Elder Scrolls
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Elder Scrolls
For other uses, see Effects.

Effects are magical effects in The Elder Scrolls V: Skyrim. They are broken down into either Abilities or Powers. Abilities are passive and are constantly active, whereas Powers are Greater Powers and Lesser Powers and can only be used one per day.

Skyrim Effects[]

The following is a list of effects found in Skyrim:

Name School Description
Fortify Light Armor
Fortify Sneak Restoration Increases Sneak skill.
Damage Magicka Destruction Does x points of Magicka damage.
Fortify Destruction Restoration
Fortify Restoration Restoration
Weakness to Frost Destruction Target is X% weaker to frost damage for X seconds.
Weakness to Shock Destruction Target is X% weaker to shock damage for X seconds.
Weakness to Magic Destruction Target is X% weaker to magic for X seconds.
Weakness to Poison Destruction Target is X% weaker to poison for X seconds.
Weakness to Fire Destruction Target is X% weaker to fire damage for X seconds.
Fortify Block Restoration Fortify Blocking
Fortify One-Handed Restoration Increases One-Handed weapon damage
Fortify Heavy Armor Restoration Fortify Heavy Armor
Damage Magicka Regen Destruction Decrease the target's Magicka regeneration by <X>% for <X> seconds.
Fortify Conjuration Restoration
Fortify Two-Handed Restoration Increases Two-Handed weapon damage.
Fortify Alteration Restoration
Fortify Stamina Restoration Fortify Stamina
Fortify Pickpocket Restoration Fortify Pickpocket
Waterbreathing Alteration Breathe underwater for 60 seconds
Ravage Stamina Destruction Concentrated poison damages maximum stamina by X points.
Restore Stamina
Fortify Illusion Restoration
Regenerate Stamina Restoration Increases the regeneration rate of Stamina
Fortify Lockpicking Restoration Makes Lockpicking easier.
Damage Stamina Destruction Does 15 points of Stamina damage.
Damage Stamina Regen Destruction Decreases target's Stamina regeneration.
Lingering Damage Stamina Destruction Drains the target's Stamina by X points per second for X seconds.
Ravage Health Destruction Causes X points of concentrated poison damage.
Damage Health Destruction Causes X points of poison damage.
Lingering Damage Magicka Destruction Drains the target's Magicka by X points per second for X seconds.
Invisibility Illusion Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.
Resist Fire Restoration Increases resistance to Fire Damage.
Resist Magic
Resist Shock Restoration Increases resistance to Shock Damage.
Slow Destruction Target moves at 50% speed for X seconds.
Resist Frost Restoration Increases resistance to Frost Damage.
Resist Poison Restoration Increases poison resistance.
Fortify Magicka
Fortify Carry Weight Restoration Increases maximum carry weight.
Fortify Smithing Restoration Increases Smithing skill.
Fortify Barter Restoration Better prices.
Fortify Health Restoration Increases maximum Health.
Ravage Magicka Destruction Concentrated poison damages maximum magicka by X points.
Restore Health
Cure Disease Restoration Cures all diseases.
Lingering Damage Health Destruction Causes X points of poison damage for X seconds.
Fear Illusion Creatures and people up to level 9 flee from combat for 30 seconds.
Restore Magicka
Frenzy Illusion Creatures and people up to level 14 will attack anyone nearby for 60 seconds.
Fortify Enchanting Restoration Increases Enchanting strength.
Cure Poison Restoration Cures poison.
Regenerate Health
Regenerate Magicka Restoration Increase the rate of Magicka regeneration
Fortify Marksman Restoration Bows do <mag>% more damage for <dur> seconds.
Paralysis Alteration Target is paralyzed for <dur> seconds.
Light Alteration A ball of light that hovers or sticks where it strikes
Night Eye Illusion Improved night vision for 60 seconds.
Spell Absorption Destruction
Fortify Persuasion
Fortify Warmth
Restore Cold
Restore Hunger Large
Restore Hunger Medium
Restore Hunger Small
Restore Hunger Very Small
Resist Freezing Water
Food Poisoning
The Miasma
Ice Hazard
Bleeding Damage
Nightstalker's Footsteps
Champion of the Night
Drain
Cure
Fortify Alchemy Restoration Increases the potency of created potions and poisons.
Fortify Archery Restoration Bows do <mag>% more damage.
Fortify Unarmed Restoration Increases unarmed damage.
Blessing of Mara Healing spells restore 10% more.
Dragon Damage
Banish Conjuration Summoned daedra are sent back to Oblivion.
Soul Trap Conjuration If target dies within x seconds, fills a soul gem.
Muffle Illusion Move more quietly for 180 seconds.
Resist Disease Restoration Increases disease resistance.
Huntsman's Prowess 3 points of extra damage to Animals.
Absorb Health Destruction Absorb health from target enemy
Fiery Soul Trap Conjuration If target dies within 5 seconds, fills a soul gem, burns the target for 10 points. Targets on fire take extra damage.
Chaos Damage Destruction 50% chance for each element of Fire Damage, Frost Damage and Shock Damage to do 25 points of damage.
Waterwalking
Absorb Stamina Destruction Absorb 10 points of stamina.
Silent Moons Enchant Destruction While the moons are out, burns the target for (10–20) points.
Fortify Shouts Reduce cooldown time for Dragon Shouts
Fire Damage Destruction Burns the target for x points. Targets on fire take extra damage.
Frost Damage Destruction Target takes x points of frost damage to Health and Stamina.
Absorb Magicka Destruction Absorbs 10 (min) points of magicka
Sun Damage Restoration X points of sun damage. Undead targets take triple damage.
Undead take X points of sun damage. Other targets take half of that.
Sunlight explosion that does X points of damage in a 15 foot radius to undead, and half that to living targets
Backstab N/A Double sneak attack damage with one-handed weapons.
Fortify Speech Fortify Speech
Paralyze Alteration Targets that fail to resist are paralyzed for 10 seconds.
Blessing of Talos Time between shouts is reduced 0% [sic] [Do not change this to 20%. This misspelled word is how it appears in-game.].
Shock Damage Destruction Target takes x points of shock damage, and half as much Magicka damage.

Appearances[]

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