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Elder Scrolls
MW Factions

Faction-controlled areas on Vvardenfell.

For other uses, see Factions.

Factions are various guilds, groups, clans and orders that can be encountered by the Nerevarine during The Elder Scrolls III: Morrowind and both its expansion packs Tribunal and Bloodmoon. There are factions that cannot be joined.

Faction quests[]

Main article: Quests (Morrowind)

The following is the list of all joinable faction quests:

Reaction matrix[]

Reactions are used as part of the calculation to determine the initial Disposition of NPCs to the player character. Note that the table is not symmetric: how Faction A reacts to Faction B is not necessarily the same as the reverse. To read the table, the value is how the faction listed in the row reacts to the faction in the column. E.g., the Royal Guard (from Tribunal) has a -1 reaction to Ashlanders, but Ashlanders have 0 reaction to members of the Royal Guard.[1]

Ashlander
Blades
Camonna Tong
Census and Excise
Clan Aundae
Clan Berne
Clan Quarra
Dark Brotherhood
East Empire Company
Fighters Guild
Hands of Almalexia
Hlaalu
Imperial Cult
Imperial Knights
Imperial Legion
Mages Guild
Morag Tong
Nerevarine
Redoran
Royal Guard
Sixth House
Skaal
Talos Cult
Telvanni
Temple
Thieves Guild
Twin Lamps
Ashlanders 3 -1 -1 0 -3 -3 -3 0 0 -2 0 -2 -1 0 -2 -1 0 0 -2 0 -3 0 0 -1 -1 -2 0
Blades -1 3 -2 0 -2 -2 -2 0 0 0 0 0 2 0 2 0 0 0 0 0 -3 0 0 0 -1 0 0
Camonna Tong -1 -2 3 0 0 0 0 0 0 -1 0 1 -1 0 -2 -1 0 0 -1 0 -1 0 0 0 -1 -3 0
Census and Excise -3 2 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Clan Aundae -3 -2 0 0 3 -3 -3 0 0 -2 0 -2 -2 -2 -2 -1 0 0 -2 0 -3 0 0 0 -3 -1 0
Clan Berne -3 -2 0 0 -3 3 -3 0 0 -2 0 -2 -2 -2 -2 -1 0 0 -2 0 -3 0 0 0 -3 -1 0
Clan Quarra -3 -2 0 0 -3 -3 3 0 0 -2 0 -2 -2 -2 -2 -1 0 0 -2 0 -3 0 0 0 -3 -1 0
Dark Brotherhood 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
East Empire Company -1 2 0 0 -2 -2 -2 0 3 1 0 2 2 0 2 1 0 0 1 0 -3 0 0 -1 0 0 0
Fighters Guild -2 0 -1 0 -2 -2 -2 0 0 3 0 1 1 0 0 1 0 0 1 0 -3 0 0 0 -1 2 0
Hands of Almalexia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Hlaalu -2 0 1 0 -2 -2 -2 0 0 0 0 3 1 0 0 1 0 0 -1 0 0 0 0 -1 1 0 0
Imperial Cult -1 2 -1 0 -2 -2 -2 0 0 1 0 1 3 2 0 1 0 0 0 0 -3 0 0 -1 -2 1 0
Imperial Knights -2 2 -1 0 -2 -2 -2 0 0 1 0 1 2 3 2 1 0 0 1 0 -3 0 0 -1 -2 -1 0
Imperial Legion -2 2 -2 0 -2 -2 -2 0 0 2 0 1 2 0 3 1 0 0 1 0 -3 0 0 -2 -1 -1 0
Mages Guild -1 0 -1 0 -1 -1 -1 0 0 1 0 1 1 0 1 3 0 0 -1 0 -3 0 0 -3 -2 1 0
Morag Tong 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0
Nerevarine 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Redoran -2 0 -1 0 -2 -2 -2 0 0 1 0 -1 0 0 1 -1 0 -4 3 0 0 0 0 -1 2 -2 0
Royal Guard -1 2 0 0 0 0 0 0 0 1 0 2 2 0 2 1 0 0 -1 3 -1 0 0 -1 -2 0 0
Sixth House -3 -3 -1 0 -3 -3 -3 0 0 -3 0 -3 -3 0 -3 -3 0 0 -3 0 3 0 0 -3 -3 -3 0
Skaal 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Talos Cult 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Telvanni -1 0 0 0 -1 -1 -1 0 0 0 0 -1 -1 0 -1 -3 0 0 -1 0 -3 0 0 3 -1 0 0
Temple -1 -1 0 0 -3 -3 -3 0 0 -1 0 1 -2 0 -1 -2 0 -8 2 0 -3 0 0 -1 3 -1 0
Thieves Guild -2 0 -3 0 -1 -1 -1 0 0 0 0 -1 1 0 -1 1 0 0 -1 0 -3 0 0 -1 -1 3 0
Twin Lamps 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -3 0 0 0

