- For other uses, see Neloth.
Neloth is a master Telvanni wizard-lord and Enchanting trainer. He is said to be one of the oldest and most respected members of House Telvanni and a leading expert on heart stones.[1]
He lives in the main tower of Tel Mithryn with his apprentice, Talvas Fathryon. He also employs various workers within the settlement, including a steward, cook, and mycologist. He wears a set of Telvanni robes and shoes and carries a leveled dagger.
Background
- "I am likely the greatest wizard you will ever meet. Who else do you think could create a staff enchanter?"
- ―Neloth[src]
During the late Third Era, Neloth lived in Tel Naga, a Telvanni tower located in Sadrith Mora, Vvardenfell.
During this time he served as a clan leader in House Telvanni. Several of his fellow Telvanni councilors were assassinated if the Nerevarine joined the Mages Guild during the events of The Elder Scrolls III: Morrowind.[2] Neloth managed to survive and went on to become the most powerful wizard of House Telvanni. Some even consider him to be the most powerful wizard in all of Morrowind.[1]
At some point before the eruption of Red Mountain in 4E 05, Neloth left the island and moved to Solstheim, where he grew his citadel, Tel Mithryn, and the surrounding buildings with cuttings he brought from Morrowind.[3] He also transplanted a few silt striders when he arrived.[4]
It was around this time he began studying the ash and molten rocks that landed on the shores of Solstheim from Red Mountain. He named them heart stones and learned that they had the capacity to raise Ash Spawn from pieces of bone buried in the nearby ash. Neloth deduced that because they lay next to the Heart of Lorkhan for millennia, some vestige of its power must have seeped into them. It led him to believe they held secrets that have the potential to unlock great power.[4]
Using his knowledge of heart stones, he created a staff enchanter, an exceptional feat beyond the skill of many wizards and mages. Powered by a large heart stone, it was capable of enchanting staves from all schools of magic, providing a heart stone was used in the imbuing process.[4]
In addition to his arcane research, Neloth also pursued an interest in acquiring Daedric Artifacts, particularly those attributed to Hermaeus Mora. He spent many years searching for the Oghma Infinium without success; however, he managed to recover a Black Book, one of the many tomes of esoteric knowledge scattered throughout the world. Using the book, he located another in the ruins of Nchardak, a Dwemer Ruin on the east coast of Solstheim. After exploring a small part of the ruins, he discovered the book was sealed within a protective case that he was unable to open. He elected to seal the ruins shut to keep out any meddlers until he could find a way to unlock the case.[5]
Decades later he took on the services of a mycologist named Elynea Mothren, who became responsible for nurturing his tower, and later an apprentice named Ildari Sarothril. Ildari was headstrong with a keen interest in magic; however, her lust for power caused her to continually push Neloth to teach her more.[3][6]
Continuing his research into heart stones, Neloth began performing necropsies on spriggans, which led him to believe that a heart stone could be implanted in a person's chest, granting them great power. He considered replacing his own heart with a heart stone; however, Ildari was coaxed into becoming his test subject with promises of power and glory.[7] Neloth maintains the idea that Ildari volunteered to let him operate on her first.[6][8] However, it is suggested that she actually had no choice in the matter.[9] In 4E 181, Neloth performed the surgery that resulted in Ildari's heart being replaced with a heart stone. The experiment failed and Ildari died as a result. Neloth, mildly annoyed by the setback, had her buried in the cemetery behind Tel Mithryn.[3] It was after this he took on Talvas Fathryon as his new apprentice, as he continued his research.[1]
Personality
Neloth is an eccentric, self-absorbed, tyrannical taskmaster with little to no regard for the safety of others, including his apprentices or employees. He cares little for sentimentality or manners, not because he deliberately sets out to be malicious, but rather because he sees little value in it; a fact that makes many of his workers disgruntled.
He views gratitude as a tool for the weak and foolish, but is not above rewarding those who perform their duties admirably. In fact, the only thing that seems to garner his attention is when efforts made are not wasted; believing that if a person fails, it is because they simply did not try hard enough.
