamerEdit

All Armor Types

  • 2 items: Adds 1–129 Magicka Recovery
  • 3 items: Adds 11–967 Maximum Magicka
  • 4 items: Adds 11–967 Maximum Magicka
  • 5 items: When you heal a friendly target, you have a 10% chance to grant them Major Evasion for 6 seconds, increasing their dodge chance by 15%.

Hand of MephalaEdit

All Armor Types

  • 2 items: Adds 4% Healing Taken
  • 3 items: Adds 12–1064 Maximum Health
  • 4 items: Adds 22–1935 Physical Resistance
  • 5 items: When you take damage, you have a 10% chance to cast a web around you for 5 seconds, reducing the Movement Speed of enemies within by 50%. After 5 seconds the webs burst into venom, dealing 30–2580 Poison Damage and applying Minor Fracture to any enemy hit for 5 seconds, reducing their Physical Resistance by 1320.

WidowmakerEdit

All Armor Types

  • 2 items: Adds 8–688 Weapon Critical
  • 3 items: Adds 8–688 Weapon Critical
  • 4 items: Adds 11–967 Maximum Stamina
  • 5 items: When your alchemical poison fires, deal 90–7740 Poison Damage to all enemies within 5 meters of you

Imperial City PrisonEdit

IC

Leeching PlateEdit

Heavy Armor

  • 2 items: Adds 12–1064 Maximum Health
  • 3 items: Adds 4% Healing Taken
  • 4 items: Adds 4% Healing Taken
  • 5 items: When you take damage, you have a 8% chance to summon a cloud of leeching poison under the attacker that deals 14–1204 Poison Damage in a 4-meter radius every 1 second for 5 seconds and heals you for 100% of the damage caused.

Scathing MageEdit

Light Armor

  • 2 items: Adds 11–967 Maximum Magicka
  • 3 items: Adds 8–688 Spell Critical
  • 4 items: Adds 8–688 Spell Critical
  • 5 items: When you deal direct Critical Damage, you have a 20% chance to increase your Spell Damage by 6–516 for 6 seconds. This effect can occur once every 6 seconds.

Sheer VenomEdit

Medium Armor

  • 2 items: Adds 11–967 Maximum Stamina
  • 3 items: Adds 1–129 Weapon Damage
  • 4 items: Adds 1–129 Weapon Damage
  • 5 items: When you deal damage with an Execute ability you infect the enemy, dealing 98–8428 Poison Damage over 6 seconds. This effect can occur once every 6 seconds.

Ruins of MazzatunEdit

SH

Amber PlasmEdit

Light Armor

  • 2 items: Adds 11–967 Maximum Magicka
  • 3 items: Adds 8–688 Spell Critical
  • 4 items: Adds 1–129 Spell Damage
  • 5 items: Adds 3–300 Stamina Recovery. Adds 3–300 Magicka Recovery.

Aspect of MazzatunEdit

Heavy Armor

  • 2 items: Adds 12–1064 Maximum Health
  • 3 items: Adds 11–967 Maximum Stamina
  • 4 items: Adds 11–967 Maximum Magicka
  • 5 items: When you fall below 30% Health, heal for 82–7052 Health and restore 70–6020 Magicka and Stamina. This effect can occur once every 45 seconds.

Heem-Jas' RetributionEdit

Medium Armor

  • 2 items: Adds 1–129 Stamina Recovery
  • 3 items: Adds 11–967 Maximum Stamina
  • 4 items: Adds 8–688 Weapon Critical
  • 5 items: When an enemy within 28 meters of you dies, you gain Major Berserk for 3 seconds, increasing your damage done by 25%.

White-Gold Tower (Online)Edit

IC

Brands of the ImperiumEdit

Heavy Armor

  • 2 items: Adds 12–1064 Maximum Health
  • 3 items: Adds 12–1064 Maximum Health
  • 4 items: Adds 4% Healing Taken
  • 5 items: When you take damage, you have a 10% chance to grant you and your allies within 8 meters a Damage Shield that absorbs 140–12040 damage for 6 seconds. This effect can occur once every 15 seconds.

Essence ThiefEdit

Medium Armor

  • 2 items: Adds 11–967 Maximum Stamina
  • 3 items: Adds 11–967 Maximum Stamina
  • 4 items: Adds 1–129 Weapon Damage
  • 5 items: When you deal damage with a Light Attack, you have a 15% chance to draw essence from the enemy. Collecting the essence heals you 50–4300 Health, restores 50–4300 Stamina, and increases your damage done by 12% for 10 seconds.

Spell Power CureEdit

Light Armor

  • 2 items: Adds 11–967 Maximum Magicka
  • 3 items: Adds 11–967 Maximum Magicka
  • 4 items: Adds 1–129 Spell Damage
  • 5 items: When you heal a friendly target that is at 100% Health, you have a 50% chance to increase their Weapon and Spell Damage by 3–258 for 10 seconds.