Joinable factions[]

Ashlanders[]

The Ashlanders of Vvardenfell live in the northern and eastern parts of the island. They must be joined in order to complete the main quest line.

Rank Name Agility Rank Requirement Endurance Rank Requirement Primary Skill Requirement Favored Skill Faction Reputation
Clanfriend 30 30 0 0 0
Hearthfriend 40 30 30 20 5
Brother 45 35 40 20 10
Initiate 50 40 50 25 20
Clanholder 55 45 60 25 30
Guide 60 50 70 30 45
Champion 65 55 80 30 60
Gulakhan 70 60 90 35 80
Farseer 75 65 100 35 100
Ashkhan 80 70 110 35 125

Blades[]

A secret Imperial organization that must be joined during the main quest.

Rank Name Intelligence Rank Requirement Personality Rank Requirement Primary Skill Requirement Favored Skill Faction Reputation
Novice 30 30 0 0 0
Apprentice 40 30 30 20 5
Journeyman 45 35 40 20 10
Finder 50 40 50 25 20
Traveller 55 45 60 25 30
Operative 60 50 70 30 45
Agent 65 55 80 30 60
Spy 70 60 90 35 80
Spymaster 75 65 100 35 100
Grand Spymaster 80 70 110 35 125

East Empire Company[]

The East Empire Company may be joined at any time. It is possible to progress through the ranks with their quests.

Rank Name Personality Rank Requirement Willpower Rank Requirement Primary Skill Requirement Favored Skill Faction Reputation
Underling 30 30 0 0 0
Clerk 30 30 10 0 10
Steward 30 30 20 0 20
Fixer 30 30 30 5 30
Agent 30 30 40 10 40
Negotiator 31 31 50 15 50
Officer 32 32 60 20 60
Deputy 33 33 70 25 70
Factor 35 35 90 35 100

Fighters Guild[]

The fighters guild must be joined during the main quest line. It is possible to progress through the ranks with their quests.

Rank Name Strength Rank Requirement Endurance Rank Requirement Primary Skill Requirement Favored Skill Faction Reputation
Associate 30 30 0 0 0
Apprentice 30 30 10 0 5
Journeyman 30 30 20 0 10
Swordsman 30 30 30 5 20
Protector 30 30 40 10 35
Defender 31 31 50 15 45
Warder 32 32 60 20 60
Guardian 33 33 70 25 90
Champion 34 34 80 30 110
Master 35 35 90 35 125

Hlaalu[]

One of the three Great Houses that the Nerevarine may join and acquire quests.

Rank Name

Speed

Rank Requirement

Agility

Rank Requirement

Primary Skill Requirement Favored Skill Faction Reputation
Hireling 30 30 0 0 0
Retainer 30 30 10 0 5
Oathman 30 30 20 0 10
Lawman 30 30 30 5 20
Kinsman 30 30 40 10 30
House Cousin 31 31 50 15 45
House Brother 32 32 60 20 60
House Father 33 33 70 25 80
Councilman 34 34 80 30 100
Grandmaster 35 35 90 35 125

Imperial Cult[]

The imperial cult will provide quests to the Nerevarine.

