Elder Scrolls
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Elder Scrolls
For other uses, see Race.

During Battlespire's character creation, one may select one of six races available. Each race has a unique skill advantage, such as bonuses in blade skills or magic-related skills.

Races[]

Image Race Description
Redguard (Battlespire) Redguards The most naturally talented warriors in Tamriel, the dark Redguards of Hammerfell seem to have been born for battle. In addition to their affinity for weaponry, Redguards are blessed with hardy constitutions and quickness of foot.
Nord (Battlespire) Nords The citizens of Skyrim are a tall and fair-haired people. Strong, stubborn, and hardy, Nords are famous for their resistance to cold, even magical frost, and are know [sic] for their prowess as warriors.
Breton (Battlespire) Bretons Highly intelligent and willful, the Bretons have a natural bond with the forces of magicka. Many great sorcerers have come out of their home province of High Rock, and even the humblest of Breton can boast a high resistance to the destructive powers of magicka.
Bosmer (Battlespire) Bosmer Hailing from the forests of Valenwood, the Wood Elves are the finest archers in all of Tamriel. These cousins of the High Elves and Dark Elves are nimble and quick as the wind. Because of their curious natures and natural agility, Wood Elves often become thieves.
Altmer (Battlespire) Altmer The tall, golden-skinned High Elves are easily equal to the Bretons in sorcerous ability due to their high intelligence, force of will, and agility. On the one hand, they are more susceptible to spells than the people of High Rock. On the other hand, by their unique nature, they are completely immune to paralyzation.
Dunmer (Battlespire) Dunmer The dusky, fire-eyed Dark Elves of Morrowind are a strong, intelligent, and quick-footed people. They are legendary sorcerers and warriors, with a prowess with sword and bow rivaling that of the Redguards and Wood Elves.

Skills[]

Redguards[]

Their skill bonuses grant them in an increase in combat-related skills.

Long Blade +10
Short Blade +10
Missile +10
Axe +5
Blunt Weapon +5
Critical Strike +5

Nords[]

Their skill bonuses grant them an increase in combat-related skills.

Axe +10
Blunt Weapon +10
Critical Strike +10
Long Blade +5
Short Blade +5
Missile +5

Bretons[]

Their skill bonuses grant them an increase in magic-related skills.

Destruction +10
Mysticism +10
Illusion +10
Alteration +5
Thaumaturgy +5
Restoration +5

Bosmer[]

Their skill bonuses grant them an increase in throwing and acrobatics-related skills.

Missile +15
Jumping +15
Dodge +15

Altmer[]

Their skill bonuses grant them an increase in blade and magic-related skills.

Long Blade +10
Short Blade +10
Alteration +5
Thaumaturgy +5
Restoration +5
Mysticism +5
Illusion +5

Dunmer[]

Their skill bonuses grant them an increase in magic-related skills.

Alteration +10
Thaumaturgy +10
Restoration +10
Destruction +5
Mysticism +5
Illusion +5

Trivia[]

See also[]

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