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Dunmer in Skyrim.

For other uses, see Dunmer.
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"Also known as "Dunmer" in their homeland of Morrowind, dark elves are noted for their stealth and magic skills. They are naturally resistant to fire and can call upon their Ancestor's Wrath to surround themselves in fire."
―Racial description[src]

The Dunmer, more commonly known as Dark Elves, are the dark-skinned elven natives of the province of Morrowind. After the eruption of Red Mountain, many Dunmer fled to Skyrim, where they have endured extreme prejudice as a result of their elven heritage and status as refugees. In spite of this, many Dunmer have been able to establish themselves in Tamriel's northernmost province as skillful merchants and mages.

BiologyEdit

Dunmer have characterizing glowing red eyes and grayish skin tones that range from shades of blue to green.

HeightEdit

Both male and female Dunmer have a height of 1.0, which is the standard height for the majority of races in Skyrim. When compared with the other elven races, the Dunmer are taller than the Bosmer (0.95) and shorter than the Altmer (1.08).[note 1]

HistoryEdit

Immigration – Eruption of Red MountainEdit

After the eruption of Red Mountain, many Dunmer fled to Skyrim. Several took up residence at the College of Winterhold, in order to bolster their innate magical talents.[1] Many more fled to Windhelm, which was the seat of the Stormcloaks' resistance against the Empire of Tamriel.

Azura's visionEdit

Before the destruction that led to the mass exodus of the Dunmer, many of Azura's worshipers received visions of the eruption of Red Mountain. Setting out for Winterhold, these Dunmer built the Shrine of Azura and remained there as priests and priestesses, though they eventually left over time, driven away by the fear of learning their future through the visions that Azura provided. By 4E 201, only one remained, Aranea Ienith.[2]

Character creationEdit

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A male Dunmer mage

Skill bonusesEdit

Starting spellsEdit

All races start the game with Flames and Healing, but only Dunmeri characters have immediate access to Sparks.

Special abilitiesEdit

  • Ancestor's Wrath: Once per day for 60 seconds, opponents that get too close take 8 points per second of fire damage. Ancestor's Wrath can harm neutral characters such as town guards.
  • Resist Fire: Your Dunmer blood gives you 50% resistance to fire.

Popular usage and unique gameplayEdit

The Dunmer is a versatile race that can fill almost any role, as a result of their racial powers and skill bonuses.

Combat, Stealth, and MagicEdit

Dunmer

A Dunmer assassin.

The Dunmer racial power, Ancestor's Wrath, causes fire damage to any foe within melee range, which seems to benefit most from a melee fighter play-style. Their 50% resistance to fire is very useful when fighting against creatures with fire-based attacks, such as dragons, mages, and flame atronachs.

In terms of skills, the Dunmer is an advantageous race for thieves, assassins and mages, as they offer a good balance of stealth and magical talent. This race provides a middle ground between the other Mer species, as the Bosmer are adept at stealth and the Altmer are experts of magic.

The Dunmer are known for their aptitude in magic, especially destruction magic. Dunmer also have increased abilities in other magical classes, including Alteration and Illusion.

VampiresEdit

Dunmer Vampire

A Dunmer Vampire.

Seeing as they have a natural resistance against fire, Dunmer could also effectively be used when playing as a Vampire with the Dawnguard add-on. As Stage IV vampires have 50% weakness to fire, the Dunmer's resistance counteracts this penalty almost entirely.

Notable DunmerEdit

GalleryEdit

TriviaEdit

  • One can sometimes encounter Dunmer (usually Dunmeri women) whose skin color is almost navy blue to black. The scale shader in the character creation menu does not allow the player character's skin to be this dark, however.

See alsoEdit

FootnotesEdit

  1. The getscale command shows that races all have their own unique base scale.

AppearancesEdit

References

Start a Discussion Discussions about Dunmer (Skyrim)

  • dummer and the Tatars

    3 messages
    • crimea is their land. but skyrim is not dunmeri land
    • 1. Mongols were agressors, Dunmer are refugees 2. Crimea is Tatar land, Skyrim isn't Dunmer land
  • The Gray Quarter - really as bad as is said?

    16 messages
    • Dapoculos13 wrote: The hardships that the Dunmer have suffered, the eruption of Red Mountain...Man, it really does make you have pity for th...
    • The Dunmer rebuilt with their own hands on Solstheim while in Windhelm, the Dunmers who worked show that they are great at administer level w...