FANDOM


Castle Dour is an Imperial Legion outpost in Solitude during the Civil War. General Tullius resides within, along with his second in command, Legate Rikke. Together, they command the Imperial forces in Skyrim.

Sub-locationsEdit

Castle Dour DungeonEdit

The Castle Dour Dungeon is the dungeon inside of Castle Dour. Those who commit crimes in Solitude are sent here to serve their sentence. There is also a "escape" Shadowmark marking a wall that can collapse.

Emperor's TowerEdit

The Emperor's Tower is a wing of Castle Dour, reserved for the Emperor of Tamriel when he visits Skyrim's capital, Solitude. Lavishly furnished, the tower contains many valuable items. The Solitude Windmill is connected to this wing.

This is the location for the Dark Brotherhood quest "To Kill an Empire," and to prevent the quest to be spoiled in any way, the tower is locked.

When getting inside the interior, one will end up in a very small room with another locked door. The front door will be unlocked during quests involving the Tower.

QuestsEdit

Battle for SolitudeEdit

If the Dragonborn has sided with the Stormcloaks during the Civil War, they will need to aid in taking over the city and entering the tower.

Breaching SecurityEdit

Gaius Maro is scheduled to patrol Emperor's Tower and Castle Dour, surveying the area for suspicious activity before Emperor Titus Mede II's arrival in Skyrim aboard The Katariah. The Listener of the Dark Brotherhood will be required to execute him and plant an Incriminating Letter on his corpse as a warning to Commander Maro.

To Kill an EmpireEdit

Impersonating the Gourmet, the Listener of the Dark Brotherhood will need to assassinate Emperor Titus Mede II. The Emperor visits Skyrim to attend to the business of the civil war, and it is believed that his cousin, Vittoria Vici, was assassinated due to the conflict.

GalleryEdit

TriviaEdit

  • The castle is one of two faction headquarters that is not marked as a landmark that can be fast traveled to, the other being Jorrvaskr, of the Companions.
  • One of the cells (usually the only one with a lock lower than Master level) in the lowest level of the Dungeon has an "Escape" Shadowmark on the floor. Inspecting the wall above the mark reveals Crumbling Mortar on the wall, which can be activated to destroy it and open up a passage. This leads into a forgotten tunnel, containing a Steel weapon on the floor (usually a dagger), and leading through the other side of the hole visible from the room with the Evidence and Prisoner Belongings chests. The tunnel ends at a ladder leading up to the Dwemer-looking sewer opening behind Angeline's Aromatics. Tested with both Dawnguard and Dragonborn installed.

BugsEdit

This section contains bugs related to Castle Dour. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.
  •  PS3   Paying off a bounty will result in the Dragonborn to be placed outside Castle Dour, minus any stolen equipment. It is possible for a single unusual enemy to spawn right outside, including a Frostbite Spider, a Falmer or a Troll.
  •  360   Once activated, the Crumbling Mortar may not be able to be used again, and the Shadowmark will disappear.

AppearancesEdit

Start a Discussion Discussions about Castle Dour