Elder Scrolls

Factions (Online)

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For other uses, see Factions.

Factions in The Elder Scrolls Online consist of the main Alliances, joinable Guilds, and other groups with similar goals, causes or philosophies.

During character customization, players must choose from one of three Alliances; the Aldmeri Dominion, the Daggerfall Covenant, and the Ebonheart Pact. Players are able to join various Guilds, regardless of their Alliance, and these include the Mages Guild, the Fighters Guild, and the Undaunted. The Thieves Guild and Dark Brotherhood will be added in-game post-launch. Other factions offer quests, but cannot be joined at launch, such as the Great Houses of Morrowind. While certain factions can only be encountered in a particular Alliance's territory, players may experience another Alliance's content when they reach level 50.


In 2E 578 an arcane explosion in the Imperial City set off a mystical aftershock that swept across Nirn. Many mages died or went mad. As the White-Gold Tower fell into the hands of Molag Bal cultists, the border between the plane of Oblivion and Nirn was broken. The Daedra spawned all over Tamriel in greater numbers than ever before. The constellation of the Serpent grew so large that it dominated the night sky.

Without an Emperor sitting on the Ruby Throne, The Empire fell into disrepair. Facing a great danger, many provinces united into different factions, each seeking to reclaim the throne and fulfill their own agendas.

Aldmeri DominionEdit

Aldmeri Dominion

The Aldmeri Dominion was a faction that united the provinces of Summerset Isles, Valenwood and Elsweyr. Its capital, Elden Root, was found deep within the forests of Valenwood.

The faction's dominant race was the Altmer, who ensured that the races of Bosmer and Khajiit would join their cause. The Aldmeri Dominion was led by the young Altmer Queen Ayrenn.

The main goal of the Aldmeri Dominion was to protect Tamriel from the Daedric disasters that Nirn faced, and spare the continent from the corruption of Men. To their minds, the short-lived race of Men were not worthy of ruler's role, and the only solution would be to take the throne for themselves.

Daggerfall CovenantEdit


The Daggerfall Covenant was a faction uniting the provinces of High Rock, Orsinium and Hammerfell. Its capital, Wayrest, was a great port city on the shore of the Iliac Bay.

The dominant race of the Daggerfall Covenant was the Breton. With the help of their merchant' skillful diplomacy, the Daggerfall Covenant manages to ally with the races of Redguard and Orsimer. The faction was led by the merchant High King Emeric.

With the fall of the Imperial City the renown trade routes of the Daggerfall Covenant races were disrupted.

With no more trade the region could not prosper. Poverty and suffering spread throughout the land. By reclaiming the Ruby Throne, the Daggerfall Covenant sought to return the Empire and, more importantly, cities of the Iliac Bay to their former wealth.

Ebonheart PactEdit

Online ebonheart crest

The Ebonheart Pact was a faction uniting the provinces of Skyrim, Morrowind and Black Marsh. Its capital, Mournhold, was situated on the mainland of Morrowind.

The dominant race of the Ebonheart Pact was the Nord. The Dunmer and, eventually, the Argonians joined forces along with the Nords to survive the Second Akaviri Invasion. The leader of the faction was High King Jorunn. He, however, did not have all the power over the provinces, as a Great Moot was summoned, a council of all the allied races, whom he had to hear out.

Having protected Tamriel from the Akaviri, the members of the Ebonheart Pact thought to have earned the right as the rulers. Moreover, ever since the great conquests of the Nords in the First Era, they thought themselves to be superior and the rightful rulers of Tamriel.


Mages GuildEdit

The Mages Guild appear in The Elder Scrolls Online. One way to increase reputation with this faction is to search Tamriel for hidden Lore books. Sufficient reputation increase will unlock additional skills, perks and abilities.

Fighters GuildEdit

The Fighters Guild is a joinable faction in this game. One way to increase reputation in this guild is to destroy Dark Anchors of Molag Bal. With enough reputation, new skills and abilities will be unlocked.


The Undaunted is a guild involved in dungeons, and has its own unique skill line.

