Fighter's Stronghold (DLC) is the ninth and final official downloadable plug-in for The Elder Scrolls IV: Oblivion from Bethesda. It was released for both the PC and the Xbox 360 on Monday, October 15, 2007, and was free to download for the first week.
- "Defeat the attacking marauders and become lord of Battlehorn Castle. Located in the Colovian Highlands west of Chorrol, this expansive castle will allow you to live the life of a noble warrior, with private quarters, grand dining hall, wine cellar, barracks, training room and more. And what castle would be complete without a few hidden passages and dark secrets?"
- A fully detailed castle for you to explore
- Battlehorn Man-At-Arms patrol the castle and do your bidding
- Secret treasure vault
- Upgrade the furnishings in every area of the castle
- A blacksmith that can repair your weapons and armor
- Hire a vintner to create special wines to enhance your fighting abilities
- Hire a combat trainer to spar with
- Hire a taxidermist to craft lifelike trophies for your great hall
- Hire a cook and a maid who can both supply you with food and drink
- Purchase an ancient Dwemer Forge that buffs your Armorer skill
For more details of the castle itself see Battlehorn Castle.
- Main article: Battlehorn Castle (Quest)
- I've heard a rumor that the defenders of Battlehorn Castle are besieged by marauders and are appealing for aid. Apparently their commander has been killed, and they're offering the castle itself to anyone who will help lift the siege.
I, Lord Kelvyn, son of Jaren, and a sworn Knight of the True Horn, upon my death do hereby bequeath Battlehorn Castle and all her lands, dependents, and chattels to the bearer of this document.
Such an unusual document requires some explanation. I resort to such measures out of desperation. I pen this while Battlehorn Castle lies besieged by a band of ruthless marauders, with little hope that any of us will survive. "Besieged" I say, although this petty battle would not have even rated a footnote in the great days of the Knights of the True Horn. We have fallen on hard times, indeed.
I will entrust this document to my last faithful retainers, with instructions to destroy it in the last extremity, although I accept that I may have provided the means for my murderers to legally take the lordship of Battlehorn Castle. So be it.
To the new lord of Battlehorn Castle, whoever you are, know that you inherit a stronghold with a proud tradition. Battlehorn Castle was built by a remnant of the Knights of the True Horn who were exiled from our homeland of Lainlyn in Hammerfell. After a failed battle to dethrone Baron Shrike of Lainlyn, our leader, Lord Kain, ordered us to split up into as many small groups as possible until the time should come that he would recall us. My father was part of a group that settled here in Cyrodiil and built Battlehorn Castle as a refuge while they waited for Lord Kain's message... a message that never arrived.
Over the years, all the Knights of our little band either gave up or passed on, all but one: my father Jaren. Since his untimely death, I have continued to hold Battlehorn Castle in the hope that someday we will hear from Lord Kain and our great exile will be at an end.
I am afraid that the fortunes of Battlehorn Castle have fallen on hard times. What resources I had available I devoted to maintaining the castle itself—its walls still stand strong and its hearths still provide warmth. Sadly, this came at great cost, and many of the items within its walls had to be sold in order to meet the enormous payments such maintenance begets. If you find yourself with the means to restore Battlehorn Castle to its former glory, a friend of my father's named Nilphas Omellian still holds many of the castle accoutrements in storage and on account. All that is required is to repay the Castle's debts to Nilphas, and I'm certain he'll happily return the items.
My final request for the new lord of Battlehorn Castle is to continue to uphold the proud traditions of the Knights of the True Horn, and to honor the memory of our brave service.
- There appears to be a bug, or rather, a conflict between this plug-in and the Wizard's Tower plug-in. In every case, the Mystic Emporium in the Imperial City remains locked 24 hour's a day (in-game time), and picking the lock is marked as a crime. If the Fighter's Stronghold plug-in is deleted, then the Mystic Emporium reopens (confirmed on Xbox 360). Bethesda doesn't seem to have addressed this issue.