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Main article: Item Sets

Important InformationEdit

  1. Each dungeon will drop items relevant to its particular sets (e.g. the Tormentor set will not drop in Arx Corinium.
  2. Minor/Minibosses - will drop one of the following pieces: Hands, Waist, Feet, or Unique item
  3. Bosses will drop one of the following pieces: Chest, Shoulder, Legs, or Unique Item.
  4. Final Bosses will drop: Jewelry, Weapon, Shield, or Unique Item.
  5. Treasure Chests - have a slight chance to drop armor (this can be increased via Treasure Hunter passive.
  6. Items dropped in Veteran Dungeons will be of Epic Quality or above; Normal Dungeons will always be blue-rarity (Superior Quality).

Arx CoriniumEdit

Lamia's SongEdit

(Light Armor Set)

  • 2 Items: Adds 11-967 Maximum Magicka
  • 3 Items: Adds 1-129 Magicka Recovery
  • 4 Items: Adds 11-967 Maximum Magicka
  • 5 Items: When you use an Ultimate ability, you heal you and your allies within 20 meters of you for 0-30 Health per point of the Ultimate's cost.

Medusa SetEdit

(Heavy Armor Set)

Undaunted InfiltratorEdit

(Medium Armor Set)

  • 2 items: Adds 11-967 Maximum Magicka
  • 3 items: Adds 11-967 Maximum Magicka
  • 4 items: Adds 8-688 Weapon Critical
  • 5 items: When you use an ability that costs Magicka, your Light Attacks deal an additional 9-774 damage and Heavy Attacks deal an additional 13-1161 damage for 10 seconds.

Banished CellsEdit

JailbreakerEdit

(Medium Armor Set)

SanctuaryEdit

(Light Armor Set)

  • 2 items: Adds 12-1064 Maximum Health
  • 3 items: Adds 4% Healing Taken
  • 4 items: Adds 11-967 Maximum Magicka
  • 5 items: Increases your healing received by 12% for you and up to 11 group members within 10 meters of you.

TormentorEdit

(Heavy Armor Set)

  • 2 items: Adds 12-1064 Maximum Health
  • 3 items: Adds 4% Healing Taken
  • 4 items: Adds 4% Healing Taken
  • 5 items: When you deal damage with a Charge ability, you gain 42-3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds.

Blackheart HavenEdit

Bone Pirate's TattersEdit

Medium Armor

  • 2 items: Adds 11-967 Maximum Stamina
  • 3 items: Adds 1-129 Stamina Recovery
  • 4 items: Adds 11-967 Maximum Stamina
  • 5 items: While you have a drink buff active, your Max Stamina is increased by 23-2000 and Stamina Recovery by 3-300.

Knight-Errant's MailEdit

Heavy Armor

Undaunted UnweaverEdit

Light Armor

Blessed CrucibleEdit

Nikulas' Heavy ArmorEdit

Heavy Armor Set

  • 2 items: Adds 22-1935 Spell Resistance
  • 3 items: Adds 22-1935 Spell Resistance
  • 4 items: Adds 12-1064 Maximum Health
  • 5 items: When you Block a spell projectile, you have a 25% chance to Reflect the spell back to the enemy.

Noble Duelist's SilksEdit

Light Armor

Sword DancerEdit

Medium Armor

City of AshEdit

Burning SpellweaveEdit

Light Armor

  • 2 items: Adds 11-967 Maximum Magicka
  • 3 items: Adds 1-129 Spell Damage
  • 4 items: Adds 8-688 Spell Critical
  • 5 items: When you deal damage with a Flame Damage ability, you have a 20% chance apply the Burning status effect to the enemy and increase your Spell Damage by 6-600 for 8 seconds. This effect can occur once every 12 seconds.

EmbershieldEdit

Medium Armor

  • 2 items: Adds 12-1064 Maximum Health
  • 3 items: Adds 12-1064 Maximum Health
  • 4 items: Adds 22-1935 Spell Resistance
  • 5 items: When you deal damage with a fully-charged Heavy Attack, you have a 50% chance increase your Spell Resistance by 40-3440 and deal 12-1032 Flame Damage to all enemies within 5 meters of you every 1 second for 6 seconds.

