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For other uses, see Loading Screens.

Loading Screens in The Elder Scrolls IV: Oblivion contain tidbits of useful information about the game.

Loading screens[]

Description Location Associated background
"If you decide to enter the Arena as a combatant, you'd better come prepared. Every match is a fight to the death." Arena Load fighters guild
"The Bloodworks beneath the Arena has been appropriately named. Blood often seeps down through the grate of the fighting pit and into this training area." Arena Load fighters guild
"The first Arena Blademaster was Gaiden Shinji, a fierce and noble warrior of the Order of Diagna." Arena Load fighters guild
"Pray in chapels at the Altars of the Nine to rid the body of its afflictions." Chapels Load chorrol statue
"The righteous seek blessings from the Nine at altars in the chapels." Chapels Load chorrol statue
"The Nine love not the wicked, and scorn their prayers at chapel altars." Chapels Load chorrol statue
"Criminals with bounties! Your prayers at the chapel for healing, curing, and restoration may be denied for your sins! Clear the bounties from your head, and seek forgiveness!" Chapels Load chorrolstreet
"Infamous villains! The Nine may balance the fame of good deeds against the shame of your wickedness when you pray for healing, curing, and restoration at their chapel altars." Chapels Load forest priory
"No one has escaped from the Imperial Prison in over 40 years, since the days of Jagar Tharn and The Imperial Simulacrum." Imperial Dungeons Load jail cel
"...So long as you and your descendants shall wear the Amulet of Kings, then shall this Dragonfire burn -- an eternal flame -- as a sign to all men and gods of our faithfulness..." Imperial Dungeons Load dungeon bucket
"Uriel Septim is a direct descendent of Tiber Septim, who conquered all of Cyrodiil and proclaimed himself Emperor in 2E846." Imperial Dungeons Load jail cel
"It is said that the Count of Cheydinhal knows of the existence of the Dark Brotherhood Sanctuary, but bribes and threats of death have done wonders to keep his mouth shut." Cheydinhal Sanctuary Load ghost
"Just who is the Night Mother? Some say she's an old woman. Others believe she's a spirit or phantom. And there are those still who doubt the Night Mother even exists at all... " Cheydinhal Sanctuary Load ghost
"The Cheydinhal Sanctuary is but one of many secret Dark Brotherhood safe havens spread across the Imperial Province." Cheydinhal Sanctuary Load ghost
"The highest aspiration of a Fighters Guild member is to advance to the rank of Champion, and eventually Master." Fighters Guild Halls Load fighters guild
"The Fighters Guild maintains minimum standards of public behavior. You must have a clean criminal record to join." Fighters Guild Halls Load fighters guild
"According to the Fighters Guild charter, no private contracts may offend against the laws and customs of the counties and the Imperium." Fighters Guild Halls Load fighters guild
"Countess Millona Umbranox of Anvil is well-loved by her people. She lost her husband many years ago." Anvil Load anvil street
"A number of shabby abandoned houses mar the essential beauty of the town of Anvil." Anvil Load anvil dock khajiit
"The reputable head of the Anvil Mages Guild, Carahil, is an outspoken enemy of necromancy, summoning, and the dark arts." Anvil Load anvil dock khajiit
"Anvil's Chapel of Dibella, the goddess of love, grants healing, curing, and restoration of damaged attributes for those good pilgrims who pray at the Altar of the Nine." Anvil Load weynon priory
"Chapel priests and healers sell spells from the College of Restoration. From other colleges, they also offer a few select spells that benefit mankind." Anvil Load cathedral
"Some say certain members of the Thieves Guild will buy stolen goods. But some officials insist the Thieves Guild doesn't even exist." Anvil Load bookstore
"Honest merchants are not interested in stolen goods. Such items do not even appear in the list of goods you wish to sell." Counties Load fighters guild
"Those born under the sign of The Mage have increased Magicka." General Load farmhouse
"Those born under the sign of The Apprentice have increased Magicka, but also have a weakness to it." General Load doomstone
"Those born under the sign of The Ritual can heal themselves and turn the undead." General Load cheydinhal bridge
"Those born under the sign of The Warrior have increased Strength and Endurance." General Load clavicus vile
"Those born under the sign of The Steed can move faster." General Load lich frost
"Those born under the sign of The Lady have increased Willpower and Endurance." General Load bookstore
"Those born under the sign of The Lord can regenerate Health, but are vulnerable to fire." General Load farmhouse
"Those born under the sign of The Thief have increased Agility, Speed, and Luck." General Load nocturnal
"Those born under the sign of The Lover can paralyze others with a kiss." General Load snowy farm
"Those born under the sign of The Shadow can make themselves invisible." General Load anvil dock khajiit
