- For other uses, see Endurance.
- "Endurance overwhelms the enemy with sheer size and staying power. Its creatures often have high health, and it has many ways to heal them. Creatures with Endurance can also drain life from others, or add to your maximum magicka."
- ―Game Terms[src]
Endurance is one of the five available attributes in The Elder Scrolls: Legends.
Strategy
Endurance will overwhelm your enemy with sheer indomitability. It boasts the biggest creatures in Tamriel with everything from relentless hordes of undead to massive giants and trolls. And with strong guards, potent healing actions, and the ability to increase its Magicka, Endurance has the tools to ensure its monsters come out to play.
Cards
- This list is incomplete; help us expand it.
Title | Cost | Attack | Health | Type | Subtype | Rarity | Unique? | Text |
---|---|---|---|---|---|---|---|---|
Angry Grahl | 4 | 2 | 4 | Creature | Troll | Epic | No | Regenerate Summon: +2/+2 if your opponent has more cards in hand. |
Archein Elite | 4 | 3 | 5 | Creature | Argonian | Rare | No | Lethal |
Archein Guerrilla | 4 | 2 | 4 | Creature | Argonian | Rare (Novice) | No | Lethal |
Archein Venomtongue | 4 | 1 | 4 | Creature | Argonian | Rare | No | Lethal When Archein Venomtongue attacks and destroys a creature, gain +1 max magicka. |
Argonian Recruit | 1 | 1 | 1 | Creature | Argonian | Common | No | |
Argonian Veteran | 3 | 3 | 3 | Creature | Argonian | Common | No | |
Black Marsh Warden | 4 | 2 | 2 | Creature | Argonian | Legendary | No | At the end of your turn, summon a 1/1 Argonian Recruit. If you have 7 or more max magicka, summon a 3/3 Argonian Veteran instead. |
Black Worm Necromancer | 5 | 4 | 4 | Creature | Imperial | Epic | No | Summon: If you have more health than your opponent, summon a random creature card from your discard pile. |
Blackrose Herbalist | 3 | 2 | 4 | Creature | Argonian | Epic | No | At the start of you turn, heal another random friendly creature. |
Blood Magic Lord | 9 | 6 | 6 | Creature | Undead | Legendary | No | Summon and Slay: Put a Blood Magic Spell into your hand. |
Bone Colossus | 7 | 5 | 5 | Creature | Undead | Legendary | No | Summon: Fill this lane with 1/1 Skeletons. Other friendly Skeletons have +1/+1. |
Bruma Armorer | 3 | 2 | 2 | Creature | Imperial | Rare | No | When you summon another creature, give it +0/+2 |
Cave Grahl | 4 | 2 | 4 | Creature | Troll | Epic (Novice) | No | |
Chieftain's Banner | 3 | Support | Ongoing | Rare | No | Friendly Orcs have +0/+2. | ||
Colovian Trooper | 2 | 2 | 2 | Creature | Imperial | Common | No | Guard |
Corpse Curse | 2 | Action | Legendary | No | Shackle all enemy creatures in a lane. | |||
Cursed Spectre | 2 | 2 | 2 | Creature | Undead | Common | No | Prophecy Summon: Silence another creature. |
Daedric Dagger | 2 | Item | Common | No | Lethal +1/+1 | |||
Deadly Draugr | 1 | 1 | 1 | Creature | Undead | Common | No | Lethal |
Deathless Draugr | 1 | 1 | 1 | Creature | Undead | Common | No | Last Gasp: Summon a 1/1 Skeleton. |
Disciple of Namira | 5 | 3 | 3 | Creature | Imperial | No | When another friendly creature in this lane is destroyed, draw a card. | |
