Nine possible enchantments, from three schools of Magicka can be chosen from. The intensity of the enchantment is gauged by the Character Level at the time of the quest's completion.
One enchantment from three schools of Magicka can be selected for the creation of this staff. The schools include Destruction, Illusion, and Mysticism. Only spell effects from the Destruction school deal physical damage. Spells such as paralyze, dispel, and silence from the Illusion and Mysticism schools respectively are combat-based spells, while charm and telekinesis are passive abilities typically used outside of battle situations.
Commonality and selection[]
Staves with Destruction enchantments are not uncommon, commonly found on Liches and other spell-casting enemies. Despite its convenience, choosing another enchantment may be wiser. Particularly recommended would be paralysis, since spells and poisons causing Paralysis are rare and expensive. Furthermore, Paralysis cannot be applied to weapons at an Altar of Enchanting, so this may be the method for obtaining one. Charm and Dispel would be a waste, since they are of limited utility, and quite inexpensive anyway.