Elder Scrolls
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Elder Scrolls
Legends Chaos Arena

Promotional image for the Chaos Arena

The Chaos Arena is a special event for The Elder Scrolls: Legends running from December 14 to December 19, 2016. It will be a special version of the Arena mode, consisting of new lane conditions, active scenarios, art, and cards, including the Madhouse Collection. During the event, players who log in receive a free card pack, and the default arena modes will still remain playable if chosen.

Changes[]

New changes to both the regular Single-player (PvE) Arena and Versus (PvP) Arena will occur during the event.

Active Scenarios[]

Some scenarios from the default arena mode will be present, along with new scenarios exclusive to the Chaos Arena:

Existing Scenarios[]

  • Duel – Both players start with a 2/1 Gladiator in opposite lanes
  • Shields Up – Both players start with 0/4 Guards in opposite lanes
  • All Out Brawl – Both players start with Broken Bottle, which strikes a random enemy for 1 damage at the start of your turn

New Scenarios[]

  • Hero’s Call – Before the game, shuffle three unique creatures into each player’s deck
  • Your Own Worst Enemy – Players switch decks at the start of the game
  • Sheogorath’s Game – Both players start with Wabbajack
  • On a Roll – Players start with a Sweet Roll in each lane
  • Power Unleashed – Players start with 3 additional magicka
  • To the Death! – Player one starts with a Gladiator Arena in play
  • Spawning Pool – Both players start with a Slaughterfish in different lanes

Lane Conditions[]

Some conditions from the default arena mode will be present, along with new conditions exclusive to the Chaos Arena:

Existing Conditions[]

Chaos Arena - King of the Hill

King of the Hill condition

  • Mage Tower – After you play an action, summon a random creature in this lane with the same cost
  • Renewal – Creatures in this lane have Regenerate
  • Siege – Creatures in this lane have Breakthrough
  • Killing Field – Creatures in this lane have +1/+0
  • Fountain – Creatures summoned to this lane that have 2 power or less gain a Ward
  • Library – While you have a creature in this lane, actions cost 1 less
  • Campfire – When you summon a creature in this lane, friendly creatures gain its keywords
  • Barracks – When you summon a creature with 4 or more power in this lane, draw a card
  • King of the Hill – Whenever a creature with cost 5 or greater is summoned in this lane, give it Guard
  • Blitz – All creatures in this lane lose Guard
  • Ballista Tower – At the start of your turn, if you have the most creatures in this lane, deal 2 damage to the opponent

Hall of Mirrors – If there are no friendly creatures in this lane when you summon one, copy it

  • Temple – When you summon a creature in this lane, gain 1 health
  • Lucky – Creatures summoned in this lane gain a random keyword
  • Fortifications – Guards in this lane have +1/+1
  • Warzone – When you summon a creature in this lane, deal 1 damage to your opponent
  • Graveyard – When a non-Skeleton creature in this lane is destroyed, summon a 1/1 Skeleton
  • Surplus – When you summon a creature in this lane, reduce the cost of a random card in your hand by 1

New Conditions[]

  • Zoo – When you summon a creature in this lane, transform it into a random animal
  • Flanking Lane – When a creature is summoned in this lane, give friendly creatures in the other lane +1/+0

Gallery[]

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