SunderflameEdit

Heavy Armor

Crypt of HeartsEdit

Ebon ArmoryEdit

Heavy Armor

  • 2 items: Adds 12-1064 Maximum Health
  • 3 items: Adds 12-1064 Maximum Health
  • 4 items: Adds 4% Healing Taken
  • 5 items: Increases your Max Health by 13-1118 for you and up to 11 other group members within 28 meters of you.

LeviathanEdit

Medium Armor

Shroud of the LichEdit

Light Armor

  • 2 items: Adds 1-129 Magicka Recovery
  • 3 items: Adds 11-967 Maximum Magicka
  • 4 items: Adds 1-129 Magicka Recovery
  • 5 items: When you fall below 33% Magicka increase your Magicka Recovery by 12-1032 for 20 seconds. This effect can occur once every 1 minute.

Darkshade CavernsEdit

Armor of TruthEdit

Heavy Armor

Netch's TouchEdit

Light

  • 2 items: Adds 12-1064 Maximum Health
  • 3 items: Adds 11-967 Maximum Magicka
  • 4 items: Adds 1-129 Spell Damage
  • 5 items: Adds 4-400 Spell Damage to your Shock Damage abilities.

Strength of the AutomatonEdit

Medium

  • 2 items: Adds 12-1064 Maximum Health
  • 3 items: Adds 11-967 Maximum Stamina
  • 4 items: Adds 1-129 Weapon Damage
  • 5 items: Adds 4-400 Weapon Damage to your Physical Damage abilities.

Direfrost KeepEdit

Draugr HulkEdit

Medium

  • 2 items: Adds 11-967 Maximum Stamina
  • 3 items: Adds 11-967 Maximum Stamina
  • 4 items: Adds 11-967 Maximum Stamina
  • 5 items: Adds 29-2500 Maximum Stamina

Ice FurnaceEdit

Heavy

  • 2 items: Adds 11-967 Maximum Magicka
  • 3 items: Adds 8-688 Spell Critical
  • 4 items: Adds 1-129 Weapon Damage
  • 5 items: When you deal direct damage with a Frost Damage ability, you have a 50% chance to deal an additional 34-997 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second.

Magicka FurnaceEdit

Light

  • 2 items: Adds 22-1935 Physical Resistance
  • 3 items: Adds 11-967 Maximum Magicka
  • 4 items: Adds 1-129 Spell Damage
  • 5 items: When you take damage from a melee attack while you are under 80% Magicka, restore 93-8000 Magicka. This effect can occur once every 30 seconds.

Elden HollowEdit

BarkskinEdit

Medium

  • 2 items: Adds 12-1064 Maximum Health
  • 3 items: Adds 1-129 Stamina Recovery
  • 4 items: Adds 22-1935 Physical Resistance
  • 5 items: Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 23-2000 Health and restore 11-1000 Stamina. This effect can occur once every 5 seconds.

Light SpeakerEdit

Light

Undaunted BastionEdit

Heavy

  • 2 items: Adds 12-1064 Maximum Health
  • 3 items: Adds 22-1935 Physical Resistance
  • 4 items: Adds 22-1935 Spell Resistance
  • 5 items: When you taunt an enemy while you are under 60% Health, gain a damage shield that absorbs 160-13760 damage for 6 seconds. This effect can occur once every 10 seconds.

Fungal GrottoEdit

Dreugh King SlayerEdit

Heavy

  • 2 items: Adds 1-129 Weapon Damage
  • 3 items: Adds 1-129 Weapon Damage
  • 4 items: Adds 8-688 Weapon Critical
  • 5 items: Gain Major Brutality at all times, increasing your Weapon Damage by 20%. When you kill an enemy, you gain Major Expedition for 20 seconds, increasing your Movement Speed by 30%.