Rank Name Willpower Rank Requirement Personality Rank Requirement Primary Skill Requirement Favored Skill Faction Reputation
Layman 30 30 0 0 0
Novice 30 30 10 5 5
Initiate 30 30 20 8 10
Acolyte 30 30 30 10 20
Adept 30 30 40 12 30
Disciple 31 31 50 15 40
Oracle 32 32 60 18 50
Invoker 33 33 70 20 60
Theurgist 34 34 80 25 80
Primate 35 35 90 25 100

Imperial Legion[]

the Nerevarine may join the ranks of the imperial legion by completing their quests.

Rank Name Intelligence Rank Requirement Personality Rank Requirement Primary Skill Requirement Favored Skill Faction Reputation
Recruit 30 30 0 0 0
Spearman 40 30 30 20 5
Trooper 45 35 40 20 10
Agent 50 40 50 25 20
Champion 55 45 60 25 30
Knight Errant 60 50 70 30 45
Knight Bachelor 65 55 80 30 60
Knight Protector 70 60 90 35 80
Knight of the Garland 75 65 100 35 100
Knight of the Imperial Dragon 80 70 110 35 125

Mages Guild[]

The mages guild may be joined by the Nerevarine, they will, then, offer quests to progress through their ranks.

Rank Name Intelligence Rank Requirement Personality Rank Requirement Primary Skill Requirement Favored Skill Faction Reputation
Associate 30 30 0 0 0
Apprentice 40 30 30 20 5
Journeyman 45 35 40 20 10
Evoker 50 40 50 25 20
Conjurer 55 45 60 25 30
Magician 60 50 70 30 45
Warlock 65 55 80 30 60
Wizard 70 60 90 35 80
Master Wizard 75 65 100 35 100
Arch-Mage 80 70 110 35 125

Morag Tong[]

The Nerevarine may join the secretive cult of assassins through their quests.

Rank Name Intelligence Rank Requirement Personality Rank Requirement Primary Skill Requirement Favored Skill Faction Reputation
Associate 30 30 0 0 0
Blind Thrall 40 30 30 20 5
Thrall 45 35 40 20 10
White Thrall 50 40 50 25 20
Thinker 55 45 60 25 30
Brother 60 50 70 30 45
Knower 65 55 80 30 60
Master 70 60 90 35 80
Exalted Master 75 65 100 35 100
Grandmaster 80 70 110 35 125

Nerevarine[]

During the main quest the player must become the Nerevarine of the Ashlanders and this will influence different factions' disposition toward the Nerevarine. The faction has only one rank and no requirements. Note: The reaction modifier will change after the completion of the last main quest.

Redoran[]

The House Redoran offers quests after the Nerevarine has joined their ranks.

Rank Name Intelligence Rank Requirement Personality Rank Requirement Primary Skill Requirement Favored Skill Faction Reputation
Hireling 30 30 0 0 0
Retainer 40 30 30 20 5
Oathman 45 35 40 20 10
Lawman 50 40 50 25 20
Kinsman 55 45 60 25 30
House Cousin 60 50 70 30 45
House Brother 65 55 80 30 60
House Father 70 60 90 35 80
Councilman 75 65 100 35 100
Archmaster 80 70 110 35 125

Telvanni[]

One of the Great Houses that the Nerevarine may join, they will then offer quests.

Rank Name Intelligence Rank Requirement Personality Rank Requirement Primary Skill Requirement Favored Skill Faction Reputation
Hireling 30 30 0 0 0
Retainer 40 30 30 20 5
Oathman 45 35 40 20 10
Lawman 50 40 50 25 20
Mouth 55 45 60 25 30
Spellwright 60 50 70 30 45
Wizard 65 55 80 30 60
Master 70 60 90 35 80
Magister 75 65 100 35 100
Archmagister 80 70 110 35 125

Thieves Guild[]

The Thieves Guild may be joined by the Nerevarine, they will, then, offer quests to progress through their ranks.

