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Enchanted Jewelry (Oblivion)

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Main article: Jewelry (Oblivion)
For other uses, see Jewelry.

Enchanted Jewelry is jewelry that has been enchanted with one or more spells, normally from the Restoration or Illusion school, which produce their magical effects when worn.

In the Inventory menu, an info box shows the jewelry's magical effect. By getting your Enchantments very high, you can absorb or reflect an entire spell or normal weapon damage, effectively becoming invincible.

AmuletsEdit

LeveledEdit

Prefix Weight WeightIcon Base Value GoldIcon Enchantment
of Absorption
Base 0.4 40 Spell Absorption 14 pts
Amulet 50 Spell Absorption 20 pts*
Grand 0.6 50 Spell Absorption 17 pts
of Illusion
Base 0.4 20 Fortify Skill: Illusion 6 pts
Amulet 40 Fortify Skill: Illusion 8 pts
Grand 70 Fortify Skill: Illusion 10 pts
of Luck
Base 0.4 50 Fortify Luck 6 pts
Amulet 150 Fortify Luck 8 pts
Grand 0.6 50 Fortify Luck 10 pts
of Reflection
Base 0.4 20 Reflect Damage 14%
Amulet 70 Reflect Damage 20%*
Grand 150 Reflect Damage 17%
of Mercantile
Base 0.3 50 Fortify Mercantile 6 pts
Necklace 100 Fortify Mercantile 8 pts
Grand 0.5 50 Fortify Mercantile 10 pts
of Personality
Base 0.3 50 Fortify Personality 6 pts
Necklace 100 Fortify Personality 8 pts
Grand 0.5 50 Fortify Personality 10 pts
of Seawalking
Base 0.3 10 Water Walking
Necklace 35 Water Walking
Grand 100 Water Walking
of Speechcraft
Base 0.3 10 Fortify Speechcraft 6 pts
Necklace 20 Fortify Speechcraft 8 pts
Grand 35 Fortify Speechcraft 10 pts
of the Sea
Base 0.3 20 Water Breathing
Necklace 50 Water Breathing
Grand 0.5 50 Water Breathing
*On some amulets the Grand level enchantment is in fact weaker then the Amulet/Necklace level enchantment.

NamedEdit

Named enchanted amulets are not leveled, and will not normally appear as random loot until level 20.

Name Weight WeightIcon Base Value GoldIcon Enchantment
Amulets
Acrobat's Amulet 0.6 70 Fortify Attribute Speed 20pt
Athletics 20pt
Acrobatics 20pt
Amulet of Axes 0.6 100 Fortify Skill: Blunt 25 pts
Reflect Damage 33%
Necklaces
Necklace of Swords 0.5 50 Fortify Blade 25 pts
Reflect Damage 33%

