Wikia

Elder Scrolls

WatchlistRandom articleRecent changes

Enchanting (Skyrim)

Talk117
15,662pages on
this wiki
SkillEnchanting.png

The more powerful the enchanter, the stronger the magic he can bind to his weapons and armor.

Quotebg.png
"Don't suppose you'd enchant my sword? Dull old blade can barely cut butter."
Guard[src]

Enchanting is a skill in The Elder Scrolls V: Skyrim and is one of the six skills that falls under The Mage play-style.

Contents

DescriptionEdit

Enchanting is the art of using filled Soul Gems to place permanent and unchangeable magical effects on items. It is one of three crafting skills in Skyrim falling under The Mage with parallels to Alchemy for The Thief and Smithing for The Warrior. As such it is affected by The Mage Stone and as with all skills is affected by The Lover Stone.

MechanicsEdit

The act of enchanting requires an item with no existing enchantments, a Soul Gem, knowledge of an enchantment, and the use of an Arcane Enchanter which can be found in all major cities typically in the palace or longhouse in the court wizard's quarters. They are also found in many locations that feature humanoid, magic using enemies such as necromancers and mages. All player-owned houses except Breezehome may be upgraded with an Arcane Enchanter.

Racial BonusesEdit

Altmer, Imperial, and Orc characters gain a +5 boost to Enchanting at the start of the game.

Enchantment TypesEdit

Enchantments fall into two categories based on type of item:

  • Weapons have charged enchantments that cast a spell on the weapon's target when it strikes. Larger soul gems result in more charges on the enchantment allowing for more strikes before the charge is depleted. Soul Gems can be used to restore depleted charge as well as the perk Soul Siphon.
  • Armor and other apparel items cast a constant effect on the wearer as long as the item is worn. Larger soul gems create greater magnitude effects.

Obtaining EnchantmentsEdit

The Dragonborn initially has no knowledge of Enchantments. To learn an enchantment he or she must first disenchant a magic item at an Arcane Enchanter. The strength of the enchantment on the item does not matter as all enchantments of the same type will yield the same learned enchantment with the exception of those marked with an * below. Disenchanting destroys the item but grants permanent knowledge of the base enchantment allowing its use when enchanting. Some items cannot be disenchanted to learn their effects such as quest items, daedric artifacts and many, but not all, items with unique names. Staffs, also, cannot be disenchanted. To get apparel based enchantments early on, take a carriage to Solitude and visit the Radiant Raiment with about 2000 coin to get a few valuable enchanted items. This can be useful when searching for the Alchemy and Smithing enchantments to exploit the alchemy-enchantment loop. If the vendor doesn't have the enchantment you're looking for: Save, attack until you get a bounty, reload last save and check the inventory again there will be a slightly different assortment of goods (works on every vendor). Do this for other vendors after you have purchased what you want from them, save/attack/load, and you will still have the stuff you wanted and the vendors inventory is reset.

For the five-finger discount seekers, Grelka in Riften has typically three enchanted items locked inside her booth in the market. One is a fortify carry weight, another is a stamina and another is restoration or something similar.

The Jarl of Whiterun gives a free enchanted item after the first dragon is killed on the main quest.

Picking the right pocket can get mercenaries after you, these frequently carry enchanted items.

Any enchantment item's (even if they are items that your character doesn't specialize in) hold on to if you are interested in enchanting at some point. Doing this early on can help you acquire a variety of enchantment spells early on.

Another tip is to collect soul gems as much as possible, so you have enough to enchant multiple items in one sitting. Furthermore, obtaining the Soul Trap also is very useful (especially on bows) early on.

This should be enough to get you started, remember to get the Transmute spell from the Halted Stream camp interior early in your adventures to turn that cheap iron ore into valuable gold jewelry then enchant the made items and either sell them for an increased amount of gold or keep them and use them for the effect.

To recharge an enchanted weapon, select your weapon in the items menu and press RB/R1 and select a soul gem. The larger the soul gem, the more a weapon is recharged. The soul gem will be destroyed.

LevelingEdit

The following actions raise the Enchanting skill:

  • Disenchanting items yields enchanting experience. Skill gain increases with the value of the item.
  • Enchanting items that do not currently possess an enchantment. Same skill gain regardless of item and size of soul.
  • Using a Soul Gem to recharge weapons, (Soul Siphon does not count but casting it improves enchanting like any other low level spell). Larger skill gains based on size of soul regardless of actual charge gained. The easiest way to do this is to put Soul Trap on a weapon and kill creatures with that weapon. Use the soul gems to recharge said weapon. (Only Black Soul Gems or the Black Star can hold the souls of sentient humanoid beings.)

BooksEdit

The following is a list of books that raise the Enchanting skill:

QuestsEdit

TrainersEdit

Main article: Trainer
Trainer Skill Level Location
Sergius Turrianus Expert The College of Winterhold
Hamal Master Temple of Dibella, Markarth, (after completing The Heart of Dibella quest).

PerksEdit

The following are the perks that become available to select as the skill is leveled up.