Rank Name Intelligence Rank Requirement Personality Rank Requirement Primary Skill Requirement Favored Skill Faction Reputation
Toad 30 30 0 0 0
Wet Ear 30 30 10 0 5
Footpad 30 30 20 0 10
Blackcap 30 30 30 5 20
Operative 30 30 40 10 30
Bandit 31 31 50 15 45
Captain 32 32 60 20 60
Ringleader 33 33 70 25 80
Mastermind 34 34 80 30 100
Master Thief 35 35 90 35 125

Tribunal Temple[]

After completing the "Pilgrimages of the Seven Graces," the Temple will offer many quests to the Nerevarine.

Rank Name Intelligence Rank Requirement Personality Rank Requirement Primary Skill Requirement Favored Skill Faction Reputation
Layman 30 30 0 0 0
Novice 40 30 30 20 5
Initiate 45 35 40 20 10
Acolyte 50 40 50 25 20
Adept 55 45 60 25 30
Curate 60 50 70 30 45
Disciple 65 55 80 30 60
Diviner 70 60 90 35 80
Master 75 65 100 35 100
Patriarch 80 70 110 35 125

Vampire Clans[]

All three clans, Clan Aundae, Clan Berne and Clan Quarra operate in the same way. The Nerevarine can only join one of them.

Rank Name Willpower Rank Requirement Intelligence Rank Requirement Primary Skill Requirement Favored Skill Faction Reputation
Cattle 30 30 0 0 0
Neonate 40 30 30 20 5
Minion 45 35 40 20 10
Servant 50 40 50 25 20
Stalker 55 45 60 25 30
Bloodkin 60 50 70 30 45
Reaver 65 55 80 30 60
Lord 70 60 90 35 80
Elder 75 65 100 35 100
Ancient 80 70 110 35 125

Non joinable factions[]

Camonna Tong[]

Rank Name Intelligence Rank Requirement Personality Rank Requirement Primary Skill Requirement Favored Skill Faction Reputation
Bully 30 30 0 0 0
Tough 40 30 30 20 5
Thug 45 35 40 20 10
Brute 50 40 50 25 20
Lifetaker 55 45 60 25 30
Chiller 60 50 70 30 45
Hammer 65 55 80 30 60
Old Man 70 60 90 35 80
Strongman 75 65 100 35 100
Kingpin 80 70 110 35 125

Census and Excise[]

Census and Excise has no ranks, requirements or reputation modifiers.

Dark Brotherhood[]

The Dark Brotherhood has the following ranks, but no requirements or reputation modifiers:

Rank Name
Apprentice
Journeyman
Operator
Wetboy
Executioner
Punisher
Terminator
Assassin
Dark Brother
Master Assassin

Hands of Almalexia[]

The Hands of Almalexia have no ranks, requirements or reputation modifiers.

Royal Guard[]

The Royal Guard has only two ranks, Guard and Captain. Neither have requirements or reputation modifiers.

Sixth House[]

The Sixth House has no ranks, requirements or reputation modifiers.

Skaal[]

The Skaal have no ranks, requirements or reputation modifiers.

Talos Cult[]

The Talos Cult has no ranks, requirements or reputation modifiers.

Twin Lamps[]

The Twin Lamps have a single rank named Twin Lamps that has no requirements or reputation modifiers.

Other[]

Imperial Knights[]

The Imperial Knights is a faction that does not appear in the game. These are the statistics that appear in Morrowind's Construction Set.

Rank Name Intelligence Rank Requirement Personality Rank Requirement Primary Skill Requirement Favored Skill Faction Reputation
Aspirant 30 30 0 0 0
Squire 40 30 30 20 5
Gallant 45 35 40 20 10
Chevalier 50 40 50 25 20
Keeper 55 45 60 25 30
Knight Brother 60 50 70 30 45
Commander 65 55 80 30 60
Marshal 70 60 90 35 80
Seneschal 75 65 100 35 100
Paladin 80 70 110 35 125

Appearances[]

References[]

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