"One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself."
―Eastmarch Loading Screens[src]

Eastmarch is a frozen region located in Eastern Skyrim near the eastern border to Morrowind. The Yorgrim River runs through the northern region and the sulfur pools sprawl across Eastmarch.

By gameEdit



Giant's RunEdit

Eastmarch changes in geography depending on where you are. In the northern snowy reach of Giant's Run, the Yorgrim River runs through it and provides the nearby settlements a bountiful supply of fish. Despite Eastmarch's large size, it only has one city, that being the great city of Windhelm. Across the river from Windhelm is the large town of Lower Yorgrim which supports Windhelm with an abundance of fishing and game. East of Windhelm is the great fort of Morvunskar. The fort served as a stronghold for Windhelm, but it was later abandoned. Southwest of it is Cradlecrush which was the site of a great Orcish stronghold.

Frostwater TundraEdit

Eastmarch (Online)

The Eastmarch Sulfur Pools.

The Frostwater Tundra is the region before Whiterun Hold, so it's much more forest like to match the White River's forest like area. The major stronghold in the region is Fort Amol, which served as a ruling stronghold in the tundra during the second era while in the fourth era, it served as the military outpost during the Skyrim Civil War. The Corundum mining town of Darkwater Crossing is located east of Amol. It was originally an Argonian town, but it became a mining town for Windhelm. The Eldergleam Sanctuary is a hidden grotto located in the sulfur pools of the tundra.

Icewind PeaksEdit

The Icewind Peaks is the region just before the Rift, so it's much more mountainous than the rest of Eastmarch. As time went on it the region, it became less populated, and as of now, there is no settlement governing the barren area. Despite this, the mountains contain many important ruins including Skuldafn (a Nordic ruin leading to Sovngarde), Mzulft (a dwemer ruin), and Direfrost Keep (an ancient castle of vampire hunters). During the second era, many settlements existed in the region including Jorunn's Stand (a wooden fort), Cragwallow, and Wittestadr.


Like many places in Skyrim, harmless creatures such as Rabbits, Deer, and Goats roam the landscape. In the sulfur pools, there tends to be tiny life other than Giants and Mammoths. More wild creatures such as Ice wolves, Frost Trolls, and Sabre Cats exist in the region.


Giant Concept(Online)

A Giant.

Giants and Mammoths tend to live together in makeshift camps scattered throughout the region. Giants are not so different to the common man/mer/beast when it comes to Mammoths, they make clothing out of their hide, weapons out of their bones, and produce Cheese from the Mammoth. However, Giants are much more barbaric and will eat anything. Giant meat tends to range from Carrion to easily captured Skeever. Sometimes, they will cut off their toe and put it into stew before killing their Mammoths. Despite this, if not provoked, Giants tend to be peaceful creatures. Giants even have their own language known as Giantish.[1]


Mammoths are large hulking animals found in a herd with Giants. Mammoths are a very versatile resourceful creature for Giants. As mentioned before, their hide is used for clothing, their bones are used for tools, and their milk is used for food (i.e. Cheese, Milk, or Butter). When a Giant owns a domesticated Mammoth, they engrave markings into the tusk that show who exactly owns the Mammoth.


Wolves are the most common predators in any part of Northern Tamriel. The Ice wolves in Northern Skyrim tend to be much more dangerous. Wolves travel in packs and attack all at once. Sometimes they will move in specific directions to confuse their prey and catch them off guard. Once a wolf spots you, they will signal their friends, and they will surround you. Despite their substantial numbers, a wolf is not hard to take down. A couple strikes from a well-sharpened blade can kill them quickly.[1]


Bears are a somewhat common predator found from the Eastern Reach to The Rift. As mention before, the Pine Foothills of Eastmarch are known to be the perfect Hunting Grounds for Bears. Bears are carnivorous and tend to live alone in mountains and remote caves in the Forest. Bears are large and furry creatures that come in shades of brown, black, and white all depending on the location. Bears are also bulky and can take more hits than a wolf can. They have sharp claws that can tear flesh off anything.[1]


Nothing is more worst than to encounter a Troll in the wilderness. Trolls are large burly creatures that stand on their legs somewhat like a feral Imga. Trolls can tower over High Elves if they were not so slouched over. They have fur on their face, shoulders, chest, waist, knees, and hands. They have large spikes growing across their arms, legs, shoulders, and face. They also have three eyes, one on their forehead.[1]



Jazbay Grapes.