Perk (Ranks) Requirements Description
Enchanter (5)

Enchanting

n/a, 20, 40, 60, 80

New enchantments are 20% stronger (+20% per additional rank)
Soul Squeezer Enchanting 20
Enchanter
Soul gems provide extra magicka for recharging
Fire Enchanter Enchanting 30
Enchanter
Fire enchantments on weapons and armor are 25% stronger
Soul Siphon Enchanting 40
Soul Squeezer
Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon
Frost Enchanter Enchanting 40
Fire Enchanter
Frost enchantments on weapons and armor are 25% stronger
Insightful Enchanter Enchanting 50
Enchanter
Skill enchantments on armor are 25% stronger
Storm Enchanter Enchanting 50
Frost Enchanter
Shock enchantments on weapons and armor are 25% stronger
Corpus Enchanter Enchanting 70
Insightful Enchanter
Health, magicka and stamina enchantments on armor are 25% stronger
Extra Effect Enchanting 100
Storm Enchanter or Corpus Enchanter
Can put two enchantments on the same item
Enchanting perks tree
Terraviper-5Added by Terraviper-5

EnchantmentsEdit

Weapon EnchantmentsEdit

There are 17 weapon enchantments available.

Apparel EnchantmentsEdit

Table shows only enchantment and item combinations that can be created at an Arcane Enchanter.

Enchantment Helm Armor Gloves Boots Shield Amulet Ring
Fortify Alchemy Yes Yes Yes Yes
Fortify Alteration Yes Yes Yes Yes
Fortify Alteration & Magicka Regen Yes
Fortify Archery Yes Yes Yes Yes
Fortify Barter Yes
Fortify Block Yes Yes Yes Yes
Fortify Carry Weight Yes Yes Yes Yes
Fortify Conjuration Yes Yes Yes Yes
Fortify Conjuration & Magicka Regen Yes
Fortify Destruction Yes Yes Yes Yes
Fortify Destruction & Magicka Regen Yes
Fortify Healing Rate Yes Yes Yes
Fortify Health Yes Yes Yes Yes
Fortify Heavy Armor Yes Yes Yes Yes
Fortify Illusion Yes Yes Yes Yes
Fortify Illusion & Magicka Regen Yes
Fortify Light Armor Yes Yes Yes Yes
Fortify Lockpicking Yes Yes Yes Yes
Fortify Magicka Yes Yes Yes Yes
Fortify Magicka Regen Yes Yes Yes
Fortify One-Handed Yes Yes Yes Yes
Fortify Pickpocket Yes Yes Yes Yes
Fortify Restoration Yes Yes Yes Yes
Fortify Restoration & Magicka Regen Yes
Fortify Smithing Yes Yes Yes Yes
Fortify Sneak Yes Yes Yes Yes
Fortify Stamina Yes Yes Yes Yes
Fortify Stamina Regen Yes Yes Yes
Fortify Two-Handed Yes Yes Yes Yes
Fortify Unarmed Yes Yes
Muffle Yes
Resist Disease Yes Yes Yes Yes
Resist Fire Yes Yes Yes Yes
Resist Frost Yes Yes Yes Yes
Resist Magic Yes Yes Yes
Resist Poison Yes Yes Yes Yes
Resist Shock Yes Yes Yes Yes
Water Breathing Yes Yes Yes

Notes & TipsEdit

Method for Maximum Strength Potions and EnchantmentsEdit

Prerequisites: Level 100 in Alchemy and Enchanting, five points in Alchemist, one point in Benefactor, five points in Enchanter, one point in Insightful Enchanter, three pieces each head and hand apparel with no enchantments, three rings with no enchantments, three amulets with no enchantments, and twelve grand souls.

  1. Craft a set of Fortify Alchemy gear at 25% boost.
  2. Craft several potions of Fortify Enchanting at 30% boost.
  3. Craft a new set of Fortify Alchemy gear at 28% boost with the aid of the potions. Time passes while using the arcane enchanter so move quickly.
  4. Craft several potions of Fortify Enchanting at 32% boost using the new set of gear.
  5. Craft a final set of Fortify Alchemy gear at 29% boost with the aid of the potions.

If you are a vampire and have the restoration perk necromage, you can reach up to 33% alchemy gear boost and 46% enchanting potion boost. (using Falmer Helmets and circlets as well)

The final set of gear will not improve the results of a Fortify Enchanting potion but will improve the results of other potions. Additional potions can be brewed to improve enchantments of all types. One common application is to enchant a set of Fortify Smithing gear and combine it with a maximum strength Fortify Smithing potion to improve weapons and armor.

