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Elder Scrolls

Ealcil is an Altmer sorcerer and researcher found initially in Eagle's Strand. He is the author of several notes, and is involved in several quests, including "Storm on the Horizon." He can be found at the Temple of the Mourning Springs after completion of the quest "Tears of the Two Moons."

Background[]

Prior to the Vestige arriving on Khenarthi's Roost, a storm caused the destruction of a number of ships in the Aldmeri Dominion fleet. Ealcil was one of the people dispatched during this time, arriving at Eagle's Strand to deal with problems, as well as investigate the rumors about special waters on the island.[1]

Joined by Gathwen and Rurelion, Ealcil embarked on an expedition into the Temple of the Mourning Springs based on the stories he heard. After arriving, the party found the source of the water: the Mourning Stone. The group was shortly attacked by undead, causing them to separate.[2] Ealcil alone returned to Eagle's Strand with the Mourning Stone.[3]

Personality[]

Ealcil is a scholar, and, as such, wishes to study the Temple of the Mourning Springs, as well as the Mourning Stone. He is amazed by the stone's ability to produce endless water, and studies it extensively,[2] almost disregarding everything else that's happening on the island. He is described by others to focus a little too much on his study, which is why he removed the Mourning Stone from the temple without a second thought. This is apparently typical of Ealcil.[4]

Interactions[]

Storm on the Horizon[]

Razum-dar tells the Vestige to speak to Ealcil about recent occurrences on Khenarthi's Roost. Ealcil will mention that there have been undead problems around the Temple of the Mourning Springs. After brushing off any responsibility for the undead, he will also talk about possible survivors on Shattered Shoals.

Tears of the Two Moons[]

Although he does not speak to the Vestige directly during the quest, he can be spoke to prior, after Razum-dar mentions trouble at the Temple of the Mourning Springs during "Storm on the Horizon." Ealcil will mention that he took the Mourning Stone from the temple, right before undead attacked the party. The Vestige journeys there to stop the undead that have arisen from Mourning Springs, finding Gathwen, who will officially start the quest.

The Tempest Unleashed[]

He will give the Vestige Ealcil's Lodestone to deactivate the Storm Totems.

Dialogue[]

Storm on the Horizon[]

[?]

The Tempest Unleashed[]

At the cave entrance:

"These totems seem to harness a combination of wind and spirit! I wonder if I can … Excuse me. Do you mind?"

We're here to stop the Sea Vipers. "Indeed! I suppose that's optimal. These Sea Viper rituals are barbaric, but quite effective. The hurricane they summoned to dash our fleet against Khenarthi's Roost? That's nothing compared to their current efforts."
What's worse than a hurricane? "You clearly haven't studied the fundamentals of blood sacrifice. You see these serpent-shaped statues, their "Storm Totems?" They collect spirit energies from rune-marked subjects and channel it, like water through a funnel."
How can we block the funnel? "Exactly the right question! It seems the Sea Vipers use a specialized lodestone to block the channel. Approach an active Storm Totem, hold forth the lodestone, and harmlessly siphon the energy away. You should see for yourself."
Are you sure it's harmless? "Completely! Go ahead, don't be shy. It's not as though the Storm Totem's energies will cascade throughout your body until you're nothing but a lifeless, smoking husk. But do avoid standing in the puddles, would you?"

After testing the lodestone:

"Phenomenal. I knew proximity was the key! And look at you, not even a hint of electrocution. You have the principle. Now, to apply it to the other Storm Totems before … well, best not to worry you about that."

Worry me about what? "Ah … no, I really shouldn't worry you."
Tell me why the Sea Vipers need these Storm Totems. "I can't say for certain. It's one of two things, neither of which is good for anyone on this island. You don't stoop to blood sacrifice unless you need a lot of energy very quickly. And, well, to release it just as quickly."
What does that mean? "Listen, you handle the Storm Totems. I'll determine how to best counteract the Sea Viper blood ritual without destroying Mistral. Does that seem equitable? The only certainty is the lack of time. You should hurry."

After deactivating all the Storm Totems:

"I know what they're planning! Through my Psijic projection, I observed an old ritual site north of Mistral. The Sea Vipers summoned a powerful creature known as a storm atronach. They're funneling all that energy into their bound storm-slave."

What does that mean? "The creature can only hold so much energy before it discorporates. All the energy will wash over Khenarthi's Roost, killing anything it touches. Except for the Thunderbugs, of course. Oh, and the mountain north of Mistral will shatter, leaving no trace of the town."
There must be a way to stop this. "Ah, and there's the genius of their plan! How do you bind a creature made of storm energies? With the wind itself! Three ritual horns trap Storm-Slave. But the lodestone now has enough storm energy to counteract the false winds. Elegant, yes?"
What happens when I release Storm-Slave from its bonds? "It will shed its corporeal form and safely release its stored energy. By "safely," I mean in relation to Khenarthi's Roost. I recommend moving a fair distance away from Storm-Slave when this happens. Perhaps keeping solid rock between it and yourself."
All right. I'll stop the Sea Viper ritual. "You'll have no trouble. But in the event you do, I've opened a portal at a distance of one league from Khenarthi's Roost. There, I'll tread water in the open sea until I've observed your success. Merely a precaution. I have every confidence!"

Quotes[]

  • "This is Ealcil, speaking directly to your mind. Find my Psijic projection near the tunnel exit. I know how to stop the Maormer!" – After deactivating all the Storm Totems

Appearances[]

References[]

  1. Dialogue with Razum-dar
  2. 2.0 2.1 Dialogue with Ealcil
  3. Dialogue with Gathwen
  4. Dialogue with Rurelion
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