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Enchantment Modifiers (Skyrim)

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Enchantment Modifiers are the suffixes (e.g. "___ of Peerless ___") that state the intensity of game-generated magical effects applied to weapons and armors in The Elder Scrolls V: Skyrim.

AboutEdit

The following is a list of Enchantment Modifiers that affect weapons and armor in The Elder Scrolls V: Skyrim. For example, a Steel Sword can be found with certain Enchantments placed upon it. To view what types of enchantments, see the table below. In every other way, the sword is identical to a normal Steel Sword. You can obtain enchantments by disenchanting these enchanted weapons at any Arcane table- the weapon or item will be destroyed in the process.

Table Notes:

  • Enchant Level refers to the level of the enchantment. Certain weapons only appear after certain character levels (such as Dwarven Swords).
  • Magnitude is the "Strength" of the Enchantment. For example, Enervating has a magnitude of 50. Given that it is a "Magicka Damage" enchantment, it has an enchantment effect of +50 Magicka Damage

Enchantment levelsEdit

ArmorEdit

Main article: Enchanted Armor (Skyrim)

WeaponsEdit

Main article: Enchanted Weapons (Skyrim)

* Only appears with the addition of the The Elder Scrolls V: Dragonborn DLC.
^ Only appears with the addition of the The Elder Scrolls V: Dawnguard DLC.