BugsEdit

  • It is still possible to create game breaking spells with over 9000 damage, but this only works on PC. You first have to get a strong fortify enchanting potion, and then use it. Then, spawn in any item but enchant it with the alchemical effect of Fortify Destruction. For a Gold Diamond Ring, it should look like: playerenchantobject 877c9 3EB26. To get powerful fortify enchanting potions use the fortify restoration glitch.
  • Enchanting any equipped items will make all of your weapons appear enchanted, even if they aren't (confirmed xbox 360).
  • Soul Siphon does not appear to work with certain Daedric weapons (ex., Dawnbreaker).
  • Enchanting bonuses from perks may not always function properly e.g. only allowing enchantments of 22% in alchemy and/or blacksmithing as opposed to 25%
    • PS3 solution was to delete Skyrim Game Data and Game Update and reinstall again from fresh.
  • Several enchantments exist that cannot be placed on anything or are duplicates of existing enchantments. These have been marked above with an *. The Shadowsight, Shadowstrength, Shadowstrike, and Shadowthrive enchantments are learned from disenchanting Linwe's Armor, Linwe's Boots, Linwe's Gloves, and Linwe's Hood. The Blessing of Mara is obtained by disenchanting The Bond of Matrimony. Known items that cause duplicate enchantments are the Drainheart weapons and the Shield of Solitude.
    •  PC  Apparels with two identical enchantments, will correctly have these 2 enchantments, but the figures shown in active list may be incorrect. Weapons with two identical enchantments on the other hand will only have one of the 2 effects .
  • With the Extra Effect perk both a weapon and an armor enchantment can be selected before selecting an item to enchant. If a weapon is chosen as the item and enchanted it will appear as an enchantment. However, the 'armor' enchant on the weapon will have no effect and is not listed on the Active Effects section of the Magic Menu.
  • The value of enchanted items goes down as Enchanting skill increases; however, sometimes after restarting the game, it may register a higher value; also if you have a dead thrall, store these items in them, resurrect, kill and then loot the items, they may be of higher value (only worked on apparels, weapons seem to remain the same value.)
  • Weapon charge count may be bugged after exiting and relaunching skyrim and loading a save.
  • Two items of the same type with the same enchantment but different names will eventually both have one of the two names. With the Extra Effect perk, switching the order of enchantments can prevent this.
  • Movement glitches can occur when exiting an enchanting table. On the PC they appear to be related to using the mouse wheel to scroll through lists when the game incorrectly adjusts the camera perspective at the same time. Reloading a previous save will fix this issue but is not always necessary as the glitch is often temporary. If you notice the camera being controlled by the mouse wheel while in the menu, simply ensure you're in third person view (you can see your character) when you exit the table menu. You can then control the camera normally, no reload needed.
  • If a companion uses a Soul Trap enchanted weapon with (x) Soul Gems in their inventory to capture a x soul and the player then uses fast travel every (x) Soul Gems in the companion's inventory will be filled, x = petty, etc.
  • The destruction perks that improve damage for a specific magic damage type exhibit odd stacking behavior when applying these damage types to weapons as enchantments. The bonus can apply to affects it should not apply to based on the damage specific description as well as stack with other bonuses from the other damage perks.
  • Fortify school enchantments do not interact with weapon enchantments in the same way across all platforms. On the PC weapons appear to always drain charges when used. On the PS3 and 360 100% or more fortification in any school will reduce the charge cost of a weapon enchantment to zero. It is unknown which situation is a bug and which is the intended mechanic.
  • Fortify Restoration potions improve the results of Alchemy. While not a bug with enchanting per se this can be exploited to create stronger sets of Fortify Alchemy and/or Smithing equipment by creating stronger Fortify Enchanting potions.
  • Fortify Restoration potions improve the strength of enchantments when they are equipped. If a potion is taken immediately before equipping armor the effects will be permanently improved until the equipment is taken off again. This can also be exploited to create stronger Fortify Smiting and/or Alchemy effects.
  •  PC  Forify Conjuration potions or some perks in this school will have an effect on Banish, making it a prolonged DOT. If you have absorb health/stamina/magicka put together with Banish, these effects will also become DOT.
  •  PS3 Sometimes dropping items enchanted by the player will cause them to lose the enchantment(s) permanently, as if they were soul gems being dropped.
  • Falmer Helmets and circlets can be worn at the same time. This can be exploited to create stronger sets of Fortify Alchemy equipment, which then allows the creation of stronger Fortify Enchantment potions.
  • Characters with Vampirism and the Restoration perk Necromage will see improved strength of enchantments when they are equipped—the fortify alchemy gear can be maxed at 33%, the enchanting potion at 46%, and smithing potion at 184% (in conjunction with the Falmer Helmet + Circlet exploit.) With Necromage, the bonuses from the 33% gear will show up as 42% in the active effects.
  • Potentially infinite stats can be obtained by a glitch that allows you to wear multiple sets of gear at the same time.
  • Fortify One-Handed has no effect on daggers. Fortify One-handed on daggers does work with the PS3 version.
  • Sometimes, enchanting with the "Fortify Magicka" enchantment will cause the item to give the player infinite magicka when their magicka bar is empty.

AchievementsEdit

Artificer (Achievement).png
Artificer
Make a smithed item, an enchanted item, and a potion
Points 10 Game points.png
Trophy
Bronze trophy

See alsoEdit

ReferencesEdit

GalleryEdit

Advertisement | Your ad here

Latest Photos

Add a Photo
14,690photos on this wiki
See more >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki