Elder Scrolls
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Elder Scrolls
Oblivion MehrunesRazor

Mehrunes' Razor, a dagger.

For other uses, see Dagger.

A dagger is a light one-handed weapon consisting of a short blade and hilt.

Although daggers don't do as much per-hit damage as swords, daggers often have a (40%) faster attack speed and allow the character to be more nimble. The effectiveness and the amount of damage when using daggers is governed by the Blade skill and the Strength attribute.

Since daggers have a (40%) shorter reach than a longsword, it is suitable for close-quarters fighting, when you want to avoid hitting other friendly NPCs or creatures. Also, since a dagger is usually the weakest variant of a weapon material in a set, it is usually the first weapon of that set you are likely to find once you have reached the appropriate level.

Note that a dagger, being the smallest of all wieldable weapons, is also the weakest for blocking, as it is a fact in the game, that weapons larger than the blocking weapon will let damage through, i.e. a claymore will easily penetrate a dagger's block (although damage is still absorbed).

Weapon stats[]

Weapon Item ID Base Value

Gold

Weight

WeightIcon

Max. Damage

DamageIcon

Health

Health-icon

Speed Reach
Iron Dagger 00019171 6 3 5 70 1.4 0.6
Fine Iron Dagger 0003a862 10 2.7 6 77
Rusty Iron Dagger 00090616 2 3 3 35
Steel Dagger 000229b9 20 4 7 112
Fine Steel Dagger 0003a859 40 3.6 8 123
Silver Dagger 00025224 40 5 9 162
Dwarven Dagger 00035dd0 110 6 11 220
Elven Dagger 00035e63 260 7 13 286
Glass Dagger 00035e5b 570 8 15 360
Ebony Dagger 00035e6a 1250 9 17 442
Daedric Dagger 00035e72 2700 10 19 532
Grummite Dagger 000552d6 45 12 10 225

Notes:

  • Gold "Base Value" refers to the actual value without Mercantile or disposition affecting it.
  • Oblivion "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
  • Oblivion "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon.

Appearances[]

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