Elder Scrolls

Fellglow Keep

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Forticon Fellglow Keep
Fellglow keep one
Skyrim map Fellglow Keep
Hold Whiterun Hold
Location Northeast of Whiterun
Type Fort
Sublocations Fellglow Keep Dungeons

Fellglow Keep Ritual Chamber

Quests Hitting the Books
No Stone Unturned
Characters The Caller
Enemies Mages

Blooded Vampires

Location ID FellglowKeepExterior01

Fellglow Keep is a fort in The Elder Scrolls V: Skyrim. It is a ruined fort located east-northeast of Whiterun in the Whiterun Hold. Led by The Caller, mages that had left the College of Winterhold fled to this location to practice forbidden experiments.


The main door to Fellglow Keep is locked and requires a key when first discovered. In a ruined tower there are stairs leading down to the door into the dungeon.

Fellglow Keep Ritual ChamberEdit

This is the final room in which the stolen books needed for the quest "Hitting the Books" are found. These books are guarded by the leader of the Fellglow Mages, named The Caller. With a high enough Speech skill, she can be convinced to let go of the books and avoid a fight. If the Dragonborn decides to kill her, she can be looted for her key. This key will open a treasury room filled with alchemy ingredients, potions, and a chest containing random loot. This treasury room cannot be opened without the key, and pickpocketing it off The Caller is not possible. One may attempt to persuade The Caller to give away the books if the Dragonborn is a stealth character, in order to kill her without resistance. At higher levels. she will summon a Storm Atronach; even if she is apparently killed in one hit, but the atronach will disappear just as it begins to attack.


Notable itemsEdit



  • Fellglow Keep can be especially challenging for a vampire; almost every mage inside the keep uses fire magic, a weakness of the vampire (the higher stage vampire, the harder it becomes to sustain one's health).
  • In one room in Fellglow Keep there are three cages with vampires in them, with switches on the wall to open the cages. Opening the cages will release the vampires, who will run into the next room, kill the mages there, then leave without harming the Dragonborn.
    • The vampires will not level with the Dragonborn, whereas the mages will, so at higher levels they can be increasingly difficult to keep alive and may not even make it out of the first room without help.
  • The map may not mark Fellglow Keep as cleared until completing both quests. It is most likely the Dragonborn has not randomly encountered the dead treasure hunter yet. Without the note, the item it identifies will not spawn in the chest.
  • Oddly enough, the vampires will still say, "Out of the way, meat," even if the Dragonborn is a vampire or a Vampire Lord.
  • If the Dragonborn sneaks through the entire dungeon without killing anything, The Caller will still comment on how you have "laid waste to [her] projects", "killed [her] assistants" and "disrupted [her] work".
  • Strangely, if the Dragonborn gets to the room with the caged vampires, does not release them, leaves the dungeon, and then returns, the vampires will be in the next room standing harmlessly near the mages and will not attack them. They will, however, attack if provoked. Once all the mages are killed, the vampires will flee as normal. Their cages will still be closed and locked.
  • The stairways leading to the ritual chamber will always auto-save the game, even after The Caller has been defeated.
  • To obtain multiple copies of Hooded Black Robes, do not give the collected books to Urag gro-Shub, as completing the quest will prevent any access into the ritual chamber area. Everything inside Fellglow Keep except The Caller will respawn after ten days. It is recommended to finish the quest after level 25 to gain the best enchantment for Mage's Circlet after the completion of "Good Intentions."
  • With a high enough Sneak and Archery skill, it is possible to kill The Caller in one hit. By entering the room in sneak mode, The Caller will still speak to the Dragonborn, but may lose sight of them if they are sneaking.


This section contains bugs related to Fellglow Keep. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.


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