RingsEdit

LeveledEdit

Name Weight WeightIcon Base Value GoldIcon Enchantment
of Acrobatics
Base 0.1 30 Fortify Skill: Acrobatics 6 pts
Ring 100 Fortify Skill: Acrobatics 8 pts
Grand 120 Fortify Skill: Acrobatics 10 pts
of Aegis
Base 0.1 10 Shield 12%
Ring 30 Shield 15%
Grand 30 Shield 18%
of Agility
Base 0.1 10 Fortify Attribute: Agility 6 pts
Ring 30 Fortify Attribute: Agility 8 pts
Grand 30 Fortify Attribute: Agility 10 pts
of Alchemy
Base 0.1 40 Fortify Skill: Alchemy 6 pts
Ring 140 Fortify Skill: Alchemy 8 pts
Grand 140 Fortify Skill: Alchemy 10 pts
of Alteration
Base 0.1 20 Fortify Skill: Alteration 6 pts
Ring 60 Fortify Skill: Alteration 8 pts
Grand 60 Fortify Skill: Alteration 10 pts
of Athletics
Base 0.1 30 Fortify Skill: Athletics 6 pts
Ring 100 Fortify Skill: Athletics 8 pts
Grand 100 Fortify Skill: Athletics 20 pts
of Blades
Base 0.2 50 Fortify Skill: Blade 6 pts
Ring 180 Fortify Skill: Blade 8 pts
Grand 200 Fortify Skill: Blade 10 pts
of Block
Base 0.1 5 Fortify Skill: Block 6 pts
Ring 20 Fortify Skill: Block 8 pts
Grand 30 Fortify Skill: Block 10 pts
of Blunt Force
Base 0.2 50 Fortify Skill: Blunt 6 pts
Ring 180 Fortify Skill: Blunt 8 pts
Grand 200 Fortify Skill: Blunt 10 pts
of Brawling
Base 0.2 50 Fortify Skill: Hand to Hand 6 pts
Ring 180 Fortify Skill: Hand to Hand 8 pts
Grand 200 Fortify Skill: Hand to Hand 10 pts
of Conjuration
Base 0.1 40 Fortify Skill: Conjuration 6 pts
Ring 140 Fortify Skill: Conjuration 8 pts
Grand 160 Fortify Skill: Conjuration 10 pts
of Destruction
Base 0.1 40 Fortify Skill: Destruction 6 pts
Ring 60 Fortify Skill: Destruction 8 pts
Grand 80 Fortify Skill: Destruction 10 pts
of Detect Life
Base 0.1 140 Detect Life 25 ft
Ring 160 Detect Life 65 ft
Grand 200 Detect Life 105 ft
of Endurance
Base 0.1 5 Fortify Attribute: Endurance 6 pts
Ring 20 Fortify Attribute: Endurance 8 pts
Grand 30 Fortify Attribute: Endurance 10 pts
of Feather
Base 0.1 5 Feather 25 pts
Ring 20 Feather 45 pts
Grand 30 Feather 65 pts
of Fire Shield
Base 0.1 5 Fire Shield 7%
Ring 20 Fire Shield 8%
Grand 30 Fire Shield 9%
of Firewalking
Base 0.1 5 Resist Fire 15%
Ring 20 Resist Fire 30%*
Grand 30 Resist Fire 25%
of Fortitude
Base 0.1 20 Resist Disease 15%
Ring 60 Resist Disease 20%
Grand 80 Resist Disease 25%
of Freedom
Base 0.1 100 Resist Paralysis 20%
Ring 120 Resist Paralysis 30%*
Grand 140 Resist Paralysis 25%
of Frost Shield
Base 0.1 30 Frost Shield 7%
Ring 100 Frost Shield 8%
Grand 120 Frost Shield 9%
of Health
Base 0.1 60 Fortify Health 15 pts
Ring 80 Fortify Health 25 pts
Grand 100 Fortify Health 30 pts
of Heavy Armor
Base 0.1 5 Fortify Skill: Heavy Armor 6 pts
Ring 20 Fortify Skill: Heavy Armor 8 pts
Grand 30 Fortify Skill: Heavy Armor 10 pts
of Intelligence
Base 0.1 40 Fortify Attribute: Intelligence 6 pts
Ring 140 Fortify Attribute: Intelligence 8 pts
Grand 160 Fortify Attribute: Intelligence 10 pts
of Light
Base 0.1 10 Light 10 ft
Ring 30 Light 30 ft
Grand 40 Light 50 ft
of Light Armor
Base 0.1 30 Fortify Skill: Light Armor 6 pts
Ring 100 Fortify Skill: Light Armor 8 pts
Grand 120 Fortify Skill: Light Armor 10 pts
of Magicka
Base 0.2 50 Fortify Magicka 10pts
Ring 180 Fortify Magicka 20pts
Grand 200 Fortify Magicka 30 pts
of Mysticism
Base 0.1 40 Fortify Skill: Mysticism 6 pts
Ring 140 Fortify Skill: Mysticism 8 pts
Grand 160 Fortify Skill: Mysticism 10 pts
of Nighteye
Base 0.1 30 Night-Eye
Ring 40 Night-Eye
Grand 60 Night-Eye
of Nihilism
Base 0.2 50 Resist Magic 11%
Ring 180 Resist Magic 15%*
Grand 200 Resist Magic 13%
of Restoration
Base 0.1 20 Fortify Skill: Restoration 6 pts
Ring 60 Fortify Skill: Restoration8 pts
Grand 80 Fortify Skill: Restoration 10 pts
of Retribution
Base 0.1 40 Reflect Damage 8%
Ring 140 Reflect Damage 10%*
Grand 160 Reflect Damage 9%
of Security
Base 0.1 10 Fortify Skill: Security 6 pts
Ring 30 Fortify Skill: Security 8 pts
Grand 40 Fortify Skill: Security 10 pts
of Shadows
Base 0.1 40 Chameleon 20%
Ring 140 Chameleon 25%
Grand 160 Chameleon 30%
of Shock Shield
Base 0.1 10 Shock Shield 7%
Ring 30 Shock Shield 8%
Grand 40 Shock Shield 9%
of Sneak
Base 0.1 10 Fortify Skill: Sneak 6 pts
Ring 30 Fortify Skill: Sneak 8 pts
Grand 40 Fortify Skill: Sneak 10 pts
of Speed
Base 0.1 30 Fortify Attribute: Speed 6 pts
Ring 100 Fortify Attribute: Speed 8 pts
Grand 120 Fortify Attribute: Speed 10 pts
of Steelskin
Base 0.1 40 Resist Paralysis 20%*
Ring 140 Resist Normal Weapons 13%
Grand 160 Resist Normal Weapons 15%
of Storms
Base 0.1 10 Resist Shock 15%
Ring 30 Resist Shock 20%
Grand 40 Resist Shock 25%
of Strength
Base 0.2 50 Fortify Attribute: Strength 6 pts
Ring 180 Fortify Attribute: Strength 8 pts
Grand 200 Fortify Attribute: Strength 10 pts
of the Archer
Base 0.1 10 Fortify Skill: Marksman 6 pts
Ring 30 Fortify Skill: Marksman 8 pts
Grand 40 Fortify Skill: Marksman 10 pts
of the Armorer
Base 0.1 5 Fortify Skill: Armorer 6 pts
Ring 20 Fortify Skill: Armorer 8 pts
Grand 30 Fortify Skill: Armorer 10 pts
of the North
Base 0.1 30 Resist Frost 15%
Ring 100 Resist Frost 20%
Grand 120 Resist Frost 25%
of the Viper
Base 0.1 140 Resist Poison 9%
Ring 160 Resist Poison 11%
Grand 180 Resist Poison 13%
of Vigor
Base 0.1 30 Fortify Fatigue 15 pts
Ring 40 Fortify Fatigue 35 pts
Grand 60 Fortify Fatigue 55 pts
of Willpower
Base 0.1 20 Fortify Attribute: Willpower 6 pts
Ring 60 Fortify Attribute: Willpower 8 pts
Grand 80 Fortify Attribute: Willpower 10 pts
*On some rings the Grand level enchantment is in fact weaker then the Ring level enchantment.

