Fang Lair is the second part of the second main quest of The Elder Scrolls: Arena. Following Blubamka's deciphering of the Elder Scrolls, the location of the legendary Fang Lair is transcribed to the Eternal Champion, and they make their way to the said mine to claim the first piece of the Staff of Chaos.
The ruler of Rihad has marked your map to show the mines of Fang Lair in the province of Hammerfell...
The second part to the second main quest of Arena. Following the successful deciphering of the Elder Scrolls in the Rihad Palace, the Eternal Champion is given the location of the legendary Fang Lair. The Champion now must finish the first part in their ten year journey, and claim the first piece of the Staff of Chaos at whatever cost.
- Travel to the Fang Lair.
- Enter the fortress, and best Jagar Tharn's puzzles.
- Claim the first piece of the Staff of Chaos.
After returning Queen Blubamka's stolen parchment, and the celebratory events after, the Eternal Champion should proceed to the Fang Lair. The dungeon's difficulty spikes from that of Stonekeep's, so the Champion must be readily prepared.
New armor and weapons should be bought from shops, and potions and magic should be bought from the Mages Guild, magic only if you're a spellcaster. If possible, any weapons or armor that the Champion is wearing should be repaired, by leaving them with the shop owner for a certain amount of days. It is recommended to buy potions of Resist Fire, as the final puzzle of the Fang Lair holds powerful Hell Hounds, which wield powerful Fireball magic. The potions are not necessary, though.
There's also no shame in raiding Stonekeep multiple times, as new, randomly generated loot or magical items may spawn in loot piles. New enemies will spawn too, allowing for more experience gain. The same is said for randomized dungeons found out of city-states, villages and towns, marked by red dots on the map.
Once fully prepared, the Champion should proceed to the Fang Lair.
The Mines - First FloorEdit
The Fang Lair is located farther north of Rihad than the Stonekeep is, very close to the northern borders of Hammerfell to Skyrim, the closest town being Belkarth Guard. The Fang Lair, in terms of size, is slightly larger than Stonekeep and is by far more complex, consisting of multiple series of underground tunnels and connecting hallways.
The Fang Lair is an ancient Dwarven mine, home to many creatures such as Skeletons, Minotaurs, Ghouls, and Spiders. There's also the occasional Orc and Troll. All enemies are quite deadly to a low-level opponent, so it should be taken into consideration to avoid them as much as possible if lacking the proper equipment. A least resistance path for Fang Lair is shown on the map above, but this path is not beneficial whatsoever in regards to experience and loot.
The main objective is to get to the second floor, which holds the first piece of the Staff of Chaos. The room that descends there is in the south-western most portion of the lair, where six caged Spiders remain.
When entering the prison room, the Champion should hear the mass hissing of Spiders. When entering further, a "roleplaying message" will appear on the screen, the Eternal Champion's realization of the environment around them:
At the end of the room's cages, there are three doors, all three of which contain separate keys.
Cell 1 and 3 hold Steel Keys, said to be "Worthless Brass," and Cell 2 holds a Golden Key. If the Champion approaches the adjacent door's entrance, it will speak to them:
Thou must prove thy worthiness to proceed
to the Underdark. The correct answer
will open the cell to the gold key,
which will open the portal.
Rush not to answer mortal. The wrong choice will
As the puzzle just said, if the puzzle is solved incorrectly, the puzzle will release Spiders on the Champion, which can paralyze and likely will kill them. Upon touching the door, it will speak again:
As you near, the door itself speaks:
Listen to my puzzle, foolish mortal and prove that you
are worthy of my service...
If Cell 3 holds worthless brass, Cell 2 holds the gold key.
If Cell 1 holds the gold key, Cell 3 holds worthless brass.
If Cell 2 holds worthless brass, Cell 1 holds the gold key.
Knowing this brave fool, and knowing that all that is said
cannot be true, which cell contains the gold key?
There are multiple answers to the door's riddle:
- cell 2
- the second cell
- the 2nd cell
When responding to the door, capitalization doesn't matter. Anything other than these answers will open the cage doors for the spiders, the Champion realizing what's happened:
If the Champion responds with a variation of the answers, the door will speak to the Champion again:
The door to Cell 2 will unlock and open, and the player can use the golden key on the puzzle door to reach the descending ladder to the second floor of the Fang Lair.
Staff of Chaos - Second FloorEdit
The second level of Fang Lair is very linear, but definitely not less dangerous. After entering, and traversing through the hallway ahead, fighting three Skeletons in the process, the hallway enters into a small square room with lava embedded in the floor. In the center of the room lies an inner room make of rock, which contains the first piece of the Staff of Chaos.
If the Eternal Champion is paranoid about falling into the lava pools, which is very difficult to do by accident, they can drink a Potion of Fire Resist beforehand, as that completely neglects fire damage. It is recommended that before going to the door to get rid of enemies on the perimeter of the room to avoid later complications, if there are any.
When the Champion approaches the door, the Champion will hear the growling of monsters behind. It is recommended to drink a Potion of Fire Resist, if one's available. The Champion will be asked another riddle:
A simple question for thee,
What is neither fish nor flesh,
feathers nor bone,
But still has fingers,
and thumbs of its own?
What is thy answer, mortal?
Like the first puzzle, there are multiple answers:
- a glove
- a gauntlet
Unlike the first puzzle, if the Champion fails the question, they will not be harmed. Instead, they are spoken to by the door:
If the Champion is to choose a correct variation of the answer, the door will comment on the Champion's wit, and open:
After the door opens, two Hell Hounds will attack the Champion with very powerful Fireball attacks. This fight can be hard or easy depending on the Champion's class and their stats.
If the Champion is standing so a Hell Hound fires a fireball at the wall, said Hell Hound will take damage from the Area of Effect the Fireball has on impact, and either one or both shall die. It's possible one may only die, and the other runs out of the room at the Champion.
Higher Willpower is also useful, as the Hell Hounds' Fireballs are theoretically NPCs casting spells at the Champion.
Regardless, the first segment of the Staff of Chaos floats over a pool of blood before the Champion, with an angelic choir singing when approaching: an Ebony, harpoon-like tail doused in red fire. When taken, a "roleplaying message" appears on the screen:
The Champion is now encouraged to hastily escape the Fang Lair, and to sleep at an inn, as a very important dream bridge awaits from Ria Silmane. The Champion can always return to the Fang Lair at a later date.
- While Dwemer appear to be atheist in religion, there appears to be many Daedric-esque shrines littered throughout the Fang Lair.
- In the central-western end of the Fang Lair, there appears to be an ancient stone structure the Champion may comment on. This structure's purpose is unknown, but holds Daedric-esque shrines.
This section contains bugs related to Fang Lair (Quest). Before adding a bug to this list, consider the following:
- When sleeping in the dungeon, it's possible that Jagar Tharn may come to the Champion in their sleep before Ria Silmane, or even before achieving the first piece of the Staff of Chaos. There is no known fix, but this does not affect the main questline.
- If the Champion decides to follow the path of the map for the first level shown above, during the exiting of the first alcove in Mine Shaft A, a ghoul may block the exit to the mine shaft, preventing escape.