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Fa-Nuit-Hen

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"I am the Demiprince of Maelstrom, my own Oblivion realm. Anything I can envision, I can bring to reality! That is, if I can envision it clearly enough."
―Fa-Nuit-Hen[src]

Fa-Nuit-Hen, the Multiplier of Motions Known, is a Demiprince known for his sword-teachings. He is found in his pocket dimension of Oblivion known as Maelstrom, and is assisted by Tutor Riparius. He is known to occasionally visit Mundus,[OOG 1] and is said to "haunt warriors who fell and still wonder why."[1][2]

HistoryEdit

In The Book of Hours, Fa-Nuit-Hen is said to have appeared to a Velothi tribeswoman, the wife of a Chimer netchiman. She had been impregnated with an egg by the dreugh, which contained the unborn Vivec, before being brought to Azura's Coast by Sotha Sil. Fa-Nuit-Hen's Barons Who Move Like This appeared before the woman to teach Vivec new swordsmanship motions. Fa-Nuit-Hen then said to the netchiman's wife "Go to the land of the Indoril in three months' time, for that is when war comes." in order to seek out Nerevar, before combining with the Barons to form a terrible pillar of fighting styles and teaching Vivec.[1] Fa-Nuit-Hen remarks that he thinks he made an impression on the later living god.[2]

InteractionsEdit

Maelstrom ArenaEdit

After entering through the Oblivion Gate and being transported to Maelstrom, Fa-Nuit-Hen and Tutor Riparius can be found having the following conversation:

Tutor Riparius: "Here comes a likely candidate now."
Fa-Nuit-Hen: "Do you suppose this one has what it takes?"
Tutor Riparius: "Contain your hopes. But let's find out."

After speaking to him, the Demiprince will then challenge you by putting you through multiple rounds of combat in different arenas.

ConversationsEdit

"I've been wondering when you would show up on my doorstep. I've been following your progress for some time, and with great interest. You show promise. I know talent when I see it. Are you interested in challenging yourself... to the utmost?"

What do you mean? "I'm a connoisseur of battle, so I keep track of likely recruits. Your reputation precedes you. I've converted my realm into an arena where I plan to train the greatest warriors in the Aurbis. I offer you an opportunity to take my arena challenge."

How do I win? "The rules are simple: win or die. Enter each arena, defeat all opponents, then move on to the next. Survive them all, and I'll offer you a place in my officer corps. So―interested? Or would you rather return to Tamriel and fight mudcrabs?"
I accept your challenge. "Very well, then! Let's see how long you can last. Give us a good show, won't you?"
What more can you tell me about yourself? "I'm a collector of martial styles, a combat connoisseur, arms trainer to the great and lofty! I've decided to train an army of my own, so I asked each of my Barons Who Moves Like This to build me a deadly training arena. And so they did!"
Who are these Barons Who Move Like... what is it? "The Barons Who Move Like This! My Daedric Conflict Resolution Coaches, each specializing in a different kind of mayhem! They threw themselves so far into the task of creating my arenas, that each was… absorbed… into the final creation."
So where are these barons of yours now? "Gone! Trying to outdo each other, they put so much essence and animus into creating their arenas, that they discorporated! Now, I have only the arenas to remember them by. And the memory grows… hazy. But no matter!"
Why do you need training arenas? "Training warriors and heroes is fun, but it looks like even more fun to have your own army! We could be interplanar mercenaries! I'd really hoped to have my cohorts led by the Barons Who Move Like This. But watching you in action gives me ideas…"
Are these barons of yours gone for good? "They are. They are. Or… or maybe they're not! When I see you fighting in an arena, I can almost remember the baron who made it. To defeat an arena, you almost have to become its creator, and then, for me, that baron lives again! Briefly."
Can my victory in an arena help you recall the baron who created it? "It seems so! And if I can remember them clearly… Well. I am the Demiprince of Maelstrom, my own Oblivion realm. Anything I can envision, I can bring to reality! That is, if I can envision it clearly enough. Keep winning, challenger!"
What will happen if I beat all your arenas? "I believe I will be able to see all my barons clearly, in my mind's eye! And what I can see clearly, I can make reality. At least here. The Barons Who Move Like This will return. And I… I shall be the Multiplier of Motions Known!"
Is it working? when I win, can you envision your barons? "More and more! If you defeat all my arenas, I believe I will actually be able to restore them! Continue, challenger. Earn the gratitude of Fa-Nuit-Hen. You mustn't give up now!"
Who will command this army you plan to train? "With my barons gone, I thought I might collect great warriors like you, enthrall them, and make them command my cohorts for all eternity. But maybe, with your help, I can restore my barons. Then they will serve as the officers of my army!"
You say you were aware of me before I came here? "I keep a close watch on events in the great arena of Tamriel. Occasionally I even visit your world. In fact, my barons and I even made the acquaintance of Vivec in his youth. Showed him a few things. I think it made an impression."

Arena-related DialogueEdit

Fa-Nuit-Hen has certain dialogue for each arena:

Vale of the SurrealEdit

What can you tell me about the next arena? "It's called the Vale of the Surreal. The Baron who Moves like a Shivering Droplet served the Mad God for a time, and that's where he got the idea. I've never liked the arena. Too uncanny. But I miss my baron. Win him back for me!"

"Hmm. The surreality didn't affect you at all. Have you met Uncle Sheo? That would explain a it!"After completion.

Seht's BalconyEdit

What can you tell me about the next arena? "Seht's Balcony! It was designed by the Baron Who Moves Like a Dancer's Hips after spending a season with the Mechanist. Beware the whirring blades! They move just like… just like… oh, you know what I mean. Don't you?"

"Well done. I can see you're no stranger to clockwork opponents. You're good. Unless it was beginner's luck."After completion.

Drome of Toxic ShockEdit

What can you tell me about the next arena? "It's the Drome of Toxic Shock! The Baron who Moves like Wind in the Reeds really poured his heart into this one. Curious that such a gentle soul should create an arena as lethal as this one. Triumph here, challenger, and restore my baron to me."

"I lost a wager there by putting my money on the Lamaia Queen. She's never failed before. It might be time to start betting on you, instead."After completion.

Seht's FlywheelEdit

What can you tell me about the next arena? "Ah, that will be Seht's Flywheel. It was built by the Baron Who Moves Like Heat Lightning. We visited the Clockwork City, of course, and he based his design on that. I can almost visualize this baron in a chamber of pistons... no, it's gone."

TriviaEdit

NotesEdit

  1. While Fa-Nuit-Hen is a Demiprince, he physically appears as a Bosmer-lile Dremora. In the 36 Lessons of Vivec, Sermon 1, he is described as a Daedroth, though this may refer to the singular term for Daedra rather than the species.

AppearancesEdit

References

  1. 1.0 1.1 36 Lessons of Vivec, Sermon 1
  2. 2.0 2.1 Dialogue with Fa-Nuit-Hen and Tutor Riparius
Notice: The following are out-of-game references. They are not found in any in-game books, but can still be considered part of The Elder Scrolls lore and are included for completeness.
  1. Loremaster's Archive: Ranks and Hierarchy of the Daedra — Lyranth the Foolkiller Answers Your Questions

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