NamedEdit

Named enchanted rings are not leveled, and will not normally appear as random loot until level 20.

Name Weight WeightIcon Base Value GoldIcon Enchantment
Elemental Ring 0.1 30 Resist Fire 20%
Resist Frost 20%
Resist Shock 20%
Flame Ring 0.1 40 Resist Fire 100pts on self
Frost Ring 0.1 30 Resist Frost 100 points on self
Mundane Ring 0.1 100 Reflect Spell 35%
Resist Magic 50%
Ring of Perfection 0.1 100 Fortify Strength 10 pts
Fortify Intelligence 10 pts
Fortify Willpower 10 pts
Fortify Agility 10 pts
Fortify Speed 10 pts
Fortify Endurance 10 pts
Fortify Personality 10 pts
Fortify Luck 10 pts
Ring of Skimming 0.1 100 Fortify Attribute: Speed 20 pts
Fortify Skill: Athletics 20 pts
Water Walking
Ring of Stamina 0.1 100 Fortify Fatigue 25 pts
Fortify Health 25 pts
Ring of the Iron Fist 0.1 100 Fortify Hand to Hand 25 pts
Reflect Damage 33%
Ring of Thieves 0.1 100 Detect Life 25 ft
Fortify Skill: Sneak 15 pts
Fortify Skill: Security 10 pts
Ring of Treachery 0.1 100 Fortify Acrobatics 10 pts
Fortify Mercantile 10 pts
Fortify Light Armor 10 pts
Fortify Security 10 pts
Fortify Sneak 10 pts
Fortify Speechcraft 10 pts
Ring of Vitality 0.1 100 Resist Disease 100%
Resist Paralysis 100%
Resist Poison 100%
Ring of War 0.1 100 Fortify Skill: Armorer 10 pts
Fortify Skill: Athletics 10 pts
Fortify Skill: Blade 10 pts
Fortify Skill: Block 10 pts
Fortify Skill: Blunt 10 pts
Fortify Skill: Hand to Hand 10 pts
Fortify Skill: Heavy Armor 10 pts
Ring of Wizardry 0.1 100 Fortify Alchemy 10 pts
Fortify Alteration 10 pts
Fortify Conjuration 10 pts
Fortify Destruction 10 pts
Fortify Illusion 10 pts
Fortify Mysticism 10 pts
Fortify Restoration 10 pts
Sorcerer's Ring 0.1 20 Spell Absorption 25%
Fortify Magicka 25 pts
Storm Ring 0.1 30 Resist Shock 100%

TriviaEdit

Inside the Temple of the Ancestor Moths you will find the "Shrine of the Moth" area, which is a large cave with a Blind Monk Prelate who guards the Savilla's Stone for the Thieves Guild's quest Turning a Blind Eye. Kill and loot the Blind Monk, who always carries either a ring or an amulet. If you don't find what you need, you can reload your saved game, and kill the monk again, also the monk respawns after 72 hours, so you can repeat the process if you want to get more Enchanted Jewelry.

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