Farkas is very close to his twin brother, Vilkas, and is known for being the stronger of the two. In Kodlak's Journal, Kodlak states that Farkas is kindhearted and usually follows along with his brother's views in most situations. He also tends to be kinder in his dealings with others; he is the first of the Companions, apart from Kodlak, to be genuinely friendly and welcoming toward the Dragonborn when they join the order. Vilkas jokes about Farkas being the more dim-witted of the two, a fairly honest assessment. This is shown in his dialogue as a companion, as well; he tends to be very blunt and does not use many words.
Farkas is available as a follower once the Companions quest-line has been completed. (At that point, it is possible to have any Companion as a follower.) Farkas can train up to level 90 in heavy armor although his heavy armor skill is at a low level.
In addition, if he is taken as a follower, he can still be used to train Heavy Armor, and will allow the Dragonborn to take the gold paid to do so out of his inventory afterwards.
Though he starts with a greatsword he is actually more skilled with one handed weapons.
During the quest Proving Honor, the Dragonborn and Farkas are in a ruin. The Dragonborn is trapped behind a gate and Farkas is surrounded by Silver Hand members. To kill them Farkas transforms into a werewolf. Afterwards, he opens the gate to free the Dragonborn.
During the quest Glory of the Dead, Farkas accompanies the Dragonborn, along with Vilkas and Aela the Huntress, to Ysgramor's Tomb to cure Kodlak's lycanthropy so he can ascend to Sovngarde. While in the tomb, Farkas' fear of Frostbite spiders, from the encounter in Dustman's Cairn, gets the better of him, and he leaves them and Aela to finish the quest on their own.
After Farkas' curse is removed, the Dragonborn can speak to him again for more radiant quests. Eventually, he will have the quest Dragon Seekers for the Dragonborn, indicated by the speech option "Is there any work to be done?". Farkas will tell the Dragonborn of people coming to Whiterun with rumors of dragons, and how he would like to see one for himself. He will then give the Dragonborn the location of one of the Word Walls to travel to and kill the dragon located there.
Farkas becomes a potential marriage candidate after the completion of the Companions questline, once the Dragonborn obtains an Amulet of Mara. He can also be married prior to the end of the questline if armor is dropped in front of him and he requests to keep it (this will not affect the Companions questline).
After completing Glory of the Dead, Farkas can be asked to join as a follower. In his speech text there are dialogue options for both training and looking into his inventory. If both are present, Farkas can be paid for training in heavy armor and then his inventory can be opened and the money taken back.
"Farkas" means wolf in Hungarian. His brother's name, Vilkas, also means wolf in Lithuanian.
His default steel armor outfit is randomized between the set with pauldrons, and the set without. His boots and gauntlets are also randomly chosen between the different varieties of steel armor.
Because of the game's tendency to mix-and-match the gauntlets and boots between Nordic and Imperial styles, Farkas can be given a matched set if the game is saved before he is within spawning distance (when he is first encountered at the Pelagia Farm fighting a giant), and reloaded until the desired set is equipped.
Farkas is afraid of Frostbite spiders after the events in Dustman's Cairn. This is revealed during the Glory of the Dead quest, meaning he will not continue to follow the Dragonborn for the rest of the quest.
Farkas may be recruited into the Blades. If Farkas joins them, he might still travel back to Jorrvaskr.
There is a lute in his quarters in Jorrvaskr, against the far wall. This could be considered a reference to the fact that Farkas' voice actor, Michael "Popeye" Vogelsang, is the lead vocalist and guitarist for the band Your Favorite Train Wreck.
During the quest Proving Honor, if the Dragonborn asks Farkas if the Companions are werewolves, after explaining it, he will say "It is a secret to everyone", a reference to the well-known line from the The Legend of Zelda games.
Farkas' skill with heavy armor is unusually low, despite being a master trainer in its use.
Farkas is the only Companion who is essential even as a follower, and after Glory of The Dead.
Farkas can pass through Orc stongholds without any trouble. He has no reason to be there; he just walks in one entrance and out the other, usually Dushnikh Yal.
Farkas has very mismatched skills. He is skilled in One-Handed although he starts with a two-handed weapon; he has a high Sneak skill despite being a non-sneaking character; and he has a higher skill in Light Armor than Heavy Armor, although he can train the Dragonborn in Heavy Armor. Additionally, he possesses skills that are not available for training, such as Speech and Smithing. It is also peculiar that although he seems to merit the term "ice-brain" with which he is occasionally teased by other Companions, and although he is not eloquent and uses few words, his speech skill is at the master level of 100.