"Those born under the sign of The Tower can unlock doors magically, and the Tower Warden power reflects damage from attackers." General Load anvil street
"Those born under the sign of The Atronach cannot regenerate Magicka, but have a chance of absorbing any magic cast at them." General Load bravil argonian
"Those born under the sign of The Serpent can poison others at a loss of their own Fatigue." General Load bravil henantiers
"Count Regulus Terentius, once a noted tournament champion, is widely recognized by his people as a drunken wastrel and ne'er-do-well." Bravil Load bravil argonian
"For as long as people have lived in Bravil, the statue of the Lucky Old Lady has been considered a symbol of good fortune. Stop by, and the Lady may grant her blessing...." Bravil Load bravil henantiers
"Bravil's night air is damp and noisome because of the river channels that serve as Bravil's sewers, and because of the nearby swamps where insects and diseases breed in abundance." Bravil Load bravil argonian
"Those with damaged Strength, Agility, Personality, or other attributes pray at the Altar of the Nine at Bravil's Chapel of Mara for restoration." Bravil Load cathedral
"Chapel priests and healers sell spells from the College of Restoration. From other colleges, they also offer a few select spells that benefit mankind." Bravil Load cathedral
"Countess Narina Carvain is a dutiful chapelgoer, and a respected ruler, though she is a cunning and ruthless negotiator." Bruma Load bruma
"Bruma's chilly winds and alpine climate favors dwellings built partly below ground level to conserve heat." Bruma Load bruma
"Bruma builds in wood harvested from the native forests of the High Jeralls, and her houses and halls often bear decorative carved timbers in the Nordic style." Bruma Load bruma
"Noble heroes! Have your attributes been cursed by the Dark Arts? Seek comfort at the Altar of the Nine at the Bruma Chapel of Talos! Pray, and you shall be restored!" Bruma Load cathedral
"Chapel priests and healers sell spells from the College of Restoration. From other colleges, they also offer a few select spells that benefit mankind." Bruma Load cathedral
"You'll find the best quality horses at the Black Waterside Stables in Cheydinhal." Cheydinhal Load cheydinhal bridge
"The Abandoned House on the eastern edge of Cheydinhal is never spoken of publicly, and the Count refuses to even acknowledge its existence." Cheydinhal Load cheydinhal guard
"Pilgrims and travelers pray at the Altar of the Nine in Cheydinhal's Chapel of Arkay. Their wounds are healed, their diseases cured, and curses upon their bodies are banished." Cheydinhal Load cathedral
"Chapel priests and healers sell spells from the College of Restoration. From other colleges, they also offer a few select spells that benefit mankind." Cheydinhal Load cathedral
"For his heroism at Pale Pass, Kantus Jeril was appointed the first Count of Chorrol." Chorrol Load chorrolstreet
"Countess Arriana Valga is the Lady of Chorrol. However, her deceased husband, Count Charus Valga, was the hereditary Count of Chorrol." Chorrol Load chorrolstreet
"The symbol of Chorrol is the Great Oak, an ancient tree where the townsfolk gather to share news of the day." Chorrol Load chorrol statue
"At the Altar of the Nine in Chorrol's Chapel of Stendarr, pray and be healed, cured, and restored in all your attributes." Chorrol Load chorrolstreet
"The condition of your weapons affects how much damage they can do." General Load legion fight
"The condition of your armor affects how much protection it offers." General Load legion fight
"If you do enough damage to an opponent, you will stagger them." General Load goblins
"Use repair hammers to repair your armor and weapons." General Load kvatch fire
"Heavier weapons will fatigue you more when you swing them." General Load imperial guard
"You do less damage with your weapons when your Fatigue is low." General Load lich frost
"Blocking works with either a shield or a weapon, but a shield is more effective." General Load skeleton fort
"Arrows can be recovered from fallen creatures and characters." General Load elven fight
"Blocking attacks will cause your opponent to recoil briefly." General Load elven armor
"Heavier weapons and armor will slow you down when you wear them." General Load fighters guild
"You can run faster with your weapon sheathed." General Load ghost
"Fatigue affects every action you do. Actions like jumping and fighting will decrease your Fatigue." General Load troll
"Power attacks do large amounts of damage and are done by holding down the Attack button." General Load legion fight
"Fatigue affects every action you do. Actions like jumping and fighting will decrease your Fatigue." General Load forest
"Resting restores your Health, Magicka, and Fatigue." General Load forest priory
"You must find a bed and rest to raise your level." General Load cheydinhal bridge
"Health and Magicka come back when you sleep. You can only sleep in a bed when enemies are not around." General Load weynon priory
"You can use books, ingredients, torches, potions, and repair hammers by equipping them." General Load forest
"Increasing your major skills will increase your level." General Load molag bal
"If you get into a fight with a friend, you can yield to him to stop the combat by holding Block and activating that character. If he likes you enough, he will stop the fight." General Load molag bal
"Some creatures, like ghosts, are immune to normal weapons. Use a silver, daedric or magic weapon instead." General Load ghost
"Fatigue affects how good you are at combat and magic. Actions like jumping and fighting will decrease your Fatigue." General Load farmhouse
"Watch what you pick up. Your bounty will go up if someone catches you stealing." General Load doomstone
"How people feel about you affects how much information they will give you." General Load bravil henantiers
"Increasing your major skills will increase your level." General Load fighters guild
"Joining the Thieves Guild gives you access to fences who will buy your stolen goods." General Load chorrol statue
"To perform Alchemy, you must have at least a Mortar and Pestle. Adding a Calcinator, Alembic or Retort helps improve your potions." General Load forest priory
"Stolen goods in your possession are taken from you when you go to jail. Look for evidence chests in the prisons to get them back." General Load jail cel
"People don't like it when you talk to them with your weapon drawn." General Load in game default
"The Blades are a group of knights who work in secret for the good of the empire." General Load landscape 00
"Chorrol, Anvil, Kvatch, and Skingrad counties represent the heartland of western Cyrodiil, a region known as Colovia." General Load anvil dock khajiit
"Eastern Cyrodiil is known as Nibenay. The peoples and styles of Bravil, Leyawiin, and the Imperial City are defined by Nibenese culture." General Load bravil argonian
"Though Nibenese in speech and custom, Bruma and Cheydinhal show Nord and Dark Elf influences in their architecture." Bruma and Cheydinhal Load bruma
"Enchanting and Spellmaking can only be performed by Mages Guild members at the Arcane University." General Load landscape 01
"Fill your soul gems by soul trapping creatures. You can also soul trap a creature you've summoned." General Load ghost
"Ingredients taken from plants will grow back in later months." General Load landscape 00
"Buy a house so you always have a place to sleep. There are houses for sale in each city." General Load farmhouse
"The Conjuration skill will allow you to summon powerful weapons, armor, and creatures to aid you in battle." General Load lich frost
"To regain your Health, find a bed to sleep in. Beds can be found in rooms for rent in Taverns. You can also find bedrolls in wilderness camps." General Load weynon priory
"Purchase a horse to travel faster. You can find them at stables in any city." General Load landscape 00
"Sampling raw ingredients can improve your Alchemy skill." General Load forest
"Asking about rumors may lead you to great treasure." General Load in game default
"People you barter with like you a little bit more each time you make a large transaction with them." General Load bravil henantiers
"People like you less when you make them an offer that they refuse." General Load imperial guard
"Joining a faction has great benefits. Everyone in your faction will like you more." General Load fighters guild
"You can make new friends, and enemies, by joining a faction." General Load bravil argonian
"People don't like it when you talk to them with your weapon drawn." General Load in game default
"If a topic stays gold in conversation, the character has more to tell you, but only if they like you." General Load bravil henantiers
"The Elder Council has a long history, stretching back to the founding of the First Empire by Alessia." Imperial City Load imperial guard
"White Gold Tower, built many ages ago by ancient Ayleids, can be seen from any part of the Imperial City." Imperial City Load imperial guard
"The Ayleids, or Heartland High Elves, ruled Cyrodiil in the long ages of Myth before the beginning of recorded history." Imperial City Load snowy ruins
"...So long as you and your descendants shall wear the Amulet of Kings, then shall this Dragonfire burn -- an eternal flame -- as a sign to all men and gods of our faithfulness..." Imperial City Load kvatch fire
"The Imperial City Arena attracts gladiators and gamblers from all over Cyrodiil. Risk your gold by betting on a match or your very life as a combatant." Imperial City Load fighters guild
"Antus Pinder led a hopeless defense against a superior force. Despite a grave defeat, his statue stands in Kvatch to honor his courage and spirit." Kvatch Load kvatch fire
"Marius Caro is Count Leyawiin, and his recent bride, the lovely and cultivated Alessia Caro, is the daughter of the righteous and reliable Countess Arriana Valga of Chorrol." Leyawiin Load chorrolstreet
"The righteous and godly pray for healing of wounds, for curing of diseases, and for restoration of damaged attributes at the Altar of the Nine at the Leyawiin Chapel of Zenithar." Leyawiin Load cathedral
"Ingredients taken from plants will grow back after a few days." General Load landscape 00
"You can soultrap creatures that you summon yourself." General Load ghost
"Wearing armor you are not skilled in will reduce your magic effectiveness." General Load clavicus vile
"Welkynd Stones found in Ayleid Ruins will regenerate your Magicka." General Load elven fight
"Varla Stones found in Ayleid Ruins will recharge your magic items." General Load forest ruins
"You can view magic, abilities, and diseases that are affecting you from the Active Effects page in your journal." General Load ghost
"Save often. The planes of Oblivion are a dangerous realm." Oblivion Load dremora
"There are sixteen daedra princes, each with his own plane of Oblivion." Oblivion Load dremora
"You'll find rare ingredients in the planes of Oblivion that may prove useful when performing Alchemy." Oblivion Load dremora
"Mehrunes Dagon is the daedric prince of destruction, natural disasters, and the bloody scourge." Oblivion Load dremora
"The Magic Schools allow you to learn better spells as you become Apprentice, Journeyman, Expert, and Master in them." General Load molag bal
"Your Alchemy skill level determines the effects you can gain from ingredients." General Load peryite
"A Novice of Acrobatics cannot attack while jumping or falling." General Load lich frost
"An Apprentice of Acrobatics can attack while jumping or falling." General Load elven armor
"A Journeyman of Acrobatics can dodge by jumping while holding Block." General Load skeleton fort
"A Master of Acrobatics can jump off the surface of water." General Load cheydinhal bridge
"An Apprentice of Armorer can use repair hammers twice as long." General Load bravil argonian
"A Journeyman of Armorer can repair magical weapons and armor." General Load zombie
"A Master of Armorer can repair items without using up his hammers." General Load weynon priory
"An Expert in Armorer can repair items beyond 100%, improving their usefulness." General Load troll
"Those skilled in Athletics recover fatigue faster while running." General Load snowy ruins
"When in combat, don't always run. It will slow your Fatigue regeneration." General Load skeleton fort
"Your Fatigue regenerates quickly while walking, and slowly while running." General Load peryite
"An Apprentice of Block will not be fatigued by blocking." General Load molag bal
"A Journeyman of Block does not have his shield damaged by blocking." General Load lich frost
"An Expert of Block has a chance of knocking back a recoiling opponent." General Load landscape 00
"A Master of Block has a chance of disarming a recoiling opponent." General Load kvatch fire
"Increasing your skill level in Blade, Blunt, or Hand to Hand will allow you to perform new power attacks." General Load goblins
"A Master of Blade can perform a forward power attack with a chance of paralyzing." General Load ghost
"A Master of Blunt can perform a forward power attack with a chance of paralyzing." General Load forest priory
"A Master of Hand to Hand can perform a forward power attack with a chance of paralyzing." General Load forest
"An Expert of Blunt can perform a backwards power attack with a chance of knocking opponents down." General Load fighters guild
"An Expert of Blade can perform a backwards power attack with a chance of knocking opponents down." General Load elven armor
"An Expert of Hand to Hand can perform a backwards power attack with a chance of knocking opponents down." General Load doomstone
"A Journeyman of Blunt can perform a sideways power attack with a chance of disarming the opponent." General Load cheydinhal guard
"A Journeyman of Blade can perform a sideways power attack with a chance of disarming the opponent." General Load dungeon roots
"A Journeyman of Hand to Hand can perform a sideways power attack with a chance of disarming the opponent." General Load cave
"Blocking reduces the damage you take based on your Block skill." General Load snowy ruins
"An Apprentice of Heavy Armor will have it degrade at a normal rate." General Load cheydinhal guard
"A Journeyman of Heavy Armor will have it degrade 50% slower." General Load imperial guard
"An Expert of Heavy Armor will only be encumbered 50% by it." General Load elven armor
"A Master of Heavy Armor will not be encumbered while wearing it." General Load molag bal
"A Novice of Light Armor has it degrade faster." General Load cheydinhal guard
"An Apprentice of Light Armor has it degrade normally." General Load forest priory
"A Journeyman of Light Armor will have it degrade 50% slower." General Load skeleton fort
"A Master of Light Armor will get a 50% armor bonus if wearing all light armor." General Load skeleton fort
"An Expert of Light Armor will not be encumbered while wearing it." General Load forest
"A Novice of Marksman gets fatigued while shooting." General Load anvil street
"An Apprentice of Marksman does not get fatigued while shooting." General Load anvil dock khajiit
"A Journeyman of Marksman can zoom in on the target by holding Block while shooting." General Load fighters guild
"An Expert of Marksman has a chance of knocking his target down." General Load cathedral
"A Master of Marksman has a chance of paralyzing his target." General Load bruma
"For an Apprentice of Mercantile, an item's condition does not affect its price." General Load bookstore
"A Journeyman of Mercantile can buy and sell any item with someone who barters." General Load farmhouse
"An Expert of Mercantile can invest his gold in a store." General Load anvil dock khajiit
"Stores always have more gold available to barter with a Master of Mercantile." General Load bravil henantiers
"A Novice of Sneak does not get the critical damage bonus when attacking while sneaking." General Load jail cel
"An Apprentice of Sneak gets a critical damage bonus when attacking while sneaking." General Load goblins
"A Journeyman of Sneak can sneak in any boots without penalty." General Load doomstone
"An Expert of Sneak can run or walk silently. Moving does not affect being detected." General Load cathedral
"A Master of Sneak ignores an opponent's armor when attacking while sneaking." General Load zombie
"Each race has its own set of special abilities and powers." General Load anvil dock khajiit
"Redguards have the power of Adrenaline Rush, which allows them to run faster and take damage at increased levels." General Load ghost
"Bretons have more Magicka, and higher resistance to it, than other races." General Load skeleton fort
"Nords are highly resistant to frost attacks, and they have a mighty Shield power which protects them like armor." General Load bruma
"High Elves have the most Magicka, but are also damaged more by all types of magic." General Load forest priory
"Dark Elves are resistant to fire and also have the power of Ancestor Guardian, which summons a spirit to fight for them." General Load peryite
"Wood Elves can command other creatures to fight for them with their Beast Tongue power." General Load lich frost
"Imperials have the Voice of the Emperor power and can charm others into liking them." General Load imperial guard
"Argonians can breathe underwater, are immune to poison, and resistant to disease." General Load bravil argonian
"Khajiit have the Eye of Fear power, which makes others run in terror from them." General Load landscape 00
"Orcs have a special Berserk power that temporarily increases their strength, fatigue and health, while draining their agility." General Load snowy ruins
"Strength will allow you to carry more items and do more damage." General Load elven armor
"Intelligence determines your total amount of Magicka." General Load elven fight
"A high Willpower allows you to defend against magical attacks." General Load bravil argonian
"Willpower makes your Magicka regenerate faster." General Load lich frost
"Your Agility affects how often you are staggered or knocked back." General Load elven fight
"A high Agility can keep you from getting knocked down." General Load cathedral
"People will like you more if you have a high Personality." General Load farmhouse
"Endurance affects your overall Fatigue and how much Health you have." General Load kvatch fire 00
"When you raise level, your Health goes up by one-tenth of your Endurance." General Load nocturnal
"Swimming is better than running to make your Athletics increase." General Load snowy farm
"The Conjuration skill will allow you to summon powerful weapons, armor, and creatures to aid you in battle." General Load anvil dock khajiit
"Bribing someone is often the best way to get information, especially if your skill in Speechcraft is low." General Load anvil street
"Janus Hassildor, Count Skingrad, has ruled Skingrad for many years, and is known by reputation to be a powerful wizard." Skingrad Load bruma
"You need your wounds healed? Your diseases cured? Your attributes restored? Go to the Skingrad Chapel of Julianos and pray at the Altar of the Nine." Skingrad Load cathedral
"Alteration magic has spells that decrease the weight of the items you carry, or increase the weight of the items your enemies carry." General Load bravil argonian
"Alteration magic has spells that shield you from fire, frost or lightning." General Load bravil henantiers
"Alteration magic has spells that unlock doors and treasure chests." General Load bruma
"Alteration magic has a Shield spell that temporarily reduces the damage your enemies do to you in combat." General Load cathedral
"Alteration magic has spells that let you breathe underwater or walk on the water's surface." General Load cheydinhal bridge
"Conjuration magic has spells that will summon powerful magic armor or weapons." General Load cheydinhal guard
"Conjuration magic has spells that will summon powerful daedric creatures to fight for you." General Load clavicus vile
"Conjuration magic has spells that will summon powerful undead creatures to fight for you." General Load doomstone
"Conjuration magic has a Turn Undead spell that causes undead enemies to flee." General Load fighters guild
"Destruction magic has spells that directly damage Fatigue, Health, or Magicka." General Load forest
"Destruction magic has spells that disintegrate weapons and armor, making them break sooner." General Load forest priory
"Destruction magic has spells that temporarily drain the attributes or skills of your enemies." General Load ghost
"Destruction magic has spells that temporarily drain Fatigue, Health or Magicka." General Load goblins
"Destruction magic has spells that harness fire, frost or lightning to kill your enemies." General Load imperial guard
"Destruction magic has spells that weaken your enemy's resistance to disease, fire, frost, lightning, magic, normal weapons or poison." General Load kvatch fire
"Illusion magic has spells that can calm your enemies or give them a killing frenzy." General Load landscape 00
"Illusion magic has a Chameleon spell that makes you partially invisible, but still able to attack and pick up objects." General Load lich frost
"Illusion magic has a Command spell that makes others fight to defend you." General Load peryite
"Illusion magic has a Charm spell that makes others like you more." General Load molag bal
"Illusion magic has spells that will demoralize your enemies, making them flee, or rally your allies and stop them from fleeing." General Load skeleton fort
"Illusion magic has an Invisibility spell that makes you completely invisible. However, it ends when you attack an enemy or use an object." General Load snowy ruins
"Illusion magic has spells that can illuminate dark dungeons, or let you see in the dark." General Load troll
"Illusion magic has a Paralyze spell that immobilizes your enemy for a short time." General Load weynon priory
"Illusion magic has a Silence spell that prevents your enemy from casting spells." General Load bruma
"Mysticism magic has spells that will remove magic effects from you or others." General Load zombie
"Mysticism magic has spells that detect living and undead creatures through walls and other objects." General Load weynon priory
"Mysticism magic has spells that reflect normal attack damage or spells back onto the attacker." General Load skeleton fort
"Mysticism magic has spells that absorb the power of your enemy's spells, adding their Magicka to yours." General Load lich frost
"Mysticism magic has a Soul Trap spell that will trap the spirit energy of a dying enemy in a soul gem. That soul gem can then be used to create or recharge a magic item." General Load ghost
"Mysticism magic has a Telekinesis spell that lets you move objects and throw them over great distances." General Load fighters guild
"Restoration magic has spells that absorb attributes or skills, temporarily transferring them to you." General Load bookstore
"Restoration magic has spells that absorb Fatigue, Health or Magicka, temporarily transferring them to you." General Load imperial guard
"Restoration magic has spells that cure disease and poison. You can even cure paralysis on your allies." General Load goblins
"Restoration magic has spells that temporarily increase your attributes or skills." General Load forest
"Restoration magic has spells that temporarily increase your Fatigue, Health or Magicka." General Load doomstone
"Restoration magic has spells that restore damaged attributes, Fatigue, Health or Magicka." General Load kvatch fire
"Restoration magic has spells that increase your resistance to disease, fire, frost, lightning, magic, normal weapons, paralysis or poison." General Load farmhouse
"Mages in the Skingrad guild hall specialize in Destruction, while Chorrol mages specialize in Conjuration." General Load lich frost
"In Cheydinhal, guild mages favor the College of Alteration. The mages of Bravil prefer the College of Illusion." General Load bookstore
"You'll find Restoration spells at the Anvil Mages Guild, and Mysticism spells in Leyawiin." General Load chorrolstreet
"If you sneak up and attack someone who does not detect you, you will do Critical Damage." General Load jail cel
"There's a small chance that being locked in jail will increase your Security or Sneak skill." General Load jail cel
"The weight of your boots affects how well you can sneak." General Load cave
"The amount of light shining on you affects how easy you are to detect. Casting spells can make you easier to see." General Load goblins
"Watch what you pick up. People don't like it when you steal their goods." General Load bravil henantiers
"If you are sent to jail, you are able to hide one of your lockpicks." General Load jail cel
"If the Sneaking crosshair is bright, another character or creature knows you're there." General Load goblins
"Running is noisier than walking and makes you easier to detect, even if you are sneaking." General Load cathedral
"Attempting to pick up objects makes you easier to detect. The heavier the object, the more likely a nearby person will suddenly spot you." General Load jail cel
"The Mages Guild is an organization dedicated to the instruction and responsible use of magic throughout the Empire." Mages Guild Halls Load weynon priory
"The Mages Guild is committed to rooting out Necromancy and all who practice it." Mages Guild Halls Load forest priory
"You can join the Mages Guild by visiting a guild hall in any major city. However, entrance to the Arcane University in the Imperial City is granted only to higher ranked members." Mages Guild Halls Load bookstore
"Mages Guild halls sell Destruction spells in Skingrad, Conjuration in Chorrol, Alteration in Cheydinhal, Illusion in Bravil, Restoration in Anvil, and Mysticism in Leyawiin." Mages Guild Halls Load bookstore
"The Imperial City is under attack. Martin must reach the Temple of the One or all is lost!" Imperial City Palace Load imperial guard
"If you can bring Martin safely into the Temple of the One, there is still a chance to turn defeat into victory." Temple District Load imperial guard
"Lorgren Benirus, who mysteriously disappeared over a hundred years ago, was the original owner of Benirus Manor." Benirus Manor Load anvil street
"Beware, the death of the dreamer means the death of those who share his dream." Dreamworld Load skeleton
"In the Dreamworld, your magic and belongings no longer exist, but you still have your talents and skills from the real world." Dreamworld Load skeleton
"Pale Pass was the rumored location of the Akaviri headquarters during their invasion of Cyrodiil. The actual location of the fort has been lost over hundreds of years." Pale Pass Load skeleton fort
"Commander Mishaxhi, one of the Akaviri's greatest tacticians, commanded the fort at Pale Pass." Pale Pass Load zombie
"The fort at Pale Pass was actually an Imperial structure captured and then inhabited by the invading Akaviri forces." Pale Pass Load skeleton fort
"During the Sack of Sancre Tor, General Talos is said to have recovered the Amulet of Kings from the tomb of Reman III." Sancre Tor Load skeleton fort
"The Gatekeeper guards the Gates of Madness against those not Blessed by Sheogorath." The Fringe Loaddementia
"Xedilian, once a main line of defense for the Shivering Isles, was abandoned after the Gatekeeper was created." Xedilian Loadruins
"The Resonator of Judgment, made of a material of unknown crystalline origin, is very similar to the strange obelisks that dot the Shivering Isles." Xedilian Loadruins
"Felldew is a dangerous toxin secreted by some Elytra. Despite the risks, some value it for its use as a powerful stimulant." Dunroot Burrow Loadroots
"The ancient city of Cylarne is believed to be the original capital of the Shivering Isles." Cylarne Loadruins
"Greenmote is a highly addictive and potent drug that can be fatal if not taken in extreme moderation." Greenmote Silo Loadpalace
"Xirethard's proximity to the House of Dementia makes it ideal for an underground emergency escape route." Xirethard Loadruins
"Once the home of a great nobleman, the halls of Xirethard are now rife with horrible undead creatures." Xirethard Loadruins
"Areas conquered by the forces of Order are drained of energy, leaving them dead and lifeless." The Fringe (Ordered) Loaddementia
"Once a bustling city, Xeddefen has become home to a tribe of Grummites who worship the strange obelisk in the depths of the ruins." Xeddefen Loadruins
"It is rumored that screams of agony are carried away on the wind as it passes through Xaselm." Xaselm Loadruins
"The Gardens of Flesh and Bone were created by sorceress Relmyna Verenim as her attempt to grow the mystical components of the "sixth element," Flesh." Gardens of Flesh and Bone Loadroots
"Brellach is the stronghold of the Golden Saints. Few beyond the Saints are ever permitted inside." Brellach Loadruins
"Golden Saints cast into the waters of Oblivion return to the Shivering Isles through Brellach. The process is considered sacred and secret." Brellach Loadruins
"Pinnacle Rock is the stronghold of the Dark Seducers. Few beyond the Seducers are ever permitted inside." Pinnacle Rock Loadruins
"Dark Seducers cast into the waters of Oblivion return to the Shivering Isles through Pinnacle Rock. The process is considered sacred and secret." Pinnacle Rock Loadruins
"There is a chamber in Knifepoint Hollow that has been sealed for millennia. Few but Sheogorath knows who or what is imprisoned there." Knifepoint Hollow Loadruins
"Knifepoint Hollow is rumored to have once been a great store of knowledge. The details of its history have since fallen into legend." Knifepoint Hollow Loadruins
"The Howling Halls contain the reconstruction of a famous building from Cyrodiil." The Howling Halls Loadruins
"The secret grove in Milchar can only be accessed by those the grove deems worthy." Milchar Loadroots
"The Tree of Madness draws its nourishment from the Pools of Mania and Dementia deep beneath the Palace." New Sheoth Palace Loadroots
"The former settlement of Vitharn is rumored to be haunted by the ghosts of its slaughtered citizens." Vitharn Loadruins
"The Gates of Madness serve to keep out casual adventurers. Only those fit for Sheogorath's realm, or those invited, can gain access." Gates of Madness Loaddementia
"The Mania region of the Shivering Isles lies to the north. The Dementia region crouches in the south." General Loadmania
"Mania is the home of mad artists and creative thinkers. But, do not assume that it is any less dangerous than Dementia." Bliss Loadmania
