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For other uses, see Fang Lair.
"It is said that Fang Lair was originally built by the Dwarves of Kragen. Legend has it that a Great Wyrm drove the Dwarves from their home in the Dragon's Teeth, and took the Lair for itself. I only wish I knew the exact location."
Ria Silmane[src]

Fang Lair is the second main quest of The Elder Scrolls: Arena. The difficulty ramps up quite a bit from Stonekeep. In this quest, the Eternal Champion finds the first piece to the Staff of Chaos, and survives an ambush sent by Jagar Tharn over a dream bridge.

Background

Journal

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Story

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Quick walkthrough

  • Travel to the Fang Lair.
  • Claim the first piece of the Staff of Chaos.
  • Survive Jagar Tharn's ambush.

Walkthrough

Fang Lair

File:Fang Lair First Level.png

The black line shows an easy way to reach the second level.

After the Queen's parchment is returned, the Eternal Champion can then proceed to Fang Lair. Before entering the dungeon, it is recommended to buy better equipment (or repair current ones), buy at least 5 even 10 Potions of healing, and 2 Potions of Resist Fire; if the Champion is repairing equipment, they can do some side quests to pass the time. After preparation, they will be greeted by a massive dungeon. Fang Lair is an ancient Dwarven mine that is home to many creatures such as skeletons, minotaurs, ghouls, and spiders. All enemies are quite deadly to a low-level opponent, so it should be taken into consideration to avoid them as much as possible if lacking the proper equipment.

The room to the piece of the Staff of Chaos itself is to the southwest of Fang Lair. A good way to reach the door with few enemies is to follow the game's advice and follow the railroad tracks; following them will present the Champion with a couple skeletons and maybe even some ghouls, so one should remain cautious. After a time, the railroad tracks will lead to a hole which will be "Mine Shaft (Letter)" if the Champion jumps in it. Follow the map to the left until a big room with cells lining the walls is encountered. Some cells have spiders in them, while others have loot.

The Eternal Champion can choose whether to loot the cages or continue. At the end of the room, there are three doors—two of them have spiders, and the other holds the golden key to gain access to the second level of Fang Lair. The Champion will have to walk up to the door and answer a riddle in order to get the key.

Puzzle

"If Cell 3 holds worthless brass, Cell 2 holds the gold key.
If Cell 1 holds the gold key, Cell 3 holds worthless brass.
If Cell 2 holds worthless brass, Cell 1 holds the gold key.

Knowing this brave fool, and knowing that all that is said
Cannot be true, which cell contains the gold key?"

File:Fang Lair Second Level.png

Fang Lair, Second Level

The answer is Cell 2. Answering wrong will open the spiders' cages and they will attack the Eternal Champion. They, however, can answer the riddle until they get it right. After the Champion has answered the riddle, going into Cell 2 will reveal the Golden Key, which will then give access to the second level of Fang Lair.

The second level of Fang Lair is linear; after going through the hallway and fighting a couple of skeletons, there is a square room with lava on the floor and the staff piece is guarded by two Hell Hounds. If the Eternal Champion is paranoid about jumping into lava, they can drink a Potion of Fire Resist beforehand. It is recommended that before going to the door to get rid of enemies on the perimeter of the room to avoid later complications. All enemies except for the two hellhounds are skeletons though they are often groups so caution is advised.

Before going to the door, saving the game is recommended. When the Champion proceeds to go to the door, it will ask another riddle:

"What is neither fish nor flesh
Feathers nor bone
But still has fingers
And thumbs of its own?

What is thy answer, mortal?"

The answer is Gauntlet.

After the door opens, two Hell Hounds will attack the Champion. This fight can be hard or easy depending on the Champion's class and their stats. Regardless, they should drink their Potion of Fire Resist to be resistant to the hellhound's fireballs as this will also make the fight much easier. High willpower is also useful since the hellhounds' fireballs are theoretically NPCs casting spells at the Champion. Regardless of how they are killed, the Champion will then have obtained the first piece of the Staff of Chaos.

Ambush

File:StaffofChaosFirstPiece.png

The first piece of the Staff of Chaos.

"I do not know who you are, but you have made a fatal mistake. Ria Silmane and her feeble powers are no protection for you. I should have discorporated her when I had the chance. I will not make the same mistake again. I will use the same dream bridge that she uses, sending my minions across time and space. Already they arrive, ones worthy of the attention you deserve. They will relieve you of the burden of the Staff piece you now hold. Give it to them and I will order your death painless and quick. Resist and I shall see you in such suffering that you will grovel for the sweet release of death..."
―Jagar Tharn[src]

The Eternal Champion can now leave the Fang Lair, and does not have to return. When leaving, it is recommended to leave as soon as possible. The reason for this is because if the Champion rests, or delays resting for a period of time, they will forcibly rest for an hour and be contacted by Jagar Tharn himself.

Tharn will be enraged that you're trying to save the true emperor, and will send one of his minions to attack the Champion. After the assault, if the Champion rests again Ria Silmane will congratulate and tell the Champion the location of the second piece, saying that Tharn shouldn't know of your whereabouts, ignorant of what had happened.

Trivia

  • Mine Shafts can provide a great way to avoid enemies.
  • It is recommended to be at least level 8 or higher before coming here, but can be done at level 5
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