- For enchanted weapons in other games, see Enchanted Weapons.
Enchanted weapons can be found as generic random loot throughout Skyrim. This page serves as a guide to the different types of weapons and enchantments.
Variables
Typically there are four variables that the game uses to generate enchanted weapons. These are:
- Weapon quality - This pertains to the material the weapon is made of - from Iron to Daedric quality.
- Weapon class - Varies from Daggers to Warhammers.
- Weapon enchantment - The enchantment effect itself.
- Enchantment magnitude - There are usually five or six levels of strength that an enchanted weapon may have. These are listed in the tables below.
An example of this would be "Daedric Greatsword of the Vampire". It should be noted that not every single combination of Quality/Class/Magnitude and Enchantment weapons are available in the game.
Absorb Health
Quality | Class | Magnitude | Enchantment Modifier |
---|---|---|---|
Battleaxe Dagger Greatsword Mace Sword War Axe Warhammer |
of Absorption | Absorb 5 points of health. | |
of Consuming | Absorb 10 points of health. | ||
of Devouring | Absorb 15 points of health. | ||
of Leeching | Absorb 20 points of health. | ||
of the Vampire | Absorb 25 points of health. |
Absorb Magicka
Quality | Class | Magnitude | Enchantment Modifier |
---|---|---|---|
Battleaxe Dagger Greatsword Mace Sword War Axe Warhammer |
of Siphoning | Absorb 10 points of magicka. | |
of Harrowing | Absorb 15 points of magicka. | ||
of Winnowing | Absorb 20 points of magicka. | ||
of Evoking | Absorb 25 points of magicka. | ||
of the Sorcerer | Absorb 30 points of magicka. |
Absorb Stamina
Quality | Class | Magnitude | Enchantment Modifier |
---|---|---|---|
Battleaxe Dagger Greatsword Mace Sword War Axe Warhammer |
of Gleaning | Absorb 10 points of stamina. | |
of Reaping | Absorb 15 points of stamina. | ||
of Harvesting | Absorb 20 points of stamina. | ||
of Garnering | Absorb 25 points of stamina. | ||
of Subsuming | Absorb 30 points of stamina. |
Banish
Quality | Class | Magnitude | Enchantment Modifier |
---|---|---|---|
Battleaxe |
of Banishing | Summoned Daedra up to level 12 are sent back to Oblivion. | |
of Expelling | Summoned Daedra up to level 20 are sent back to Oblivion. | ||
of Annihilating | Summoned Daedra up to level 36 are sent back to Oblivion. |
Fear
Quality | Class | Magnitude | Enchantment Modifier |
---|---|---|---|
Battleaxe |
of Dismay | Creatures and people up to level 5 flee from combat for 30 seconds. | |
of Cowardice | Creatures and people up to level 7 flee from combat for 30 seconds. | ||
of Fear | Creatures and people up to level 10 flee from combat for 30 seconds. | ||
of Despair | Creatures and people up to level 13 flee from combat for 30 seconds. | ||
of Dread | Creatures and people up to level 16 flee from combat for 30 seconds. | ||
of Terror | Creatures and people up to level 20 flee from combat for 30 seconds. |
Fire Damage
Quality | Class | Magnitude | Enchantment Modifier |
---|---|---|---|
Battleaxe |
of Embers | Burns the target for 5 points. Targets on fire take extra damage. | |
of Burning | Burns the target for 10 points. Targets on fire take extra damage. | ||
of Scorching | Burns the target for 15 points. Targets on fire take extra damage. | ||
of Fire | Burns the target for 20 points. Targets on fire take extra damage. | ||
of the Blaze | Burns the target for 25 points. Targets on fire take extra damage. | ||
of the Inferno | Burns the target for 30 points. Targets on fire take extra damage. |
Frost Damage
Quality | Class | Magnitude | Enchantment Modifier |
---|---|---|---|
Ancient Nord |
Battleaxe |
of Cold | Target takes 5 points of frost damage to Health and Stamina. |
of Frost | Target takes 10 points of frost damage to Health and Stamina. | ||
of Ice | Target takes 15 points of frost damage to Health and Stamina. | ||
of Freezing | Target takes 20 points of frost damage to Health and Stamina. | ||
of Blizzards | Target takes 25 points of frost damage to Health and Stamina. | ||
of Winter | Target takes 30 points of frost damage to Health and Stamina. |
- All frost damage effects also Slow the target by 50%.