Eastmarch has an abundance of Larch and Pine trees throughout the region. The pine forest of Eastmarch is considered the perfect hunting ground for Snow Bears.[1] The majority of the trees surround the sulfur pools in the center. In the pools, however, there are very few trees located in them, the most anyone will see the Witchmist Grove located south of the Kynesgrove settlement. Many plants used for alchemy are grown in the region. Mountain Flowers, Mora Tapinella, and Snowberries are common throughout Eastmarch. Near the Sulfur Pools, Creep Cluster, Jazbay Grapes, and Dragon's Tongue. In the areas near the Yorgrim River, common plants such as Nordic Barnacle and more Snowberries can be found here. Snowberries can become more abundant northward towards the Pale and the Winterhold.

Eastmarch tends to grow Spidersilk, Ebonthread, and Void Bloom. Each plant is created to make different types of Light Armor. The former tends to produce weaker armor than the latter. Theses plants were used in the second era.


The city of Windhelm is the ruling stronghold in Eastmarch. Each Nordic township in Eastmarch is associated with Windhelm and while other settlements including Narzulbur, Wittestadr, and Cradlecrush tend to govern themselves. The ruler of Eastmarch is the Jarl. When the Jarl dies, the eldest son will take their place; and this is how leaders are chosen in Skyrim. When the King dies, and there are no heirs to take their place, then the citizens decided who to rule next. Jarls can give someone the title of Thane which is an honorary title to someone of high importance in the Jarl's court. In the Orcish Strongholds, the Orcs follow their laws called the Code of Malacath. The Code of Malacath is pretty simple; there are the fundamental laws of do not steal or do not kill and fighting for honor.


Talos Stained Glass

Talos, God of Man and War.

Unlike the fiefdoms and the baronies in the Iliac Bay, there is no centralized religion throughout Eastmarch. Because of Windhelm's Nordic Pride and their respect for their heritage, Windhelm has a Temple of Talos located near the Palace of the Kings. Since Windhelm owns settlements such as Fort Amol and Darkwater Crossing in can be assumed that these townships worship Talos as well. But since there are many private settlements in Eastmarch, that would not be the case.

In the Orcish settlements of Narzulbur and Cradlecrush, they worship Malacath, the Daedric Prince of the Sworn Oath and the Bloody Curse. Malacath was believed to be the first Orsimer after Boethiah defeated him and devoured his essence when he was Trinimac. His followers turned into the Orcs and they have followed Malacath since the Merethic Era.[2]

The town of Wittestadr was founded by a Vampire lord of unknown origins, possibly from Castle Volkihar. Vampires worship Molag Bal, the Daedric Prince of Domination and Rape since he was the one that gave Lamae Bal the gift of Vampirism. The lord's son rejected his gift and because of this, Wittestadr many no longer worship Molag Bal. As of now, it is unknown.

The Ternion Monks of Mistwatch continue to worship the old traditional Ancient Nordic Pantheon which worships the many animals inhabiting the Fatherland of Skyrim and Atmora. The Monks worship mainly the Bear, Wolf, and the Fox. Each of those animals represent Tsun, Mara and Orkey respectively. The Monks have performed miracles throughout their time, especially in the Alliance War when the Monks healed Jorunn the Skald-King from Daedric Poison. The Monks however, do not spread the old religion most likely because of St. Alessia when she combined all other pantheons into the Nine Divines.