He almost never accepts responsibility for his own flaws and does not accept the limits of others. He will often blame them for anything that goes wrong, yet is a profound genius at the art of enchanting and many other magical fields. He also has a special skill with enchantment in general; being a staff enchanter himself. He is also a collector of magical staffs, especially those crafted by Azra Nightwielder and has a strong affinity for canis root tea.
Though many view him with disdain, none can deny his mastery over the arcane was a trait that he had earned; entitling him to his arrogance.
Despite his ability, Neloth hints very briefly at a possible insecurity of being bested in a test of ability. If asked for training in Enchanting with a skill of 90 or above, he will say that he will not teach the player further, saying: "It wouldn't do to have you become better than me after all."
Schedule
Neloth is initially found at the Earth Stone, observing the entranced townsfolk of Raven Rock. He will remain here until he is spoken to or once the quest "Dragonborn" has been completed. He then moves to his home in Tel Mithryn where his daily schedule focuses mainly around his work. He often paces back and forth around his laboratory, sits down to read or engages in a brief conversation with his apprentice, Talvas Fathryon. He also casts the Candlelight or Fast Healing spell on himself from time to time.
Despite there being several beds in Tel Mithryn, Neloth never seems to sleep. A trait best summarized by Talvas when he remarks: "I don't know how he does it, but he never rests for even a moment."; although on other occasions he reveals that Neloth apparently sleeps with his eyes open.[1]
The only time he breaks this schedule is when he travels with the Dragonborn to Nchardak during the quest "The Path of Knowledge."
Interactions
Dragonborn
If approached at the Earth Stone, he will ask why the Dragonborn is here. If asked about Miraak, he mentions that Miraak has been dead for thousands of years. He then suggests the Temple of Miraak may hold some answers. See Quotes for the full dialogue.
The Path of Knowledge
Upon completing The Fate of the Skaal, cleansing the Wind Stone and freeing his people, Storn Crag-Strider suggests Neloth may know the location of the Black Book that gave Miraak his power over the dragons. Upon meeting him, the Telvanni wizard reveals his vast knowledge of the tomes of esoteric knowledge created by Hermaeus Mora and explains that one such book is located in the Dwarven ruin of Nchardak and may be related to Miraak in some way. Neloth travels with the Dragonborn to the sunken city to recover the Black Book from its depths.
Heart Stones
Pursuing his study into the ash from Red Mountain, Neloth explains that he is running low on heart stone and requires the Dragonborn to bring him one. This can happen repeatedly.
Telvanni Research
Neloth reveals he is working on a new spell that would allow him to conjure Ash Spawn. He requires the Dragonborn to obtain a sample of ash from the remains of one such creature using his ash extractor.
Reluctant Steward
Neloth's steward, Varona Nelas, has gone missing. After some investigation, it is discovered that she was attacked and killed on a supply run to Raven Rock by ash spawn. Neloth, mildly annoyed by the inconvenience, tasks the Dragonborn to find him a suitable candidate from Raven Rock, then expresses mild discontent with the results. It is later revealed that his steward's death was not merely bad luck, but something more sinister was afoot.
Experimental Subject (Neloth's Health Boost)
Neloth offers the Dragonborn the opportunity to become a test subject for a new spell that supposedly increases the target's vigor. Once the spell is cast, he remarks that if any side effects are apparent, he should be notified straight away. The spell itself provides a small permanent boost to health, however, coming into contact with water in turn permanently reduces health a similarly small amount, until Neloth is informed and the spell is reversed.
Briarheart Necropsy
Attempting to reach a breakthrough in his research into heart stones, Neloth reveals he is having difficulties with his experiments. He explains that a Forsworn Briarheart uses a technique which involves removing their own heart and replacing it with a large briar seed. He believes this puts their life spark in direct connection to the natural forces and grants them great power. Neloth wishes to mimic this deadly procedure with a heart stone, which, he hopes, will be able to connect a living being to the remnants of the Heart of Lorkhan's power seared into the material of Red Mountain.