Thieves GuildEdit

The Thieves Guild is dedicated to the gathering and training of those who are stealthy and shadowy in nature. Although criminal by its very definition, for untold years, local authorities in places throughout Tamriel have tolerated the existence of the guild for its role as "Crime Regulator".

Dark BrotherhoodEdit

The Dark Brotherhood is a guild of professional assassins which historically possessed considerable influence and power but has recently fallen on considerably harder times.

Unplayable FactionsEdit

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A Craglorn faction of ancient Ra Gada, lead by Emperor Tarish-Zi Quests:


Altmeri Travel GuildEdit

  • Written several books

Arbordawn CultEdit


Referenced by Sacrilege and Mayhem in the Alik'r.[1]

Beldama WyrdEdit

A Glenumbra Faction of Witches, originating from the Wyrd Tree at Beldama.

Bitterhand BanditsEdit

A bandit group located in Rivenspire.

Bjoulsae BoysEdit

A bandit group in Bangkorai, and led by Curnard the Generous.[2] The are located in Viridian Watch, Evermore, and Hallin's Stand.[3]

Black DaggersEdit

Blackcaster Mages GuildEdit

Blackfeather CourtEdit

Blackroot ClanEdit

Blacksap RebellionEdit

A group of Bosmer in Cormount seeking to overthrow the rule of Ayrenn. (Grahtwood).


  • A faction of vampires led by the Montclair Family, located in Rivenspire.[4]

Bloody FistsEdit

Bloodthorn CultEdit


A Dremora group located in the Dragonstar Arena.

Bloody FistsEdit

A Stros M'Kai faction lead by Headman Bhosek. Members:


Boneshaper ClanEdit

Brackenleaf's BriarsEdit

  • The defenders of the village (and ancient tree) known as Brackenleaf.

The CabalEdit

  • The group that is responsible for attacking northern Valenwood.

Camoran DynastyEdit

  • Confirmed to be in the game, and plays a role in the politics of the Aldmeri Dominion

The CompanionsEdit

  • A collection of fierce warriors who honored the ways of the original five hundred companions that arrived in Tamriel with their leader, the legendary Ysgramor. Once spread out throughout the provinces, a fraction of the once great army is what remains in Skyrim. The Companions are a well known and respected group, who deal with threats that endanger the lives of the commoners.

Colovian RaidersEdit

Crosstree BanditsEdit

The DaggersEdit

Dark WitnessesEdit

  • A clan of Reachmen dedicated to gaining control of the Reach.

Darkvale Trading CosterEdit

Dawnmead BanditsEdit

A group inhabiting Dawnmead in Reaper's March.

Deathbringer ClanEdit

Direfrost ClanEdit

Dragonstar Caravan CompanyEdit


Drublog ClanEdit

  • A clan of Wood Orcs located in the region of Malabal Tor.

Eagle's TalonEdit

Ember-Eye SlaversEdit

Eyes of the QueenEdit

Falinesti FaithfulEdit

First Auridon MarinesEdit

Fists of ThalmorEdit

Foolkillers ClanEdit

Glenmoril WyrdEdit

Gold Coast MercenariesEdit

Gold Coast Trading CompanyEdit

Hands of AlmalexiaEdit

Hidden ArmigersEdit

Hounds of HircineEdit


House DielEdit

A very minor house that exists in Daggerfall. Hired The Daggers to eliminate Harpies.[9]

Known members:


House DorellEdit

House DresEdit

House HlaaluEdit

House IndorilEdit

House MontclairEdit

House RavenwatchEdit

House RedoranEdit

  • House Redoran is one of the Great Houses of Morrowind that have joined the Ebonheart Pact.

House TamrithEdit

House TelvanniEdit

  • House Telvanni is one of the six Great Houses of Morrowind. They are known as the wizard-lords who prefer to pursue wisdom and mastery in solitude. House Telvanni refused to join the Ebonheart Pact, causing inner conflict in the province of Morrowind.

Imperial LegionEdit

Iron OrcsEdit

Jackdaw PiratesEdit

  • A group of pirates that have overtaken Haven.