Standard armor enchantment modifiersEdit

Modifier Base Enchantment Enchantment Level Magnitude
of Minor Alchemy Fortify Alchemy 1 12%
of Alchemy Fortify Alchemy 2 15%
of Major Alchemy Fortify Alchemy 3 17%
of Eminent Alchemy Fortify Alchemy 4 20%
of Extreme Alchemy Fortify Alchemy 5 22%
of Peerless Alchemy Fortify Alchemy 6 25%
of Minor Alteration Fortify Alteration 1 12%
of Alteration Fortify Alteration 2 15%
of Major Alteration Fortify Alteration 3 17%
of Eminent Alteration Fortify Alteration 4 20%
of Extreme Alteration Fortify Alteration 5 22%
of Peerless Alteration Fortify Alteration 6 25%
of Minor Blocking Fortify Block 1 15%
of Blocking Fortify Block 2 20%
of Major Blocking Fortify Block 3 25%
of Eminent Blocking Fortify Block 4 30%
of Extreme Blocking Fortify Block 5 35%
of Peerless Blocking Fortify Block 6 40%
of Lifting Fortify Carry Weight 1 +25
of Hauling Fortify Carry Weight 2 +30
of Strength Fortify Carry Weight 3 +35
of Brawn Fortify Carry Weight 4 +40
of the Ox Fortify Carry Weight 5 +45
of the Mammoth Fortify Carry Weight 6 +50
of Minor Conjuration Fortify Conjuration 1 12%
of Conjuration Fortify Conjuration 2 15%
of Major Conjuration Fortify Conjuration 3 17%
of Eminent Conjuration Fortify Conjuration 4 20%
of Extreme Conjuration Fortify Conjuration 5 22%
of Peerless Conjuration Fortify Conjuration 6 25%
of Minor Destruction Fortify Destruction 1 12%
of Destruction Fortify Destruction 2 15%
of Major Destruction Fortify Destruction 3 17%
of Eminent Destruction Fortify Destruction 4 20%
of Extreme Destruction Fortify Destruction 5 22%
of Peerless Destruction Fortify Destruction 6 25%
of Remedy Fortify Healing Rate 3 20%
of Mending Fortify Healing Rate 4 30%
of Regeneration Fortify Healing Rate 5 40%
of Revival Fortify Healing Rate 6 50%
of Minor Health Fortify Health 1 +20
of Health Fortify Health 2 +30
of Major Health Fortify Health 3 +40
of Eminent Health Fortify Health 4 +50
of Extreme Health Fortify Health 5 +60
of Peerless Health Fortify Health 6 +70
of the Minor Knight Fortify Heavy Armor 1 12%
of the Knight Fortify Heavy Armor 2 15%
of the Major Knight Fortify Heavy Armor 3 17%
of the Eminent Knight Fortify Heavy Armor 4 20%
of the Extreme Knight Fortify Heavy Armor 5 22%
of the Peerless Knight Fortify Heavy Armor 6 25%
of Minor Illusion Fortify Illusion 1 12%
of Illusion Fortify Illusion 2 15%
of Major Illusion Fortify Illusion 3 17%
of Eminent Illusion Fortify Illusion 4 20%
of Extreme Illusion Fortify Illusion 5 22%
of Peerless Illusion Fortify Illusion 6 25%
of the Minor Squire Fortify Light Armor 1 12%
of the Squire Fortify Light Armor 2 15%
of the Major Squire Fortify Light Armor 3 17%
of the Eminent Squire Fortify Light Armor 4 20%
of the Extreme Squire Fortify Light Armor 5 22%
of the Peerless Squire Fortify Light Armor 6 25%
of Minor Magicka Fortify Magicka 1 +20
of Magicka Fortify Magicka 2 +30
of Major Magicka Fortify Magicka 3 +40
of Eminent Magicka Fortify Magicka 4 +50
of Extreme Magicka Fortify Magicka 5 +60
of Peerless Magicka Fortify Magicka 6 +70
of Recharging Fortify Magicka Rate 3 40%
of Replenishing Fortify Magicka Rate 4 60%
of Resurgence Fortify Magicka Rate 5 80%
of Recovery Fortify Magicka Rate 6 100%
of Minor Wielding Fortify One-Handed 1 15%
of Wielding Fortify One-Handed 2 20%
of Major Wielding Fortify One-Handed 3 25%
of Eminent Wielding Fortify One-Handed 4 30%
of Extreme Wielding Fortify One-Handed 5 35%
of Peerless Wielding Fortify One-Handed 6 40%
of Minor Archery Fortify Archery 1 15%
of Archery Fortify Archery 2 20%
of Major Archery Fortify Archery 3 25%
of Eminent Archery Fortify Archery 4 30%
of Extreme Archery Fortify Archery 5 35%
of Peerless Archery Fortify Archery 6 40%
of Minor Deft Hands Fortify Pickpocket 1 15%
of Deft Hands Fortify Pickpocket 2 20%
of Major Deft Hands Fortify Pickpocket 3 25%
of Eminent Deft Hands Fortify Pickpocket 4 30%
of Extreme Deft Hands Fortify Pickpocket 5 35%
of Peerless Deft Hands Fortify Pickpocket 6 40%
of Minor Smithing Fortify Smithing 1 12%
of Smithing Fortify Smithing 2 15%
of Major Smithing Fortify Smithing 3 17%
of Eminent Smithing Fortify Smithing 4 20%
of Extreme Smithing Fortify Smithing 5 22%
of Peerless Smithing Fortify Smithing 6 25%
of Minor Restoration Fortify Restoration 1 12%
of Restoration Fortify Restoration 2 15%
of Major Restoration Fortify Restoration 3 17%
of Eminent Restoration Fortify Restoration 4 20%
of Extreme Restoration Fortify Restoration 5 22%
of Peerless Restoration Fortify Restoration 6 25%
of Minor Sneaking Fortify Sneak 1 15%
of Sneaking Fortify Sneak 2 20%
of Major Sneaking Fortify Sneak 3 25%
of Eminent Sneaking Fortify Sneak 4 30%
of Extreme Sneaking Fortify Sneak 5 35%
of Peerless Sneaking Fortify Sneak 6 40%
of Minor Lockpicking Fortify Lockpicking 1 15%
of Lockpicking Fortify Lockpicking 2 20%
of Major Lockpicking Fortify Lockpicking 3 25%
of Eminent Lockpicking Fortify Lockpicking 4 30%
of Extreme Lockpicking Fortify Lockpicking 5 35%
of Peerless Lockpicking Fortify Lockpicking 6 40%
of Minor Haggling Fortify Barter 1 12%
of Haggling Fortify Barter 2 15%
of Major Haggling Fortify Barter 3 17%
of Eminent Haggling Fortify Barter 4 20%
of Extreme Haggling Fortify Barter 5 22%
of Peerless Haggling Fortify Barter 6 25%
of Minor Stamina Fortify Stamina 1 +20
of Stamina Fortify Stamina 2 +30
of Major Stamina Fortify Stamina 3 +40
of Eminent Stamina Fortify Stamina 4 +50
of Extreme Stamina Fortify Stamina 5 +60
of Peerless Stamina Fortify Stamina 6 +70
of Recuperation Fortify Stamina Rate 3 20%
of Rejuvenation Fortify Stamina Rate 4 30%
of Invigoration Fortify Stamina Rate 5 40%
of Renewal Fortify Stamina Rate 6 50%
of Minor Striking Fortify Two-Handed 1 15%
of Striking Fortify Two-Handed 2 25%
of Major Striking Fortify Two-Handed 3 30%
of Extreme Striking Fortify Two-Handed 5 35%
of Minor Sure Grip Fortify Two-Handed 1 15%
of Sure Grip Fortify Two-Handed 2 20%
of Major Sure Grip Fortify Two-Handed 3 25%
of Peerless Sure Grip Fortify Two-Handed 6 40%
of Muffling Muffle 3 & 4 -
of Disease Resistance Resist Disease [Necklace Only] 50%
of Disease Immunity Resist Disease [Necklace Only] 100%
of Waning Fire Resist Fire 1 30%
of Dwindling Flames Resist Fire 2 40%
of Flame Suppression Resist Fire 3 50%
of Fire Abatement Resist Fire 4 60%
of the Firewalker Resist Fire 5 70%
of Waning Frost Resist Frost 1 30%
of Dwindling Frost Resist Frost 2 40%
of Frost Suppression Resist Frost 3 50%
of Frost Abatement Resist Frost 4 60%
of Warmth Resist Frost 5 70%
of Poison Resistance Resist Poison [Necklace Only] 50%
of Poison Immunity Resist Poison [Necklace Only] 100%
of Waning Shock Resist Shock 1 30%
of Dwindling Shock Resist Shock 2 40%
of Shock Suppression Resist Shock 3 50%
of Shock Abatement Resist Shock 4 60%
of Grounding Resist Shock 5 70%
of Resist Magic Resist Magic 1 10%
of Dwindling Magic Resist Magic 2 15%
of Magic Suppression Resist Magic 3 17%
of Magic Abatement Resist Magic 4 20%