In order to learn more about the methods the savage Briarhearts use, he asks the Dragonborn to examine one with the aid of a memory trace spell he casts beforehand. He also requires the Briarheart to be killed so that their heart can be examined properly.
Old Friends
Following the death of his steward, recurrent ash spawn assaults, and the withering of his tower, even falsely accusing dragons of purposely attacking him, Neloth asks the Dragonborn to investigate the matter further as he suspects someone deeply hateful of him is responsible. After uncovering the empty grave of his former apprentice, Ildari Sarothril, Neloth discovers that she is indeed still alive and is likely the one behind the attacks.
After casting a divination, Neloth reveals her location and asks the Dragonborn to go kill his former apprentice. Upon completion of the grim task, Neloth honors the Dragonborn by naming them a member of House Telvanni. If asked about what this means, he replies: "For now, not much. But in a few decades when I return to Vvardenfell, you would be seen as Morrowind nobility. In the mean time, we would keep a bed and chest here for you." The bed and chest is a lie.
Azra's Staffs
In a break from his research into heart stones and ash spawn, Neloth makes a more personal request. He explains he is a collector of magical staffs, with an especially sentimental value for those made by the legendary Azra Nightwielder. Through some divination, he believes he has located one and would like it retrieved. Once Azra's staff is retrieved, Neloth rewards the Dragonborn with a staff from his own collection.
Experimental Subject (Silence)
Continuing his research into the arcane, Neloth believes he has discovered a new form of silence and he requires a test subject to test this. Allowing him to precede unexpectedly results in the Dragonborn's blindness. Eventually, the spell wears off and he rewards the Dragonborn with some gold as a way of thanks.
Wind and Sand
Neloth reveals he has been trying to adapt Redguard magic to his studies of the ashes. He believes the key concept he is missing is recorded in Afa-Saryat's book, Wind and Sand. According to one of his associates, he has located the book and asks the Dragonborn to retrieve it for him.
After acquiring the book and returning it to Neloth, he will remark that although the book was not the answer he was looking for, he can still adapt the knowledge he has learned into a spell that creates a cloak with the power of a whirlwind. He mentions he will write out the specifics into a spell tome and have Talvas put it out for sale in a few days.
At the Summit of Apocrypha
Once the main questline has been completed and Miraak defeated, visiting Neloth in Tel Mithryn results in him approaching the Dragonborn and holding a conversation.
Lost Knowledge
Neloth reveals that he knows of the location of a Black Book. Excitedly, he asks the Dragonborn to retrieve it, hoping it might contain the final secrets of Xarxes.
Once the book has been recovered, Neloth grants a reward and makes a copy for himself, remarking that it is far too dangerous to carry the real book around, allowing the Dragonborn to carry the book instead.
Services
Enchanting training
If asked about Enchanting training, Neloth reveals himself to be a true master of the art. If Enchanting skill level is less than 90, he reluctantly agrees to give a lesson. If skill level is equal to or higher than 90, he becomes defensive and refuses to train the Dragonborn, a sharp contrast to all other skill trainers who, in the same circumstances, simply state that they do not have the knowledge to train the Dragonborn any further.
Staves merchant
- "Hmm. I might have a few staffs, if you're interested in that sort of thing."
- ―Neloth
In addition to providing training, Neloth also serves as a magical goods merchant. Most notably, he sells unenchanted staves, in addition to regular enchanted staves and soul gems. Provided he has granted use of his staff enchanter, by finding him a new steward, the unenchanted staves can be enchanted.
He typically carries 1000 on hand for trading, but this can be increased to 2000 with the Master Trader perk.
Combat
In battle, Neloth proves himself to be a powerful mage. He typically activates his Whirlwind Cloak and Ebonyflesh as battle begins, and the core of his arsenal consists of shock-related spells, such as Chain Lightning and Thunderbolt, which are 50% more powerful thanks to his Augmented Shock perk. He also conjures a powerful Ash Guardian to aid him, which benefits from his Atromancy and Elemental Potency perks.
