Elder Scrolls
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Elder Scrolls
Chests (Daggerfall)

Treasure

For other uses, see Random Loot.
"Gold pieces, powerful weapons, thick armor, strange objects, fancy ball gowns, keys and potion ingredients are yours for the taking."
The Elder Scrolls II: Daggerfall[src]

Random loot is defined as treasure in The Elder Scrolls II: Daggerfall that is found in chests or other containers, or taken from defeated enemies.

Script[]

Description[]

  • Multiply the number of Gold and the chance for each item by the level of the NPC.
  • Roll % chance to see if monster has an item from a particular category. If successful, roll % chance x 0.5, until no more items are found from that category.

Table[]

  • TP – Temperate Plant Ingredient
  • WP – Warm Plant Ingredient
  • MM – Miscellaneous Monster, also referred as Mountain Monster, Ingredient
  • WM – Warm Monster Ingredient
  • CM – Cold Monster Ingredient
  • MP – Misc Potion Ingredient
  • AM – Armor
  • WPN – Weapon
  • MI – Magic Item
  • CL – Clothes
  • BK – Book
  • MS – Miscellaneous Item
  • RL – Religious Item
Random Loot
Code Gold TP WP MM WM CM MP AM WPN MI CL BK MS RL
A 1–10 0 0 0 0 0 0 5 25 2 4 0 2 0
B - 0 10 10 0 0 0 0 0 0 0 0 0 0
C 2–20 10 10 5 5 5 5 5 25 3 0 2 2 2
D 1–4 6 6 6 6 6 6 0 0 0 0 0 0 4
E 20–80 0 0 0 0 0 0 10 10 5 4 2 1 15
F 4–30 2 2 5 5 5 2 50 50 2 0 0 3 0
G 3–15 0 0 0 0 0 0 50 50 3 5 0 3 0
H 2–10 0 0 0 0 0 0 0 100 2 2 0 0 0
J - 0 0 0 0 0 0 0 0 10 0 0 0 5
K 50–150 0 0 0 0 0 0 5 5 20 0 0 0 0
L 1–10 3 3 3 3 3 3 5 5 5 0 5 2 100
M 1–20 0 0 3 3 3 3 50 50 2 75 0 5 3
N 1–15 1 1 1 1 1 2 10 10 1 15 2 3 1
O 1–80 5 5 5 5 5 5 5 5 2 20 5 2 5
P 5–20 1 1 1 1 1 1 10 15 3 0 0 0 0
Q 5–20 5 5 5 5 5 5 5 10 3 0 10 5 0
R 20–80 2 2 8 8 8 2 10 25 10 35 5 3 0
S 5–20 0 0 3 3 3 5 5 15 5 0 0 0 0
T 50–125 5 5 5 5 5 15 10 10 20 0 5 5 0
U 20–80 0 0 0 0 0 0 100 100 3 0 0 0 0
V 7–30 5 5 5 5 5 10 10 10 3 0 2 2 10
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