Doomcrag Vampire | 6 | 4 | 4 | Creature | Vampire | Legendary | No | Lethal Other friendly creatures in this lane have Lethal. |
Dragontail Savior | 4 | 2 | 3 | Creature | Orc | Common | No | Summon: +1/+0 for each enemy creature in this lane. |
Drain Life | 2 | Action | Legendary | No | Deal 5 damage to your opponent and gain 5 health. | |||
Elixir of Vigor | 2 | Support | Uses: 3 | Rare | No | Activate: Give a creature +0/+1. | ||
Fharun Defender | 2 | 1 | 4 | Creature | Orc | Common | No | Prophecy, Guard |
Flesh Atronach | 6 | 1 | 1 | Creature | Daedra | Epic | No | Summon: +1/+1 for each creature in your discard pile. |
Frostbite Spider | 3 | 3 | 2 | Creature | Animal | Rare | No | Prophecy, Lethal |
Gargoyle | 2 | 5 | 5 | Creature | Gargoyle | Legendary | No | Guard |
Gloom Wraith | 4 | 3 | 3 | Creature | Undead | Rare | No | Breakthrough Summon: +1/+1 for each other friendly creature. |
Grim Champion | 4 | 2 | 2 | Creature | Undead | Epic | No | When a creature in this lane is destroyed, Grim Champion gains +1/+1. |
Hackwing Feather | 3 | Item | Epic | No | Regenerate +1/+2 | |||
Haunting Spirit | 3 | 3 | 3 | Creature | Undead | Rare | No | Last Gasp: Give a random friendly creature +3/+3. |
Healing Hands | 0 | Action | Common | No | Heal a creature, then give it +1/+1. | |||
Hist Grove | 3 | Support | Ongoing | Epic | No | Summon: +1 max magicka. When you have 15 or more max magicka, sacrifice this to summon an 8/8 Swamp Leviathan in each lane. | ||
Hist Speaker | 2 | 2 | 2 | Creature | Argonian | Common | No | While Hist Speaker is in play, your max magicka is increased by 1. |
Iliac Sorcerer | 1 | 1 | 1 | Creature | Breton | Common | No | Ward After Iliac Sorcerer's Ward is broken, double his power. |
Imperial Armor | 3 | Item | No | +0/+6 | ||||
Imprisoned Deathlord | 4 | 7 | 7 | Creature | Skeleton | Epic | No | When an enemy creature is summoned, Shackle Imprisoned Deathlord. |
Iron Atronach | 12 | 12 | 12 | Creature | Daedra | Legendary | No | Breakthrough, Guard, Regenerate Your opponent can't target Iron Atronach with actions. |
Lay Down Arms | 4 | Action | Rare | No | Set a creature's power and health to 1. | |||
Lion Guard Strategist | 4 | 2 | 2 | Creature | Breton | Epic | No | When you summon another creature in this lane, give it a Ward. |
Lowland Troll | 7 | 4 | 8 | Creature | Troll | Rare | No | Regenerate |
Lucien Lachance | 4 | 1 | 5 | Creature | Imperial | Legendary | No | Lethal When a friendly creature attacks and destroys a creature, give it +2/+2. |
Lurking Mummy | 5 | 2 | 6 | Creature | Undead | Common | No | Prophecy, Guard |
Midnight Sweep | 4 | Action | No | Prophecy Summon a 2/2 Colovian Trooper with Guard in each lane. | ||||
Mountain Tyrant | 6 | 6 | 6 | Creature | Giant | Rare | No | Guard |
Mummify | 4 | Action | Rare | No | Prophecy Transform a creature into a 2/2 Shriveled Mummy. | |||
Nahagliiv | 7 | 7 | 7 | Creature | Dragon | Legendary | Yes | Guard Your opponent can't target Nahagliiv with actions. |
Necromancer's Amulet | 3 | Support | Ongoing | Epic | No | When a friendly creature is destroyed, gain 1 health. | ||