Spider Cultist CowlEdit

Light

  • 2 items: Adds 12-1064 Maximum Health
  • 3 items: Adds 11-967 Maximum Magicka
  • 4 items: Adds 1-129 Spell Damage
  • 5 items: Adds 5-450 Spell Damage to your Destruction Staff abilities.

Viper's StingEdit

Medium

  • 2 items: Adds 8-688 Weapon Critical
  • 3 items: Adds 11-967 Maximum Stamina
  • 4 items: Adds 8-688 Weapon Critical
  • 5 items: When you deal damage with a melee attack, you deal an additional 74-6400 Poison Damage. This effect can occur once every 4 seconds.

Selene's WebEdit

Durok's BaneEdit

Heavy Armor

  • 2 items: Adds 12-1064 Maximum Health
  • 3 items: Adds 1-129 Health Recovery
  • 4 items: Adds 4% Healing Taken
  • 5 items: When you take damage, you apply Major Defile to the attacker for 10 seconds, reducing their healing received by 30%. This effect can occur once every 1 second.

Hircine's VeneerEdit

Medium Armor

  • 2 items: Adds 1-129 Stamina Recovery
  • 3 items: Adds 11-967 Maximum Stamina
  • 4 items: Adds 1-129 Stamina Recovery
  • 5 items: Increases your Stamina Recovery by 10% for you and up to 11 other group members within 28 meters of you.

Vestments of the WarlockEdit

Light Armor

  • 2 items: Adds 1-129 Magicka Recovery
  • 3 items: Adds 11-967 Maximum Magicka
  • 4 items: Adds 1-129 Magicka Recovery
  • 5 items: When you fall below 33% Magicka, restore 104-9000 Magicka. This effect can occur once every 1 minute.

SpindleclutchEdit

KnightmareEdit

Heavy Armor

  • 2 items: Adds 22-1935 Physical Resistance
  • 3 items: Adds 12-1064 Maximum Health
  • 4 items: Adds 1-129 Weapon Damage
  • 5 items: When you deal melee damage, you have a 20% chance to apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 15%.

Prayer ShawlEdit

Light Armor

  • 2 items: Adds 11-967 Maximum Magicka
  • 3 items: Adds 1-129 Spell Damage
  • 4 items: Adds 1-129 Magicka Recovery
  • 5 items: When you heal a friendly target, you have a 6% chance to grant them a damage shield that absorbs 28-2425 damage for 6 seconds.

SpelunkerEdit

Medium Armor

  • 2 items: Adds 11-967 Maximum Stamina
  • 3 items: Adds 1-129 Stamina Recovery
  • 4 items: Adds 1-129 Weapon Damage
  • 5 items: Adds 4-400 Weapon and Spell Damage to your Undaunted abilities. When an ally uses one of your Undaunted ability synergies you restore 17-1500 Stamina.

Tempest IslandEdit

Jolting ArmsEdit

Heavy Armor

  • 2 items: Adds 12-1064 Maximum Health
  • 3 items: Adds 22-1935 Spell Resistance
  • 4 items: Adds 22-1935 Spell Resistance
  • 5 items: When you block an attack, you have a 50% chance to charge your arms, causing your next Bash ability to deal an additional 67-5805 Shock Damage and increase your Spell Resistance by 75-6450 for 6 seconds.

Overwhelming SurgeEdit

Light Armor

  • 2 items: Adds 11-967 Maximum Magicka
  • 3 items: Adds 1-129 Spell Damage
  • 4 items: Adds 1-129 Spell Damage
  • 5 items: When you activate a Class ability, you have a 15% chance to surround yourself with a torrent that deals 22-1892 Shock Damage to the closest enemy within 12 meters of you every 1 second for 6 seconds.

Storm MasterEdit

Medium

  • 2 items: Adds 8-688 Weapon Critical
  • 3 items: Adds 8-688 Weapon Critical
  • 4 items: Adds 1-129 Weapon Damage
  • 5 items: When you deal Critical Damage with a fully-charged Heavy Attack, your Light Attacks deal an additional 15-1333 Shock Damage for 20 seconds.

