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Dzonot Cave

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Dzonot Cave
Dznot Cave
Map
Dznot Cave Map
Type Cave
Enemies Bandits
Adventurers of Orsinium
Bandit Bowman
Dog
Location ID DzonotCaveExterior
DzonotCave
DzonotCave02
It is located almost directly south west of Chestnut Handy Stables on the Imperial City Waterfront. It is populated by bandits, and has a swinging-log trap triggered by a trip wire. There is a 25% chance that an Orcish Adventurer, from the Adventurers of Orsinium, spawns inside Dzonot Cave).

Contents

Entrance LevelEdit

At the beginning there is a straight tunnel portion of this cave upon entering. There will be a trap just up ahead. At the same location there will be multiple NPCs can fire ranged weapons from above. Continue ahead and the cave raises slightly in elevation, circling around to cross the gap in the cavern. The Main Cavern entrance resides here. Bandits and bandit bowmen can be encountered along the way.

TrapEdit

Map DzonotCave EntranceLevel01
Dzonot Cave Entrance Level
DatalocustAdded by Datalocust

A few yards into the cave there is a Swinging Log Trap. This can be avoided by staying clear of the Trip Wire located in the center of the tunnel. Stay to the left of the tunnel and either 'use' the trip wire, or swing and cut it with a weapon. This triggers the trap to help avoid damage.

EnemiesEdit

TreasureEdit

  • 2x Minor Chests (Locked)
  • 2x Minor Chests
  • Loose GoldIcon near table and bunk.

AmenetiesEdit

Main CavernEdit

Upon entering this area of the cave there will be a bandit immediately to the right. Using the Sneak skill immediately upon entering the room allows the bandit to be taken care of with a timed arrow. Continue forward and encounter another bandit as well as the bandit ringleader slightly further across the level.
Map DzonotCave MainCavern01
Map:Dzonot Cave Main Cavern
DatalocustAdded by Datalocust

EnemiesEdit

TreasureEdit

  • Boss Chest (Located at the back of this area behind the bandit ringleader)
  • Chest (Locked)
  • 2x Chests

AmenitiesEdit

  • 3x bedrolls

AlchemyEdit

BugsEdit

  • There are items outside at the cave entrance which can become duplicated when entering exiting the cave. This causes multiple items to exist which occupy the same place. Picking up an apple adds one to the inventory but the apple remains on the ground. This can cause the game to become erratic upon loading a new area or entering a cave/town/house etc. Be careful to not pick these items up.

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