For defense, he uses a Greater Ward and heals himself with Fast Healing which is also augmented with the Regeneration perk.
His robes grant him 150% increased magicka regeneration, while his shoes give him a 70% resistance to shock. His passive Magic Resistance perk blocks 20% of incoming spell's effects. Should his large magicka supply run dry, he switches to his ebony dagger.
Spells and perks
Main Stats | |
---|---|
Health | 450–742 |
Magicka | 310–543 |
Stamina | 50 |
Alteration | 55 |
Conjuration | 50 |
Destruction | 77 |
Restoration | 67 |
Sneak | 38 |
Spells | Perks |
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Dialogue
Show: Dragonborn |
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At the Earth Stone
"You there... You don't seem to be in quite the same state as the others here. Very interesting. May I ask what it is you're doing here?"
When using the Earth Stone: "That seems inadvisable... oh well." |
Show: What can you tell me about Morrowind? |
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Inside Tel Mithryn:
What can you tell me about Morrowind?
|
Show: Tel Mithryn |
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Inside Tel Mithryn:
"I don't recall inviting you into my tower. I do hope you make this worth my while."
|
Show: Enchanting training |
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Inside Tel Mithryn:
Can you train me in Enchanting? "Don't be ridiculous. Of course I can. The question is, should I? I suppose if it's going to be done right, I'll have to do it."
|
Show: Reluctant Steward |
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Inside Tel Mithryn:
"Have you seen Varona? I'm hungry."
After finding Varona: "Have you found Varona yet? I could really use some tea."
"Don't take too long finding me a steward." If approached again: "When you find my new steward, have him report to me. With a cup of canis root tea." After finding a new steward: "Back so soon?"
|
Show: Briarheart Necropsy |
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Inside Tel Mithryn:
"Curse these heart stones!"
After examining a Briarheart: I examined a Briarheart warrior. "Oh have you? Well, let me just extract those memories and I'll see if you found anything useful. I promise that any unrelated memories I run across will be kept in the strictest of confidences. Here, you deserve a bit of reward for your efforts... that was a lengthy trip for you, I'm sure!" |
Show: Old Friends |
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Inside Tel Mithryn:
"There are too many coincidences. Someone must be behind all of my recent troubles."
"Try walking around the grounds with the ring on." "Don't lose that ring. It was difficult to make." After checking the graveyard: This heart stone is the source of the attacks. "Hmm. I've known for decades that heart stones will animate the ash. But it would have to be very close by. Where exactly did you find this heart stone?"
During the divination: "I call upon the powers of the sun, moon and stars. Idari Sarothril, reveal yourself! She lives. Seek her in Highpoint Tower. So, Ildari does live after all. She thought she could hide from me, but she can't!"
"Be sure to bring back an amusing story of how Ildari died." After killing Ildari: "You're alive. I hope that bodes ill for Ildari."
|
Show: Telvanni Research |
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Inside Tel Mithryn:
Can I help with your research? "Hmm. I do have a new spell I'm working on. I hope to be able to conjure ash spawn. If I could get a sample of ash from an ash spawn, that would be quite useful. I've made this special tool that will extract... well, you don't need to know the details. Just go harvest a sample. Of course, the creature will have to be dead first, but I trust that's something you can... bring about." Upon retrieving a sample: I have the ash sample. "Well done. Here are some septims for your troubles. If you come back in a day or two I should have the spell worked out. You can buy it from Talvas." |
Show: Heart Stones |
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Inside Tel Mithryn:
Can I help with your research? "I'm running low on heart stones. If you have any with you, I'll buy one. Otherwise, I can tell you where you might find one."
After obtaining the heart stone: I have a heart stone. "Excellent. I'll take it. Here. Have some septims." |
Show: The Path of Knowledge |
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Inside Tel Mithryn:
"You again? Didn't I see you in Raven Rock?"