of Nullification

Resist Magic

5

22%

of Waterbreathing Waterbreathing 3 & 4 -

Standard weapon enchantment modifiersEdit

Modifier Base Enchantment Enchantment Level Magnitude
of Absorption (@) Absorb Health 1 5 pts Health Damage
of Consuming Absorb Health 2 10 pts Health Damage
of Devouring Absorb Health 3 15 pts Health Damage
of Leeching Absorb Health 4 20 pts Health Damage
of the Vampire Absorb Health 5 25 pts Health Damage
of Siphoning (@) Absorb Magicka 1 10 pts Magicka Damage
of Harrowing Absorb Magicka 2 15 pts Magicka Damage
of Winnowing Absorb Magicka 3 20 pts Magicka Damage
of Evoking Absorb Magicka 4 25 pts Magicka Damage
of the Sorcerer Absorb Magicka 5 30 pts Magicka Damage
of Gleaning (@) Absorb Stamina 1 10 pts Stamina Damage
of Reaping Absorb Stamina 2 15 pts Stamina Damage
of Harvesting Absorb Stamina 3 20 pts Stamina Damage
of Garnering Absorb Stamina 4 25 pts Stamina Damage
of Subsuming Absorb Stamina 5 30 pts Stamina Damage
of Embers (@) Fire Damage 1 5 pts Fire Damage
of Burning Fire Damage 2 10 pts Fire Damage
of Scorching Fire Damage 3 15 pts Fire Damage
of Fire Fire Damage 4 20 pts Fire Damage
of the Blaze Fire Damage 5 25 pts Fire Damage
of the Inferno Fire Damage 6 30 pts Fire Damage
of Cold (@) Frost Damage 1 5 pts Frost Damage, 50 pts Stamina Damage for 3 sec
of Frost Frost Damage 2 10 pts Frost Damage, 50 pts Stamina Damage for 3 sec
of Ice Frost Damage 3 15 pts Frost Damage, 50 pts Stamina Damage for 3 sec
of Freezing Frost Damage 4 20 pts Frost Damage, 50 pts Stamina Damage for 3 sec
of Blizzards Frost Damage 5 25 pts Frost Damage, 50 pts Stamina Damage for 3 sec
of Winter Frost Damage 6 30 pts Frost Damage, 50 pts Stamina Damage for 3 sec
of Sapping (@) Magicka Damage 1 10 pts Magicka Damage
of Draining Magicka Damage 2 20 pts Magicka Damage
of Diminishing Magicka Damage 3 30 pts Magicka Damage
of Depleting Magicka Damage 4 40 pts Magicka Damage
of Enervating Magicka Damage 5 50 pts Magicka Damage
of Nullifying Magicka Damage 6 60 pts Magicka Damage
of Sparks (@) Shock Damage 1 5 pts Shock Damage and half as much Magicka Damage
of Arcing Shock Damage 2 10 pts Shock Damage and half as much Magicka Damage
of Shocks Shock Damage 3 15 pts Shock Damage and half as much Magicka Damage
of Thunderbolts Shock Damage 4 20 pts Shock Damage and half as much Magicka Damage
of Lightning Shock Damage 5 25 pts Shock Damage and half as much Magicka Damage
of Storms Shock Damage 6