Vaults of MadnessEdit

Oblivion's EdgeEdit

Medium Armor

  • 2 items: Adds 8-688 Weapon Critical
  • 3 items: Adds 1-129 Weapon Damage
  • 4 items: Adds 1-129 Stamina Recovery
  • 5 items: When you kill an enemy, you fill an empty Soul Gem and heal for 20-1720 Health. Adds 1-129 Weapon Damage

RattlecageEdit

Heavy Armor

  • 2 items: Adds 12-1064 Maximum Health
  • 3 items: Adds 1-129 Spell Damage
  • 4 items: Adds 1-129 Spell Damage
  • 5 items: Gain Major Sorcery at all times, increasing your Spell Damage by 20%. Adds 1-100 Spell Damage

The Worm's RaimentEdit

Light Armor

  • 2 items: Adds 1-129 Spell Damage
  • 3 items: Adds 11-967 Maximum Magicka
  • 4 items: Adds 1-129 Magicka Recovery
  • 5 items: Reduces the cost of your Magicka abilities by 5% for you and up to 11 other group members within 28 meters of you.

VolenfellEdit

CrusaderEdit

Medium Armor

  • 2 items: Adds 11-967 Maximum Stamina
  • 3 items: Adds 1-129 Stamina Recovery
  • 4 items: Adds 11-967 Maximum Stamina
  • 5 items: Increases the duration of the dodge chance bonus of Roll Dodge by 0.3 seconds.

Duneripper's ScalesEdit

Heavy Armor

  • 2 items: Adds 12-1064 Maximum Health
  • 3 items: Adds 4% Healing Taken
  • 4 items: Adds 4% Healing Taken
  • 5 items: While you are blocking, your Physical and Spell Resistance is increased by 50-4300.

Treasure HunterEdit

Light Armor

  • 2 items: Adds 11-967 Maximum Magicka
  • 3 items: Adds 8-688 Spell Critical
  • 4 items: Adds 8-688 Spell Critical
  • 5 items: Gain Major Prophecy at all times, increasing your Spell Critical rating by 2191. Adds 1-100 Spell Damage

Wayrest SewersEdit

Combat PhysicianEdit

Light Armor

  • 2 items: Adds 11-967 Maximum Magicka
  • 3 items: Adds 8-688 Spell Critical
  • 4 items: Adds 8-688 Spell Critical
  • 5 items: When you critically heal a friendly target, you grant them a damage shield that absorbs 95-8195 damage for 6 seconds. This effect can occur once every 6 seconds.

Sergeant's MailEdit

Heavy Armor

  • 2 items: Adds 12-1064 Maximum Health
  • 3 items: Adds 1-129 Health Recovery
  • 4 items: Adds 1-129 Weapon Damage
  • 5 items: Increases the damage of your fully-charged Heavy Attacks by 19-1634.

ToothrowEdit

Medium Armor

  • 2 items: Adds 11-967 Maximum Stamina
  • 3 items: Adds 8-688 Weapon Critical
  • 4 items: Adds 8-688 Weapon Critical
  • 5 items: Gain Major Savagery at all times, increasing your Weapon Critical rating by 2191. Adds 1-100 Weapon Damage

Cradle of ShadowsEdit

SH

GossamerEdit

All Armor Types

  • 2 items: Adds 1-129 Magicka Recovery
  • 3 items: Adds 11-967 Maximum Magicka
  • 4 items: Adds 11-967 Maximum Magicka
  • 5 items: When you heal a friendly target, you have a 10% chance to grant them Major Evasion for 6 seconds, increasing their dodge chance by 15%.

Hand of MephalaEdit

All Armor Types

  • 2 items: Adds 4% Healing Taken
  • 3 items: Adds 12-1064 Maximum Health
  • 4 items: Adds 22-1935 Physical Resistance
  • 5 items: When you take damage, you have a 10% chance to cast a web around you for 5 seconds, reducing the Movement Speed of enemies within by 50%. After 5 seconds the webs burst into venom, dealing 30-2580 Poison Damage and applying Minor Fracture to any enemy hit for 5 seconds, reducing their Physical Resistance by 1320.