If approached again: "I thought you were in a hurry to get to Nchardak"
"Let's be on our way then." Near Nchardak: "The Dwemer certainly knew how to build for the ages. These towers have outlasted their creators by millenia. The book is housed inside that dome. I'll need to unlock the door for us. Lets get on with it."
"The book is housed inside that dome. I'll need to unlock the door for us. Lets get on with it." At the front gate: "The Dwemer of Nchardak appear to have been fond of these control pedestals. Luckily I found a cube to operate it inside on my last visit. I sealed the door when I left to keep out ignorant meddlers. Let me unlock it. The book is just inside." Inside the ruin: "You can see the book right there. So tantalizingly close... But trust me, no magic will open that. I'd have had the book already if I could. No, we'll have to do this the hard way. If we can restore the steam supply to this room, I'm certain I can open it. As you'll see, that's easier said than done. This way to the boilers." If approached again: "As I said, we need to restore the steam supply to the reading room if we want to get the book." After using the lift: "The last time I was here, I only explored a small part of the ruins. I was here alone then, and I find an assistant is absolutely essential for this kind of dirty, dangerous work. Nchardak, The 'City of a Hundred Towers'. In its day it was the largest of the great Dwemer Archives and perhaps the most advanced. In the old stories, when the Nords came to conquer it, it's said the Dwemer sumberged the entire city beneath the sea until the invaders gave up. I have my doubts. But the city was a marvel of Dwemer engineering. Now reduced to this. As you can see, most of the lower levels of the city are flooded. but it isn't hopeless - the old Dwemer pumps still seem to work. Watch. But the pumps only operate when a cube is in the pedestal. And unfortunately, I have only one cube. These four boilers provide steam to the room upstairs. They're shut down, but they still respond to the control cubes. So, if we can find four more cubes, we can turn these boilers back on and restore steam power to the room upstairs. Then I should be able to open the book's protective case. Bring that cube. We'll need it. Yes... here we are. This device shows the location of four more cubes in this section of the city. It looks like most of the cubes were moved to the lower levels, perhaps to try to control the flooding before the city was abandoned. Interesting. That would suggest that the city must have originally sunk during the first cataclysm of Red Mountain. Or that the Dwemer's servitors continued to try to preserve the city after their creators' disappearance. Three of the cubes are through here. This seems like a sensible place to start. You should be able to unseal this door with the control cube I gave you."
"You should be able to unseal the door with the control cube I gave you." After entering the workshop: "I hope the rest of the cubes are easy to find. Although knowing the Dwemer, I rather doubt it." After entering the aquaduct: "The last cube is somewhere in here. I hope it won't require more swimming around in this filth. I'd guess that must be the pump activator up there. But how to reach it? We'll need to get all three of these bridges down in order to reach the pump control." After clearing the aquaduct: "Here, I picked up this cube for you." Back in the great hall: "With the cube I retrieved from the pumping pedestal, we should now have five cubes - exactly what we need. Now we can finally see about getting those boilers started. You need to start the four boilers. Then we should be able to open the book's protective case upstairs." Back in the reading room: "Yes, it worked! The steam is flowing. Now it should be as simple as... That should do it. At last. I hope it was worth it. Please... be my guest. You deserve the first look. Besides, it could be very dangerous. These books are known to drive many people insane." |
Show: The Gardener of Men |
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Inside Nchardak:
"What happened? What did you see? Different people have very different experiences when reading these books."
If the Dragonborn died in Apocrypha: "What happened? What did you see? Different people have very different experiences when reading these books."
Upon being attacked by Krosulhah: "By Malacath's toenails, where did that come from?" |
Show: At the Summit of Apocrypha |
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Inside Tel Mithryn:
"Hold still. Let me get a good look at you."