Night Patrol | 6 | 5 | 5 | Creature | Breton | Epic (Novice) | No | Breakthrough |
Night Predator | 6 | 5 | 6 | Creature | Werewolf | Epic | No | Breakthrough, Regenerate |
Night Shadow | 6 | 6 | 5 | Creature | Vampire | Epic | No | Breakthrough, Drain |
Night Talon Lord | 9 | 8 | 8 | Creature | Vampire | Legendary | No | Drain Slay: Summon the slain creature. |
Northpoint Captain | 4 | 4 | 2 | Creature | Breton | Rare | No | Summon: Summon a 0/4 Northpoint Herald with Guard. |
Northpoint Herald | 2 | 0 | 4 | Creature | Breton | Common | No | Guard |
Northpoint Lieutenant | 4 | 4 | 2 | Creature | Breton | Rare (Novice) | No | |
Oldgate Warden | 2 | 0 | 5 | Creature | Breton | Common | No | Guard, Regenerate |
Plea to Kynareth | 3 | Action | Rare | No | Heal all friendly creatures in a lane, then give them +1/+1. | |||
Preserver of the Root | 4 | 4 | 4 | Creature | Argonian | Epic | No | While you have 7 or more magicka, Preserver of the Root has +2/+2 and Guard. |
Pure-Blood Elder | 7 | 8 | 8 | Creature | Vampire | Epic | No | When you gain max magicka, double the amount you gain. While you have 18 or more max magicka, Pure-Blood Elder has +8/+8 and Breakthrough. |
Raise Dead | 2 | Action | Legendary | No | Summon a random creature from each discard pile. | |||
Restless Templar | 4 | 5 | 2 | Creature | Undead | Common | No | Last Gasp: Gain 5 health. |
Rotting Draugr | 1 | 1 | 1 | Creature | Undead | Common (Novice) | No | |
Shadowfen Priest | 5 | 4 | 4 | Creature | Argonian | Epic | No | Summon: Silence another creature or destroy an enemy support card. |
Shriveled Mummy | 2 | 2 | 2 | Creature | Mummy | Common | No | |
Siege Catapult | 2 | 5 | 5 | Creature | Imperial | Epic | No | Siege Catapult can't attack unless your side of the lane is full. |
Skeleton | 1 | 1 | 1 | Creature | Skeleton | Common | No | |
Stalwart Ally | 3 | 3 | 3 | Creature | Argonian | Common | No | Summon: +0/+2 and Guard if the top card of your deck is . |
Stampeding Mammoth | 5 | 4 | 6 | Creature | Mammoth | Epic | No | Breakthrough Stampeding Mammoth has +2/+0 for each other friendly creature with Breakthrough. |
Stonetooth Scrapper | 4 | 4 | 5 | Creature | Orc | Common | No | |
Stormhold Henchman | 2 | 2 | 2 | Creature | Argonian | Common | No | While you have 7 or more max magicka, Stormhold Henchman has +2/+2. |
Suppress | 0 | Action | Rare | No | Silence a creature. | |||
Swamp Leviathan | 7 | 8 | 8 | Creature | Animal | Common | No | |
Tree Minder | 3 | 1 | 1 | Creature | Argonian | Common | No | Guard Summon: Gain +1 max magicka. |
Volkihar Lord | 9 | 7 | 7 | Creature | Vampire | Legendary (Novice) | No | Drain |
Wind Keep Spellsword | 2 | 2 | 2 | Creature | Breton | Common | No | Ward |
Worm Thrall | 2 | 2 | 2 | Creature | Skeleton | Common | No | Guard |
Wrothgar Artisan | 3 | 2 | 3 | Creature | Orc | Common | No | Summon: Give a creature +1/+1. |
Wrothgar Kingpin | 3 | 1 | 1 | Creature | Orc | Epic | No | When you summon another Orc, Wrothgar Kingpin gains +1/+1. |
Yew Shield | 2 | Item | Rare | No | Guard Summon: +1/+1 for each enemy creature in this lane. | |||
Young Mammoth | 3 | 4 | 4 | Creature | Mammoth | Rare | No | Breakthrough |