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Enchantment Modifiers (Skyrim)

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Enchantment Modifiers are the suffixes (e.g. "___ of Peerless ___") that state the intensity of game-generated magical effect applied to weapons and armor in The Elder Scrolls V: Skyrim.

AboutEdit

The following is a list of Enchantment Modifiers that affect weapons and armor in The Elder Scrolls V: Skyrim. For example, a Steel Sword can have certain Enchantments placed upon it. To view what types of enchantments, see the table below. In every other way, the sword is identical to a normal Steel Sword.

Due to the randomization of enchanted weapons in Skyrim, most of these items should link to here instead.

Table Notes:

  • Enchant Level refers to the level of the enchantment. Certain weapons only appear after certain character levels (such as Dwarven Swords).
  • Magnitude is the "Strength" of the Enchantment. For example, Enervating has a magnitude of 50. Given that it is a "Magicka Damage" enchantment, it has an enchantment effect of +50 Magicka Damage

This page is currently being constructed. Please do not add to it just yet. You can get enchantments by disenchanting enchanted weapons, by using the enchantment table.

Enchantment levelsEdit

WeaponsEdit

Main article: Enchanted Weapons (Skyrim)

ArmorEdit

Main article: Enchanted Armor (Skyrim)

Standard armor enchantment modifiersEdit

Modifier Base Enchantment Enchantment Level Magnitude
of Minor Alchemy Fortify Alchemy 1 12%
of Alchemy Fortify Alchemy 2 15%
of Major Alchemy Fortify Alchemy 3 17%
of Eminent Alchemy Fortify Alchemy 4 20%
of Extreme Alchemy Fortify Alchemy 5 22%
of Peerless Alchemy Fortify Alchemy 6 25%
of Minor Alteration Fortify Alteration 1 12%
of Alteration Fortify Alteration 2 15%
of Major Alteration Fortify Alteration 3 17%
of Eminent Alteration Fortify Alteration 4 20%
of Extreme Alteration Fortify Alteration 5 22%
of Peerless Alteration Fortify Alteration 6 25%
of Minor Blocking Fortify Block 1 15%
of Blocking Fortify Block 2 20%
of Major Blocking Fortify Block 3 25%
of Eminent Blocking Fortify Block 4 30%
of Extreme Blocking Fortify Block 5 35%
of Peerless Blocking Fortify Block 6 40%
of Lifting Fortify Carry Weight 1 +25
of Hauling Fortify Carry Weight 2 +30
of Strength Fortify Carry Weight 3 +35
of Brawn Fortify Carry Weight 4 +40
of the Ox Fortify Carry Weight 5 +45
of the Mammoth Fortify Carry Weight 6 +50
of Minor Conjuration Fortify Conjuration 1 12%
of Conjuration Fortify Conjuration 2 15%
of Major Conjuration Fortify Conjuration 3 17%
of Eminent Conjuration Fortify Conjuration 4 20%
of Extreme Conjuration Fortify Conjuration 5 22%
of Peerless Conjuration Fortify Conjuration 6 25%
of Minor Destruction Fortify Destruction 1 12%
of Destruction Fortify Destruction 2 15%
of Major Destruction Fortify Destruction 3 17%
of Eminent Destruction Fortify Destruction 4 20%
of Extreme Destruction Fortify Destruction 5 22%
of Peerless Destruction Fortify Destruction 6 25%
of Remedy Fortify Healing Rate 3 20%
of Mending Fortify Healing Rate 4 30%
of Regeneration Fortify Healing Rate 5 40%
of Revival Fortify Healing Rate 6 50%
of Minor Health Fortify Health 1 +20
of Health Fortify Health 2 +30
of Major Health Fortify Health 3 +40
of Eminent Health Fortify Health 4 +50
of Extreme Health Fortify Health 5 +60
of Peerless Health Fortify Health 6 +70
of the Minor Knight Fortify Heavy Armor 1 12%
of the Knight Fortify Heavy Armor 2 15%
of the Major Knight Fortify Heavy Armor 3 17%
of the Eminent Knight Fortify Heavy Armor 4 20%
of the Extreme Knight Fortify Heavy Armor 5 22%
of the Peerless Knight Fortify Heavy Armor 6 25%
of Minor Illusion Fortify Illusion 1 12%
of Illusion Fortify Illusion 2 15%
of Major Illusion Fortify Illusion 3 17%
of Eminent Illusion Fortify Illusion 4 20%
of Extreme Illusion Fortify Illusion 5 22%
of Peerless Illusion Fortify Illusion 6 25%
of the Minor Squire Fortify Light Armor 1 12%
of the Squire Fortify Light Armor 2 15%
of the Major Squire Fortify Light Armor 3 17%
of the Eminent Squire Fortify Light Armor 4 20%