Merethic EraEdit

Yngol's Passing and the City of KingsEdit

Helm of Yngol

The Ancient Helm of Yngol.

After an event known as the Night of Tears, Ysgramor and his Five Hundred Companions set out to exterminate the Snow Elves that lived in Skyrim and destroyed the city of Saarthal. Yngol, the eldest son of Ysgramor, presented an axe made of the ebony tears his father wept at the site of Saarthal. Yngol was always at Ysgramor's side and had a prosperous future in Mereth but that changed in the Storm of Separation. After Saarthal's destruction, Ysgramor travelled back to Atmora to amass a large army to destroy the Falmer however, the Storm of Separation split the navy and Ysgramor lost Yngol and the crew of the Harakk.[3]

The storm brought Yngol and the Harakk to the Yorgrim Estuary on the Sea of Ghosts and crashed them into the river. This fatal blow killed Yngol and left few survivors of the Harakk. When Ysgramor learned of this loss, he ordered the construction of Yngol Barrow which now rests somewhere north of Lower Yorgrim. Ysgramor looked southwards on an opening and used the crew of the Ylgermet to build a large city with a long bridge and magnificent spires. Ysgramor planned for a grand tomb to be built underneath the city, but with a separate tomb be built near Hsaarik Head, looking northwards to Atmora. This great city was known as Windhelm, the City of Kings.[3][4]

First EraEdit

The Stormcrag Family and their successEdit

In the early first era, a man named Ragnor Stormcrag made the Stormcrag Clan a powerful and influential force in Eastmarch and beyond. Ragnor becomes wealthy by becoming a prospector for a series of mines throughout the Skyrim side of the Velothi Mountains. Eventually, he invested in other trades including shipping, armor and weapon crafting, banking, and jewelry. Finally, Ragnor wanted to make one his mines into a crypt for his family. When the project was completed, however, he was interred in the deepest part of the mine.[5]

The Stormcrag Family produced many wealthy people from business moguls, priests, thanes, and wizards. Many died naturally or died before they can hit their stride. Sorga Stormcrag was a very infamous family member who had an unhealthy desire for power where she eventually used daedric magic. Koralla Stormcrag, the then matriarch of the family, disowned Sorga and prevented her from being buried in the tomb. Sorga later cast a spell cursing the grave causing the dead to rise, and a Deathknight roam the halls. No Stormcrag had buried since.[5]

The Aetherium WarsEdit


A Dwarven Crest made of Aetherium.

Around 1E 221, the Dwarven city of Arkngthamz had discovered a material known as Aetherium that had very powerful properties. It had a strong magical aura meaning Magicka flowed throughout the mineral and it was impossible to break it or smelt it. The Dwarven King of Arkngthamz made an alliance with the cities of Mzulft, Bthar-zel, and Raldbthar to keep the Aetherium and study it in the city of Bthalft which held the Aetherium Forge. The four cities began to fight for the Aetherium Forge and they all eventually disappeared along with the other Dwemer sometime around the War of the First Council. To this day, the Aetherium Forge had yet to be reactivated and the Aetherium was lost in time.[6]

Second EraEdit

Main article: Eastmarch (Online)

The End of the Eastmarch-Winterhold MassacresEdit

In 2E 184, the Dragon known as Grahkrindrog was slain by the Dragonguard from Sky Haven Temple. Grahkrindrog was slaughtering the denizens of Eastmarch and the Winterhold. The name of the dragon was confirmed by the College of Winterhold in the fourth era.[7]