"Giant roots twist across the landscape of Dementia. Its residents and native creatures are similarly twisted, in body and spirit." Crucible Loaddementia
"Baliwogs are thought to be the larval form of Grummites, although this relationship has never been proven." General Loaddementia
"Scalon are hulking swamp creatures with tremendous leaping ability." General Loaddementia
"Elytra are vicious insects that use deadly poisons to kill their prey." General Loadmania
"Gnarl are sentient tree-like creatures whose ability to blend into the landscape has surprised many would-be adventurers." General Loadroots
"Grummites are frog-like, tool-making creatures with a primitive culture. They can often be found protecting the egg sacs that house their young." General Loaddementia
"Hungers are Daedric creatures that feed on the misery and despair of everything around them." General Loaddementia
"Zealots are fanatical believers in a cult of Sheogorath, and will not tolerate anyone that does not share their beliefs. They congregate in the lands of Dementia." General Loaddementia
"Heretics are fanatics that believe Sheogorath is just a man who needs to be overthrown. They congregate in the lands of Mania." General Loadmania
"Madness Ore is often found in ruins of ancient civilizations. It is rumored that a smith in New Sheoth is able to fashion weapons and armor from Madness Ore." General Loadruins
"Amber is often found in root tunnels. It is rumored that a smith in New Sheoth is able to fashion weapons and armor from Amber." General Loadroots
"There are no jails in the Shivering Isles. Criminals are temporarily exiled to a dungeon, instead. If they get out alive, their crimes are forgiven." Bliss, Crucible, Palace Loadpalace
"The teachings of the Manics or the Demented are sermonized at the Sacellum, depending on which faction is currently in favor." Bliss, Crucible Loadpalace
"Thadon is the Lord of Mania, and Duke of that land. He is known to be obsessed with mind-altering food and drink." Bliss, Crucible, Palace Loadmania
"The northern half of New Sheoth is named Bliss. Its colorful streets and people are the embodiment of Mania." Bliss Loadpalace
"The proud and haughty Golden Saints act as enforcers in Sheogorath's Realm. They are aligned with Mania and are not overly fond of Dark Seducers." Bliss, Crucible, Palace Loadpalace
"The smith in Bliss can create weapons and armor from Amber." Bliss Loadpalace
"Syl is the Lady of Dementia, and Duchess of that land. She is known to be highly paranoid, believing everyone around her to be a potential enemy." Bliss, Crucible, Palace Loaddementia
"The southern half of New Sheoth is named Crucible. It embodies Dementia, with its ominous buildings and fearful citizens." Crucible Loadpalace
"Sheogorath's fiercely loyal Dark Seducers patrol the streets of Crucible. They are aligned with Dementia and are not overly fond of Golden Saints." Bliss, Crucible, Palace Loadpalace
"The smith in Crucible can mold weapons and armor from Madness Ore." Crucible Loadpalace
"Sheogorath is the Daedric Prince of Madness, whose followers include both dangerous psychotics and brilliant artists. His divided personality is reflected in the land itself." New Sheoth Palace Loadpalace
"The House of Mania exemplifies lavishness and over-indulgence." New Sheoth Palace Loadpalace
"The House of Dementia is renowned for its small cadre of ruthless Dark Seducer Elite Guards." New Sheoth Palace Loadpalace
"Passwall is a small settlement whose residents hope to pass through the Gates of Madness into the greater realm of the Shivering Isles." Passwall Loaddementia
"Deepwallow is a small Dementia community built on a swamp. The citizens are not fond of strangers." Deepwallow Loaddementia
"Fellmoor is a small Dementia community of farmers.Their crops have been known to alter a person's sense of reality." Fellmoor Loaddementia
"Hale is a small Mania community of artists. They believe their art is inspired by the spores from the great mushroom trees that surround their village." Hale Loadmania
"Highcross is a small settlement in the lands of Mania. Its citizens are highly compulsive, acting out bizarre rituals with little meaning." Highcross Loadmania
"Split is a community divided between Mania and Dementia. Its citizens are mirror images of one another, constantly struggling for control of the town." Split Loadmania
"The Fringe is an enclosed area designed to test those who wish to enter the Shivering Isles." The Fringe Loaddementia
"Porphyric Hemophilia is known as the "vampire's disease." Seek a cure immediately, or you may become a vampire yourself." General Load dungeon roots
"Realistic lighting and shader effects combine to create detailed and immersive environments." ToddDung Load dungeon roots

Bugs[]

This section contains bugs related to Loading Screens (Oblivion). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  PC   The text on some loading screens might not load completely.

Appearances[]

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