30 pts Shock Damage and half as much Magicka Damage

of Fatigue (@) Stamina Damage 1 5 pts of Stamina Damage
of Weariness Stamina Damage 2 10 pts of Stamina Damage
of Torpor Stamina Damage 3 15 pts of Stamina Damage
of Debilitation Stamina Damage 4 20 pts of Stamina Damage
of Lethargy Stamina Damage 5 25 pts of Stamina Damage
of Exhaustion Stamina Damage 6 30 pts of Stamina Damage
of Banishing (&) Banish 1-2 Lvl. 12 Daedra sent back to Oblivion
of Expelling Banish 3-4 Lvl. 20 Daedra sent back to Oblivion
of Annihilating Banish 5-6 Lvl. 36 Daedra sent back to Oblivion
of Dismay ($) Fear 1 Lvl. 5 Creatures/People flee combat for 30 sec
of Cowardice Fear 2 Lvl. 7 Creatures/People flee combat for 30 sec
of Fear Fear 3 Lvl. 10 Creatures/People flee combat for 30 sec
of Despair Fear 4 Lvl. 13 Creatures/People flee combat for 30 sec
of Dread Fear 5 Lvl. 16 Creatures/People flee combat for 30 sec
of Terror Fear 6 Lvl. 20 Creatures/People flee combat for 30 sec
Blessed (%) Turn Undead 1 Lvl. 3 Undead flee combat for 30 sec
Sanctified Turn Undead 2 Lvl. 7 Undead flee combat for 30 sec
Reverent Turn Undead 3 Lvl. 13 Undead flee combat for 30 sec
Hallowed Turn Undead 4 Lvl. 21 Undead flee combat for 30 sec
Virtuous Turn Undead 5 Lvl. 30 Undead flee combat for 30 sec
Holy Turn Undead 6 Lvl. 40 Undead flee combat for 30 sec
of Stunning (^) Paralyze 1-2 25% chance to paralyze target for 2 sec
of Immobilizing Paralyze 3-4 25% chance to paralyze target for 4 sec
of Petrifying Paralyze 5-6 25% chance to paralyze target for 6 sec
of Souls (&) Soul Trap 1 If target dies within 3 sec, fills a soul gem
of Soul Snares Soul Trap 2 If target dies within 5 sec, fills a soul gem
of Binding Soul Trap 3 If target dies within 7 sec, fills a soul gem
of Animus Soul Trap 4 If target dies within 10 sec, fills a soul gem
of Malediction Soul Trap 5 If target dies within 15 sec, fills a soul gem
of Damnation Soul Trap 6 If target dies within 20 sec, fills a soul gem
of Fiery Souls (&) Fiery Soul Trap ? If target dies within 5 sec, fills a soul gem, 10 pts Fire Damage
Poacher's (@) Huntsman's Prowess ? +3 damage to Animals
Lunar (@) Silent Moons Enchant (Moonlight Damage) ? 10-20 pts (burn) damage per hit, only between 9pm-5am
Notched (@) Notched Pickaxe ? +5 Smithing, 5 pts Shock Damage
Champion's (@) Chaos Damage

DR

? 50% chance to deal 25 pts Fire, Ice, and Shock Damage
of Chaos (@) Chaos Damage

DR

3 50% chance to deal 15 pts Fire, Ice, and Shock Damage
of High Chaos (@) Chaos Damage

DR

4 50% chance to deal 20 pts Fire, Ice, and Shock Damage
of Extreme Chaos (@) Chaos Damage

DR

5 50% chance to deal 25 pts Fire, Ice, and Shock Damage
of Ultimate Chaos (@) Chaos Damage

DR

6 50% chance to deal 30 pts Fire, Ice, and Shock Damage
Briarheart Geis (@) Briarheart Geis ? +5 damage to Nords

@ Number of uses is increased by the Destruction skill level

& Number of uses is increased by the Conjuration skill level

$ Number of uses is increased by the Illusion skill level

% Number of uses is increased by the Restoration skill level

^ Number of uses is increased by the Alteration skill level

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