Factions or guilds are organizations of people with a common goal in Cyrodiil. The Hero of Kvatch can join several of these factions. Upon joining, specific tasks, known as quests can be administered by a higher-up or leading official of the faction.
Most factions have multiple guildhalls or headquarters that remain static for the entire storyline, other factions only have the one headquarters. Each faction has a clear leader, such as Arch-Mage Hannibal Traven for the Mages Guild, Jauffre as the Grandmaster of the Blades and Sheogorath as the leader of the Court of Madness.
Comparisons with other gamesEdit
The Elder Scrolls III: Morrowind was the last Elder Scrolls title to employ the conventional four factions, which were called "Guilds." These factions included the Thieves Guild, the Mages Guild, the Fighters Guild, and the Morag Tong. While Oblivion kept the Thieves Guild, Fighters Guild and the Mages Guild, the Morag Tong was exchanged for a different faction. Due to the Morag Tong only appearing in the province of Morrowind, the guild could not logically appear in titles outside this province. Thus, the Dark Brotherhood, was again used to fill this void and appeared as a joinable faction.
Perks of joining factionsEdit
Some factions, such as the Knights of the Nine grant a special uniform upon joining which can be worn optionally either to reap the bonuses of the armor or for role-playing aesthetic. More extreme benefits, such as becoming a Pilgrim's Grace can only be achieved by joining factions.
Other factions may provide amenities to the Hero of Kvatch, such as sleeping quarters, containers that never reset for safe item storage, and followers. Once a member attains a certain rank, they can freely take any items from the guild hall.
Because guild members can come and go at any hour of the day, joining a faction is wise for vampires, since there will be an abundance of sleeping guild-mates that can be accessed without breaking and entering, trespassing, or sneaking. Additionally, they provide safe havens that can be quickly entered to avoid sustaining Sun Damage.
Expulsion and availabilityEdit
Factions possess some integral rules. Members cannot steal, murder, or attack other members of the guild without risking expulsion, arrest, or the faction's members becoming relentlessly hostile toward the Hero of Kvatch. Some will desist if the bounty is cleared.
While most factions can be joined at any time throughout the main storyline, some factions can only be joined for a limited amount of time or are entirely unavailable upon joining another faction. In the former example, the Blackwood Company can be temporarily aligned during the fighters guild questline, similar to the Hero of Kvatch joining the Mythic Dawn to temporarily advance the questline.
List of factionsEdit
- The Black Hand is merely a sub-faction within the Dark Brotherhood.
- The Dark Seducers and the Golden Saints are part of the Daedric Forces of Madness.
- All factions that appear in Oblivion.
- Factions that only appear in lore sources, such as in-game books.