"Now all that's left are these Black Books, waiting for another ambitious fool to be lured into Hermaeus Mora's clutches. Speaking of which... I think I've located another book, if you're interested. Here, let me show you." If all the Black Books are found, Neloth will end with: "Now all that's left are these Black Books. It's a shame I haven't located any more. So much more to be learned." |
Conversations
- First meeting
Neloth can be first encountered at the Earth Stone during the quest Dragonborn, where he will give the following dialogue. However, if this first initial meeting is skipped, he can later be met at his home in Tel Mithryn after the first quest has been completed, where his dialogue will vary slightly.
- Earth Stone
Traveling to the Earth Stone, several townsfolk can be seen working on the structure. Neloth, who is observing nearby.
"Ah, so you appear to be able to resist the effect by exerting your will. Fascinating! I would not advise touching the stone again. The effects of repeated contact could be... Unless of course you'd like to contribute to my investigation. It could be very enlightening to observe you."
- Tel Mithryn
Either after the meeting at the Earth Stone or once the quest Dragonborn has been completed, Neloth returns to Tel Mithryn. If he was met during the aforementioned quest he asks: "You again. Didn't I see you in Raven Rock?" If this is first time meeting him, he will instead remark: "I don't recall inviting you into my tower. I do hope you make this worth my while."
- The Sun Stone
Visiting Tel Mithryn at night, before completion of the quest "Cleansing the Stones," reveals everyone in the settlement has gone to work at the Sun Stone, under Miraak's spell.
Where is everyone? "They are off working on their pillar. Happens every night."
- Can't you make them stop? "Make them stop? Oh no, certainly not. At least not yet. Not until I've figured out what is going on. Imagine the power of being able to command entire villages to do your bidding. Imagine what I could do with that power."
- Heart Stones
During "Old Friends" or "Briarheart Necropsy," Neloth can be asked about heart stones:
- Talvas
Neloth and Talvas occasionally partake in several brief conversations that can be heard when visiting Tel Mithryn. They typically result in Neloth berating his apprentice for one reason or another.
Talvas: "I've prepared the staff maker like you asked." Neloth: "Good, good. As soon as I'm done here, I'll try it out." Talvas: "May I keep this one, master?" Neloth: "We'll see. If the power levels aren't too high you may have it."
Talvas: "Master, you promised to teach me a new conjuration spell." Neloth: "That was before you ruined that staff. Fix the staff and I'll teach you the spell." Talvas: "Yes, master. Thank you, master. I'll fix it right away."
Neloth: "Your enchanting has improved despite your best efforts." Talvas: "Thank you, master. It's all because of your brilliant teaching." Neloth: "Don't think your false flattery will work on me, Talvas. You're still going to give me that skin sample." Talvas: "Yes, master."
Neloth: "Did you fill those soul gems like I asked you?" Talvas: "Yes, master. Although the grand soul gem only has a common soul in it." Neloth: "Idiot! Those are hard to find. Next time don't fill it at all if you can't do it properly."
- Varona
Neloth's steward, Varona Nelas will converse with him during the day, however, these conversations can only be heard before the quest "Reluctant Steward" has began.
Varona: | "Master Neloth, I'm preparing for a trip to Raven Rock to pick up supplies. I have your list of soul gems, but nothing else." |
Neloth: | "Hmm? Oh. Raven Rock. Right. I need soul gems..." |
Varona: | "I know that. What else?" |
Neloth: | "Maybe some daedra heart. Elynea never seems to stock it. Let me get you the rest of the list tomorrow. I'm just too busy to think about this right now." |
Varona: | "That's what you said yesterday! I really can't put this trip off for much longer." |
Varona: | "Master Neloth, the silt strider traders just dropped off some supplies." |
Neloth: | "What did they bring? Books? Soul gems?" |
Varona: | "Mostly books. There were a couple of soul gems, some ingredients for Elynea, and some strange wood." |
Neloth: | "Ah! The wood is for the staffs. Put them away when you get a chance. But don't get in my way." |
- Drovas
Once Drovas Relvi becomes Neloth's new steward, the following conversation can be heard:
Neloth: "Drovas, where's my tea?" Drovas: "I'll go fetch some, Master Neloth. Canis root, right?" Neloth: "Yes, yes. Canis root tea. And don't let Ulves water it down."