Farkas still says "Skjor says that I have the strength of Ysgramor and my brother has his smarts" after Skjor is dead. He uses the present tense instead of the appropriate past tense.
There is a character in Fallout: New Vegas, another game produced by Bethesda, named Julie Farkas.
If Farkas gives the Dragonborn a Trouble in Skyrim quest against any rogue mages, he, like many other Nords, will mention his distrust in magic users, even going as far as saying the College of Winterhold "is bad enough". Oddly, when he's a follower, he has no issue with the Dragonborn using Restoration Spells (such as Healing Hands and Heal Other) on him.
He may rarely ask the Dragonborn if he can keep any equipment they drop near him. Saying yes makes him available as a follower even if one has not yet joined the Companions.
PC 360 PS3 The Dragonborn may experience this bug after the dragon is killed; nothing will happen and there won't be any new dialogue with him to complete the quest. He'll continue to follow the Dragonborn everywhere, he's immortal, and the quest never ends.
PC To fix this open the console "~" and type setstage CR14 100. The quest should complete and the follower should be released.
360 To get away from him, finish a conversation, then as he is sheathing his sword quickly pause the game and the Dragonborn is free to travel.
360 Wait 31 days for the dragon to respawn then kill it again. Farkas' regular finishing dialogue for the quest starts once one talks to him and the quest completes.
PC 360 PS3 During Dragon Seekers, there may be just a floating cursor at the area needed to kill a dragon in. However, there is no dragon to be seen, causing Farkas to follow the Dragonborn without normal dialogue options.
PC Set the quest stage to 20 using the console command "SetStage CR14 20". Normal dialogue options will be restores as if one has killed the Dragon.
360 PS3 The only known solution is to revert to a save prior to taking the quest, or a temporary fix so he does not interrupt dungeons is to use the Ice Form shout on Farkas before entering. This should make him only continue following after the dungeon is exited.
PC 360 PS3 If the Dark Brotherhood contract: kill Anoriath, is finished before accepting the quest from Farkas about intimidating Anoriath, The Companions Guild will become unfinishable due to Anoriath being dead. He will also continue to follow the Dragonborn and attempt to talk even if they are having another dialogue.
PC (Save in case of accident), go to console (` by default) and type "player.placeatme 13B97" without the quotes. This will place a living Anoriath on the Dragonborn and make Farkas leave them alone. If Farkas does not stop, target him whilst in console by clicking on him and type resetai.
PC 360 PS3 After the Dragonborn releases Kodlak's soul from Hircine, each time Jorrvaskr is entered, Farkas will start following them, open dialogue, and unsheathe his weapon. This disrupts talking to people, smithing, and combat. Farkas has also been known to behave this way even prior to releasing Kodlak's soul.
PC 360 PS3 Clearing all bounties owed by the Dragonborn or by serving jail time may fix this. This is because Farkas and Vilkas are guards and so will keep disrupting the Dragonborn until all bounties are cleared.
PC Using the console to kill him is possible by first removing his essential setting. Opening the console and typing setessential <base_ID> 0 turns it off. After this, typing kill with him selected should work.
PS3 During the quest to free Kodlak's soul he will say "For Kodlak!" and repeat it until the quest is finished, even when in combat.
This may be fixed by reloading a save from after Farkas first begins to follow the Dragonborn.
PC 360 PS3 After finishing the Companions quest line, there may not be an option 'I'm looking for work' in the dialogue with Farkas or Vilkas, and there will only be the follower request line available.
PC 360 PS3 Take a few more Radiant Quests from Aela the Huntress. After that Farkas and Vilkas will give out quests again.
PC 360 PS3 If the Dragonborn attacks the Companions, Farkas will constantly follow, attack, and open dialog with them, even in battle.
PC 360 PS3 There is no known fix for this, though the Ice Form shout can be used on him so that he won't interrupt for a time. Even defeating him will not stop him from following.
PC 360 PS3 If Farkas is a follower and the Dragonborn uses the spell Clairvoyance, the spell's light may only guide them to Farkas and not to the objective.
PC 360 PS3 If Farkas is left in Dustman's Carin for a long period of time, at least a month, upon returning to the area, he will continually engage in conversation with the Dragonborn. This will interrupt combat. He will also follow them everywhere, including prison. Finishing the quest in Dustman's Cairn will not fix this.
