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Dwarven Centurion (Skyrim)

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For other uses, but is the same exact type of Animunculi, see Dwarven Centurion.
Dwarven Centurion
Dwemer centurion
Basic Info
Level 24
Health-icon 653
MagickaIcon 15
Stamina 292
Spells/Abilities Steam Breath
ArmorIcon 16
Base ID 0010F9B9
Sound
Quotebg.png
"That's a Dwarven Centurion; it's very strong, and very deadly."
Karliah[src]

Dwarven Centurions are very large mechanical guardians in Dwemer ruins. Their giant bodies, undoubtedly designed for combat, are constructed of solid dwemer blocks and armored with thick dwarven plates. Their arms are equipped with a warhammer and battleaxe. Their enormous body makes them move slowly, but their attacks are very powerful and are extremely dangerous to low level opponents.

Of all the Animunculi left behind by the ancient Dwemer, the Dwarven Centurions are the most elaborately constructed, well-armed, defensive, and arguably the most dangerous.

Contents

LocationEdit

Battle behaviorEdit

Centurions prefer to stay within melee range, which can cause stagger. Compared to other Dwemer automatons, they have a very high damage resistance. Like the other Dwemer automatons, they are highly resistant to magic and ranged attacks. Higher level Centurions can fire steam as well as melee. The only weakness of the Centurion is its lack of speed.

The steam attack fired by the centurion is considered a magical attack for purposes of magic resistance; a high magic resistance will significantly reduce the damage caused by the steam. A centurion's steam attack is a medium to short ranged weapon and can usually be avoided by staying out of range.

LootEdit

SubtypesEdit

There are three different models of Dwarven Centurions.

Name Level Health-icon MagickaIcon Stamina Special Base ID
Dwarven Centurion 24 653 15 292 0010F9B9
Dwarven Centurion Guardian 30 819 15 416 0010E753
Dwarven Centurion Master 36 1000 15 540 150% Damage output 00023A96

Dwarven CenturionEdit

The basic Centurions. They attack with melee attacks, and have relatively low health compared to the other types.

Dwarven Centurion GuardianEdit

These use powerful melee attacks combined with firing hot steam at their opponents.

Dwarven Centurion MasterEdit

This kind features a lot of armor, as well as the capability to do more damage to their opponents with attacks. The Master Model attacks with melee and steam.

The Forgemaster DGEdit

A unique boss named The Forgemaster can be found in the quest "Lost to the Ages" with the addition of Dawnguard. It is larger than a normal centurion and spits fire instead of steam. It is more resistant to fire than other Centurions.

GalleryEdit

TriviaEdit

  • Centurions are vulnerable to fire but are very resistant to weapons like all other Dwemer automatons.
  • Centurions which are encased in walls step out when a character gets too close. This cannot be prevented by sneaking.
  • Centurions can often be avoided as they can't open doors or go through small doorways (example shown during the College of Winterhold Quest "Revealing the Unseen" when a key is needed from a chest).
  • Centurions will sometimes not attack the Dragonborn when Falmer are nearby, or may completely ignore any nearby Falmer and focus only on the Dragonborn.
  • Centurions continue to walk normally under water (observed in Nchardak).
  • The Visage of Mzund allows the Dragonborn to use a similar steam attack.
  • The Dwarven Centurion is similar to the Forerunner Enforcer of the Halo series of games. Both are auromated drones that are used as heavy combat units that are sent in when other defenses (Spheres for the Dwemer and Sentinels for the Forerunner) have been beaten.

BugsEdit

  • After killing a Centurion the Dragonborn can sometimes appear to shoot steam out of their body. This can affect the detection while invisible or sneaking.
  •  360   Sometimes the metal supports holding them can't be activated while using the Become Ethereal Shout.
  • Sometimes using a shield bash on a dormant Centurion will cause it to remain paralyzed until it is killed.
  • Sometimes when shouting as a werewolf it stops and doesn't attack.
  • Sometimes when the gate is closed before entering Blackreach the Centurion goes through it.
  • Centurions have been known to stand still in front of the Dragonborn or a follower, not attacking, but strafing around them. This is possibly a navmesh bug, given that this frequently occurs when fighting them in a room that is not meshed.
  • By using the Aetherial Shield (which can be acquired from the "Lost to the Ages" quest) to bash a Centurion, it will no longer attack but will still follow the Dragonborn around.

AppearancesEdit

SourcesEdit


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