WidowmakerEdit

All Armor Types

  • 2 items: Adds 8-688 Weapon Critical
  • 3 items: Adds 8-688 Weapon Critical
  • 4 items: Adds 11-967 Maximum Stamina
  • 5 items: When your alchemical poison fires, deal 90-7740 Poison Damage to all enemies within 5 meters of you

Imperial City PrisonEdit

IC

Leeching PlateEdit

Heavy Armor

  • 2 items: Adds 12-1064 Maximum Health
  • 3 items: Adds 4% Healing Taken
  • 4 items: Adds 4% Healing Taken
  • 5 items: When you take damage, you have a 8% chance to summon a cloud of leeching poison under the attacker that deals 14-1204 Poison Damage in a 4 meter radius every 1 second for 5 seconds and heals you for 100% of the damage caused.

Scathing MageEdit

Light Armor

  • 2 items: Adds 11-967 Maximum Magicka
  • 3 items: Adds 8-688 Spell Critical
  • 4 items: Adds 8-688 Spell Critical
  • 5 items: When you deal direct Critical Damage, you have a 20% chance to increase your Spell Damage by 6-516 for 6 seconds. This effect can occur once every 6 seconds.

Sheer VenomEdit

Medium Armor

  • 2 items: Adds 11-967 Maximum Stamina
  • 3 items: Adds 1-129 Weapon Damage
  • 4 items: Adds 1-129 Weapon Damage
  • 5 items: When you deal damage with an Execute ability you infect the enemy, dealing 98-8428 Poison Damage over 6 seconds. This effect can occur once every 6 seconds.

Ruins of MazzatunEdit

SH

Amber PlasmEdit

Light Armor

  • 2 items: Adds 11-967 Maximum Magicka
  • 3 items: Adds 8-688 Spell Critical
  • 4 items: Adds 1-129 Spell Damage
  • 5 items: Adds 3-300 Stamina Recovery. Adds 3-300 Magicka Recovery.

Aspect of MazzatunEdit

Heavy Armor

  • 2 items: Adds 12-1064 Maximum Health
  • 3 items: Adds 11-967 Maximum Stamina
  • 4 items: Adds 11-967 Maximum Magicka
  • 5 items: When you fall below 30% Health, heal for 82-7052 Health and restore 70-6020 Magicka and Stamina. This effect can occur once every 45 seconds.

Heem-Jas' RetributionEdit

Medium Armor

  • 2 items: Adds 1-129 Stamina Recovery
  • 3 items: Adds 11-967 Maximum Stamina
  • 4 items: Adds 8-688 Weapon Critical
  • 5 items: When an enemy within 28 meters of you dies, you gain Major Berserk for 3 seconds, increasing your damage done by 25%.

White-Gold Tower (Online)Edit

IC

Brands of the ImperiumEdit

Heavy Armor

  • 2 items: Adds 12-1064 Maximum Health
  • 3 items: Adds 12-1064 Maximum Health
  • 4 items: Adds 4% Healing Taken
  • 5 items: When you take damage, you have a 10% chance to grant you and your allies within 8 meters a Damage Shield that absorbs 140-12040 damage for 6 seconds. This effect can occur once every 15 seconds.

Essence ThiefEdit

Medium Armor

  • 2 items: Adds 11-967 Maximum Stamina
  • 3 items: Adds 11-967 Maximum Stamina
  • 4 items: Adds 1-129 Weapon Damage
  • 5 items: When you deal damage with a Light Attack, you have a 15% chance to draw essence from the enemy. Collecting the essence heals you 50-4300 Health, restores 50-4300 Stamina, and increases your damage done by 12% for 10 seconds.

Spell Power CureEdit

Light Armor

  • 2 items: Adds 11-967 Maximum Magicka
  • 3 items: Adds 11-967 Maximum Magicka
  • 4 items: Adds 1-129 Spell Damage
  • 5 items: When you heal a friendly target that is at 100% Health, you have a 50% chance to increase their Weapon and Spell Damage by 3-258 for 10 seconds.