of the Extreme Squire Fortify Light Armor 5 22%
of the Peerless Squire Fortify Light Armor 6 25%
of Minor Magicka Fortify Magicka 1 +20
of Magicka Fortify Magicka 2 +30
of Major Magicka Fortify Magicka 3 +40
of Eminent Magicka Fortify Magicka 4 +50
of Extreme Magicka Fortify Magicka 5 +60
of Peerless Magicka Fortify Magicka 6 +70
of Recharging Fortify Magicka Rate 3 40%
of Replenishing Fortify Magicka Rate 4 60%
of Resurgence Fortify Magicka Rate 5 80%
of Recovery Fortify Magicka Rate 6 100%
of Minor Wielding Fortify One-Handed 1 15%
of Wielding Fortify One-Handed 2 20%
of Major Wielding Fortify One-Handed 3 25%
of Eminent Wielding Fortify One-Handed 4 30%
of Extreme Wielding Fortify One-Handed 5 35%
of Peerless Wielding Fortify One-Handed 6 40%
of Minor Archery Fortify Archery 1 15%
of Archery Fortify Archery 2 20%
of Major Archery Fortify Archery 3 25%
of Eminent Archery Fortify Archery 4 30%
of Extreme Archery Fortify Archery 5 35%
of Peerless Archery Fortify Archery 6 40%
of Minor Deft Hands Fortify Pickpocket 1 15%
of Deft Hands Fortify Pickpocket 2 20%
of Major Deft Hands Fortify Pickpocket 3 25%
of Eminent Deft Hands Fortify Pickpocket 4 30%
of Extreme Deft Hands Fortify Pickpocket 5 35%
of Peerless Deft Hands Fortify Pickpocket 6 40%
of Minor Smithing Fortify Smithing 1 12%
of Smithing Fortify Smithing 2 15%
of Major Smithing Fortify Smithing 3 17%
of Eminent Smithing Fortify Smithing 4 20%
of Extreme Smithing Fortify Smithing 5 22%
of Peerless Smithing Fortify Smithing 6 25%
of Minor Restoration Fortify Restoration 1 12%
of Restoration Fortify Restoration 2 15%
of Major Restoration Fortify Restoration 3 17%
of Eminent Restoration Fortify Restoration 4 20%
of Extreme Restoration Fortify Restoration 5 22%
of Peerless Restoration Fortify Restoration 6 25%
of Minor Sneaking Fortify Sneak 1 15%
of Sneaking Fortify Sneak 2 20%
of Major Sneaking Fortify Sneak 3 25%
of Eminent Sneaking Fortify Sneak 4 30%
of Extreme Sneaking Fortify Sneak 5 35%
of Peerless Sneaking Fortify Sneak 6 40%
of Minor Lockpicking Fortify Lockpicking 1 15%
of Lockpicking Fortify Lockpicking 2 20%
of Major Lockpicking Fortify Lockpicking 3 25%
of Eminent Lockpicking Fortify Lockpicking 4 30%
of Extreme Lockpicking Fortify Lockpicking 5 35%
of Peerless Lockpicking Fortify Lockpicking 6 40%
of Minor Haggling Fortify Barter 1 12%
of Haggling Fortify Barter 2 15%
of Major Haggling Fortify Barter 3 17%
of Eminent Haggling Fortify Barter 4 20%
of Extreme Haggling Fortify Barter 5 22%
of Peerless Haggling Fortify Barter 6 25%
of Minor Stamina Fortify Stamina 1 +20
of Stamina Fortify Stamina 2 +30
of Major Stamina Fortify Stamina 3 +40
of Eminent Stamina Fortify Stamina 4 +50
of Extreme Stamina Fortify Stamina 5 +60
of Peerless Stamina Fortify Stamina 6 +70
of Recuperation Fortify Stamina Rate 3 20%
of Rejuvenation Fortify Stamina Rate 4 30%
of Invigoration Fortify Stamina Rate 5 40%
of Renewal Fortify Stamina Rate 6 50%
of Minor Striking Fortify Two-Handed 1 15%
of Striking Fortify Two-Handed 2 25%
of Major Striking Fortify Two-Handed 3 30%
of Extreme Striking Fortify Two-Handed 5 35%
of Minor Sure Grip Fortify Two-Handed 1 15%
of Sure Grip Fortify Two-Handed 2 20%
of Major Sure Grip Fortify Two-Handed 3 25%
of Peerless Sure Grip Fortify Two-Handed 6 40%
of Muffling Muffle 3 & 4 -
of Disease Resistance Resist Disease [Necklace Only] 50%
of Disease Immunity Resist Disease [Necklace Only] 100%
of Waning Fire Resist Fire 1 30%
of Dwindling Flames Resist Fire 2 40%
of Flame Suppression Resist Fire 3 50%
of Fire Abatement Resist Fire 4 60%
of the Firewalker Resist Fire 5 70%
of Waning Frost Resist Frost 1 30%
of Dwindling Frost Resist Frost 2 40%
of Frost Suppression Resist Frost 3 50%
of Frost Abatement Resist Frost 4 60%
of Warmth Resist Frost 5 70%
of Waning Shock Resist Shock 1 30%
of Dwindling Shock Resist Shock 2 40%
of Shock Suppression Resist Shock 3 50%
of Shock Abatement Resist Shock 4 60%
of Grounding Resist Shock 5 70%
of Resist Magic Resist Magic 1 10%
of Dwindling Magic Resist Magic 2 15%
of Magic Suppression Resist Magic 3 17%
of Magic Abatement Resist Magic 4 20%