The Unified Eastern Kingdoms of SkyrimEdit

In 2E 431, the Reman Empire had finally fallen, and High King Logrolf was assassinated. The next ruler of Skyrim came with controversy from the grand city states of Solitude and Windhelm. Jarl Svartr of Solitude claimed Logrolf's daughter, Freydis is an illegitimate heir to the throne. This was the first time someone questioned the legitimacy of the Crown of Verity, the ancient crown that determines the High King of Skyrim. The first person to question its judgment was Asurn Ice-Breaker who lost to Kjoric the White. The Crown named Freydis the next ruler of Skyrim while the Moot named Svartr, the High King of Skyrim. This caused Skyrim to divided into two different states. The Kingdoms of Eastern Skyrim (Eastmarch, the Rift, the Pale, and the Winterhold) followed Freydis while the Kingdoms of Western Skyrim (Haafingar, Whiterun Hold, Falkreath Hold, and Hjaalmarch) followed Svartr.[8][OOG 1]

In the Alliance War, the kingdoms of Eastern Skyrim served the Ebonheart Pact while the kingdoms of Western Skyrim remained neutral in the whole sort of affair. Jorunn the Skald-King and the supposed "Wulfharth" of Eastmarch would eventually help the Dunmer of Morrowind in fighting the Akaviri Invasion led by Ada'Soom Dir-Kamal.[9]

Shadows of the Konunleikar CelebrationEdit

Thane Mera Stormcloak

Thane Mera Stormcloak of Windhelm.

In 2E 582, the city of Windhelm underwent a celebration known as the Konunleikar which honors Jorunn the Skald-King's rule as the High King of Eastern Skyrim and the Ebonheart Pact. Thane Mera Stormcloak was in charge of the festivities and watches for any rude behavior in Windhelm. The Vestige had arrived just in time to celebrate but was tasked by the Thane to investigate any problems in the town. Stormcloak believes the Stormfist Clan of Nords since their leader, Fildgor Orcthane is Jorunn's twin brother nemesis and would do anything to put him out of the seat of High King. Many injuries had already come out of the festival. After being named Windhelm's Champion, the Vestige participated in the Footrace of the Nine Holds and learned that a racer died on the track.[10][11]

Wrath of the StormfistsEdit

The Thane took this personally and was enraged by this sudden loss, the Vestige investigated throughout town and learned the Stormfists did indeed cause the murder. The traveler found their camp near Kynesgrove and slaughtered a few warriors to find out that Fildgor plans Jorunn's assassination at the Konunleikar festival. The Vestige delivers the news to Stormcloak, and she asks the traveler to protect the Skald-King at the Hall of Trials where the king is watching a duel. Stormfist agents attacked the King, and his guards while the Vestige stepped in and protected the king. Jorunn is informed about Fildgor's assassination attempt, and he proclaims a war between the Ebonheart Pact and the Stormfist Brigade.[12][13]

Assault on Fort MorvunskarEdit

While pondering when the Stormfist will strike, a runner from Fort Morvunskar arrived in Windhelm and informed Mera Stormcloak of the sudden attack on Morvunskar led by Warlord Halskar. The Vestige was tasked to traveling to Morvunskar and dealing with the threat. Lieutenant Koruni was leading the force retaking the fort. The Vestige was tasked to freeing four soldiers in the fort and rendezvousing with the Lieutenant on the southern end. After defeating Halskar, the Vestige was greeted by a mysterious woman who says she is Queen Nurnhilde and she wants the relics stole by Halskar to be returned. The relics had been returned and Fildgor was last sighted at Fort Amol.[14][15]

Gathering the Ebonheart Pact at Fort AmolEdit

Jorunn at Skuldafn

Jorunn the Skald-King of Eastern Skyrim.

Fort Amol has been closed off by travelers for a convention between the three leaders of the Ebonheart Pact and the Great Moot. Jorunn the Skald-King of Eastern Skyrim, General Yeveth Noramil of Morrowind, and Eyes-of-Steel of Black Marsh. The Vestige decides to investigate the current uproar in Amol. Lord Vurlop of Amol informs the Vestige about the uproar tells them to watch Commander Yjarnn for his good. Yjarnn is eventually found dead, and the Stormfist Brigade had arrived in Amol. To keep things peaceful, the Vestige helps the Dunmer and Argonian delegate with any problem. It was later revealed the Jorunn was poisoned in Amol Keep by a Breton Illusionist that was hired by Fildgor. After defeating the Breton, the delegates helped the King and prepared to take him to the Mistwatch Monastery. Prince Irnskar blamed the Elves and Argonians for not helping in the situation.[16][17][18]

Healing the Skald-King at MistwatchEdit

Thane Oda Wolf-Sister of Fort Amol talks about the Ternion Monks of Mistwatch and their healing magic. But before they can heal the Skald-King, the Vestige must find the Dreamwalker in Darkwater Crossing and gather ingredients from Wittestadr. With all the necessities, the Pact brought the King to Mistwatch where High Priest Esling and the Dreamwalker perform a ritual to bring Jorunn back from Eternal Slumber. The Dreamwalker tasked the Vestige into entering the king's dreams and destroy the Dream Eater infecting the King's mind. With the poison gone, the Great Moot must meet at Jorunn's Stand, a wooden fortress on the base of the Velothi Mountains before heading to Skuldafn.[19][20][21]

Gathering the Ebonheart Pact at Jorunn's StandEdit

Prince Irnskar must make amends for his actions in Fort Amol by using the Vestige to regain their trust while Jorunn recovers. General Yeveth Noramil tasks the Vestige into using his blade, Viper's Strike on the Stormfist Brigade to charge it while Eyes-of-Steel tasks the Vestige into slaying Hald Bitterblade and bringing his head to her as proof of their worthiness. Afterward, the Dark Elves and the Argonians regained their trust with the Pact and continued to make plans. Next, the Vestige must bring together the thanes of Amol to fight the Stormfists in Skuldafn. Thane Oda Wolf-Sister, Thane Jeggi Gap-Tooth, and Thane Harvald come together to fight the threat. The Battle for Skuldafn is almost underway.[22][23]

Final Battle atop of SkuldafnEdit

Fildgor Orcthane

Fildgor Orcthane of the Stormfist Brigade.

To reach Skuldafn, the Ebonheart Pact must take a secret passageway looked amidst the snow. Fildgor had climbed Skuldafn to steal the spirit of Queen Nurnhilde and have the Crown of Verity recognize him as the true High King of Skyrim. The Vestige destroyed the Stormfist's stockpile and lighted the signal fires to let the Ebonheart Pact come and take out the Brigade. At the peak of Skuldafn, Fildgor activated a portal to the Nordic afterlife of Sovngarde and leaped in it. The Vestige followed him and defeated him in Sovngarde. After defeating Fildgor, the Great Moot commenced and Jorunn the Skald-King was named the leader of the Ebonheart Pact. Their first act together is to beat the Worm Cult threat in the Rift.[24][25]

Third EraEdit

Eastmarch and it's cities during the SimulacrumEdit

During the Imperial Simulacrum, the borders of Eastmarch had been undefined. Many settlements dotted the landscape or at least it's general area. These settlements include Pargran Village, Dragon Wood, and Laintar Dale. At one point, the Eternal Champion visited the cities of Windhelm and Amol in their quest for a piece of the Staff of Chaos

Raven Rock's booming successEdit

In 3E 427, the newly constructed town of Raven Rock is booming with business. The town was discovered after the East Empire Trading Company found an incredibly large vein of Ebony that quickly made it into a boomtown. The Ebony mined from Raven Rock would be shipped to places like Windhelm.[26]

Fourth EraEdit

Main article: Eastmarch (Skyrim)

Dunmeri Refugees escaping the Red YearEdit

During the Red Year, many Dunmer refugees traveled to Skyrim through the Dunmeth Pass to find shelter and work. The Refugees' Rest tower on the Eastmarch border served as a place where refugees stayed in after successfully crossing the border to Skyrim. Sometime later in 4E 20, the tower was made a monument for those who struggled and found hope in Skyrim.[27]

The White-Gold Concordat & it's controversyEdit

Titus mede

Emperor Titus Mede II of Tamriel.