PC 360 PS3 Sometimes Farkas will show up about half-way between Nightgate Inn, and Anga's Mill. He still has the same dialogue options, but will comment that he is "tired of wandering around".
PC 360 PS3 If given the wolf armor, after some time it will turn into his default armor. This may happen since he was intended to wear this as his default armor.
360 PS3 To get around the fast traveling restriction, go outside of Whiterun and find the carriage by the stables. This will allow travel to the capital of any Hold and escape Farkas. If the Dragonborn has a follower, the bug can be fixed by asking Farkas to become a follower. He will say that he cannot, and then go back to his normal routine. (This may not always work.) Alternatively, Farkas can be killed.
PC 360 PS3 Farkas, as with a few of the Companions, may act as if Skjor is still alive, with dialog stating he is. This may or may not be related to the bug where Skjor actually comes back to life, due to essential characters returning after one month game time.
PC 360 PS3 If Farkas is still tagged as essential, he may still pursue the Dragonborn around Whiterun, regardless of his injuries. For instance, if a Dremora Lord is summoned to kill him, he may be decapitated, resulting in a headless Farkas running around the city. If he is headless, dialogue boxes are open, but not usable.
PC Dropping armor near Farkas will cause him to open the dialog box, asking if he can have the armor that was dropped. Even if he has permission to keep the armor, he won't pick it up; it'll stay there. Talking to him again will make him ask for the armor once more. This continues until he is told he can't keep the armor.
PC 360 PS3 Like his brother, he also can be very difficult to recruit into the blades, as he may initiate dialogue with the Dragonborn anytime they try to speak to Delphine, or any other time dialog is finished.
PC 360 PS3 Farkas may set any or all armor in his possession as his starting armor, even if it isn't, making it impossible to take it away from him.
PC Solution: Use Console Commands and type removeitem <item ID> <count> after selecting Farkas by either clicking him or using his ID.
PC 360 PS3 After marrying Farkas, his steel armor will be sold in the shop he opens. He may not wear it when he is not a follower.
PC 360 PS3 After purchasing his steel armor, he may not carry anything heavy.
After marrying Farkas and choosing to keep on living at Jorrvaskr, he may vanish during the night.
A possible fix is to complete Purity, once he returns to Jorrvaskr, he will hurry to his room.
more PS3 In Dustman's Cairn, if the Dragonborn accidentally hits Farkas while killing the draugr in the first room, he will continuously limp around, even at full health. Dialogue with him will be disabled and he will not help when the Dragonborn gets trapped behind the bars and the Silver Hand come in. He will not turn into a werewolf and the Silver Hand will never come. To fix, load from a point previous to him limping around at full health.
If married to him, he may not sleep in any house beside Hjerim, where he will choose the housecarl's bed instead of the one in the master bedroom.
To get Farkas as a follower before completing the questline, drop any kind of armor, and he will ask: Mind if I take that armor? If the Dragonborn selects Consider it Yours, he will take it and go back to his previous activity. (Bug: one can not accept a job from him, he will repeat Mind if I take that armor? all the time. Easiest way is to go to Aela The Huntress and accept the Animal Extermination quest, and kill the wolf in Ysoldas house. (He will be a follower before completing the quest.)
Though he wears steel armor, the Silver Hand say "He wears that armor, he dies" possibly because he was originally supposed to wear wolf armor.
It is possible for Farkas to marry the Dragonborn if he is gotten as a follower by dropping armor, before completing the Companions quest line.
360 Upon entering the Riften Warehouse, while working on the miscellaneous quest "Recover Skooma Source Information", when trying to talk to him, he will only respond: "You're not supposed to be here.".
Solution: leave the warehouse.
360 If B is pressed during the conversation after Farkas shows the Dragonborn his room after entering the Companions, the quest "Intimidate Faendal" may not appear on the journal, nor will Farkas or anyone else will give another Companions quest.
After being killed by anything he will still follow the Dragonborn, and he can still be talked to. This can be fixed by fast traveling somewhere.
360 Sometimes, if given an orcish battleaxe, he will equip it like a one-handed axe after fast traveling. He will also have a bow and arrows on his back.
PS3 Whenever inside Whiterun while having a bounty, Farkas will start a random conversation. When the Dragonborn escapes or stops talking to him, he follows and starts another conversation. This loops over and over again until the Dragonborn leaves Whiterun or can get far away enough from Farkas to where he won't follow
This can be resolved by going to jail and serving the time. Farkas will now act as he normally should.