of Nullification

Resist Magic

5

22%

of Waterbreathing Waterbreathing ? -

Standard weapon enchantment modifiersEdit

Modifier Base Enchantment Enchantment Level Magnitude

of Absorption (@)

Absorb Health 1 5 pts Health Damage
of Consuming Absorb Health 2 10 pts Health Damage
of Devouring Absorb Health 3 15 pts Health Damage
of Leeching Absorb Health 4 20 pts Health Damage
of the Vampire Absorb Health 5 25 pts Health Damage
of Siphoning (@) Absorb Magicka 1 10 pts Magicka Damage
of Harrowing Absorb Magicka 2 15 pts Magicka Damage
of Winnowing Absorb Magicka 3 20 pts Magicka Damage
of Evoking Absorb Magicka 4 25 pts Magicka Damage
of the Sorcerer Absorb Magicka 5 30 pts Magicka Damage
of Gleaning (@) Absorb Stamina 1 10 pts Stamina Damage
of Reaping Absorb Stamina 2 15 pts Stamina Damage
of Harvesting Absorb Stamina 3 20 pts Stamina Damage
of Garnering Absorb Stamina 4 25 pts Stamina Damage
of Subsuming Absorb Stamina 5 30 pts Stamina Damage
of Embers (@) Fire Damage 1 5 pts Fire Damage
of Burning Fire Damage 2 10 pts Fire Damage
of Scorching Fire Damage 3 15 pts Fire Damage
of Fire Fire Damage 4 20 pts Fire Damage
of the Blaze Fire Damage 5 25 pts Fire Damage
of the Inferno Fire Damage 6 30 pts Fire Damage
of Cold (@) Frost Damage 1 5 pts Frost Damage, 50 pts Stamina Damage for 3 sec
of Frost Frost Damage 2 10 pts Frost Damage, 50 pts Stamina Damage for 3 sec
of Ice Frost Damage 3 15 pts Frost Damage, 50 pts Stamina Damage for 3 sec
of Freezing Frost Damage 4 20 pts Frost Damage, 50 pts Stamina Damage for 3 sec
of Blizzards Frost Damage 5 25 pts Frost Damage, 50 pts Stamina Damage for 3 sec
of Winter Frost Damage 6 30 pts Frost Damage, 50 pts Stamina Damage for 3 sec
of Sapping (@) Magicka Damage 1 10 pts Magicka Damage
of Draining Magicka Damage 2 20 pts Magicka Damage
of Diminishing Magicka Damage 3 30 pts Magicka Damage
of Depleting Magicka Damage 4 40 pts Magicka Damage
of Enervating Magicka Damage 5 50 pts Magicka Damage
of Nullifying Magicka Damage 6 60 pts Magicka Damage
of Sparks (@) Shock Damage 1 5 pts Shock Damage and half as much Magicka Damage
of Arcing Shock Damage 2 10 pts Shock Damage and half as much Magicka Damage
of Shocks Shock Damage 3 15 pts Shock Damage and half as much Magicka Damage
of Thunderbolts Shock Damage 4 20 pts Shock Damage and half as much Magicka Damage
of Lightning Shock Damage 5 25 pts Shock Damage and half as much Magicka Damage
of Storms Shock Damage 6

30 pts Shock Damage and half as much Magicka Damage

of Fatigue (@) Stamina Damage 1 5 pts of Stamina Damage
of Weariness Stamina Damage 2 10 pts of Stamina Damage
of Torpor Stamina Damage 3 15 pts of Stamina Damage
of Debilitation Stamina Damage 4 20 pts of Stamina Damage
of Lethargy Stamina Damage 5 25 pts of Stamina Damage
of Exhaustion Stamina Damage 6

30 pts of Stamina Damage

of Banishing (&) Banish 1-2 Lvl. 12 Daedra sent back to Oblivion
of Expelling Banish 3-4 Lvl. 20 Daedra sent back to Oblivion
of Annihilating Banish 5-6 Lvl. 36 Daedra sent back to Oblivion

of Dismay ($)

Fear 1 Lvl. 5 Creatures/People flee combat for 30 sec
of Cowardice Fear 2 Lvl. 7 Creatures/People flee combat for 30 sec
of Fear Fear 3 Lvl. 10 Creatures/People flee combat for 30 sec
of Despair Fear 4 Lvl. 13 Creatures/People flee combat for 30 sec
of Dread Fear 5 Lvl. 16 Creatures/People flee combat for 30 sec
of Terror Fear 6 Lvl. 20 Creatures/People flee combat for 30 sec
Blessed (%) Turn Undead 1 Lvl. 3 Undead flee combat for 30 sec
Sanctified Turn Undead 2 Lvl. 7 Undead flee combat for 30 sec
Reverent Turn Undead 3 Lvl. 13 Undead flee combat for 30 sec
Hallowed Turn Undead 4 Lvl. 21 Undead flee combat for 30 sec
Virtuous Turn Undead 5 Lvl. 30 Undead flee combat for 30 sec
Holy Turn Undead 6 Lvl. 40 Undead flee combat for 30 sec
of Stunning (^) Paralyze 1-2 25% chance to paralyze target for 2 sec
of Immobilizing Paralyze 3-4 25% chance to paralyze target for 4 sec
of Petrifying Paralyze 5-6 25% chance to paralyze target for 6 sec
of Souls (&) Soul Trap 1 If target dies within 3 sec, fills a soul gem
of Soul Snares Soul Trap 2 If target dies within 5 sec, fills a soul gem
of Binding Soul Trap 3 If target dies within 7 sec, fills a soul gem
of Animus Soul Trap 4 If target dies within 10 sec, fills a soul gem
of Malediction Soul Trap 5 If target dies within 15 sec, fills a soul gem
of Damnation Soul Trap 6 If target dies within 20 sec, fills a soul gem
of Fiery Souls (&) Fiery Soul Trap ? If target dies within 5 sec, fills a soul gem, 10 pts Fire Damage
Poacher's (@) Huntsman's Prowess ?

+3 damage to Animals

Lunar (@)

Silent Moons Enchant (Moonlight Damage)

? 10-20 pts (burn) damage per hit, only between 9pm-5am
Notched (@) Notched Pickaxe ? +5 Smithing, 5 pts Shock Damage
Champion's (@) Chaos Damage

DB

? 50% chance to deal 25 pts Fire, Ice, and Shock Damage

@ Number of uses is increased by the Destruction skill level

& Number of uses is increased by the Conjuration skill level

$ Number of uses is increased by the Illusion skill level

% Number of uses is increased by the Restoration skill level

^ Number of uses is increased by the Alteration skill level

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