Quotes
- Reactions
Quote | Condition |
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"Do you have a death wish?" | Attempting to pickpocket him |
"I wouldn't if I were you. A wizard's pockets can be more dangerous than a dragon's mouth." | |
"Keep your prying hands away from my secrets." | |
"Get your hand out of my pocket!" | |
"Does stealing make you feel less impotent?" | Stealing from Tel Mithryn |
"I see you have little in the way of morals." | |
"Thief! I'll teach you." | |
"So you think you can steal from me?" | |
"Clumsy oaf!" | Bumping into an object |
"Watch out! My equipment is fragile." | |
"Watch where you're going." | Bumping into him |
"Stop that!" | |
"Yes, yes. You're Dragonborn. We're all very impressed." | Using a shout |
"Was that really necessary?" | |
"What a waste of a good specimen." | Inspecting a corpse |
"Hmm. I'll have to get someone to bring this to my lab." | |
"Well, my pretties. What shall we do today? Maybe see if you can regenerate your fingers?" | When near his spriggan room in Tel Mithryn |
"There must be a way. I'll find it if I have to vivisect every spriggan on this island." | |
"I admire the Dwemer skill but it can get tiresome." | Encountering/defeating a Dwemer automaton |
"Try putting yourself back together now." | |
"Another one for the scrap heap of history." | |
"More of these things?" | |
"There seems to be an inexhaustible supply of these Dwemer contraptions." | |
"I think they may be rebuilding themselves while we're not looking." | |
"Get out of here before I toss you out." | Trespassing |
"Leave, or I'll be forced to show you the true power of a Telvanni wizard." | |
"Does it bother you to be trespassing right now?" | |
"I'll make you pay for that!" | Assaulting him |
"You dare attack me?" | |
"What do you think you're doing?" | Picking up an object |
"That belongs to me." | |
"A werewolf? Here?" | Transforming into a werewolf |
- Quest related
Quote | Condition |
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"Now that my tower is healed, I can finish some of my more delicate experiments." | Completion of Healing a House. |
"How do you like my new laboratory? I use it to dissect spriggans. I've learned so much from them." | |
"Talvas, I think I'll start with the burnt spriggan. They don't squirm as much." | |
"Where is that lazy steward of mine? Varona! No, wait. She's dead. Drovas!" | Completion of Reluctant Steward. |
"My new steward is...acceptable. If only he made better tea." | |
"First it's ash spawn attacks. Then my home withers. It's almost like someone is out to get me." | During Old Friends. |
"Everything that can go wrong is going wrong. Ash spawn attacks, my house, and even my steward is assassinated." | |
"It's as if Tel Mithryn is cursed. Spoiled food, ash spawn attacks, my servants constantly getting sick. What's next?" | |
"Things have been much calmer since you disposed of Ildari." | Completion of Old Friends. |
"It was fascinating to watch those tentacles grow out of your eyes." | Completion of Experimental Subject (Silence). |
"All of my people have left to work on that sacred stone. It's quite fascinating. Annoying, but fascinating." | At night, before completion of Cleansing the Stones. |
"It's good to have everyone not running off to that damn sacred stone every night. I suppose I have you to thank for that." | Completion of Cleansing the Stones. |
"By Malacath's toenails, where did that come from?" | Encountering Krosulhah during The Path of Knowledge. |
"Miraak was a formidable opponent. I wonder what he would have been like as my apprentice." | Completion of At the Summit of Apocrypha. |
"Defeating Miraak was an impressive feat. I'm curious to see if Hermaeus Mora seeks you out because of it." |
- General
Quote |
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"If you're going to be up here, stay out of my way." |
"Do you need all your toes? I could really use a fresh toe for...nevermind. You aren't moldy enough." |