When the Great War ended in 4E 175, Titus Mede II signed the White-Gold Concordat which ended the worship of Talos in all Imperial territories. It also made southern Hammerfell ceded to the Summerset Isles of Alinor. The treaty resembled an ultimatum made five years prior that was rejected, it was accepted later just to have the war end.[28]

There has been controversy surrounding the Concordat that resulted in more conflict. In Hammerfell, the Redguards fought the Third Aldmeri Dominion throughout the region until it ended with the Second Treaty of Stros M'kai. In Skyrim, tension between the Jarls of Skyrim had increased since High King Torygg accepted the White-Gold Concordat and the forbidden worship of Talos, the legendary hero of Mankind, who was originally a Nord.[28]

The Beginning of the Skyrim Civil WarEdit


Ulfric Stormcloak of Windhelm.

During the Great War, the Eastern Reach and Markarth had been taken over by the Forsworn tribe of Reachmen. Igmund of Markarth asked Ulfric Stormcloak of Windhelm for aid. Jarl Hrolfdir made a proposition with Ulfric where if he liberated Markarth and the Reach, then he will allow the worship of Talos. Ulfric agreed, and he retook the city of Markarth. When news came about the worship of Talos in Markarth, the Thalmor forced the Imperial Legion in Skyrim to expelling Ulfric and his militia out of Markarth. These past events left Ulfric bitter against the Empire, and it sparked the flame that is the Skyrim Civil War.[29]

In 4E 201, after years of resentment for the Empire and their betrayal to the Nordic people. Ulfric Stormcloak challenged High King Torygg at his home in the Blue Palace of Solitude for the honor of High King. To Ulfric, Torygg represented everything he despised about the Empire (the banned worship of Talos, and the White-Gold Concordat). Ulfric used the power of his Thu'um to defeat Torygg and by Old Nordic Tradition, should be proclaimed High King. However, this divided Skyrim and resulted in the Skyrim Civil War. This was the first time Skyrim had split in such a way since the Alliance War in the second era. Ulfric would command his forces, the Stormcloaks, at Windhelm. The cities of Dawnstar, Riften, and Winterhold joined him in his cause while the rest either acceded to the Empire (Solitude, Falkreath, Morthal, and Markarth) or remained neutral (Whiterun).[30][31]

The Resurrection of Sahloknir & the Dragon CrisisEdit

The Last Dragonborn had been discovered by The Greybeards of High Hrothgar after slaying the dragon known as Mirmulnir. The Dragonborn was tasked by the Greybeards to retrieve the Horn of Jurgen Windcaller at Ustengrav. Upon arriving at the inner sanctum, the horn was taken by a former Blades member, Delphine of Riverwood who wants to know if this traveler is indeed the Last Dragonborn. The Dragonborn and Delphine ventured to Kynesgrove to kill the resurrected Sahloknir and absorb his soul. After slaying the dragon, the Dragonborn absorbed the soul and proved they were, in fact, the Dragonborn.[32]









  • Eastmarch and the Rift in ESO are meant to be much more westward than they are in-game. The only part of Eastmarch that stays on the coast is the Yorgrim River estuary. The area Skuldafn is located in ESO is where Blacklight should be in Morrowind. This was done so the Skyrim regions can connect to Stonefalls and the other Pact areas. Otherwise, Stonefalls would have to extend much further to reach Skyrim.
  • Eastmarch's name may have come from The Lord of the Rings series of novels. A colony of Hobbits called Buckland would later become known as Eastmarch.



Notice: The following are out-of-game references. They are not found in any in-game books, but can still be considered part of The Elder Scrolls lore and are included for completeness.
  1. ESO-RP Interviews Phrastus of Elinhir