Kagesh ClanEdit

Knights of the DragonEdit

Knights of the FlameEdit

Knights of Saint PelinEdit

Lhurgash ClanEdit

Lion GuardEdit


Mason's GuildEdit


Merethic SocietyEdit

  • Led by Endarwe in Rulanyil's Fall, this faction are collectors of lost relics, particularly those "of aesthetic or historic significance."[11]

Midnight UnionEdit

Montclair FamilyEdit

Morag TongEdit

Murtag ClanEdit

Oathbound Clan Edit

Pathfinders SocietyEdit

Ra GadaEdit

  • The "Ra Gada" of Malabal Tor are a faction that appears in Velyn Harbor.

Rageclaw ClanEdit

  • A Clan of Reachmen.[5]'

Rain DancersEdit


  • Similar to the Forsworn group that exists in the Fourth Era. However at this point in time, they have allied themselves with Molag Bal's forces. They are hostile to both Nords and Bretons.[5]

There are three major clans in The Rift, Boneshaper Clan, Rageclaw Clan, and Stonetalon Clan.[12]

Red Rook BanditsEdit

Renrijra MaorEdit

  • Khajiiti Privateers in Morrowind and Argonia.

Ring of DaggersEdit


Scaled CourtEdit

Sea DrakesEdit

Seamount ClanEdit

Sea VipersEdit

  • A collection of Maormer that are allied with the Veiled Heritance to try and overthrow the Aldmeri Dominion.
  • This faction makes multiple appearances in numerous quests and locations in the Aldmeri Dominion Storyline.

Seventh LegionEdit

Shadowed PathEdit

Shadow WalkersEdit



Spirit WardensEdit

Spirit WardensEdit


Steel ShrikesEdit

Stonefire CultEdit

Stonetalon ClanEdit

  • A clan of Reachmen.[5]

Stormfist ClanEdit

  • Also known as the Stormfist Brigade. This group is located in Eastmarch.


Supernal DreamersEdit

Tamriel GuardEdit

  • Faction of Guards throughout Tamriel.

The CrownsEdit

  • They have continued animosity towards the Forebears, but are temporarily working together.

The ForebearsEdit

  • They have continued animosity towards the Crowns, but are temporarily working together.

The GallantsEdit

The ThornsEdit


  • A faction that is also involved in the Dominion's politics. Unlike in Skyrim though, this faction contains members from all three races.

Thalmor Diplomatic CorpsEdit

  • A subset of the Thalmor, this group is charged with maintaining diplomatic relations.

Tharn FamilyEdit

Timberscar TribeEdit

Ulath TribeEdit

Veiled HeritanceEdit

  • A group of Altmeri Supremacists, dedicated to the overthrow of Queen Ayrenn's rule.

Vinedusk RangersEdit

  • A faction of dedicated Bosmeri. Originating from Vinedusk, and involved in a number of missions throughout the Aldmeri Dominion. Azarath is a member of this faction.[14]

Wayfarer's SocietyEdit

A group situated in Wayrest, of which Emmanubeth Hurrent is a member.[15]

Withered HandEdit


Wooded EyeEdit

Wood OrcsEdit

Worm CultEdit

Worm CultEdit

  • A Necromancer group. Known to operate at least in Grahtwood,[16] and likely many more regions.

See alsoEdit

For factions in other games in The Elder Scrolls universe, see:


Start a Discussion Discussions about Factions (Online)

  • Play with others from another alliance?

    2 messages
    • If I join one alliance can I play with others from another alliance and even start a party with them. I really want to be one race and ...
    • I don't think so. The different factions stay on their own parts of the map except for Cyrodiil, and thats where the other factions are enem...
  • Since I am with the daggerfall covenant does that mean...

    2 messages
    • Since I am with the daggerfall covenant does that mean I can't visit other places than high rock like skyrim and morrowind? And I am new to ...
    • You can visit them. Without spoiling the story, once you complete the Main Quest and hit Veteran Rank 1 (Level 50), you have the option of play...

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