"I wonder if a dragon could be captured alive? It would make a fascinating test subject." |
"The ash from Red Mountain holds secrets. Secrets I mean to uncover." |
- Farewells
Quote |
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"Now where did I put...Oh, yeah." |
"Finally. I can get back to work." |
"Are we done? I thought so." |
"That's that then." |
"Hmph." |
- Combat
Quote | Condition | |
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"Fire, storm and ice!" | When initiating battle | |
"By the fires of Red Mountain!" | ||
"So you chose today to die..." | ||
"By Malacath's hairy knuckles, you'll pay for that!" | Upon being hit. | |
"Uh...now it's my turn!" | ||
"Ah...damn you!" | ||
"You are no match for my magic!" | "Time to die!" | Attacking an enemy |
"For House Telvanni!" | "Die N'wah!" | |
"I've just the spell for you!" | "Damn fetcher!" | |
"Fear my power!" | "Learn the power of the Telvanni!" | |
"Nyyahh!" | "Aggghh!" | |
"Dagon's eyeballs, but you're an ugly one, aren't you?" | Taunting an enemy | |
"I am a master wizard of House Telvanni!" | ||
"You cannot best my magic!" | ||
"The very elements are at my command!" | ||
"So, you are smart enough to surrender to a master wizard of the House Telvanni." | Surrendering to him | |
"I should kill you anyway, but that would be boring." | ||
"I command powers you can only dream of!" | Fighting a Dragon | |
"You are no match for me, dragon!" | ||
"You can only hide so long." | Searching for a hidden enemy | |
"Some sort of trickery is at work here." | ||
"I'll find you." | ||
"You can't hide from a Telvanni wizard!" | ||
"So you want to play hide and seek, eh?" | ||
"Aha!" | Finding a hidden enemy | |
"Thought you could hide, eh?" | ||
"So that's where you went!" | ||
"There you are!" | ||
"Just the shadows playing tricks." | "Is someone there?" | Hearing a noise when hostile |
"Hmm. Nothing, I guess." | "Come out this instant!" | |
"I could have sworn...oh well." | "Yes? Who's there?" | |
"What was that?" | "Hmm? Show yourself!" | |
"Huh?" | "What was that?" | |
"Ha! I guess they fled." | Dismissing a noise when hostile | |
"Well. Nobody is here now." | ||
"Must have scared them away." | ||
"No match for my magic." | Defeating an enemy | |
"Should have known better than to challenge a master wizard of the House Telvanni." | ||
"That's that." | ||
"Hardly a challenge." |
Trivia
- Although he appears as a master enchanter, his in-game Enchanting skill is only level 15.
- Although Neloth initiates the quest "Wind and Sand" to learn about wind magics and the spell Whirlwind Cloak, he actually already knows the spell, as can be seen if one enters combat with him (before initiating said quest) or he fights with the Lurkers at the Beast Stone when the Dragonborn quest has been started.
- Neloth never sleeps, even though there are beds in his tower.
Bugs
This section contains bugs related to Neloth (Dragonborn). Before adding a bug to this list, consider the following:
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- PS4 Neloth may fall down the shaft in his tower. Because he is essential, he won't die, but he can get stuck permanently down by the entrance doors. This will prevent him from performing some scripted sequences, such as the divination spell to locate Ildari, because he won't use the levitation rune to float back up to the top. Load a save from before entering the tower if this happens.
Appearances
References
- ↑ 1.0 1.1 1.2 1.3 Dialogue with Talvas Fathryon
- ↑ Events of The Elder Scrolls III: Morrowind
- ↑ 3.0 3.1 3.2 Dialogue with Elynea Mothren
- ↑ 4.0 4.1 4.2 Dialogue with Neloth
- ↑ Dialogue with Neloth during The Path of Knowledge
- ↑ 6.0 6.1 Dialogue with Ulves Romoran
- ↑ Ildari's Journal, vol. I
- ↑ Dialogue with Neloth during Old Friends
- ↑ Director notes from game data relating to the dialogue: "Fortunately Ildari offered to let me operate on her first." reveal "subtle emphasis on "offered," indicating that she didn't really have much choice."