Magicka Damage
Quality | Class | Magnitude | Enchantment Modifier |
---|---|---|---|
Battleaxe |
of Sapping | Does 10 points of Magicka damage. | |
of Draining | Does 20 points of Magicka damage. | ||
of Diminishing | Does 30 points of Magicka damage. | ||
of Depleting | Does 40 points of Magicka damage. | ||
of Enervating | Does 50 points of Magicka damage. | ||
of Nullifying | Does 60 points of Magicka damage. |
Paralyze
Quality | Class | Magnitude | Enchantment Modifier |
---|---|---|---|
Battleaxe |
of Stunning |
Chance to paralyze the target for 2 seconds. | |
of Immobilizing | Chance to paralyze the target for 4 seconds. | ||
of Petrifying | Chance to paralyze the target for 6 seconds. |
Shock Damage
Quality | Class | Magnitude | Enchantment Modifier |
---|---|---|---|
Battleaxe |
of Sparks | Target takes 5 points of shock damage, and half as much Magicka damage. | |
of Arcing | Target takes 10 points of shock damage, and half as much Magicka damage. | ||
of Shocks | Target takes 15 points of shock damage, and half as much Magicka damage. | ||
of Thunderbolts | Target takes 20 points of shock damage, and half as much Magicka damage. | ||
of Lightning | Target takes 25 points of shock damage, and half as much Magicka damage. | ||
of Storms | Target takes 30 points of shock damage, and half as much Magicka damage. |
Soul Trap
Quality | Class | Magnitude | Enchantment Modifier |
---|---|---|---|
Battleaxe |
of Souls | If target dies within 3 seconds, fills a soul gem. | |
of Soul Snares | If target dies within 5 seconds, fills a soul gem. | ||
of Binding | If target dies within 7 seconds, fills a soul gem. | ||
of Animus | If target dies within 10 seconds, fills a soul gem. | ||
of Malediction | If target dies within 15 seconds, fills a soul gem. | ||
of Damnation | If target dies within 20 seconds, fills a soul gem. |
- The prolonged Soul Trap period becomes increasingly useless as the Dragonborn levels up. Weapon damages will also increase due to smithing, and eventually it will generally take less than 5 seconds to kill a leveled enemy. Therefore, the excess time will be redundant. The only non-boss enemies that can withstand enough damage to last a full 20 seconds are dragons, whose souls are absorbed without needing Soul Trap.
Stamina Damage
Quality | Class | Magnitude | Enchantment Modifier |
---|---|---|---|
Battleaxe |
of Fatigue | Does 5 points of Stamina damage. | |
of Weariness | Does 10 points of Stamina damage. | ||
of Torpor | Does 15 points of Stamina damage. | ||
of Debilitation | Does 20 points of Stamina damage. | ||
of Lethargy | Does 25 points of Stamina damage. | ||
of Exhaustion | Does 30 points of Stamina damage. |
Turn Undead
Quality | Class | Magnitude | Enchantment Modifier |
---|---|---|---|
Battleaxe |
Blessed | Undead up to level 3 flee for 30 seconds. | |
Sanctified | Undead up to level 7 flee for 30 seconds. | ||
Reverent | Undead up to level 13 flee for 30 seconds. | ||
Hallowed | Undead up to level 21 flee for 30 seconds. | ||
Virtuous | Undead up to level 30 flee for 30 seconds. | ||
Holy | Undead up to level 40 flee for 30 seconds. |
- The naming convention for Turn Undead weapons is slightly different. The magnitude of the weapon precedes the quality and the class. i.e. Holy Daedric Warhammer.
Chaos Damage
Quality | Class | Magnitude | Enchantment Modifier |
---|---|---|---|
Battleaxe |
of Chaos | 50% chance for each element of fire, frost and shock to do 10 points of damage. | |
of Extreme Chaos | 50% chance for each element of fire, frost and shock to do 15 points of damage. | ||
of High Chaos | 50% chance for each element of fire, frost and shock to do 20 points of damage. | ||
of Ultimate Chaos | 50% chance for each element of fire, frost and shock to do 25 points of damage. |
- These weapons are only available with the The Elder Scrolls V: Dragonborn add-on, and can only be found on the island of Solstheim.
- The Frost Damage dealt by this effect is 25% stronger if it is a Stalhrim weapon.