|Soul Size||Petty, Common depending on subtype|
The Falmer were once known as Snow Elves, and inhabited much of Skyrim. After the Nords arrived in Skyrim from Atmora, the two races eventually entered into a conflict in which the Falmer were defeated. The Dwemer offered the remaining Falmer shelter in their subterranean domain, in exchange for the Falmer's servitude. After decades of slavery and consumption of a toxic fungus, the Falmer evolved into the twisted but misunderstood race, seen in Skyrim.
Types of FalmerEdit
There are several different types of Falmer, from the basic foot soldier to the considerably more powerful Warmaster. All types, however, possess extremely sensitive hearing and will investigate even the slightest noise without hesitation. Multiple Falmer are mages who are mainly ice and shock mages and posses the restoration ability to heal.
|Falmer||9||180||177||163||N/A (very powerful)||5 Poison Dmg / 3s on hit|
|Falmer Skulker||15||290||247||198||Sparks, Frostbite||6 Poison Dmg / 3s on hit|
|Falmer Gloomlurker||22||410||220||210||Sparks, Healing||7 Poison Dmg / 3s on Hit|
|Falmer Nightprowler||30||550||197||300||Ice Spike||9 Poison Dmg / 3s on Hit|
|Falmer Shadowmaster||38||700||273||362||12 Poison Dmg / 3s on Hit|
|Falmer Warmonger||54||830||403||272||Chain Lightning, Healing, Ice Spike, Wall of Frost||12 Poison Dmg / 3s on Hit|
|Feral Falmer||9||180||177||163||Frostbite, Healing||5 Poison Dmg / 3s on Hit|
|Frozen Falmer||1 - 40||100 - 490||150 - 280||150 - 215||Lightning Bolt, Steadfast Ward, Fast Healing, Frost Cloak, Ironflesh||5 Poison Dmg / 3s on Hit|
BackgroundEditThe Falmer are a race of Mer who have devolved into primitive creatures inhabiting the dark underground and remote areas of Skyrim. They were once the Snow Elves until they lost a war with the Nords, forcing them to live underground with the Dwemer, who blinded and enslaved them. Centuries of life underground have caused the Falmer to adapt to their harsh environment. While physically similar to other Mer, the Falmer have changed noticeably. Their skin is a pale grayish tone and they move with a hunched posture.
Their most notable feature is their blindness; a layer of pinkish skin covers the vestigial eyes. However, their other senses have become extremely sensitive as a result, and unwary adventurers learn quickly that the Falmers' blindness is no handicap in combat or crafting.
The existence of the Falmer was once thought to be a myth. In recent times, however, they have made their presence known in gruesome fashion, butchering every living thing they encounter, or worse, enslaving them. Whether anything of Snow Elf culture and civilization survives with them remains unknown.
Nords attribute almost any misfortune or disaster to the machinations of the Falmer, or Snow Elves, be it crop failure, missing sheep, or a traveler lost crossing a high pass. These mythical beings are popularly believed to be the original Elven population, and are said to reside in the remote mountain fastnesses that cover most of Skyrim. Until recently, however, there had been little or no tangible evidence that this Elven race survived outside the imaginations of superstitious villagers.
The history of the Falmer is very mysterious, but can be found in a book in the Dwemer Museum in Markarth in a locked case titled: The Falmer: A Study. The Falmer's progenitors, the Snow Elves, were believed to be the first race of elves in Skyrim and were present long before the first Nord colonies. Their initial coexistence was largely peaceful. However, the peace was short-lived, as an attack by the Snow Elves suspicious of Nordic expansion destroyed the rapidly growing settlement of Saarthal. It was known as the "Night of Tears". This raid on Saarthal destroyed the entire population of the city save for Ysgramor and his two sons. The death of his countrymen prompted Ysgramor to summon his Five Hundred Companions - the namesake and forebearers of the Companions in Whiterun - and vow to drive the Snow Elves from Skyrim forever.
The Pocket Guide to the Empire, First Edition: Skyrim and Fall of the Snow Prince books suggest the conflict may have been related to the rapidly increasing Nord population and a struggle for control over territory and resources which took the form of a war of extermination - with both sides apparently pursuing the utter destruction of the other. The book Night of Tears suggests the conflict may have been more specifically related to or escalated by the Falmer's desire to control a powerful artifact uncovered by the Nord settlers and the Nords of Saarthal's desire to keep such power buried beneath the rocks and soil of their city. The Thalmor representative Ancano as well as the Psijic Order member Quaranir take actions and make statements giving credence to the theory that this object, dubbed the Eye of Magnus, may have played an important role in the conflict.
Whatever the true cause of this conflict may have been, Ysgramor and the 500 Companions were ultimately successful in pursuing their aggressive campaign of revenge. Eventually the Falmer had been driven back to the island of Solstheim where one final battle was to be recorded. Known as the Battle of the Moeresing, the fighting culminated in the death of one of the most fearsome Snow-Elf warriors, "The Snow Prince," at the hands of a grief stricken 12-year old Nord girl. This broke the spirit of the last recorded Falmer surface forces and the remaining Snow Elves fled or were promptly cut down. This marked their last significant recorded presence on the surface.
Though they persist on the surface as characters in legends and folklore to play the roles of antagonists and bogeymen, it was commonly believed they had been killed off by the ancient Nords. They are briefly mentioned in the book Aevar Stone-Singer in which they are presented as enemies of the protagonist and lesser servants of "The Adversary", a possible Skaal representation of Sithis. Historians, such as the writers of the pocket guide, had long insisted that the Falmer were extinct and any supposed sightings were merely tall tales inspired by common folklore. This presumption of extinction and dismissal of sightings was later found to be wrong; the Snow elves did not die off after The Battle of the Moeresing.
EnslavementEditScattered and without a recorded leader, the Snow Elves fled underground. There they met the Dwemer, commonly known as Dwarves, whose mastery of tonal architecture and fearsome weapons held the promise of safety beyond the reach of man. These refugees were, according to The Falmer: A Study, deceived by their supposed protectors. Mistrustful of their Snow Elf guests, the Dwemer forced them to eat toxic fungi native to Blackreach which made them blind and powerless. Through treachery, the last of the Snow Elves were made servants and slaves to those who posed as their saviors. Thus the Snow Elves transformed into their current form, the Falmer.
The Dwemer kept this fungus as a primary part of the Falmer's diet, ensuring not only the blindness of their current Falmer slaves but also the blindness of all their descendants. The cruel and destructive methods used to oppress the Falmer did not prove sufficient to keep them in bonded servitude forever. Generations after their ancestors' enslavement at the hands of their rescuers, the Falmer gained a immense amount of advancement in their other senses besides their sight, such as their scent and hearing. They also remained able to comunicate with each other through speech, and this allowed them to swiftly rise up against the Dwemer and flee to darker places deeper underground. From there they waged a bloody campaign against their former oppressors in what was called the "War of the Crag." According to the book The Falmer: A Study this war ended abruptly when the forces of the Falmer went to meet their former captors in battle only to find the Dwemer had vanished.
Though the Dwemer have long since vanished into legend, their mechanical centurions and devious traps are not the only deadly legacy they left behind. In the twisted present day Falmer of legend, the Dwemer's legendary cruelty and will to dominate lives on. Many a miner, adventurer, archeologist, and smuggler have met death or slavery at the hands of these tragic products of Dwarven hubris. Scenes of torn and tortured prisoners, some captured in Dwemer ruins which the Falmer inhabit, some kidnapped and brought down from the surface, serve as testament to the hatred and blood-lust which drives them to this day. The author of The Falmer: A Study states that these incidents have been dramatically increasing in frequency, sophistication, boldness, and scale in recent years. The scale and nature of the threat they pose is unclear, but the gruesome scenes which characterize their presence leave no doubt as to their hostility.
Journals recovered from their victims - explorers, bandits, and lowly trades folk alike - reveal that their blindness persists and can render a quiet adventurer nearly invisible. They display keen hearing however and often employ ambush tactics - having been described as dropping from the ceiling behind their victims as they pass beneath them. In addition to the fungus which sustained and blinded their ancestors, they have also been found to raise and kennel venomous centipedes from which they fashion effective, though primitive, armor. Though they show little signs of cultural sophistication, there are many accounts of Falmer displaying an aptitude for frost and lightning magic. The journals of those they have slain have also made note that they have retained the resistance to cold and vulnerability to fire possessed by their ancestors even though they have been robbed of nearly all the rest of their ancient heritage.
The Falmer society seems to be nomadic in nature; herding their livestock from one place to another. Which is evident by looking at the apparent relationship between the Falmer, the Chaurus and as well as the Skeevers whom act as domesticated cattle. The Falmer would be categorized as herdsmen who follow their herds usually living in tents with few things inside. The Falmer don’t seem to be sedentary from lack of evidence of agriculture and their widespread use of tents, even though they occupy several Dwemer ruins there seems to be no evidence of agriculture.
Female Falmer generally use Falmer themed staves, perhaps having a priest-like position in the falmer society. Both female falmer and falmer staves are added with the Dawnguard add-on.
TechnologyEditAlmost all Falmer technology and architecture is constructed from the carapaces of the giant subterranean arthropods the Falmer share their home with. Most notable among these are the Chaurus, an insect the Falmer have domesticated for its Chitin, poison, and rending limbs. Weapons, armor, shelters, fences, and chests are all constructed from the Chitin of domesticated Chaurus. Other species of giant insects serve as frameworks for Falmer tents and dwellings; Some smaller tents seem to be constructed from insect abdomens, and Chaurus-like or Scorpion-like creatures can be seen being used as frameworks for the largest Falmer tents. How the Falmer are able to tame such highly aggressive and deadly creatures is entirely unknown.
Although they are most numerous in Dwemer ruins, they do not appear to use scavenged Dwarven weapons or armor, aside from the rare use of non-Falmer arrows (due to the randomized ammunition type for all archer classes).
They also seem to have an advanced understanding of Alchemy. Poisons are a major part of their weapons and well stocked Alchemy stations can be found in many Falmer habitations.
The Falmer also sometimes appear to keep farms near their living areas, such as small pens containing skeevers and fenced areas with mushroom patches.
LootEditFalmer are known to carry weapons and armor they craft. Falmer craft a full range of Falmer Weapons such as Swords, War Axes, Bows, and Arrows. Higher level individuals may carry the honed version of the edged weapons. They also carry Falmer shields and helmets, which seem to be made from Chaurus chitin. Full Falmer Armor exists, however there is only one set, which is located within the depths of Mzinchaleft Ruins. In addition, Falmer carry Poison, Septims, Lockpicks, Soul gems, random ingots and Falmer Ears. The Dawnguard add-on introduced Hardened and Ancient Falmer armor sets.
Falmer helmets are especially valuable as they may be worn along with a circlet. Any enchantments on both will have full effect, allowing the production of stronger potions, for instance.
Presumably due to their Snow Elf ancestry, the Falmer are especially vulnerable to fire attacks, which is why they focus on shock and frost magic. Sneaking is also especially effective against Falmer, as they are completely blind and light will not be factor. Carrying a torch too close to them, however, may catch their attention due to the sound. If the player can move silently while sneaking, the player is rendered invisible to the Falmer. This means that Muffle will be more useful than the spell Invisibility against the Falmer. When sneaking, the bow is a highly effective weapon against Falmer archers as they move very slowly while they try to find the player becoming easy targets.
HabitatsEditFalmer live strictly underground in caves and Dwarven Ruins. They do, however, make forays to the surface.
- Chillwind Depths
- Darkfall CaveDG
- Darkwater Pass
- Duskglow Crevice
- Forgotten Vale
- Frostflow Abyss
- Liar's Retreat
- Lost Echo Cave
- Tolvald's Crossing
- Shimmermist Cave
- Sightless Pit
- Stillborn Cave
- Falmer blood is required to complete the quest Discerning the Transmundane; the easiest place to obtain the blood is at Liar's Retreat.
- A possible inspiration for the Falmer is Gollum, a twisted and tormented creature from Tolkien lore. Both he and the Falmer were exiled from light and the surface and in turn became pale, gangly monsters.
- Despite being Mer, Falmer have "white" souls, which can be trapped using normal soul gems. A possible explanation is that they have regressed in intelligence and civility far enough that their souls are no longer "black".
- Falmer are considered to be one of the stronger enemies in the game, along with Wisp Mothers, Dragon Priests, Ancient Dragons, Revered Dragons, Legendary Dragons and Serpentine Dragons.
- Even though they are blind, if using Invisibility during combat and sneak, they still begin to search for the Dragonborn as if they lost sight of them.
- In Morrowind there is a Barrow which contains the remains of The Snow Prince and in Cyrodiil. It's possible to find one of the bandits that stole the prince's helmet from his tomb.
- Falmer have no right patella (Dead Falmer's right legs can be bent in both directions). This is either a mutation developed over the years, or possibly a result of Inbreeding, or it could be a mistake on the developers part.
- "Falmer" is the Norwegian word for "fumbling", something blind people do to get around.
- Dwarven Centurion that is spawned when the defenses are activated before it kills the Falmer. It is possible the tiny Falmer were added to make the Centurion look bigger. Sometimes when encountering Falmer, they will appear tiny. They are of the same strength and the items will be of normal size in your inventory after you loot them. This can be observed in Nchuand-Zel by killing the
- Also in Nchuand-Zel, when killing a Falmer, it may just stand still performing the walk animation. Hitting them will result in blood splatter, but they will not fall and cannot be looted.
|Men||Atmoran • Breton • Imperial • Keptu • Kothringi • Nede • Nord • Orma • Redguard|
|Mer||Aldmer • Altmer • Ayleid • Bosmer • Chimer • Dunmer • Dwemer • Lefthanded Elf • Maormer • Orsimer • Snow Elf|
|Beastfolk||Argonian • Imga • Khajiit • Lilmothiit • Sload • Giant • Goblin • Riekling • Nymph • Hist|
|Akaviri||Ka Po' Tun • Kamal • Tang Mo • Tsaesci • Dragon|
|Et'Ada||Aedra • Daedra • Atronach|